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Vigilante stands near Nimue's forge with Chakrams in hand.
Screenshot by Pro Game Guides

SWORN Tier List – Best Weapons & Spells

Start your runs off strong!

In SWORN, your Weapon and Spell choices shape your strategy for the rest of your run. While some Weapons and Spells require specific setups to shine, others are far more flexible, working well with nearly any build. To help you choose the strongest options, we’ve created this Best Weapons and Spells Tier List, highlighting the most adaptable options that pair effortlessly with various playstyles.

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SWORN Weapons Tier List

Vigilante throws two Chakrams while using his Heavy Attack against the training dummy in SWORN.
Screenshot by Pro Game Guides
TierWeapon
SChakrams (Vigilante), Tome (Monk), Armillary Sphere (Specter)
AChimes (Monk), Scythe (Specter), Magic Staff (Monk), Great Hammer (Rook), Bow (Vigilante), Bo Staff (Vigilante), Claws (Specter)
BSword (Vigilante), Halberd (Rook), Gauntlets (Rook)
CHand Cannon (Rook), Mace (Monk)
DArcane Blade (Specter)

The strongest Weapons in SWORN strike a balance between range and damage, allowing you to handle roguelike mobs more effectively.

In contrast, lower-tier weapons often suffer from clunky animations, long cooldowns, or other drawbacks that limit their damage output and disrupt gameplay fluidity. While these weapons aren’t entirely unplayable, they fall short compared to the more reliable, high-tier options.

S Tier - Best Weapons in SWORN

WeaponCharacterPros and Cons
Chakram weapon icon in SWORN.
Chakrams
Vigilante+ Ranged and close-combat options
+ Fluid combat
+ Synergizes well with many Spells
Tome weapon icon in SWORN.
Tome
Monk+ Heavy Attack has a large range and can be used from behind walls
+ Fast Light Attack
Armillary Sphere weapon icon in SWORN.
Armillary Sphere
Specter+ Excellent stack-building damage
+ Fast attacks

A Tier Weapons

WeaponCharacterPros and Cons
Chime weapon icons in SWORN.
Chimes
Monk+ Great stack-building damage
+ Great for targeting grouped enemies
- Low starting damage
- Awkward range
Scythe weapon icon in SWORN.
Scythe
Specter+ Fast attacks
+ Spin attacks are great for close-range crowd control
- Low starting damage
Magic Staff weapon icon in SWORN.
Magic Staff
Monk+ Excellent long range
- Light Attack has no close range
Great Hammer weapon icon in SWORN.
Great Hammer
Rook+ Great starting damage
+ Fast Heavy Attack with great stack-building damage
- Light Attack is slow and clunky
Bow weapon icon in SWORN.
Bow
Vigilante+ High starting damage
+ Excellent range
- Movement becomes restricted due to aiming/charging mechanics
Bo Staff weapon icon in SWORN.
Bo Staff
Vigilante+ Fast attacks + High mobility
+ Heavy Attacks can be dash-canceled
- Low starting damage
Claws weapon icon in SWORN.
Claws
Specter+ Fast attacks
+ Agile, attack combo strings
- Low starting damage

B Tier Weapons

WeaponCharacterPros and Cons
Sword weapon icon in SWORN.
Sword
Vigilante+ Agile
+ Great beginner weapon
- Limited range without Sword in The Stone upgrade
Halberd weapon icon in SWORN.
Halberd
Rook+ Good starting damage
+ Light and Heavy Attacks have charged attacks for extra damage
- Slow
Gauntlets weapon icon in SWORN.
Gauntlets
Rook+ Agile, attack combo strings
- Low starting damage

C Tier Weapons

WeaponCharacterPros and Cons
Hand Cannon weapon icon in SWORN.
Hand Cannon
Rook+ Good starting damage
+ Good range
- Slow attacks
- Heavy Attack can overheat
- Clunky
Mace weapon icon in SWORN.
Mace
Monk+ Heavy Attack goes through walls
- Clunky, awkward movement
- Long attack animations

D Tier Weapons

WeaponsCharacterPros and Cons
Arcane Blade weapon icon in SWORN.
Arcane Blade
Specter- Light Attack has a reload cooldown
- Low starting damage
- Awkward range

SWORN Spells Tier List

Specter casts three Spirit Guardians in SWORN.
Screenshot by Pro Game Guides
TierSpell
SSpirit Guardians (Specter), Turrets (Monk), Shadow Strike (Vigilante)
AAssassin Dagger (Vigilante), Counter (Rook), Sky Drop (Rook)
BStorm Call (Monk), Arcane Shield (Monk), Black Hole (Monk), Blade Rush (Vigilante), Mystic Beam (Specter)
CCommander’s Shield (Rook), Bull Rush (Rook), Dragon Dive (Specter), Blink (Specter), Dagger Flurry (Vigilante)

The best Spells in SWORN are quick to cast and have high-scaling damage potential, often leaving you wishing for a faster recharge. These Spells seamlessly enhance your build, making them invaluable in longer runs.

