In SWORN, your Weapon and Spell choices shape your strategy for the rest of your run. While some Weapons and Spells require specific setups to shine, others are far more flexible, working well with nearly any build. To help you choose the strongest options, we’ve created this Best Weapons and Spells Tier List, highlighting the most adaptable options that pair effortlessly with various playstyles.
SWORN Weapons Tier List
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Tier | Weapon |
---|---|
S | Chakrams (Vigilante), Tome (Monk), Armillary Sphere (Specter) |
A | Chimes (Monk), Scythe (Specter), Magic Staff (Monk), Great Hammer (Rook), Bow (Vigilante), Bo Staff (Vigilante), Claws (Specter) |
B | Sword (Vigilante), Halberd (Rook), Gauntlets (Rook) |
C | Hand Cannon (Rook), Mace (Monk) |
D | Arcane Blade (Specter) |
The strongest Weapons in SWORN strike a balance between range and damage, allowing you to handle roguelike mobs more effectively.
In contrast, lower-tier weapons often suffer from clunky animations, long cooldowns, or other drawbacks that limit their damage output and disrupt gameplay fluidity. While these weapons aren’t entirely unplayable, they fall short compared to the more reliable, high-tier options.
S Tier - Best Weapons in SWORN
Weapon | Character | Pros and Cons |
---|---|---|
![]() Chakrams | Vigilante | + Ranged and close-combat options + Fluid combat + Synergizes well with many Spells |
![]() Tome | Monk | + Heavy Attack has a large range and can be used from behind walls + Fast Light Attack |
![]() Armillary Sphere | Specter | + Excellent stack-building damage + Fast attacks |
A Tier Weapons
Weapon | Character | Pros and Cons |
---|---|---|
![]() Chimes | Monk | + Great stack-building damage + Great for targeting grouped enemies - Low starting damage - Awkward range |
![]() Scythe | Specter | + Fast attacks + Spin attacks are great for close-range crowd control - Low starting damage |
![]() Magic Staff | Monk | + Excellent long range - Light Attack has no close range |
![]() Great Hammer | Rook | + Great starting damage + Fast Heavy Attack with great stack-building damage - Light Attack is slow and clunky |
![]() Bow | Vigilante | + High starting damage + Excellent range - Movement becomes restricted due to aiming/charging mechanics |
![]() Bo Staff | Vigilante | + Fast attacks + High mobility + Heavy Attacks can be dash-canceled - Low starting damage |
![]() Claws | Specter | + Fast attacks + Agile, attack combo strings - Low starting damage |
B Tier Weapons
Weapon | Character | Pros and Cons |
---|---|---|
![]() Sword | Vigilante | + Agile + Great beginner weapon - Limited range without Sword in The Stone upgrade |
![]() Halberd | Rook | + Good starting damage + Light and Heavy Attacks have charged attacks for extra damage - Slow |
![]() Gauntlets | Rook | + Agile, attack combo strings - Low starting damage |
C Tier Weapons
Weapon | Character | Pros and Cons |
---|---|---|
![]() Hand Cannon | Rook | + Good starting damage + Good range - Slow attacks - Heavy Attack can overheat - Clunky |
![]() Mace | Monk | + Heavy Attack goes through walls - Clunky, awkward movement - Long attack animations |
D Tier Weapons
Weapons | Character | Pros and Cons |
---|---|---|
![]() Arcane Blade | Specter | - Light Attack has a reload cooldown - Low starting damage - Awkward range |
SWORN Spells Tier List
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Tier | Spell |
---|---|
S | Spirit Guardians (Specter), Turrets (Monk), Shadow Strike (Vigilante) |
A | Assassin Dagger (Vigilante), Counter (Rook), Sky Drop (Rook) |
B | Storm Call (Monk), Arcane Shield (Monk), Black Hole (Monk), Blade Rush (Vigilante), Mystic Beam (Specter) |
C | Commander’s Shield (Rook), Bull Rush (Rook), Dragon Dive (Specter), Blink (Specter), Dagger Flurry (Vigilante) |
The best Spells in SWORN are quick to cast and have high-scaling damage potential, often leaving you wishing for a faster recharge. These Spells seamlessly enhance your build, making them invaluable in longer runs.
In contrast, lower-tier Spells usually work against a character’s strengths or are too situational to be consistently useful throughout a run. While they may have niche applications, they’re generally less reliable when compared to higher-tier options.
S Tier - Best Spells in SWORN
Spell | Character | Pros and Cons |
---|---|---|
![]() Spirit Guardians | Specter | + Excellent stack-building damage + Excellent crowd control/passive damage + Good range - Low starting damage |
![]() Crystal Turrets | Monk | + Indestructible + Excellent crowd control + Excellent stack-building damage |
![]() Shadow Strike | Vigilante | + Amazing damage potential with Babd + Auto-locks onto the closest enemy + Fast cast - Sometimes teleports behind a different enemy than intended |
A Tier Spells
Spell | Character | Pros and Cons |
---|---|---|
![]() Assassin Dagger | Vigilante | + Excellent range + High starting damage + Fast cast |
![]() Counter | Rook | + High starting damage + Counter hits multiple enemies in a radius - Close-range counter only |
![]() Sky Drop | Rook | + High starting damage - Long cast, needs to be aimed (especially clunky for those playing with a controller) |
B Tier Spells
Spell | Character | Pros and Cons |
---|---|---|
![]() Storm Call | Monk | + Great stack-building damage - Stationary unless upgraded with Sword in The Stone |
![]() Arcane Shield | Monk | + Gogmagog’s Damage Shield but Monk can recast it + Shield stays up until you take damage + Can give allies shield in Co-op - No damage |
![]() Black Hole | Monk | + High starting damage + Good crowd control + Can pull enemies onto traps |
![]() Blade Rush | Vigilante | + Good damage + Fast cast + Great for additional mobility/dodge - Can be finicky to aim |
![]() Mystic Beam | Specter | + High starting damage + Great stack-building damage + Great range + Dash-cancelable |
C Tier Spells
Spell | Character | Pros and Cons |
---|---|---|
![]() Commanders Shield | Rook | + Provides flat bonus damage to you and co-op allies' attacks + Can be stacked with multiple casts - Locked to a small field radius, which doesn’t work well with Rook’s mobile, close-combat playstyle |
![]() Bull Rush | Rook | + High starting damage + Can hit multiple enemies in one cast + Dash-cancelable |
![]() Dragon Dive | Specter | + High starting damage - Explodes on impact, works against ranged weapons like Armillary Sphere and Arcane Blade |
![]() Blink | Specter | + High starting damage - Long cast, needs to be aimed (especially bad for those playing with controller) - Low splash damage range |
![]() Dagger Flurry | Vigilante | + Dodges backward, works well with close-range weapons like Sword and Bo Staff + Fast cast - Low range - Awkward hit box (often misses) |
For more SWORN, check out Best SWORN Builds - Vigilante, Monk, Rook, and Specter on Pro Game Guides.
Published: Feb 20, 2025 01:53 pm