| S TierMeta-defining damage, control, or team value with few bad matchups |
Frozen Past, Fiery Passion Shoto Todoroki S TierSRAoEU.A. Class 1-AIntelligent | - Heaven-Piercing Ice Wall combines AoE damage, projectile deletion, and Freeze from the start, giving Shoto excellent crowd control and defensive coverage.
- Frozen targets can take AoE DEF Down once his skill reaches Level 3, turning his control effect into a team damage amplifier.
- His max-rank wall gains four-direction follow-ups, while Flashfreeze Heatwave adds Knockback and becomes cheaper at UR+.
- Freeze-resistant enemies reduce part of his advantage, but his damage, fire-clearing utility, and strong AoE costume bonuses keep him valuable anyway.
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Five Fingers of Decay Tomura Shigaraki S TierSRAoELeague of VillainsCatalytic | - Collapse Zone scales from a straightforward AoE hit into a multi-hit field with general DEF Down and AoE DEF Down, so it improves both Shigaraki and matching teammates.
- Hand of Decay costs only 120 SP, applies long Laceration, and grants up to 40% ATK Up at maximum Ultimate level - an outstanding MAIN-character package.
- Extra attack counts give him the coverage needed for waves and the repeated hits needed for durable targets and Boss Attack.
- His peak Awakening consumes a four-star Chemical Smog, and the strongest debuffs arrive late, but the payoff comfortably justifies the investment.
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Newfound Strength Izuku Midoriya S TierSRRangedU.A. Class 1-ADetermined | - Delaware Smash automatically targets the nearest enemy and creates extra attacks on impact, making Deku reliable from the opening wave instead of only after a perfect build.
- Its Awakening adds piercing, shorter cooldowns, more power, and lingering attacks along the projectile path - excellent scaling for both crowds and clustered elites.
- His 170-SP Ultimate supplies self ATK Up, then adds CRIT Rate and CRIT Damage at maximum investment.
- A base costume bonus that raises team ATK by 7% gives him immediate squad value; his main limitation is lighter control than the other S-tier carries.
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The Symbol of Peace All Might S TierSRRangedPro HeroAnatomical | - Texas Smash covers All Might's immediate surroundings and follows with a directional projectile, while Knockback and enemy-fire deletion make dangerous waves much easier to manage.
- His awakened pattern attacks in three directions, giving him dependable space control without forcing the MAIN character into close contact.
- Detroit Smash adds a circular clear and eventually grants every ally 20% ATK Up; his costume also supplies team ATK and Projectile Damage.
- The 190-SP Ultimate is not cheap, and his personal SP boost is locked behind LR and the MAIN slot, but his blend of damage, safety, and team buffs is top class.
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| A TierExcellent core picks held back by investment, positioning, or matchup limits |
Boundless Creation Momo Yaoyorozu A TierRAoEU.A. Class 1-ASpecial | - Yaoyorozu's Matryoshkas starts with three AoE attacks plus a delayed or on-contact follow-up, then gains more range and four extra attacks at max rank.
- Knockback and later Paralysis give her useful control while she fills the screen with explosions - Creation is apparently allowed to create frame-rate concerns too.
- Her 145-SP Ultimate raises every ally's Max HP by 20%, scaling to 40% and 15 seconds; Max HP Up also restores the newly gained health, making it valuable emergency sustain.
- She offers team Damage and AoE Damage through her costume, but starting at R delays her strongest level and costume breakpoints.
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The League's Dark Gate Kurogiri A TierRAoELeague of VillainsDedicated | - Villain Transfer launches three piercing AoE attacks, expands into three directions, and gains another warp gate after Awakening.
- Warp Gate Evasion grants the entire team six seconds of Invincibility for only 150 SP, eventually reaching ten seconds plus team Movement Speed Up.
- That protection is exceptional in survival, escort, rescue, and high Challenge Battle floors, and his costume adds team HP and DEF later on.
- His personal damage ceiling is less convincing than the top AoE carries, while R rarity demands promotion before the full support package comes online.
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Evil-Piercing Gaze Shota Aizawa A TierSRMeleePro HeroIntelligent | - Suppressive Chain follows its aimed strike with attacks on additional targets, giving Aizawa better reach and multi-target pressure than most Melee characters.
- Movement Speed Down helps with pursuit and crowd control, while extra strikes at higher ranks improve his sustained damage.
- Erasure Bindings applies strong Movement Speed Down and ATK Down, then adds Melee DEF Down at maximum level - excellent boss and Challenge Battle utility.
- His costume's universal team Damage bonuses are superb, though random follow-up targeting and a 190-SP Ultimate prevent fully consistent focus fire.