In contrast, lower-tier Spells usually work against a character’s strengths or are too situational to be consistently useful throughout a run. While they may have niche applications, they’re generally less reliable when compared to higher-tier options.

S Tier - Best Spells in SWORN

SpellCharacterPros and Cons
Spirit Guardians Spell icon in SWORN.
Spirit Guardians
Specter+ Excellent stack-building damage
+ Excellent crowd control/passive damage
+ Good range - Low starting damage
Crystal Turret spell icon in SWORN.
Crystal Turrets
Monk+ Indestructible
+ Excellent crowd control
+ Excellent stack-building damage
Shadow Strike spell icon in SWORN.
Shadow Strike
Vigilante+ Amazing damage potential with Babd
+ Auto-locks onto the closest enemy
+ Fast cast
- Sometimes teleports behind a different enemy than intended

A Tier Spells

SpellCharacterPros and Cons
Assassin Dagger spell icon in SWORN.
Assassin Dagger
Vigilante+ Excellent range
+ High starting damage
+ Fast cast
Counter spell icon in SWORN.
Counter
Rook+ High starting damage
+ Counter hits multiple enemies in a radius
- Close-range counter only
Sky Drop spell in SWORN.
Sky Drop
Rook+ High starting damage
- Long cast, needs to be aimed (especially clunky for those playing with a controller)

B Tier Spells

SpellCharacterPros and Cons

Storm Call spell icon in SWORN.
Storm Call
Monk+ Great stack-building damage
- Stationary unless upgraded with Sword in The Stone
Arcane Shield spell icon in SWORN.
Arcane Shield
Monk+ Gogmagog’s Damage Shield but Monk can recast it
+ Shield stays up until you take damage
+ Can give allies shield in Co-op
- No damage
Black Hole spell icon in SWORN.
Black Hole
Monk+ High starting damage
+ Good crowd control
+ Can pull enemies onto traps
Blade Rush spell icon in SWORN.
Blade Rush
Vigilante+ Good damage
+ Fast cast
+ Great for additional mobility/dodge
- Can be finicky to aim
Mystic Beam spell icon in SWORN.
Mystic Beam
Specter+ High starting damage
+ Great stack-building damage
+ Great range
+ Dash-cancelable

C Tier Spells

SpellCharacterPros and Cons
Commanders Shield spell icon in SWORN.
Commanders Shield
Rook+ Provides flat bonus damage to you and co-op allies' attacks
+ Can be stacked with multiple casts
- Locked to a small field radius, which doesn’t work well with Rook’s mobile, close-combat playstyle
Bull Rush spell icon in SWORN.
Bull Rush
Rook+ High starting damage
+ Can hit multiple enemies in one cast
+ Dash-cancelable
Dragon Dive spell icon in SWORN.
Dragon Dive
Specter+ High starting damage
- Explodes on impact, works against ranged weapons like Armillary Sphere and Arcane Blade
Blink spell icon in SWORN.
Blink
Specter+ High starting damage
- Long cast, needs to be aimed (especially bad for those playing with controller)
- Low splash damage range
Dagger Flurry spell icon in SWORN.
Dagger Flurry
Vigilante+ Dodges backward, works well with close-range weapons like Sword and Bo Staff
+ Fast cast
- Low range
- Awkward hit box (often misses)

For more SWORN, check out Best SWORN Builds - Vigilante, Monk, Rook, and Specter on Pro Game Guides.


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Author
Image of Emily Hinz
Emily Hinz
Emily is a lifelong gamer with a soft spot for story-rich RPGs like Rune Factory, Fire Emblem, Xenoblade Chronicles, and the Legend of Zelda, but is always eager to try out highly-recommended games. She is a freelance writer with over three years of experience and is passionate about creating accessible guides about complex game mechanics.