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Vecna chasing the Survivors in Dead by Daylight
Screenshot by Pro Game Guides

Latest Dead by Daylight Patch Notes 8.0.1 Update – June 2024

Check out the latest patch notes in DBD!

What makes Dead By Daylight iconic is the number of popular villains and characters we get to play. Below are the Dead by Daylight patch notes for all the new content in the game to get you up to date.

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Dead by Daylight Patch Notes 8.0.1 - June 13, 2024

The June DBD 8.0.1 patch focuses on fixing plenty of bugs, specifically those related to the new Killer Vecna, making him as playable and as balanced as possilble. Apart from bugs the developers have also adjusted several Chucky add-ons which were recharging his power much faster than it should be.

Content

The Good Guy - Addons

  • Power Drill
    Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
  • Automatic Screwdriver
    Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)

Dev note: Currently, The Good Guy's Power incorrectly starts to recharge as soon as the Slice & Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don't get out of hand. They will return to their normal strength once this is resolved.

Features

UX Improvement

  • Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.

Bug Fixes

Archives

  • Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.

Audio

  • Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.

Bots

  • Bots no longer break from interacting with pallets reset by Any Means Necessary.
  • The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again

Characters

  • Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
  • Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
  • Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
  • Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
  • Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.

Characters - The Lich

  • When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
  • The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
  • A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
  • The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
  • The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
  • The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
  • The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
  • The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
  • The Lich's mini-mori is no longer bound to the same input as the regular mori
  • The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
  • The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
  • While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.

Environment/Maps

  • Fixed an issue in Toba Landing where there was a delay when entering the map
  • Fixed an issue with the hatch where there was a delay when getting close to it
  • Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
  • Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
  • Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
  • Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
  • Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
  • The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
  • The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
  • The Passage glow VFX no longer remains visible from afar after traveling through it
  • The camera no longer becomes first person when traveling through Passages on the Spectator's POV
  • The Passage aura and glow VFX are no longer missing on the Spectator's POV

Events

  • Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.

Perks

  • The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
  • Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
  • The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
  • Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
  • Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
  • The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
  • The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
  • The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
  • The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
  • The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.

Platforms

  • Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.

UI

  • Subtitles now correctly play in Cinematics.

Misc

  • The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
  • Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
  • Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.

Dead by Daylight Patch Notes 8.0.0 - June 3, 2024

Dead by Daylight 8.0.0 version brings with it the amazing D&D chapter collaboration. I am very excited to get it because of the Survivor Perk Bardic Inspiration. On top of a new chapter, DBD 8.0.0 also brings adjustments to the Killers (Cannibal, Chucky, Deathslinger, Blight, and Wesker), multiple Perks, Items, and Add-Ons as well as a change in lighting on the map Decimated Borgo.

Content

New Survivor - Aestri Yazar

New Survivor Perks

  • Mirrored Illusion This perk activates after completing a total of 50% worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds. Then, the perk deactivates.
  • Bardic Inspiration Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 90 seconds if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for 110/100/90 seconds.
    • 1 | You scream, but nothing happens
    • 2-10 | skill checks give +1% progress
    • 11-19 | skill checks give +2% progress
    • 20 | skill checks give +3% progress
  • Still Sight After standing still for 6/5/4 seconds, this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 24 meters.

New Killer - The Lich

Killer Power

Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked. To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:

  • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
  • Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
  • Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
  • Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.

Special Item: Magic items

Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.

  • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
  • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
  • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
  • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.

Special Items: Hand & Eye of Vecna

Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.

  • Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
  • Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 15 seconds.

New Killer Perks

  • Weave Attunement When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within 12 meters of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
  • Languid Touch When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks.
  • Dark Arrogance Increases the duration you are blinded and the duration of pallet stuns by 25%. Increases regular vault speed by 15/20/25%.

New Map - Forgotten Ruins

Pulled from the memories of alchemists, warriors, storytellers, and criminals, the Forgotten Ruins is an amalgamation of hidden knowledge and dark secrets. How many have wandered this dead terrain, unaware of what lurked beneath their feet? And how many more ventured down to the bottom of that decaying staircase, only to succumb to what awaited them?

