Since I love puzzles, I was delighted to see Lost Lands 9 has more of those challenging twists and turns, much like Lost Lands 8, to work through. We have a full guide to help you complete it below!
The Lost Lands 9 is a unique story about a boy, Folly, who goes on an epic adventure, experimenting with a crystal creation and uncovering an ancient dungeon that could lead to the treasure.
This game is very long and filled with puzzles, so I have split it into multiple parts to help you work through it. Ready to continue on to the next parts? Take a look at them all listed below:
Keep reading below to start working through Chapter 1, Part 1, all the way up to Folly's sudden discovery!
Lost Lands 9 Full Walkthrough Guide - Chapter 1
Village
After a brief intro, you'll start in the school yard where Folly wants to check out his shelter rather than go to school. Follow these steps to pick up all the items and use them as necessary to progress:
- A1. Water trough - Iron Flower
- A2. Sign post - Screwdriver Shaft and Stick
- A3. Bee hive
- (Collectible) Campsite - Manuscript Page 1/8
- (Collectible) Rocks behind Sign Post - Book 1/7
- (Morphing Object) Hill 1/45
Use the Stick in your Inventory to toss to the bee hive hanging in the tree on the right side of the screen, and this will distract the bees from the hive toward the hog, making the hog run away with them and giving you a free path onward. Click on the pathway to the right to continue to the canyon.
Canyon
Folly continues down the path toward his shelter, but he'll need to get his grappling equipment to descend down the canyons. Here's where to find the pieces to the honeycomb chest and retrieve his equipment:
- B1. Cliffside vein - Wooden Honeycomb
- B2. Pillar - Wooden Honeycomb
- B3. Tree with broken rope - Wooden Honeycomb
- B4. Pile of rocks
- B5. Sticks - tear the sticks out of the way
- B6. Below the tree with broken rope - Ascender
- (Collectible) Cliffside - Book 2/7
- (Morphing Object) Ruins 2/45
Pressing on the Sticks on the cliff's edge will break them off and automatically set them on the ground. Click on the pile of rocks and uncover a chest. This chest is where you'll insert the missing Honeycomb pieces. Select the recovered pieces from your inventory and then press on the chest to automatically slot them.
How to unlock the Honeycomb chest
To fully unlock the chest, you'll need to fill all the holes in the top using the little diamond chains within each lock. The number of diamonds shown in each lock equals the number of holes they can fill. Click on a lock to show available spaces you can place a diamond in, then click any of those holes to place a diamond. If the holes are in a row, you can click on the farthest one, and the chain will cross over all of them, slotting a diamond into each.
You must maneuver them around until a diamond is in each slot. (Keep in mind that there are random chest puzzles here, and yours might not be the same as mine.) You can use the picture above to help you place them like I did.
Once you open the chest, you can grab the Roll of rope and the Shelter Key. Then, select the tree with the broken rope on the right side and use the roll of rope to replace it. Now, you can select the rope, attach the Ascender to it, and propel down to the next area.
Shelter Entrance
You've reached the entrance to the shelter below the canyons, but Folly's missing the key to enter. Investigate this Fallen Traveler and figure out how to retrieve your key:
- C1. Fallen body - Traveler's Key
- C2. Statue double-headed snake puzzle
- C3. Shelter door
- C4. Planks covering a drawing
- C5. Blue gem vein
- (Collectible) Rocks above the double-headed snake puzzle - Gear 1/8
- (Morphings Objects) In the grass below double-headed snake puzzle - 3/45
Once you retrieve the key from the body, look around at the surrounding area, make a note of the Shelter door and planks (which you can interact with later), and then start working on the double-headed snake puzzle.
How to solve the snake puzzle
Just like the honeycomb chest, the double-headed snake puzzle will also be random for each person. The goal of this puzzle is to move the snakes left and right until each snake head is in its own column. If the head is not lined up with any other head, the eye will glow to let you know you have it right. Check out the picture of my puzzle ahead to see how to place them correctly.
