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Ultimate SWORN Tier List – Best Weapons & Spells (March 2026)

Start your runs off strong with the help of our SWORN tier list!

Updated March 26, 2026

Updated for SWORN v1.2 (Boss Rush update). The core weapon and spell meta remains stable since the 1.0 full release, with Chakrams, Tome, and Armillary Sphere still firmly at the top.

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To help you dominate every run in this Arthurian co-op roguelite, we've built this SWORN tier list ranking the best weapons and spells, covering each hero class, and highlighting the most flexible picks for any playstyle. In SWORN, the weapon and spell combo you take into Camelot shapes your entire run. Some require specific Fae Lord blessing synergies to reach their ceiling, while others slot into almost any build and deliver consistent results across all difficulty levels, from Standard all the way up to Knight and Sovereign.

SWORN Weapons Tier List

As a rule, lower-tier weapons suffer from clunky animations, long cooldowns, or restricted range that limit damage output and disrupt the rhythm of combat. The game strongly rewards ranged and semi-ranged play, particularly on higher difficulties where enemies hit harder, and melee trades become costly. Lower-tier picks aren't unplayable, but they demand more skill and more favorable blessing rolls to keep up.

SWORN Weapons Tier List

S
Chakrams game image

Chakrams

Tome game image

Tome

Armillary Sphere game image

Armillary Sphere

A
Chimes game image

Chimes

Scythe game image

Scythe

Magic Staff game image

Magic Staff

Great Hammer game image

Great Hammer

Bow game image

Bow

Bo Staff game image

Bo Staff

Claws game image

Claws

B
Sword game image

Sword

Halberd game image

Halberd

Gauntlets game image

Gauntlets

C
Hand Cannon game image

Hand Cannon

Mace game image

Mace

D
Arcane Blade game image

Arcane Blade

Vigilante throws two Chakrams while using his Heavy Attack against the training dummy in SWORN.
Screenshot by Pro Game Guides

The strongest weapons in SWORN strike a balance between range, attack speed, and stack-building potential, letting you stay mobile against roguelite mob waves while still building up Fae Lord blessing effects.

Related: SWORN Beginner's Guide

S Tier - Best Weapons in SWORN

WeaponHeroPros and Cons
Chakram weapon icon in SWORN.
Chakrams
Vigilante+ Ranged and close-combat options
+ Fluid, fast combat with excellent mobility
+ Return path creates devastating backstab synergy with Badb blessings
+ Synergizes well with most spells and Fae Lord combinations
Tome weapon icon in SWORN.
Tome
Monk+ Heavy Attack has a massive range and can hit enemies through walls
+ Fast Light Attack is great for applying status effects
+ Survived 1.0 launch with no nerfs -- still dominant
- Light Attack requires you to stand still
Armillary Sphere weapon icon in SWORN.
Armillary Sphere
Specter+ Exceptional stack-building damage -- best on-hit effect applicator in the game
+ Fast attacks enable permanent Freeze with Beira blessings
+ Combined with Crystal Turrets, creates one of the strongest lockdown builds in SWORN

A Tier Weapons

WeaponCharacterPros and Cons
Chime weapon icons in SWORN.
Chimes
Monk+ Great stack-building damage
+ Excellent for targeting grouped enemies
- Low starting damage
- Awkward effective range
Scythe weapon icon in SWORN.
Scythe
Specter+ Fast attacks
+ Spin attacks are great for close-range crowd control
- Low starting damage
Magic Staff weapon icon in SWORN.
Magic Staff
Monk+ Excellent long-range damage
+ Triple-projectile upgrade makes it one of the strongest burst-damage options
- Light Attack has no close-range hitbox
Great Hammer weapon icon in SWORN.
Great Hammer
Rook+ Great starting damage
+ Fast Heavy Attack with excellent stack-building potential
- Light Attack is slow and clunky
Bow weapon icon in SWORN.
Bow
Vigilante+ High starting damage
+ Excellent range -- great for new players learning positioning
- Movement restricted during Light Attack
Bo Staff weapon icon in SWORN.
Bo Staff
Vigilante+ Fast attacks with high mobility
+ Heavy Attacks can be dash-canceled for great uptime
- Low starting damage
Claws weapon icon in SWORN.
Claws
Specter+ Fast attacks
+ Agile combo strings pair well with Specter's speed-oriented blessings
- Low starting damage

