Rogue Trader has finally gotten its first major patch, and it packs a wallop. With over 300+ fixes for the most pressing issues with the game, here are the notes for your viewing pleasure.
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All Rogue Trader patch notes 1.0.1 - December 14, 2023
Highlights
- The host now shares their DLCs with the clients automatically - you no longer need an exactly matching set of DLCs to play;
- Fixed the black screen after the cutscene in Chapter V;
- Fixed disappearing texts in dialogues and descriptions that were caused by font size options resetting to 0;
- Fixed camera rotation and camera movement speed resetting to 0 - you may need to set it back to the preferred value once after the patch;
- Subtitles in interchapter videos are now shown correctly;
- As per your requests, the bug report icon will no longer be visible on the screen all the time;
- Major update to Chinese localization;
- Fixed the behavior of enemies when they run away from the character in battle which could cause the battle to be stuck;
- Fixed Cassia’s face mutations;
If you are playing with mods, don’t forget to update them before loading your saves!
System and stability
- Saves now include DLC information and will warn about missing DLCs when attempting to load them from a game without the DLCs;
- The camera could get stuck on a unit during the enemy turn, preventing the player from moving it elsewhere - fixed;
- Fixed lag when overlapping multiple stratagem areas;
- Fixed multiple cases of error log spam, which could lead to performance drops;
- Optimized charge calculations to avoid lag when selecting charge route;
- The game no longer returns to the main menu when a gamepad is connected;
- When loading a save the game could crash to the main menu occasionally - fixed;
- Fixed disappearance of companions in peaceful locations under certain circumstances;
- The game will no longer create a corrupted save if something prevents it from creating a save normally - it will display a flashing error message instead;
- Fixed possible game freeze when exploring some planets;
- Fixed the black screen after the cutscene in Chapter V;
- Fixed camera rotation and movement speed resetting to 0 - you may need to set it back to the preferred value once after the patch;
Co-op
- The host now shares their DLCs with the clients automatically;
- The list of player's DLCs is now displayed in the lobby;
- Fixed a desync case when switching to the global map;
- Fixed desyncs when players had different auto-save settings;
- Fixed desyncs when using Medical Mechadendrites;
- Fixed duplicating "Lobby not found" error message after multiple attempts to connect;
- Fixed issues with movement during simultaneous control of the voidship in space combat in co-op;
- Fixed the possibility to switch weapons of another player after changing the player’s character during a battle;
- Health bars no longer cover the character names in co-op;
- Deleting a save was not synchronized - fixed;
- If one player used the bug report function, and the second started a cut scene, the first player's bug report could close and not open again - fixed;
- Names of disconnected players are no longer displayed above the characters;
- You can now also ping friendly units and neutral NPCs in co-op using the ALT button, not just enemies;
- You can now ping the ground using ALT during the combat preparation phase;
Narrative
- Adjusted Convictions requirements in Act III;
- Added a few new reaction dialogue lines for Heinrix in his companion quest;
- Added a few new reaction dialogue lines for Marazhai;
- Added additional banter on the bridge and Footfall Atrium related to your Convictions;
- Added multiple conditions and reactions, improving the final cutscene in Act IV;
- Added reactivity for your arrival to guards in Ryzza's room in Act 4;
- Dialogue with surrendering enemies at Eufrates II was updated to make it more clear why they surrendered;
- Epilogue slide with Aeldari now shows correctly for Iconoclast conviction;
- Fixed a problem in dialogue with the cogitator on the bridge;
- Fixed a broken dialogue option in Argenta's dialogue on the bridge;
- Fixed cases of incorrect epilogue being displayed for Heinrix;
- Fixed conditions and reactions in a dialogue with Chorda in Act IV;
- Fixed conflicting epilogues about Eufrates II;
- Fixed some instances of incorrect commoner banter on Footfall;
- Improved cutscenes and added additional conditions and reactions to dialogues in the "Judgement Of Footfall" quest;
- In the final Marazhai romance scene, the player now better remembers the kiss attempt;
- New dialogue with Heinrix interrupting the conversation in Outer Spire Halls;
- One of Cassia’s romance dialogue lines could pop up again in Act IV, potentially fully breaking the dialogue - fixed;
- The description of the Kasballica Mission faction has been updated;
- Companions now properly disappear after leaving the Rogue Trader who has fallen into heresy;
- After the Rat Hunting quest was completed, Jae could disappear from the party after leaving Footfall - fixed;
- Argenta's first quest now properly describes a second objective;
- Clarified where to find Achilleas in the "Spiders in a Jar" quest objective description;
- Fixed the error when the player could skip Jae's event in Chapter 4 after breaking up with her;
- Fixed the situation, where you could finish the game with Ulfar in the party, but without completing his companion quest - Ulfar will now ask you to help him finish his quest, and part ways with you if you disagree;
- One of the romance episodes with Jae appeared much later than intended - fixed;
- To complete Jae's Mercatum Tabula Officiale quest, one signet is now enough;
Mechanics
- "Bleeding" was dealing damage at the start of the turn of the unit that applied bleed, instead of the turn of the bleeding unit - fixed;
- The quest in the Warrant Chamber for equipping weapon now triggers the objective correctly when equipping a two-handed weapon in the offhand slot;
- A description of the Erratic Injections Wych ability has been added;
- Alpha Retaliates talent now works correctly;
- An enemy who died while moving no longer blocks a cell with their body;
- Arch-Militant's Versatility feature now correctly counts burst fire as a separate type of attack;
- Astra Militarum Commander talent Timely Rescue now works correctly;
- Astra Militarum Commander talent Unflinching Heroism now works correctly;
- Burst attacks could only be made when the weapon had enough ammo for the full rate of fire -fixed.
