Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Screenshot by Pro Game Guides

All Sigils in Act 1 of Inscryption

Make sure you have the best cards.

Inscryption mixes both horror and mystery wrapped up in the presentation of the card game. Players will collect cards from overcoming the numerous challenges they face in each of the games' three acts. Each plays differently, but in Act 1, players will want strong cards with good Sigils.

Recommended Videos

Many cards in Inscryption have Sigils. These are the abilities the cards have. There are many different Sigils in the game, leading to numerous combinations. You can see a Sigil's effect in the large book found inside the cabin. Here are all the Sigils in Act 1 of Inscryption.

Related: How to play the Kaycee’s Mod for Inscryption

AirborneAttack the opponent directly by flying over any opposing creatures.
Bifurcated StrikeStrike opposing spaces to the left and right of the space directly across from creatures with this Sigil.
Trifurcated StrikeStrike opposing space to the left, right, and directly across from creatures with this Sigil.
Mighty LeapBlock opposing creatures with the Airborne Sigil.
HeftyCreature with move in the direction the Sigil indicates at the end of the owner's turn, and any creatures in its way will be pushed in the same direction.
SprinterA creature will move in the direction the Sigil indicates at the end of the owner's turn.
Touch of DeathAny creature damaged by this card dies regardless of its HP.
UnkillableA copy of a card with this Sigil will be created in the player's hand when it dies.
BurrowerA creature with this Sigil will move to an empty space that would be struck to block and take the hit instead.
Sharp QuillsCreatures that strike this card are dealt a single point of damage.
GuardianWhen an opposing creature is played across from an empty space, creatures with this Sigil will move to that space to block it from attacking the player directly.
RepulsiveCreatures that would normally attack creatures with this Sigil do not.
Bone KingCreatures with this Sigil grant four bones when they die instead of one.
Many LivesCreatures with this Sigil do not die when sacrificed.
FledglingAfter the number of turns indicated on this Sigil, the creature will transform into a stronger creature. Some cards transform into a different form entirely or have hidden abilities, but most transform into an "Elder Form" with an +1 attack power and +2 health. 
StinkyCreatures across from a card with this Sigil lose one power.
WaterborneThe creature submerges itself during the opponent's turn and opposing creatures attack their owner directly.
Worthy SacrificeWhen sacrificed, cards with this Sigil count as 3 blood instead of 1.
LeaderAny creature next to a card with this Sigil gains +1 power.
HoarderWhen a card with this Sigil is played, the player can search their deck for any card and put it in their hand.
Corpse EaterWhen a creature is killed in combat, if a card in its owner's hand has this Sigil, it's automatically played in that space. A card with this Sigil and the Unkillable Sigil can immediately replace itself.
Frozen AwayIf a card with this Sigil dies, the frozen creature thaws and is played in its place.
Trinket BearerWhen played, creatures with this Sigil grant the player a random item if they don't have 3 items already. 
BellistA 0/1 chime is created on each empty space next to a card with this Sigil when it's played. The Daus card has this Sigil naturally, and while this Sigil can be transferred to other cards, The Daus has a unique ability that causes it to strike any creature that attacks one of its Chimes.
FecundityA copy of a card with this Sigil will be created in the player's hand when it's played.
Dam BuilderA Dam is created in each empty space next to a card with this Sigil when it's played. 
Loose TailWhen a card with this Sigil would be struck, it loses its tail and moves to the right, leaving the tail in the space to take the hit. 
Rabbit HoleA card with this Sigil will add a 0/1 Rabbit card to the player's hand when it's played. 
Bee WithinA card with this Sigil will add a Bee card to the player's hand when it's struck.
Ant SpawnerA card with this Sigil will add a Worker Ant card to the player's hand when it's played. The Worker Ant costs 1 blood to play and has 2 health, and its attack power is equal to the number of ants on its side of the board.

For more information on Inscryption, check out How to Alter your Deck in Inscryption and How to get the Lonely Wizbot Card in Act 3 of Inscryption on Pro Game Guides.


Pro Game Guides is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
We have upgraded our commenting platform! Existing comments will be imported over the next few weeks.
Author
Image of Justin Joy
Justin Joy
Justin has been diving into fantasy worlds since he can remember. He is a certified nerd who has a deep love of reading, writing, and hiking. He has been writing since his college days, but specifically in gaming for two years. His favorite games are The Legend of Zelda, Pokémon, Hollow Knight, Celeste, and Banjo Kazooie.