Binding Vows in Kaizen will help you create specialty builds in Kaizen. However, there’s no way to learn about all the buffs and debuffs of all Kaizen Binding Vows within the game. We’ve spent all our spins on trying to obtain them all, and listed all their stats right here so you can decide which Binding Vows you want to use for your build.
All Kaizen Binding Vows Buffs & Debuffs - All Tiers
| Binding Vow | Buffs & Debuffs |
|---|---|
| Swordsman Grade 4 | Tier 1: +2% Weapon Damage, -1% CE Damage, -1% Melee Damage Tier 2: +3% Weapon Damage, -1.5% CE Damage, -1.5% Melee Damage Tier 3: +4% Weapon Damage, -2% CE Damage, -2% Melee Damage |
| Strong Hands Grade 4 | Tier 1: +2% Melee Damage, -1.5% Cursed Damage Tier 2: +3% Melee Damage, -2% Cursed Damage Tier 3: +4% Melee Damage, -2.5% Cursed Damage |
| Sorcerer’s Will Grade 4 | Tier 1: +2% CE Damage, -1.5% Melee Damage Tier 2: +3% CE Damage, -2% Melee Damage Tier 3: +4% CE Damage, -2.5% Melee Damage |
| Tank Grade 3 | Tier 1: +4% Defense, -4% Walk Speed, -2.5% Global Damage Tier 2: +5.5% Defense, -4.5% Walk Speed, -3.5% Global Damage Tier 3: +7% Defense, -5% Walk Speed, -4.5% Global Damage |
| Runner Grade 3 | Tier 1: +4% Walk Speed, +2% Dash Range, -1% Weapon Damage, -1% Melee Damage, -1% CE Damage Tier 2: +5% Walk Speed, +2.2% Dash Range, -1.5% Weapon Damage, -1.5% Melee Damage, -1.5% CE Damage Tier 3: +6% Walk Speed, +2.2% Dash Range, -2% Weapon Damage, -2% Melee Damage, -2% CE Damage |
| Fragile Resolve Grade 3 | Tier 1: +3.5% Walk Speed, +7.5% Global Attack Speed, -1.5% Defense Tier 2: +4.5% Walk Speed, +8.5% Global Attack Speed, -2.5% Defense Tier 3: +5.5% Walk Speed, +10% Global Attack Speed, -3.5% Defense |
| Block Breaker Grade 2 | Tier 1: + Punish broken defenses: Extend stun by 1s and regain 5% cursed Energy and stamina. - Fail your defense and pay the price: Extra 1s stun and 5% cursed energy & stamina lost. Tier 2: + Punish broken defenses: Extend stun by 1.1s and regain 6% cursed Energy and stamina. - Fail your defense and pay the price: Extra 1.1s stun and 6% cursed energy & stamina lost. Tier 3: + Punish broken defenses: Extend stun by 1.2s and regain 7% cursed Energy and stamina. - Fail your defense and pay the price: Extra 1.2s stun and 7% cursed energy & stamina lost. |
| Curse Extermination Oath Grade 2 | Tier 1: + Exploit cursed weakness: Deal 7.5% increased damage against NPCs. -5% Defense Tier 2: + Exploit cursed weakness: Deal 8.5% increased damage against NPCs. -6% Defense Tier 3: + Exploit cursed weakness: Deal 10% increased damage against NPCs. -7% Defense |
| Vow of One-Sided Slaughter Grade 2 | Tier 1: + Each 5 combo counts, your damage increases by 2%. (Max 5% extra damage) -5% Defense, -1% CE Damage, -1% Melee Damage, -1% Weapon Damage Tier 2: + Each 5 combo counts, your damage increases by 2%. (Max 6% extra damage) -6% Defense, -1% CE Damage, -1% Melee Damage, -1% Weapon Damage Tier 3: + Each 5 combo counts, your damage increases by 2%. (Max 7% extra damage) -7% Defense, -1.5% CE Damage, -1.5% Melee Damage, -1.5% Weapon Damage |
| Last Stand Oath Grade 1 | Tier 1:+ When below 40% HP, gain 10% lifesteal from the damage you deal. -5% Defense Tier 2: + When below 42.5% HP, gain 10% lifesteal from the damage you deal. -6.5% Defense Tier 3: + When below 45% HP, gain 10% lifesteal from the damage you deal. -7.5% Defense |
| Movement Master Grade 1 | Tier 1: +10% Dash Speed, +1 Dash Count, +10% Dash Cost Tier 2: +12.5% Dash Speed, +1 Dash Count, +11% Dash Cost Tier 3: +15% Dash Speed, +2 Dash Count, +12% Dash Cost |
