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Image via poncle

Vampire Survivors Full Patch Notes – Update 1.7.0

Content survivors, patch notes here!

Vampire Survivors is one of the best indie games I've played up to date, using a simple formula to tie in many complicated mechanics, creating perfect chaos in the process. Plus, Poncle makes it its mission to keep the game alive and fresh, serving us with content patches out of the blue and free of charge to help us through the periods between its incredible DLC content.

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Here is a list of what we can expect from the newest Vampire Survivors patch notes, so let's dive right in!

Vampire Survivors Patch Notes 1.7.0 October 19

V1.7 Contains:

  • 6 new EXTRA achievements
  • 1 new Bonus stage
  • 2 new relics to get a new PowerUp and morph an existing character
  • 1 new weapon with its evolution
  • 1 new playable character
  • 1 new music track you can prelisten below:

Tweaks and fixes

  • Fixed weapon spacing in the arcanas list to accommodate new weapons.
  • Fixed Je-ne-viv world eater logic causing slowdown.
  • Fixed bought characters in the secrets menu.
  • Fixed revive animation not being scaled correctly.
  • Fixed issue with Je-ne-viv crashing Il Molise.
  • Fixed quit button audio cutoff.
  • Fixed bestiary enemies scaling up and down incorrectly.
  • Fixed resolution drop displaying incorrect resolution.
  • Fixed Cosmic Egg display in Bestiary.
  • Fixed World Eater crashing with lots of eggs.
  • Fixed Trinacria in Bestiary.
  • Fixed Bestiary Information cutoff/display issues.
  • Fixed incorrect No Future particles.
  • Fixed Hellfire projectile rotation on the bounce.
  • Fixed Goshadokuro losing its head in the Bestiary.
  • Fixed Director fight inconsistencies vs old engine.
  • Updated pickup logic to better match old-engine behavior.
  • Minor optimization on damage number display.
  • Removed incorrect screen flash on Gorgeous Moon.
  • Removed various flashes if Flashing VFX is disabled.

Vampire Survivors Patch Notes 1.5.0 June 12

V1.5 Contains:

  • 6 new achievements (2 from the DLCs)
  • 1 new challenge stage
  • 3 new relics to get a new game mode, a new character transformation, and a map
  • 1 new pickup that triggers a short special event

Quick Content Walkthrough:

  • Reach Level 80 in Inverse Inlaid Library to unlock Astral Stair
  • In Astral Stair, find the Chaos Rosalia to unlock the morph ability for Yatta Cavallo
  • In Astral Stair, find the Trisection to unlock the Random Events option in Stage Selection
  • Find the Map of Astral Stair, Mt.Moonspell (DLC), and Lake Foscari (DLC) in the respective stages

Full Spoilers:

Stage: Astral Stair

Has an intro cutscene (auto-skipped after all relics in the stage have been obtained).
Initially, it looks like the usual infinitely repeating stages, but it's actually a single giant map. It's confusing to navigate until you discover it actually has a very simple layout.
Players can use teleporters to move through different rooms.
Has enemies that follow the beat of the music and turn either red or blue. They can be damaged only by weapons of the same colour they're currently "wearing".
Has special boss enemies, Cosmic Eggs, which can cast the same Infinite Corridor ability the player can normally obtain. It halves the player's health at every cast, making it potentially dangerous even to characters with crazy bonuses.

Relic: Map of Astral Stair

Surprisingly, this is a map of Astral Stair.

Relic: Trisection

Unlocks a new game mode called ‘Randomize Minute Events’. In this mode, there are spinning wheels that can be seen in the bottom right corner of the screen. They triggers special events every minute; whether they’re good or bad depends on the character's Luck stat. Good luck!

This option is always enabled by default in the new stage Astral Stair (until you pick up the Trisection relic), but with the relic you can have the mode switched on or off for every stage.

Please note: This mode is not compatible with the PC Twitch mode (since it's doing the same thing as the Twitch mode, without needing a chat).

Relic: Chaos Rosalia

Allows the character Yatta Cavallo to morph when reaching Level 80. It gets a few minor stats boost and evolves its Cherry Bomb weapon into Yatta Daikarin.

The weapon evolution still throws bombs, but also draws "constellations" around the character that explode, dealing luck-based damage.

Pickup: GoldFinger

A new pickup that triggers a special event in which the character becomes invincible and more powerful for a set amount of time. During this time, a counter is displayed to show how many enemies are getting defeated in the invincibility period.
When the invincibility ends, the player is given a score and a prize.

Current tresholds and prizes:


Bronze: 0
Silver: 500 + Player Level
Gold: 1000 + Player Level x2
Demon: 1500 + Player Level x3
Cosmic: 2500 + Player Level x4

Bronze: healing + bouncy weapon if the players has less than 6 total items
Silver: coins + healing + Little Clover + random pickup between Gilded Clover, NFT, or Rosary.
Gold: coins + floor chicken + treasure chest (no evo)
Demon: coins + treasure chest (with evos)
Cosmic: coins + treasure chest (with evos) + random weapon

Possible Cosmic Finger weapons: Greatest Jubilee, Torrona's Box, or Victory Sword,
+ Candybox if the player has less than 6 weapons
+ "anima weapon" (???) if the player has less than 7 weapons and doesn't already have an anima weapon

After finding the Trisection, the GoldFinger has a very slim chance to be dropped in most stages.

new engine tweaks and fixes:
- doubled projectile pool limit
- La Borra projectiles getting stuck
- music volume resetting after getting changed

If you're looking for more Vampire Survivors goodness, Pro Game Guides has your back like a Peachone! Check out All Vampire Survivors Cheat Codes – Complete Spell List! and All Spells (Cheats) in Vampire Survivors Tides of the Foscari DLC.


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Author
Image of Luka Rakočević
Luka Rakočević
Luka Rakocevic works as a full-time staff writer at Pro Game Guides and is a new-generation gamer. Backed with old-school gaming knowledge, his oldest gaming memories are on SNES, trying to beat Super Mario. Games are his big inspiration, and he frequently draws from that well to create new art. He prefers narrative-driven games like God of War, Killzone, Half-life, Uncharted and similar. Luka mainly writes science fiction in his free time. When he's not home banging away at his computer keyboard, you will most likely find him at a local pub or a metal concert in the middle of a mosh pit.