Once you complete the puzzle, you can retrieve a note explaining the key to the shelter has now been moved, and you can collect the Screwdriver Handle. Click on the Screwdriver Handle in your inventory and combine it with the Screwdriver Shaft to create a functional Screwdriver. Now, press the green back arrow on the bottom right of the screen to return to the Village (starting area). Once there, press on the left pathway to move to the Schoolyard.
Schoolyard
With the new information we just got from the letter in the double-headed snake puzzle and with the Traveler's Key, we can head to the School Yard, where the Shelter Key could be hidden. Here's what to do:
- D1. Lion fountain - Iron Flower
- D2. School door - Lion Mask
- D3. Barn door
- (Collectible) To the right of the school door - Book 3/7
- (Morphings Objects) School window 4/45
To get the Lion Mask off the school door, you'll need to use your Screwdriver to pry it off. Select the Screwdriver from your Inventory, then click on the Lion Mask. Then, you can head to the lion fountain and put the mask on the statue. This will open up some pipes behind it, but the professor will first catch you. The Professor will give you the Barn Key and instruct you to fix the fountain. Use the Key to enter the barn.
School Barn
In the barn, you'll need to find all the pipeline details hidden in the mess. There are 15 total, and here's where to get all of them:
- Pipeline detail 1 - On the ladder on the left side of the screen
- Pipeline detail 2 - On the floor toward the back of the barn
- Pipeline detail 3 - On the hose hanging on the left wall
- Pipeline details 4 & 5 - Vegetable crates on the left side of the barn
- Pipeline details 6, 7, & 8 - In the locked cupboard in the left corner (The first one is on the shelf, and the second must be unlocked from the safe. Find the key in the lower right book stack, open the cabinet with the key, grab pipe in the lower shelf of the cabinet, and grab the crank from within. Now you can open the safe and grab the last pipe piece)
- Pipeline detail 9 - Hanging on the back wall slightly beneath cloth
- Pipeline details 10 & 11 - On hanging birdcage (First one is behind on blue cloth, second is inside the cage beneath the book )
- Pipeline detail 12 & 13 - Vegetable crate on the right side of the barn ( One directly to the right of the crate and the second inside the pumpkin at the top )
- Pipeline detail 14 - Hanging with the ear of corn on the window on the right side of the barn
- Pipeline detail 15 - On crate with pitchers on the left side of the barn
With all the pipeline details, you will return to the Schoolyard and can interact with the lion fountain. Select the pipelines you collected from the barn in your Inventory and then place them in the statue. This will automatically repair it. To retrieve the Shelter Key at the top of the fountain, you'll need to complete the pipe puzzle.
How to solve the pipe puzzles
There are three total pipe puzzles on the statue, and they are just like regular sliding tile puzzles. Your goal is to connect all the fixed pipes together using your sliding pipes. Fixed pipes are the ones that you can't slide on the mossy stone tiles. You'll need to slide pieces around, moving them out of the way occasionally so you can slide the right pieces in. The puzzles will get more complicated as you go through them. Take a look at my three solved puzzles above!
Once you fix the fountain pipes, the Shelter Key will fall off the top of the fountain into the drain. Interact with the drain and use the Screwdriver to collect it from the drain. Once you collect it, you will automatically be returned to the Village, and you can continue back through the Canyon and to the Shelter Entrance.
Now, at the Shelter Entrance, interact with the door on the left side of the screen and use the two Shelter Keys to open it. Use the bronze key first and then the silver key in order to enter.
Related: Haunted Hunt Walkthrough, Chapter 4 – Adventure Escape Mysteries
Shelter
Now that we finally made it to the Shelter, Folly can begin his fun experiments, but we'll need to gather up all the ingredients and fix up his equipment.