| Cursed Efficiency Grade 1 | Tier 1: -10% CE Cost, +2.5% CE Damage, -2% Global Damage, -5% Stamina Tier 2: -12% CE Cost, +3.5% CE Damage, -2.5% Global Damage, -5.5% Stamina Tier 3: -14% CE Cost, +4.5% CE Damage, -3.5% Global Damage, -6% Stamina |
| Perfect Block Master Grade 1 | Tier 1: + Increase the Perfect Block window. Gives +5% CE. Extends stuns by 1s. Tier 2: + Increase the Perfect Block window. Gives +6% CE. Extends stuns by 1.1s. Tier 3: + Increase the Perfect Block window. Gives +7% CE. Extends stuns by 1.2s. |
| Berserk Special Grade | Tier 1: + When HP drops below 15%, your CE erupts, healing 17.5% HP and granting 5% increased damage for 20 seconds. -4% Cursed Energy, -4% Global Damage Tier 2: + When HP drops below 15%, your CE erupts, healing 20% HP and granting 5.5% increased damage for 22 seconds. -4.5% Cursed Energy, -4.5% Global Damage Tier 3: + When HP drops below 15%, your CE erupts, healing 22.5% HP and granting 6% increased damage for 24 seconds. -5% Cursed Energy, -5% Global Damage |
| Overcharged Special Grade | Tier 1: + Holding skills increases damage by 6% per second, capping at 17.5%. -3.5% Stamina Cost, +5% CE Cost, -5.5% Defense Tier 2: + Holding skills increases damage by 7% per second, capping at 18.5%. -4.5% Stamina Cost, +7.5% CE Cost, -6.5% Defense Tier 3: + Holding skills increases damage by 8% per second, capping at 20%. -5% Stamina Cost, +10% CE Cost, -7.5% Defense |
| Vow of Last Stand Special Grade | Tier 1: Below 50% CE, gain 2x faster CE Regen for 20 seconds. While active, boost CE Damage by +8%. -3.5% Cursed Energy, -3.5% Stamina Tier 2: Below 50% CE, gain 2x faster CE Regen for 22 seconds. While active, boost CE Damage by +9%. -4% Cursed Energy, -4% Stamina Tier 3: Below 50% CE, gain 2x faster CE Regen for 24 seconds. While active, boost CE Damage by +10%. -5% Cursed Energy, -5% Stamina |
| Glass Cannon Contract Special Grade | Tier 1: +7% CE Damage, +7% Weapon Damage, +7% Melee Damage, -10% Defense Tier 2: +8.5% CE Damage, +8.5% Weapon Damage, +8.5% Melee Damage, -12% Defense Tier 3: +10% CE Damage, +10% Weapon Damage, +10% Melee Damage, -14% Defense |
How to Fuse Binding Vows in Kaizen
When you use the Binding Vows spin, it’ll only give you Tier 1 Binding Vows. To unlock higher-tier buffs/debuffs, you’ll need to fuse Binding Vows in Kaizen. Here’s how to do that:
- Go to your Inventory.
- Go to the Binding Vows and select the Binding Vow you want to fuse.
- Click on the Fuse button and select 5 duplicates.
For 5 Tier 1 Duplicates, you’ll get 1 Tier 2 Binding Vow Card. So, for example, you want to fuse Glass Cannon Contract and get it to Tier 3. You’ll need to get 5 Tier 1 Glass Cannon Contracts from the spins and then use the fuse option to get to Tier 2. After that, you’ll need 5 Tier 2 Glass Cannon Contracts and fuse them to get to Tier 3.
A lot of duplicates are required if you want to get a specific Binding Vow to Tier 3. Since Binding Vow Spins are hard to comeby, you’d want to redeem the latest Roblox Kaizen Codes.
Kaizen FAQs
No, Binding Vows are added to your inventory permanently, and you can equip whichever one you want. If you reroll, you won’t lose your previous Binding Vow.
There is no singular best Binding Vow in Kaizen. Instead, it all depends on your build. If you're going for a physical build, Berserker and Block Breaker are good options. For Cursed Energy builds, the top choices are Glass Cannon Contract, Vow of Last Stand, and Cursed Efficiency.
You can equip up to 3 Binding Vows at once in Kaizen.
While you're here, also check out our Kaizen Cursed Techniques Tier List to make sure you're running the best Cursed Technique.