When you get to the end of any of the Lost Lands puzzle RPGs you’ll unlock some extra content. If you’ve finished Ice Spell, and are tackling this free chapter, read on for my full Lost Lands 5 bonus chapter walkthrough and guide.
Lost Lands 5 Bonus Chapter Walkthrough - Full guide and all puzzles
This guide only covers the Lost Lands 5, Ice Spell bonus chapter. If you are playing the main part of the game click through to my Lost Lands 5 Walkthrough instead to find a full walkthrough in four parts of the whole main story, with puzzle solutions and all the locations of the objects you need.
Escape from the tower
As the bonus chapter begins, take the Sickle and Clover from Maaron’s bag (a1). Grab the Collectible (a2), the Hammer (a3), the Mortar and Pestle from the statue (a4), and then click the statue again to reveal a wall behind it in the close-up. Use the hammer to smash down the wall and create an exit.
Open the mortar in your inventory and use the pestle on the clover in the close-up to make a Cup of Ointment. Use the sickle to cut a Scrap of Cloth (a5), and then use it and the ointment on Maaron. Pick Maaron up afterward, and leave through the exit to the Peasant Farm.
The Collectible is by the rocks (b1). Take the Basket (b2), then get a close-up of the tower door (b3) and keep clicking it to remove the wood until you find the Meat and a Key. Open the shed (b4) with the key to start a missing objects mini-game. Once complete, take the Fruit Picker.
Add the picker and the basket to the apple tree close-up (b5). You need to find 18 apples but it’s relatively straightforward, as they’re just hidden behind leaves. Just keep clicking around and you’ll get them all. Once done, pick up the Basket of Apples. Use the apples to tempt out the horse, click Maaron to get him to mount the horse, and then select Maaron’s hut (b6) to move on.
Maroon’s hut
After a cut scene, Maaron will give you a Key. Take the Collectible (c1), then look at the cart (c2) to see what needs to be done to get going. Use the key on the door to the hut (c3) and head inside.
Take the Collectble from the mantlepiece (d1) and then select the chest (d2) to begin a rotation puzzle. This one can be time-consuming, as you need to match all the images on the spinners to the image in the background. I’ve got a solution below if you need one (remember to reset first):
- 1, 3 (x6 to horse), 2, 1, 3 (x3 to lily), 2, 1, 3 (x4 to tree stump), 2
- 1, 3 (x5 to pumpkin), 2, 1, 3 (x2 to skeleton), 2, 1, 3 (x7 to cricket), 2
- 1, 3 (x4 to mushroom), 2, 1 (x7 to cricket), 2, 3 (x3 to bridge), 2
- 3 (x6 to icicle), 2, 3 (x4 to centipede), 2, 3, 2
- 3, 2, 3 (x7 to centipede, 2, 3 (x2 to cricket), 2
Once complete, select the open chest and take the Fastening. Click the Burner on the table (d3) to first put it out and then pick it up, and then head back outside. Use the burner to put oil on the cartwheels, use the fastening to attach them to the cart, and enjoy the cutscene.
Entering the fort
When you arrive outside the fort, pick up the Collectible (e1), use the sickle to cut some Sleeping Herb (e2), then move inside the fort (e3).
The Collectible is on the fort wall (f1). Grab the Feed Bag from the floor (f2), take the Cart (f3), and then the Poleaxe from the corpse (f4) to gain entry to the tower. Pop back outside and use the feed bag on the cart (e4), use the sickle on the grain bag in the chase close-up to get a Feed Bag with Grain, then head into the tower.
After the cut scene, grab the Collectible (g1), and the Ladle (g2), and then use the ladle on the barrel (g3) to get a Ladle With Water. Add the water to the feed bag to get a new Feed Bag With Grain. Select the paper on the table (g4) and take the Code, then use the cart on the cannonballs to get, you guessed it, a Cart Of Cannonballs.
Go back to the battlefield and give the feed to the horse (e5), then use the cannonballs on the catapult (e6) to knock down the statue (e7). Select where the statue falls (e8) for a close-up and take the Key.
Finding the treasury
Head back up the tower, place the key on the table where you took the code (g4), and use the pencils on the table to draw the key. Now take it back as a Mechanism Part, while also picking up your Sketch.
Return to the fort and add your sketch to the blacksmith’s shop (f5) to start a missing objects mini-game. The stone block placement section can be confusing, so I’ve pictured it above. Once complete, take the second Mechanism Part and add both to the lock that you found underneath the cart (f3). Add the code, copy the diagram, and reveal a cog wheel puzzle.
You need to rotate each cog so that each cog has two matching symbols with the cog on either side of it (see the image above). Once complete you’ll gain access to the treasury entrance.
Once inside, open your inventory and add the sleeping herb to the meat to get Meat With Sleeping Agent. Give that to the goblin (h1) take a Key from it, grab the Collectible (h2), and use the key to open the chest (h3) and take the Door Knocker. Select the door (h4), add the knocker, and complete the swapping puzzle. There’s no trick here, just match the colors. After the cut scene, take the Key. Go to the tower and take back your Hammer (which won’t show in your inventory) and the Poleaxe (g6), then use the key to open the gates (f6) and leave the fort.
Getting to the druid village
Find the Collectible by the fence (i1), then click the signpost (i2) and take the Axe. Use the axe on the cart (i3) to move it down to the river (i4), click it again to remove everything from the cart, then take a Long Pole that will be left by the dead horse (i5).
Use the long pole on the cart in the river but be careful, as you’ll immediately begin an obstacle-avoiding mini-game. Keep clicking left and right to avoid the obstacles. You can try as many times as you like and can always skip it if this kind of game isn’t your thing. I found sticking to the center as much as possible was the best way to get through it.
Once you make land, take the Collectibe (j1), a Bottle (j2), and use the poleaxe to cut a path (j3). Head down the path to the druid village entrance.
Chat to the trainee druid, who will give you a Hint. Now select the broken chest of drawers (k1) to start a missing-objects mini-game. If you’re struggling with the book part of the puzzle, I’ve pictured it below. Once complete, take the Ladder.
Grab the Bottle With Mouse (k2) and the Collectible (k3), then head back to the river’s end and use the ladder to gain access up the wall (j4) and move on to the Lookout Hill (j5).
Entering the village
Take the final Collectible (l1), then use the bottle with the mouse to distract the bird (l2) and get a second Bottle. Once the bird moves, click the nest (l2) to get a third Bottle. Move the rocks (l3) to find a Key, then select the chest (l4) to find a fourth Bottle and use the key to open the chest and take a Coil of Rope.
Return to the river’s edge, click the large leaves by the trainee druid’s feet (j6), then use the rope to bind them. Once done, the trainee druid will give you the fifth and final Bottle. Click the cart (j7) to move Maaron onto the leaves, then select the waterfall (j2) and add the hint and bottles to start a measuring mini-game.
To complete it, simply fill the jugs up to levels 3, 4, 5, 6, and 7. If you overdo one, just pour it out and start that bottle again. Once done, take back the Bottles of Water. Now head to the druid village entrance, select the gate (k5), and add the bottles for one final puzzle.
Click the clue at the top, click the bottles in order (46173521432), and enjoy the final cutscene. Congratulations! You’ve completed the Lost Lands 5 Ice Spell Bonus Chapter.
Want to continue the series here at Pro Game Guides? Then just click through to my Lost Lands 6 walkthrough (Mistakes of the Past)!
Published: Feb 21, 2024 05:07 am