- Now Burst attacks can be made as long as the weapon has at least 2 ammo - if the amount of ammo in the weapon is lower than Rate of Fire, the attack will shoot fewer projectiles;
- Characters could get stuck when sidestepping from the cover for shooting - fixed;
- Fresh Wound timer no longer ticks out of combat;
- Interactable objects in unexplored areas could become visible on the map as loot when caught on the camera in cutscenes - fixed;
- It could become impossible to interact with some objects (such as doors) that became visible for the first time in a cutscene - fixed;
- It's no longer possible to push the Chaos Space Marine into a tile with another unit;
- Machine Spirit Banishment was reducing only ranged damage - fixed;
- Officer's Finest Hour! desperate measure was removing the attack limit on the next interrupted round, not on the one given by the ability - fixed;
- Operative's Inflict Despair talent now correctly applies the penalty;
- Operative's Tide of Excellence talent now grants additional damage correctly;
- Press the Advantage effect was not removed by using Navigator Powers or Psychic Powers that caused damage - fixed;
- Sanctic psyker's Shield of the Emperor now correctly applies its effect until the start of the psyker's turn, instead of the ally's turn.
- Bonuses added to Overpenetration damage were calculated not once on the first hit, but on each hit on the target - fixed;
- Soldier's Alacrity talent now correctly calculates the amount of Agility it grants;
- Soldier's Firearm Mastery desperate measure didn't give additional attacks - fixed;
- Some dead enemies regained 1 HP after saving and loading in combat - fixed;
- The critical Hit Chance of melee attacks is now increased by 1% for every point of Weapon Skill the attacker has above the target's Weapon Skill (and decreased in the same way if the target has more Weapon Skill than the attacker);
- The death of an enemy squad could cause the battle to freeze - fixed;
- The second combat encounter in Rykad Minoris spaceport could break and continue forever - fixed;
- Vanguard talent "Beacon of Might" now correctly adds Strength bonus;
- Warrior lacked Field Medic talent - fixed;
- Warrior's Break Through ability now correctly allows to use Slash several times, instead of once;
- Weapons of some Drukhari enemies in Chapter 2 were changed;
- Late-game companions could take Psychic Awakening talent of the Exemplar - fixed;
- Critters could become stuck on corners - fixed;
- Fixed the behavior of enemies when they run away from the character in battle which could cause the battle to be stuck;
Items
- Wanderer's Portent Long Rifle had wrong prerequisites and was treated as a one-handed weapon - fixed;
- Added a new quest item: Codes for traversing the minefields;
- Added missing loot to some space exploration events;
- Charm of Bonded Souls: the item description has been corrected. the amulet requires Iconoclast conviction, not Heretical;
- Corrosive Grenade did not always work correctly - fixed;
- Embroidered Cloak description was updated;
- Empyrean Transceiver doesn't react to friendly fire anymore;
- Equipment icons were updated;
- Fencing boots now work correctly;
- Fixed damage values of Battle-Scarred Mantle;
- Fixed Incandescent Storm Plasma Gun using full Ballistic Skill characteristics instead of Ballistic Skill
- Bonus for additional damage calculation;
- Fixed Triumph of Faith hammer stunning permanently and not resetting attack cooldown;
- Gloom's Disgrace now correctly reduces the dodge of enemies around;
- Lightweight Boots item used to give 2xSTR Bonus to parry (instead of STR Bonus) - fixed, reduced parry bonus to STR bonus;
- Mind Assemble Circlet now works correctly;
- Mindkiller Staff effect was stacking from any kills, not just from Telepathy psychic powers - fixed;
- Mindkiller Staff effect was stacking from attacks on allies - fixed;
- Properties of Navigator staves (devastating, castigating, infusing) used to stack if the staves with the same property were equipped in both weapon slots - fixed, only the properties of the currently selected staff will be applied;
- Provocateur's Helmet now works correctly;
- Stimm incorrectly reduced the character's MP until the end of combat - fixed, the debuff now lasts 2 rounds as intended;
- The Bladewings ability is now correctly removed when the wearer unequips the item;
- The firing range of Well-Maintained Stub Revolver was adjusted to be the same as Stub Revolver's range;
- The hit chances of Scrappy Lasgun, Lasgun, and Laspistol were corrected;
- The lists for cargo distribution have been corrected;
- The Von Valancius Cloak now can only be equipped by the main character;
- Updated the description of Prey Scanner;
- Using Medkit in the tutorial task will always remove Old Wounds effect now;
- Vivisector's Visor no longer overrides the limit of Assassin's Opening bonus damage;
- Vortex Pendant now works correctly;
- Warp Reflex Ring now works correctly;
- Wraithbone Staff never reduced the veil degradation caused by Divination psychic powers - fixed;
Locations