B Tier Weapons

WeaponHeroPros and Cons
Sword weapon icon in SWORN.
Sword
Vigilante+ Agile
+ Great beginner weapon -- solid combo strings
- Limited range without the Sword in the Stone upgrade
Halberd weapon icon in SWORN.
Halberd
Rook+ Good starting damage
+ Charged Light and Heavy Attacks can deal burst damage
+ Rewards patient, heavy-attack-focused Gogmagog builds
- Slow overall
Gauntlets weapon icon in SWORN.
Gauntlets
Rook+ Agile combo strings
- Low starting damage; highly blessing-dependent

C Tier Weapons

WeaponHeroPros and Cons
Hand Cannon weapon icon in SWORN.
Hand Cannon
Rook+ Good starting damage
+ Good range
- Slow attacks
- Heavy Attack can overheat
- Clunky feel makes it hard to stay fluid in fast encounters
Mace weapon icon in SWORN.
Mace
Monk+ Heavy Attack travels through walls
- Clunky, awkward movement
- Long attack animations punish you heavily on Knight difficulty and above

D Tier Weapons

WeaponsCharacterPros and Cons
Arcane Blade weapon icon in SWORN.
Arcane Blade
Specter- Light Attack has a reload cooldown that disrupts flow
- Low starting damage
- Awkward range puts you in danger without offering melee-level feedback
- Outclassed by Armillary Sphere and Scythe in every scenario

SWORN Spells Tier List

Lower-tier spells tend to work against your chosen character's strengths, are difficult to aim with the controller, or are too situational to carry consistently across a full run into the later biomes. They can have niche moments, but they pale compared to the spells that just work every time.

SWORN Spells Tier List

S
Spirit Guardians game image

Spirit Guardians

Crystal Turrets game image

Crystal Turrets

Shadow Strike game image

Shadow Strike

A
Assassin Dagger game image

Assassin Dagger

Counter game image

Counter

Sky Drop game image

Sky Drop

B
Storm Call game image

Storm Call

Arcane Shield game image

Arcane Shield

Black Hole game image

Black Hole

Blade Rush game image

Blade Rush

Mystic Beam game image

Mystic Beam

C
Commander's Shield game image

Commander's Shield

Bull Rush game image

Bull Rush

Dragon Dive game image

Dragon Dive

Blink game image

Blink

Dagger Flurry game image

Dagger Flurry

Specter casts three Spirit Guardians in SWORN.
Screenshot by Pro Game Guides

The best spells in SWORN are quick to cast and scale hard with the right Fae Lord blessings, often leaving you wishing the cooldown was shorter. They slot seamlessly into any build and remain valuable from the first biome through Sovereign difficulty.

S Tier - Best Spells in SWORN

SpellCharacterPros and Cons
Spirit Guardians Spell icon in SWORN.
Spirit Guardians
Specter+ Excellent stack-building passive damage
+ Excellent crowd control -- lets you focus on dodging
+ Good range that covers a wide area around you
- Low starting damage before blessings kick in
Crystal Turret spell icon in SWORN.
Crystal Turrets
Monk+ Indestructible turrets that auto-fire at enemies
+ Excellent crowd control and stack-building damage
+ Paired with Armillary Sphere and Beira blessings, creates a permanent Freeze lockdown -- one of the strongest strategies in the game
Shadow Strike spell icon in SWORN.
Shadow Strike
Vigilante+ Massive damage potential paired with Badb blessings
+ Auto-locks onto the nearest enemy
+ Instant cast with no wind-up
- Occasionally teleports behind the wrong target

A Tier Spells

SpellCharacterPros and Cons
Assassin Dagger spell icon in SWORN.
Assassin Dagger
Vigilante+ Excellent range
+ High starting damage -- one of the strongest opening spells
+ Fast cast with no aiming required
Counter spell icon in SWORN.
Counter
Rook+ High starting damage
+ Hits multiple enemies in a radius on activation
- Close-range only; punishing if you mistime the counter
Sky Drop spell in SWORN.
Sky Drop
Rook+ High starting damage with great area coverage
- Slow cast that requires aiming -- especially clunky on controller