- E1. Grindstone
- E2. Gemstone Clamps - Toolset Key and Iron Flower
- E3. Toolset Chest - Gear Transmitter and Hammer
- E4. Turquoise gem vein
- (Collectible) In the back right corner - Gear 2/8
- (Collectible) In the Toolset Chest - Manuscript Page 2/8
- (Morphing Objects) Mirror and lantern hanging on the post on the left side of the screen 5/45
First, interact with the Grindstone and place the stone back on the bench. Then, grab the red elastic band and place it in the right spot on the gears on the side of the bench. Then, look at the Gemstone Clamps on the makeshift desk to find your Toolset Chest key. You can use it to unlock the chest and collect the Gear Transmitter. Return to the Grindstone and place the Transmitter on the bench.
How to solve the Gear Transmitter puzzle
The Gear Transmitter is another sliding puzzle, just like the pipes, but a bit easier. Your goal is to get all the tiles with gears on them lined up with the gears on the Transmitter. To do this, you must move all the tiles around and find which gear tiles fit into the slots against the main gears. You're going to want the following tiles in these spots (use the picture above to help you visualize):
- Long skinny gear tile - Top
- Rectangle gear tile - Right
- Square gear tile - Left
- Short skinny gear tile - Bottom
Once you have gears placed in the right spots, the Grindstone will begin to work, but you're still missing one last item. You need something to grease it up. We're going to need to head back to the Village to get something. Press the green back arrow to backtrack to the Village.
Village (Campsite)
- F1. Locked Satchel - Flint and Meat
- F2. Cauldron pot
- F3. Fire pit
- F4. Empty Cup
At the Village, interact with the campsite, like we did at the start. However, this time, we can use the Traveler's Key to open up the locked satchel. You will find a piece of flint and meat. The meat is perfect for creating a bit of grease.
How to start the fire and make grease
Press on the meat to add it to the pot. Now, you're going to need to start up a fire by gathering some Brushwood. Thankfully, we know where we can find some. You can just head back to the canyon by pressing on the pathway to the right and then clicking on the brushwood pile we removed from the cliff's edge earlier to collect some. Then, return to the campsite and add the brushwood to the fire pit. Once you have it set up, take your Flint from your Inventory and click on the brushwood to try to light it. Unfortunately, we can't seem to get the fire going yet; you need a catalyst.
Head back to the Canyon on the right path and climb down the ropes to the Shelter Entrance. On the Fallen Traveler's body, grab the flask of alcohol. With the flask of alcohol, we can return to the campsite again, apply the alcohol to the brushwood, and try our Flint again. Now, the fire will start and cook our meat, creating fatty grease. Grab the Empty Cup from beside the satchel and click on the pot with it to pour the grease in. Make sure you take your cup of fat.
Shelter (Experiment)
Now, you can head back to the Shelter and apply your cup of fat to the Grindstone to grease the gears. With the Grindstone working correctly, we can use it to cut down some gemstones and add them to our gem clamps. Our gem collection is missing, so here's where to find all the Gem Nuggets.
Where to find all Gem Nuggets
Interact with the little shrine next to the campsite in the Village. You now have three Iron Flowers you can place into it. Select them from your Inventory and click on the empty slots to insert them. Once you do, you can grab the Gem Nugget (1/4) from the center.
Head back to the canyon and interact with the red vein on the cliffside. Use your Hammer to break away a cluster of it and gain Gem Nugget (2/4).
At the Shelter Entrance, interact with the blue vein on the rocks behind the Fallen Traveler. Use your Hammer to break away a piece of it and acquire Gem Nugget (3/4).
In the Shelter, interact with the light blue crystal clusters on the right wall. Use your Hammer to break some free and collect your last Gem Nugget (4/4).
Once you find all the Gem Nuggets, return to the Grindstone. Select the Gem Nuggets from your Inventory and place them with the yellow gem on the ground. Click on the Grindstone to start it up, and then select gems and then the Grindstone to turn them into Crystals.
With the Crystals, go back to the clamps and place them inside. This will initiate a short cutscene and then reveal a crack in the ancient inscriptions.
Inspect the new crack in the inscriptions on the wall. You can use your Hammer to chip away the rocks and reveal a pattern puzzle.