- "Dirt-Covered Vox" book was added to Quetza Temer;
- Improved balance of the encounter at The Upperway;
- Mutants from the "zoo" in Footfall Atrium no longer appear in Adeptus Amasecus after they were killed;
- Opticon-22 is now shown as an important NPC on the map of Footfall Void Dock Alpha-Rho;
- Removed an inactive exit icon from the Epitaph Arena;
- Some characters were not visible in Footfall slums - fixed;
- Plague rats were added to Footfall slums;
- Starting cutscene in Plasma Drive Chamber could trigger again after killing all enemies - fixed;
- Tanakia is now easier to find on Epitaph;
- Fixed desync problems on the global map;
- Fixed desync problems in the Shadow Quarters;
Related: Pasqal Build Guide – Rogue Trader
Visual
- Cassia’s face no longer makes you scream in horror when she equips a two-handed weapon;
- Added navigator powers VFX during various scenes and dialogues with Cassia;
- Added new VFX to Screamer Slam ability;
- Added proper burst animations for Necron Lokhust Heavy Destroyers;
- Added VFX to teleportation effects on various creatures;
- Argenta's left leg no longer clips through her robe;
- Color correction for interchapter videos;
- Covers will no longer dissolve on camera rotation or display purple textures under them;
- Expanded the variety and diversity of NPC looks;
- Female nobles no longer have their right leg clipping through their dress;
- Fixed a bug when a character could not use the ladder if there was an enemy on the other side;
- Fixed a number of visual errors in Prologue(NPC positions, T-poses, camera positioning, etc.);
- Fixed lighting and subtitles in the cutscene with Jae's introduction;
- Fixed missing objects in multiple cutscenes;
- Fixed visual changes of Footfall in Chapter 4.
- Fixed frame-switching animation in the opening cutscene;
- Herald of Corruption model was not visible - fixed;
- If screen or accessibility settings were changed, the screen could blink when loading the game - fixed;
- Improved smoke effect in one of Prologue scenes;
- Made some visual improvements to the cutscene in Adeptus Amasecus in Act IV;
- Pre-order throne now has Purity seals on it;
- Servitors with multi-melta had their shots coming out of their legs - fixed, the shots' VFX are now properly attached to the weapon's barrel;
- Subtitles in the interchapter videos are now displayed correctly;
- The combat servitors with multi-meltas had an incorrect model with a heavy bolter - fixed;
- Throne-sitting animation no longer makes the characters hover over the throne;
User Interfaces
- A message about an additional move has been added to the combat log;
- Added more clarifications for Burst Shot mechanics to the tooltips and the combat log;
- Added the notification in psychic power description that allows players to differentiate between major and minor psychic powers;
- Changed the red color of some text in the settings menu to be darker and more comfortable for reading;
- Charge ability now shows the expected damage;
- The Colony Management window could fail to open after the completion of certain subsequent projects - fixed;
- Combat log now always scrolls correctly to the bottom without having to reopen it when playing with a controller or on a console;
- Fixed a bug that caused talents and abilities that use formulas to show incorrect values in tooltips during level-up;
- Fixed a bug where switching to Tier 2 and Tier 3 Archetype descriptions in the character generation interface made it impossible to scroll and navigation in the whole interface would break;
- Fixed a problem with switching between quests, rumours, and contracts;
- Fixed disappearing texts in dialogues and descriptions that were caused by font size options resetting to 0;
- Fixed display of character biography;
- Fixed focus shifting and incorrect navigation when changing characters on the Reputation screen;
- Fixed font size for resources on planets;
- Fixed icon in Trauma description;
- Fixed incorrect description of 5th level of Iconoclast Conviction;
- Fixed incorrect display of what will be gained or lost in dialogues;
- Fixed incorrect tooltips for Chain Lightning and Psychic Scream and added additional Sanctioned Psyker description for clarity;
- For smaller locations, the map was looking very small on the screen - fixed, it is now zoomed in so that it is much larger by default;
- If a tutorial window appeared while the settings window was open, the settings window was blocked - fixed;
- Improved speed and responsibility of loot, cargo, and vendor UI;
Improved the interaction with elements when playing with a gamepad or on a console.- Screens now show only one element in focus, making it easier to identify the active interface;
- In interchapter videos, the subtitles are now better split, only showing one line at once;
- Minor color updates for level-up interface elements;
- Momentum tooltip has had its formatting fixed;
- Perils of the Warp are now correctly shown in the combat log;
- The planet selection frame remained on the screen on top of the colony management window - fixed;