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The Man Who's a Bit Too Fast Hawks A TierSRAoEPro HeroManipulative | - Vortex maintains an AoE around Hawks for several seconds, making him excellent at clearing enemies that surround the squad or contest an objective.
- He layers Laceration with high CRIT scaling, and the awakened skill sends follow-up attacks toward the nearest enemy for better reach.
- Storm Wings supplies another strong Laceration source and receives a 20% SP-cost reduction at UR+, helping his MAIN-slot rotation.
- Movement and Attack Speed costume bonuses fit mobile stages well, but his close-range field asks for riskier positioning than ranged AoE specialists.
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The Great Evil All For One A TierSRRangedLeague of VillainsSpecial | - What a Delightful Combination pierces up to 20 enemies immediately, reaches 30 later, and becomes unlimited at LR - elite wave-clearing geometry.
- The skill also removes some enemy fire and applies Knockback, giving him defensive utility while firing through packed lanes.
- His costume boosts team ATK and Attack Speed and can improve MAIN SP regeneration, so he contributes beyond his own damage.
- Much of his pierce value disappears against a lone boss, and his 200-SP Ultimate is the most expensive in the roster, keeping him just outside S Tier.
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The Scorching No. 2 Hero Endeavor A TierSRRangedPro HeroEmissive | - Hot Shot creates another attack whenever it hits and gains further attack counts, giving Endeavor strong sustained projectile damage.
- Knockback handles advancing waves, while Burn at four stars adds damage amplification for elites and bosses.
- Ignited Arrow has medium-to-large Burn buildup and eventually raises Burn strength from 5% to 7%, making him one of the better Boss Attack specialists.
- His Ultimate costs 200 SP and the regular skill needs four stars before Burn appears, so shorter runs can end before he reaches full heat.
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Blood-Purging Blade Stain A TierSRMeleeVillainDetermined | - Murderous Blade attacks across a 180-degree arc and immediately adds another strike; rank upgrades add piercing and eventually attacks in three directions.
- Movement Speed Down keeps targets inside his Melee pressure, while built-in CRIT Rate growth supports respectable personal damage.
- Bloody Purge creates a long-lasting close-range field, self-buffs CRIT, and later adds Paralysis plus Melee DEF Down.
- The Ultimate's debuffs only affect enemies below full HP, and much of its control arrives at UR+/LR+, making Stain powerful but investment-heavy.
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Blood Suck-Sucker Himiko Toga A TierRRangedLeague of VillainsSpecial | - Who's First? applies Laceration from range and improves its proc chance at four stars, giving Toga useful sustained pressure rather than pure burst.
- Her awakened skill can grant MAIN-only SP Regeneration whenever it hits an already-lacerated enemy, creating a natural Ultimate loop in longer fights.
- Blood-Sucker Shot costs just 145 SP, attacks enemies around her for 10 seconds, and can reach 15 seconds with additional power and CRIT Rate.
- She is much less special as a SUB, while R rarity and the need to establish Laceration make her peak performance more demanding than the S-tier carries.
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| B TierStrong roster pieces with clear mode, slot, or build preferences |
Buoyant Zero Gravity Girl Ochaco Uraraka B TierSRRangedU.A. Class 1-ADedicated | - Comet Reflection bounces between enemies and walls, making Ochaco especially efficient in crowded rooms and enclosed lanes.
- Repeated rank upgrades add attack speed, extra projectiles, and substantial max-rank damage, so her in-run curve is consistently useful.
- Comet Home Run provides five seconds of surrounding damage, Knockback, and projectile deletion; her costume also supports Projectile Damage and recovery.
- Random targeting and ricochet geometry become unreliable against a lone target in open space, which limits her Boss Attack consistency.
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Legs Sprinting Toward Herodom Tenya Iida B TierSRMeleeU.A. Class 1-ADedicated | - Leg Turbine is a clean directional Melee attack with good cooldown scaling, then gains two additional hitboxes at maximum rank.
- Reciproburst deals circular damage and grants eight seconds of Invincibility, giving a player-controlled Iida a strong escape or objective-taking tool.
- Team Movement Speed from his costume is genuinely valuable for clue collection, rescue missions, escorts, and fleeing targets.
- He offers less autonomous coverage as a SUB, and his Ultimate starts at an expensive 195 SP before the UR+ reduction.
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Call Me “Tsu” Tsuyu Asui B TierRMeleeU.A. Class 1-AIntelligent | - Tongue-Lashing gains Paralysis, better range, and a circular two-hit pattern at max rank, letting Tsuyu contribute control without standing directly on a target.
- Ribbiting Escape heals every ally for 200% of Tsuyu's HP Recovery Amount, a rare and valuable reset in survival and Challenge Battle.