How to open the secret entrance to the Dungeon
The goal of this puzzle is to get all the colored tile patterns in their matching color line. Some of the tiles are connected to other tiles, meaning when you move it up or down, other tiles will also move, occasionally in the opposite direction.
There are a few different ways you can complete this puzzle, but here's the order I moved them:
- Move red to green
- Move pink to green
- Move red back to green
- Move blue to blue
- Move turquoise to blue
- Move yellow to orange
- Move blue back to blue
- Move orange to orange
- Move turquoise to blue
- Move green to blue
- Move blue back to blue once more
- Then, move green to green
Once you complete the puzzle, the secret entrance will open up and allow you to enter.
Dungeon
There is a lot more to see inside this dungeon. Take note of all items, even if you can't quite interact with them right now. They will all be important in the following parts.
- A1. Skeleton - Crystal candle and Pry bar
- A2. Ancient Seal
- A3. Black oil puddle
- A4. Glyph Door
- (Collectible) In the further right corner, past the skeleton - Gear 3/8
- (Morphing Object) Stone on the further stone wall on the left 6/45
Dungeon (Glyph Door)
- B1. Left statue basin - Crystal candle
- B2. Right statue basin
- (Morphing Object) Left statue's face 7/45
- (Collectible) Beside the right statue - Gear 4/8
Now that you've looked around here and collected the Pry bar return to the Shelter Entrance. You can use the Pry bar to pull down the planks covering a drawing. Make sure to collect a Board once you do. Then, head back into the Dungeon to use the board to cross over to the Ancient Seal. This will, unfortunately, make the pillar fall and break the path to the door. Pick up the board again and try to use it to cross the door. It is too short of reach, so you'll need more.
How to make a bridge to the Dungeon door
Head back to the Shelter Entrance, grab more boards, and the Nails in front of the drawing. Then, select your first board from your Inventory and add the other boards to it. Then, put the nails in. Use your Hammer to secure them all and finish your Self-made bridge.
Now, you can place the Self-made bridge across the gap to reach the Dungeon door again. You've made it to the door, but you're still missing the two elements required to open it: fire and water.
Where to get fire and water
Return to the Village again and grab the Cauldron/pot from the campsite. Then, we interacted with the water trough where we found the Iron Flower earlier. Place the pot down beside the trough, then select the trough and pour some water into the pot. Now you can grab your Cauldron of water.
Return to the Dungeon door and pour the water from the cauldron into the left statue basin. This will give you your empty pot back.
With the empty pot, head to the bubbling oil on the left side of the Dungeon cave. Scoop up some black oil into the cauldron. You can pour your hot liquid into the right statue basin at the Dungeon door. Then, you can grab your Flint from your Inventory and start a fire.
How to unlock the Dungeon glyph door
Now that you have the two elements in the basin on either side of the Dungeon door, you can place the Ancient Seal within the grooves at the bottom. This will allow you to interact with the Glyph puzzle in the center of the door. You can backtrack and look at the Treasure Hunter's note near the skeleton for some clues. Here's how to solve it:
This puzzle will place the glyphs in a random starting position for everyone, but you can click your Treasure Hunter's note from your Inventory and place it in the corner of the screen so you can keep checking it. The note will tell you exactly where to place each glyph on the board, so all you need to do is match the glyphs with the note.
Press the arrows around the glyphs to spin the row of glyphs up and down and left and right until you get the correct glyphs in the spots shown on the note. There's a few different ways to get this proper layout, but here's how the order I did it:
- Middle row - right x1
- Right row - up x1
- Middle row - right x2
- Bottom row - right x3
- Left row - down x1
- Bottom row - right x2
- Middle row - down x1
- Left row - left x1
- Middle row - up x1
- Left row - up x1
- Bottom row - left x2
- Left row - up x1
- Bottom row - left x1
When the glyphs are in the right spots, the Dungeon door will open and allow you to open the next area.
