Danjin is a member of the Midnight Rangers. She is straightforward in nature, with a strong sense of moral judgment. She travels the lands refining her knowledge in an endeavour to seek the true meaning of good and evil. Though perils lurk in every corner of her journey, she vows to cleanse the world of villainy.
Danjin
Active Skills
Basic Attack: Execution
Basic Attack
Danjin performs up to three consecutive attacks, dealing Havoc DMG.
Heavy Attack
Danjin combines her Forte with the blade in her hand and consumes Stamina to launch consecutive attacks, dealing Havoc DMG.
Mid-air Attack
Consume Stamina to perform a Mid-air Plunging Attack, dealing Havoc DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG.
Dodge Counter: Ruby Shades
After a successful Dodge Counter, Danjin can use the Resonance Skill: Crimson Fragment to perform Resonance Skill: Crimson Erosion.
Resonance Skill: Crimson Fragment
When casting Incinerating Will, each attack consumes 3% of Danjin’s max HP. When Danjin’s HP is less than 1%, this no longer consumes HP.
Carmine Gleam
Danjin attacks the target, dealing Havoc DMG.
Crimson Erosion
After Basic Attack two, Dodge Counter or Intro Skill Vindication, use Resonance Skill to perform up to two consecutive strikes, dealing Havoc DMG.
When Crimson Erosion II hits a target, apply Incinerating Will to it.
Incinerating Will
Danjin’s damage dealt to targets marked with Incinerating Will is increased by 20%.
Sanguine Pulse
Use Resonance Skill after Basic Attack three to perform up to three consecutive attacks, dealing Havoc DMG.
Resonance Liberation: Crimson Bloom
Danjin’s anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and one Scarlet Burst attack(s), dealing Havoc DMG.
Forte Circuit: Serene Vigil
Heavy Attack: Chaoscleave
After accumulating 60 ‘Ruby Blossom’, long press Basic Attack to consume all ‘Ruby Blossom’ to cast Chaoscleave, dealing Havoc DMG considered as Heavy Attack damage, and restore HP for Danjin.
If the current ‘Ruby Blossom’ reaches over 120, this skill consumes 120 ‘Ruby Blossom’ to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time.
Heavy Attack: Scatterbloom
Use Basic Attack after Heavy Attack Chaoscleave to cast Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.
Ruby Blossom
Danjin obtains ‘Ruby Blossom’ when using Resonance Skill Crimson Fragment.
Passive Skills
Inherent Skill: Crimson Light
Damage of Resonance Skill Crimson Erosion triggered by Dodge Counter: Ruby Shades is increased by 20%. The HP cost and stacks of 'Ruby Blossom' recovered are doubled.
Inherent Skill: Overflow
After casting the Resonance Skill Sanguine Pulse, Danjin's Heavy Attack damage is increased by 30% for five seconds.
Concerto Skills
Intro Skill: Vindiction
With unwavering determination, Danjin unleashes a strike, dealing Havoc DMG.
Outro Skill: Duality
The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% Havoc DMG Deepen for 14 seconds, or until the character is switched off field.
Resonance Chain
Sequence 1: Crimson Heart of Justice
When Danjin attacks a target with Resonance Skill's Incinerating Will, her ATK is increased by 5% for six seconds, stacking up to six times. Danjin loses one stack of this effect each time she takes damage.
Sequence 2: Dusted Mirror
When Danjin attacks a target with Resonance Skill's Incinerating Will, her damage dealt is increased by 20%.
Sequence 3: Fleeting Blossom
Resonance Liberation DMG Bonus is increased by 30%.
Sequence 4: Solitary Carnation
When Danjin has more than 60 'Ruby Blossom', her Crit. Rate is increased by 15%. This effect lasts until the end of Heavy Attack: Scatterbloom even after all 'Ruby Blossom' is consumed when casting Heavy Attack: Chaoscleave.
Sequence 5: Reigning Blade
Danjin's Havoc DMG Bonus is increased by 15%, and further increased by another 15% when her HP is lower than 60%.
Sequence 6: Bloodied Jade
Heavy Attack Chaoscleave increases the ATK of all team members by 20% for 20 seconds.
Ascension Materials
x170,000 Shell Credits
x60 Belle Poppy
x46 Strife Tacet Core
x4 Crude Ring
x12 Basic Ring
x12 Improved Ring
x4 Tailored Ring
x4 Tailored Ring
Skill Upgrade Materials
20,300,000 Shell Credits
x26 Unwarranted Feather
x25 Crude Ring
x28 Basic Ring
x40 Improved Ring
x57 Tailored Ring
x25 Inert Metallic Drip
x28 Reactive Metallic Drip
x55 Polarized Metallic Drip
x67 Heterized Metallic Drip