- Her costume further improves HP Recovery and can raise the MAIN character's Skill Point acquisition, helping the whole run develop faster.
- Low personal damage, a 185-SP Ultimate, and R-rarity progression keep her as a specialist rather than an automatic slot in damage-focused teams.
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U.A. Gym Clothes Minoru Mineta B TierNRangedU.A. Class 1-AManipulative | - Grape Shot fires three projectiles and applies medium Movement Speed Down from Level 1, so Mineta brings useful control before receiving any rare upgrades.
- Extra shots, cooldown reduction, stronger slows, and large status buildup give his regular skill a surprisingly productive rank curve.
- Grape Rush costs only 100 SP (the cheapest offensive Ultimate) and later adds ATK Down, making him a practical MAIN for frequent disruption.
- His N start means a long road to high-level breakpoints, and his damage ceiling is modest enough that tougher modes still favor stronger carries.
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Explosive Combatant Katsuki Bakugo B TierSRMeleeU.A. Class 1-AImpulsive | - Impact Grenade steadily upgrades Knockback from small to large, gains range, and eventually becomes a circular attack around Bakugo.
- His four-star follow-up fires in the direction of movement, rewarding an active MAIN player who can line up explosions while dodging.
- Howitzer Impact is straightforward circular burst, while his costume provides meaningful CRIT Value and team CRIT Damage scaling.
- He needs high star rank to fix his initial directional coverage and brings little sustain or debuff support, so his starter-rarity advantage does not guarantee an A-tier kit.
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U.A. Gym Clothes Fumikage Tokoyami B TierNMeleeU.A. Class 1-AAloof | - Black Talons covers both the front and rear from two stars onward, reducing the positioning problems normally attached to directional Melee skills.
- Raven-Black Shield costs only 115 SP and grants all allies DEF plus a much larger Projectile DEF bonus for ten seconds.
- His base costume improves MAIN Skill Point acquisition, so he can speed up an entire run even when his own damage is not the focus.
- The defensive Ultimate loses value against Melee- or AoE-heavy stages, and his N rarity makes the longest-duration version a major investment.
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| C TierFunctional choices that need favorable maps, heavy investment, or a specific job |
Bumpin' DJ Hero Present Mic C TierRRangedPro HeroEmissive | - Booming Voice pierces enemies and bounces off walls, producing good clear when a stage gives the projectiles room to ricochet.
- Extra attack duration, another projectile, cooldown reduction, and added range give him a sensible in-run progression path.
- Loud Voice can apply Paralysis and his costume offers useful Projectile Damage and CRIT support for ranged squads.
- Random targets, map-dependent bounces, R-rarity investment, and a 195-SP Ultimate make his results less reliable than the higher-ranked projectile attackers.
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Manly, Firm Spirit Eijiro Kirishima C TierSRMeleeU.A. Class 1-AAnatomical | - Red Slash supplies two reliable nearest-target hits and improves through cooldown, CRIT, range, and an extra awakened strike.
- Red Counter costs a reasonable 142 SP, grants up to 9,000 DEF, and surrounds Kirishima with damaging Knockback hitboxes.
- Personal DEF and team Melee Damage from his costume make him a sturdy MAIN for players struggling to survive close-range stages.
- The Ultimate protects only Kirishima, while his basic coverage and team utility lag behind other defensive picks such as Kurogiri, Momo, and Tokoyami.
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All-Consuming Blueflame Dabi C TierRRangedLeague of VillainsEmissive | - Fiery Resentment is a rapid piercing stream that can cut through packed lanes, then gains more range, hits, and power.
- Burn adds useful damage amplification, and Blue Condemnation scales from 40% to guaranteed large-buildup Burn at maximum Ultimate level.
- He can contribute in Boss Attack when Burn is needed, with his costume adding Projectile Damage and team Damage at higher investment.
- The regular skill does not gain Burn until four stars, the Ultimate costs 190 SP, and reliable application is heavily back-loaded into UR+/LR+ progression.
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| D TierOutclassed at launch and burdened by a kit drawback that is difficult to justify |
Caution: High Voltage Denki Kaminari D TierRMeleeU.A. Class 1-AEmissive | - Human Stun Gun provides convenient circular Melee coverage and receives two separate cooldown reductions through permanent progression.
- Despite the name, the regular skill does not inflict Paralysis; its max-rank utility is only a small-buildup Movement Speed Down.
- Indiscriminate Shock inflicts large-buildup ATK Down and Movement Speed Down on Denki himself for ten seconds after use, a severe cost for a 185-SP Ultimate.
- Enemy Paralysis is locked behind maximum Ultimate level, so his best control requires LR+ investment while stronger Melee characters deliver more with fewer drawbacks.
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