Killer Perk Updates

  • Deadlock Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
  • Grim Embrace Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
  • Pop Goes the Weasel Decreased the amount of progress lost to 20%. (was 30%)
  • Scourge Hook: Pain Resonance Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)

Survivor Perk Updates

  • Background Player Decreased the movement speed bonus to 150%. (was 200%) Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
  • Buckle Up Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed) The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
  • Invocation: Weaving Spiders Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds) Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
  • Decisive Strike Decreased the stun duration to 4 seconds. (was 5 seconds)

Killer Updates

The Blight - Addons

  • Compound Thirty-Three Rush tokens are capped at 5. (was 3) Increases Rush turn rate by 11%. (was 33%) Increases Rush duration by 11%. (was 33%)
  • Iridescent Blight Tag Increases Rush speed by 10%. (was 20%)

The Cannibal - Basekit

  • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
  • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
  • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
  • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)

The Cannibal - Addons

  • Award-Winning Chili Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
  • Chainsaw File Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
  • Chili Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
  • Homemade Muffler Decreases tantrum duration by 0.5 seconds. (was 1 second)
  • Knife Scratches Increases Chainsaw Sweep movement speed by 1.5%. (was 2%) Increases time required to charge the Chainsaw by 10%. (was 12%)
  • The Beast's Marks Increases Chainsaw Sweep movement speed by 2%. (was 3%) Increases time required to charge the Chainsaw by 12%. (was 14%)

The Deathslinger - Basekit

  • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
  • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
  • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)

The Deathslinger - Addons

  • Bayshore's Cigar Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
  • Bayshore's Gold Tooth Increases the Speargun's reeling speed by 5%. (was 9%)
  • Chewing Tobacco Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
  • Snake Oil Increases the Speargun's reeling speed by 2.5%. (was 5%)

The Mastermind - Basekit

  • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
  • The Uroboros infection now resets to 1% upon being hooked. (was 50%)

The Good Guy - Basekit

  • Scamper is now only available while performing a Slice & Dice.
  • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
  • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
  • Added a 1 second cooldown after cancelling a Slice & Dice charge up.

The Good Guy - Addons

  • Strobing Light Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
  • Pile of Nails Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
  • Yardstick Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
  • Hard Hat Removed "and exits Hidey-Ho Mode." from description.

Toolbox Updates

  • Toolbox Increases sabotage speed by 15%. (was 10%)
  • Mechanic's Toolbox Increases sabotage speed by 25%. (was 10%)
  • Commodious Toolbox Increases sabotage speed by 50%. (New functionality)
  • Engineer's Toolbox Increases sabotage speed by 10%. (was Decreases by 25%)
  • Alex's Toolbox 18 charges. (was 24 charges) Increases sabotage speed by 100%. (was 50%)
  • Festive Toolbox Increases sabotage speed by 50%. (New functionality)
  • Anniversary Toolbox Increases sabotage speed by 50%. (New functionality)
  • Masquerade Toolbox Increases sabotage speed by 50%. (New functionality)

Toolbox Addons

  • Cutting Wire Increases the Toolbox's sabotage speed by 20%. (was 15%)
  • Grip Wrench Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
  • Hacksaw Increases the Toolbox's sabotage speed by 30%. (was 20%)

Events & Archives

  • The Twisted Masquerade event begins June 13th at 11:00 am ET.
  • The Twisted Masquerade event tome also opens June 13th at 11:00 am ET.

Map Updates

Decimated Borgo Realm Update

The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.

Features

UX

  • Started adding search tags for Charms Only "Perks" and "Birds" for the moment.
  • New Item Preview Window Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.

Bug Fixes

Archives

  • Fixed an issue that affected Archives challenges which required the Killer to complete a Trial with no more than X Survivors living to update their progress incorrectly during a match. It now correctly updates throughout the match as each Survivor dies.
  • Fixed an issue that prevented the Archives challenge progress notification to display in the Match Results screen if the challenge was already completed before entering another trial.

Bots

  • The names of the Bots that appear following a player disconnection have been corrected.