- Removed display of system saves in the game save/load interface;
- Rogue Trader portrait could be replaced by Cassia portrait under some circumstances in the Biography interface - fixed;
- Screen and accessibility settings changes were not applied after restarting the game - fixed;
- Some dialogue options could become cut if the font size was bigger than the default - fixed;
- Subtitles in interchapter videos are now shown correctly;
- Switching weapon sets is now more responsible to clicks;
- Taken "Point-Blank" talent is now correctly shown in the talents list;
- The "?" button on the local map UI now works correctly when playing with the controller or on a console;
- The bug report icon will no longer be visible on the screen all the time;
- The chance of success was not displayed for Logic skill checks - fixed;
- The damage displayed in the weapon description and in inventory was reset to a base one;
- The description of the "Deadly Aim" talent has been updated to show correct values;
- The description of Ulfar's Swift Hunter feature was updated;
- The display of Keystone Features for Warrior and Operative was fixed;
- The display of the "due to" icon is removed from the interface if the icon is missing;
- The initiative tracker could remain on the screen after the battle when playing with a gamepad or on a console - fixed;
- The mini-map icon could remain on the screen after closing the map - fixed;
- The name of the central Defiler Cannon was corrected;
- The resource requirement value was displayed incorrectly in some contracts such as Shadowy Dealings - fixed;
- There is now a notification when the turn ends automatically, to avoid skipping the next turn by mistake;
- Updated the text on the reminder from the beta about collecting trophies from colonies in the journal - trophies can now be collected remotely;
- When playing with a gamepad or on a console, the interface displayed a familiar that could not be interacted with - fixed;
- When playing with the controller or on a console, tooltips are now enabled by default and appear on the right side of the screen;
- You can now see the voidship Officer Post ability upgrade descriptions before selecting them;
- Fixed a Conviction related item tutorial triggering at the wrong time;
- Fixed a desync problem when selecting the Archimilitant option in the Level-up window;
- Fixed a possible problem with the disappearance of the exit from the Lord Captain's quarters;
- Fixed zooming of the global map;
Localisation
- Major updates to Chinese localisation;
- For Japanese and Chinese localisations, text on the buttons in the settings menu is now better visible;
- Numerous fixes for typos, localisation errors, and missing text for all languages;
- Fixed a bug where ship customization had incorrect localisation;
- Replaced some of the [draft] strings with proper localisation in all languages;
Sound and Music
- Daemonic teleportation now has a sound effect;
- NPCs in Prologue will now speak louder;
- Removed the annoying loud banging sound from the voidship's bridge;
Space
- Fixed a bug where navigation could behave unpredictably in the Officer Post assignment window when playing with a gamepad or on a console;
- Fixed a bug where scrolling in the Officer Post assignment window did not work;
- Fixed problems with turn order when the player's voidship didn't act first when it should have;
- Incorrect sides for weapon batteries were displayed in tooltips - fixed;
- Ram attack now displays the range correctly when checking the move through the hologram;
- The description of ship abilities for the upgrade was updated;
- The Interstellar Sextant is now taking more turns before escaping in the Warp;
- The Results of some colonization events were not reflected in the colony stats - fixed;
- It could become impossible to open a warp route to Imperator's Palm system if the player spent all their Navigator's Insight before visiting it. A route will be now created automatically if the quest related to this system begins and the player has no routes there;
- Ice Planet in the Hundred Dreams Crossroads could be scanned in dialogue using basic augur component - fixed;
- Fixed a bug when the player couldn't cast main ship weapon abilities after player's torpedoes detonated on previous turn;
- Fixed the problem with opening the Officer Post assignment window;
Miscellaneous
- Cutscene before Webway Gate could fail to start - fixed;
- Greatest Exploration achievement conditions were fixed;
- Achievements were granted when loading a save - fixed, now they are given immediately;
- Interchapter cutscenes and some tutorials were not displayed on Steam Deck - fixed;
- Interchapter cutscenes could be played more than once - fixed;
- No Stone Unturned achievement was fixed;
- Removed camera twitching when switching to gameplay after playing cutscenes at the end of the game;
For more information on Rogue Trader, check out Yrilet Build Guide – Rogue Trader right here on Pro Game Guides.
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Published: Dec 14, 2023 11:58 am