B Tier Spells

SpellCharacterPros and Cons

Storm Call spell icon in SWORN.
Storm Call
Monk+ Consistent ranged lightning damage that hits multiple enemies
+ Good uptime for applying shock effects at distance
- Low burst potential compared to other Monk options
Arcane Shield spell icon in SWORN.
Arcane Shield
Monk+ Shield stays active until you take a hit
+ Explodes on break, damaging nearby enemies
+ Can extend shields to co-op allies
- No damage output on its own
Black Hole spell icon in SWORN.
Black Hole
Monk+ High starting damage
+ Good crowd control -- pulls enemies together
+ Can drag enemies into environmental traps for bonus damage
Blade Rush spell icon in SWORN.
Blade Rush
Vigilante+ Good damage
+ Fast cast that doubles as a mobility and dodge tool
- Can be finicky to aim in tight corridors
Mystic Beam spell icon in SWORN.
Mystic Beam
Specter+ High starting damage
+ Great stack-building damage at long range
+ Excellent range keeps you out of danger

C Tier Spells

SpellCharacterPros and Cons
Commanders Shield spell icon in SWORN.
Commander's Shield
Rook+ Grants flat bonus damage to you and co-op allies
+ Can be stacked with multiple casts
- Small field radius clashes with Rook's mobile, close-combat playstyle
Bull Rush spell icon in SWORN.
Bull Rush
Rook+ High starting damage
+ Can hit multiple enemies in one cast
+ Dash-cancelable for safety
- Positioning-dependent; less reliable against ranged enemies
Dragon Dive spell icon in SWORN.
Dragon Dive
Specter+ High starting damage on direct hit
- Explodes on impact, actively works against Armillary Sphere and Arcane Blade builds that need distance
Blink spell icon in SWORN.
Blink
Specter+ High starting damage
- Slow cast that requires manual aiming -- especially painful on controller
- Low splash damage radius makes it inconsistent against grouped enemies
Dagger Flurry spell icon in SWORN.
Dagger Flurry
Vigilante+ Dodges backward -- pairs well with close-range weapons like Sword and Bo Staff
+ Fast cast
- Very low range
- Hitbox is unreliable and frequently misses moving targets

SWORN Weapons & Spells FAQ

What is the best starting weapon in SWORN?

The Bow is one of the strongest starting choices because its Heavy Attack lets you keep moving and deal consistent damage without needing to aim carefully. As you unlock more options, the Chakrams become the most versatile weapon in the game, working well with nearly every Fae Lord and spell combination.

Should I focus on farming Crystal Shards or Fairy Ember?

Prioritize Fairy Ember early on to unlock your preferred weapons and spells. Once you have a setup you enjoy, keep collecting Fairy Ember to unlock the extra health node and the +1 dash charge, both of which dramatically improve your survivability on higher difficulties.

Is it better to play melee or ranged in SWORN?

Ranged is generally stronger, especially on Knight difficulty and above, since SWORN does not stagger enemies on hit, and melee trades are punishing. If you are solo and still learning, start with a ranged or semi-ranged weapon like the Bow or Chakrams until you are comfortable with the dash-attack rhythm. Melee builds can work, but require favorable Fae Lord blessings to compensate for the extra risk.

What is the best weapon and spell combo in SWORN?

The Armillary Sphere paired with Crystal Turrets and Beira (Freeze) blessings is widely considered the most dominant combination in the current meta. The turrets and Armillary Sphere's fast attacks apply Freeze stacks almost instantly, locking enemies in place while your damage scales. For Vigilante, Chakrams plus Shadow Strike with Badb blessings is a strong alternative focused on backstab and burst damage.

For more on how to get the most out of these weapons and spells, check out Best SWORN Builds - Vigilante, Monk, Rook, and Specter on Pro Game Guides.


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About the Author

Avatar photo Emily is a lifelong gamer with a soft spot for story-rich RPGs like Rune Factory, Fire Emblem, Xenoblade Chronicles, and the Legend of Zelda, but is always eager to try out highly-recommended games. She is a freelance writer with over three years of experience and is passionate about creating accessible guides about complex game mechanics.