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Image via Rocksteady Studios

Suicide Squad Kill the Justice League players report 100% completion at launch

Suicide squad just suicided their own servers!

The launch of Suicide Squad: Kill the Justice League was marred by a significant glitch that left players bewildered. Just after its early access release, a bug was reported that automatically marked players' campaigns as 100% completed, bypassing the entire game's content.

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This issue not only disrupted the gaming experience but also raised questions about the game's readiness for launch. Rocksteady Studios, the developers behind the game, quickly acknowledged the glitch and took immediate action by pulling down the servers for maintenance. This unexpected turn of events affected particularly those who had invested in the Deluxe Edition, looking forward to 72 hours of early access gameplay ahead of the official release scheduled for February 2nd.

Related: Suicide Squad game is the last game Kevin Conroy will appear in

The glitch and subsequent server downtime have sparked a wider conversation about the challenges of live-service games and the reliance on online connectivity. As Rocksteady Studios works to resolve the issue, the gaming community is left to ponder the implications for Suicide Squad: Kill the Justice League and the studio's reputation moving forward.

As much as I hate being judgemental, I must admit I don't think things are looking good for Suicide Squad: Kill the Justice League, as I have never seen such a glaring issue occur on a game release. If I were the owner of a Deluxe Edition, I would be furious now, but seeing as we still haven't received our news copy, one might wonder what else is going on behind the curtains.

If you're looking to read more on Suicide Squad: Kill the Justice League, you've come to the right place! Have a look at Is Suicide Squad: Kill the Justice League part of the Arkham universe? and Is there character selection in Suicide Squad: Kill the Justice League? here on Pro Game Guides!


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Author
Image of Luka Rakočević
Luka Rakočević
Luka Rakocevic works as a full-time staff writer at Pro Game Guides and is a new-generation gamer. Backed with old-school gaming knowledge, his oldest gaming memories are on SNES, trying to beat Super Mario. Games are his big inspiration, and he frequently draws from that well to create new art. He prefers narrative-driven games like God of War, Killzone, Half-life, Uncharted and similar. Luka mainly writes science fiction in his free time. When he's not home banging away at his computer keyboard, you will most likely find him at a local pub or a metal concert in the middle of a mosh pit.