Characters

  • Fixed an issue that caused some survivors to stop playing their idle animation when equipped with an item in the lobby.
  • Fixed an issue that caused Survivor to be misaligned with The Ghost Face during a vault interruption.
  • Fixed an issue that caused the Male Survivors to be misaligned when Naughty Bear picks them up.
  • Fixed an issue that caused the chains from the Cenobites portals not to be dismissed when the Cenobite teleports to a Survivor solving the box.
  • Fixed an issue that caused a crosshair to be briefly visible in the middle of the screen when unbinding Victor as the Twins.
  • Fixed an issue that caused Victor to briefly appear on Charlottes head in the tally screen when playing as the Twins.
  • Fixed an issue that caused the Plague's Vile and Corrupt Purge animation to continue playing after the interaction has ended.
  • Fixed an issue that caused the Cannibal to be missing the Tantrum animation from the Killer POV when not extending the Chainsaw Sweep.
  • Fixed an issue that caused the Cannibal to be missing the Tantrum animation after bumping into an asset.
  • Fixed a crash that could sometimes happen when playing against killers with a lullaby

Environment/Maps

  • Fixed an issue that caused items to slightly float on the Ferry Boat in the Pale Rose map.
  • Fixed an issue that prevented the Killer from interrupting Survivors performing the Invocation interaction from specific spots.
  • Fixed an issue in Raccoon City Police Station where the Nurse can blink out bound

Platforms

  • Fixed an issue with input bindings for players on the Windows Store.
  • Haptic Feedback has been fixed on PlayStation.

UI

  • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
  • Fixed an issue where the survivor offerings' order is inconsistent in the match details
  • Fixed a crash issue that could occur in the search bar
  • Fixed a crash issue that could occur while reporting another player
  • Fixed an issue where the perk's description is not displayed properly in the Tally Scoreboard on the Switch
  • Fixed an issue where the owned tag is shown on customization items in the Rift
  • Fixed an issue where a tooltip was not displayed on the disabled button in the lobby

Misc

  • Bloodwebs with kill-switched items should no longer be possible.
  • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
  • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
  • Fixed an issue that VFX to misalign with the Spirit's body during the Mori preview with the Blazing Lineage outfit

Dead by Daylight Patch Notes 7.7.0 - April 23, 2024

One of the most notable updates of the DBD 7.7.0 patch is that the game engine has switched to Unreal Engine 5, which explains the big download file. The store has also finally gotten a rework in this update, along with a bunch of adjustments to two Killers, the Twins and the Blight, several perks, and even a map, Haddonfield.

Features

Game Engine Update

  • Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
  • Due to the engine update, overall game file size has been reduced by ~18Gb on Xbox Series S|X and PlayStation 5.

New Store

  • New Store available, replacing the previous one
    • Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
    • Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
    • Specials Page: A dedicated page to show all special offers currently available in the game.
    • Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
    • Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
    • Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
  • Mix and Matching specifics
    • Players can now select Characters and Cosmetics without having to equip them immediately.
      • Clicking on an option allows players to preview the Character or Cosmetic.
      • Selecting the Character or equipping the Cosmetic confirms their choice.
    • Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
    • Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
  • Previewing Perks, Powers and Moris
    • Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
    • Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
    • Visceral Outfits are going to show their own version of their Character's Mori.
  • Bio pages for Characters
    • These were made a part of the Characters' Wardrobes.
    • They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
  • Common
    • Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
    • The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
    • Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
    • Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
    • Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
  • Shrine of Secrets
    • The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
    • The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.

Match's Details Menu

  • The Match Details Menu now allow players to review Perks.
  • During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
  • Hovering on Perks and Offerings allow players to see the tooltips and read their description.

Content

The Archives

  • Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00:00 AM Eastern Time.

Killer Update - The Twins

  • The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
  • Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
  • Charlotte can now recall Victor at any point while he is unbound. (NEW)
  • A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
  • Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
  • Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
  • Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
  • Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
  • Add-Ons:
    • Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
    • Toy Sword: Decreases Pounce charge time by 10%. (was 20%)
  • UX improvements
    • Power Widget:
    • Victor's cooldown is now displayed.
    • Cooldown is now displayed at a decreased opacity.
    • Charlotte's Power icon updates to surface when recalling Victor is available.
    • Charlottes Power icon updates to surface the correct input when recalling Victor is available.

Killer Update - The Blight

  • Improved collision detection to reduce cases where The Blight slides off objects.
  • Add-Ons:
    • Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
    • Summoning Stone: Increases the initial Rush duration by 0.5 second. (Rework)
    • Soul Chemical: Increases the initial Rush speed by 5%. (Rework)
  • UX improvements
    • Power Widget:
    • Cooldown is now displayed at a decreased opacity
    • Cooldown now uses the consistent white colour
    • Cooldown is now displayed per charge
    • Rush duration is now surfaced
    • Time to perform a new Rush is now surfaced

Perk Updates

Ultimate Weapon

  • Now activates for 15 seconds (was 30 seconds).
  • Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
  • Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Decisive Strike

  • Increased the Stun duration to 5 seconds (was 3 seconds).

Adrenaline

  • Burst of speed now lasts 3 seconds (was 5 seconds).
  • Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
  • Adrenaline no longer causes you to wake up when facing The Nightmare.

Environment

Haddonfield - Lampkin Lane

  • The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.

Gameplay Mechanics

  • The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.

Emblems

  • It is no longer possible to lose a pip after a match.

Bug Fixes

Audio

  • Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
  • Fixed an issue that caused dead Survivors to be moaning after a Mori.
  • Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.

Archives

  • Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
  • Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
  • Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
  • Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
  • Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.

Characters

  • Fixed an issue that caused The Trickster's vault animation through a window to jitter.
  • Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
  • Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
  • Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
  • Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
  • Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
  • Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
  • Fixed an issue that caused Bear Traps to float when placed under Survivors.
  • Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
  • Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.

Environment/Maps

  • Fixed an issue with the Crashed Bus where the Characters could not vault.
  • Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
  • Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
  • Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.

Bots

  • The Knight's Guards will no longer get stuck on stairs.
  • Bots can now activate the Plot Twist Perk
  • Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School

Perks

  • Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.

UI

  • Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
  • Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
  • Fixed an issue where the search result of friends cannot be scrolled with a Controller.

Misc

  • Fixed an issue where players would not disconnect from their party when closing the game.
  • Fixed an issue where players could not block other players.
  • Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
  • Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.

Known Issues

  • Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.
  • The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update
    • Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
  • Charles Lee Ray is sometimes invisible to some players POV.
  • Victor can sometimes not be crushed by pallets.
  • Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.

Looking for more guides on the latest Dead By Daylight content? Check out the Dead by Daylight Survivor Perk Tier List and Dead by Daylight Killer Perk Tier List right here on Pro Game Guides.


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Hristina Matić
Hristina has been a full-time Staff Writer at Pro Game Guides since October 2023. She has a Master's degree in English Language, Literature and Culture from the University of Belgrade. She's used her love of English to write blogs, anime quizzes, books as well as work as a Content Editor before starting at PGG. She lives for the horror genre and you'll often find her playing Dead by Daylight, Lethal Company, and Phasmophobia. Hristina's comfort games are Outlast, Last of Us, and Until Dawn, which she has played or watched other people play more than 10 times each.
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Rajnil Bargi
Rajnil Bargi is a Journalism Graduate whose passion for gaming bloomed during the mid-2000s with titles like Age of Empires, I.G.I-2, and Half-Life 2. He has been publishing as a Contributing Writer at Pro Game Guides for over a year, primarily specializing in PC and mobile games. RPGS, Racing Sims, MOBAs and FPS are some of his favorite genres. When he's not completely enthralled in the world of gaming, he's usually playing music, going for hikes, or ordering pizza with way too much cheese.
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Saqib Soomro
Saqib is a freelance guide and codes writer at Pro Game Guides. He has previously worked at PlayBorderland, WePC, DualShockers, eXputer, Gamepur, and Rise Up Gamer. Besides playing and writing about games, he loves to spend time with his family and watch anime.
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Justin Joy
Justin has been diving into fantasy worlds since he can remember. He is a certified nerd who has a deep love of reading, writing, and hiking. He has been writing since his college days, but specifically in gaming for two years. His favorite games are The Legend of Zelda, Pokémon, Hollow Knight, Celeste, and Banjo Kazooie.