Related: Lost Lands 8 – Bonus Chapter Walkthrough & Solutions
Dungeon City
Once you open the Dungeon door, you will be able to enter the hidden city within. You'll have a minute to look around before a cutscene cues showing Folly's sister has followed him there and joins him on his adventure.
- C1. Gear Mechanic - Crystal Candle
- C2. Doorway with glyphs - Shaft Lock
- C3. Bell - Broken connector, Crystal Candle, and Hourglass Figurine
- C4. Forge door
- C5. Hourglass gate
- C6. Bell door
- (Collectible) On the top of the building on the left side - Gear 5/8
- (Morphing Objects) On top of the doorway on the right side - Angel statue 8/45
Find the Shaft Lock on the doorway with the glyphs on the right side of the city. Then, investigate the large gear mechanic in the opposite corner and use the Shaft Lock to fix the broken piece. Just to the left of it you can move a rock and collect another Crystal Candle. Grab the Broken connector from the bell hanging in the tower in the back left side of the city, and then enter the doorway of the stone house directly to the left to enter the Forge.
Dungeon Forge
There aren't too many objects you can interact with in the Forge right away, but you can use it to repair the Broken connector you grabbed from the bell. Select the Connector from your Inventory and place it on the desk in the back right.
Where to find all Forge items
To repair the Broken connector you will need to use all the items on the repair station in the correct order. The icons at the bottom show you everything you need to find and use, but not all of them are right on the table. Here's where to get them all:
- Pitcher of water: Next to the anvil on the right side of the Forge in large vase. Pitcher is in basket above.
- Button: On the floor beside the basket where the Pitcher is found
- Lever: In forge oven
- Hammer: Underneath the Forge oven after removing bricks
- Button 2: Underneath the Forge oven using brick to smash the pot
- Coals: Near the vise on table to the left side of the Forge
- Lighter Fluid: On the vise table (Open the box and see instructions. Use the bowl of mixture on test tubes, grab bottle of liquid from the box and use on the test tubes, and then place corks back in them to collect it)
- Bellows: By placing the two buttons in locked cabinet and completing the ball puzzle
- Lever 2: Use the first lever we found in oven on the vise to loosen it and grab the second lever
- Tongs with Molded Connector: The last icon is only filled with the tongs and connector after you've poured your liquid fire into the mold. (Tongs are right on the table and can be used to lift the connector and move it to the next spot)
How to solve the Forge ball puzzle
To open the cabinet on the left side of the Forge and collect the Bellows, you'll need to solve a quick little ball puzzle. To begin, place the two buttons you find hidden around the Forge on either side. Then, you can begin to solve the puzzle by using the buttons to rotate it to the left and right, moving the balls as you do, attempting to reach the pressure point on the top. Here's how I did it:
- Left Button x2
- Right Button
- Left Button x2
- Right Button x3
- Left Button x1
- Right Button x1
- Left Button x1
How to repair the Broken connector
Once you have everything you need to make the new Connector, you can get started with the forging process. There is a lot that goes into making this new piece. It's not too difficult, but you will need to perform the steps in the right order, so here's how:
- Use needle to pry out the old mold
- Repair your wooden frame using wooden board
- Pour in powder mixture into the frame
- Pour water from your Pitcher of water into the frame
- Mix the mixture using the needle
- Place Broken connector into the frame
- Place Coals in the Forge oven
- Place Bellows underneath the Forge oven where we found the hammer
- Place Lever 2 on the gear box beside the Forge oven
- Douse Coals with the Lighter Fluid
- Use the Bellows to provide air for your fire
- Crank the box beside the oven to pour liquid fire into the mold
- Use pliers on the repair station to lift the new connector out of the mold
- Place the Molded connector in the vase of water beside the anvil
- Hammer it on the anvil finish your Connector
When the Connector has been repaired, you will automatically move back to the Dungeon City. From there, you can interact with the Bell and place your new Connector. Now, your goal is to ring the bell. First, use the Gear Mechanic to lift the bell, and grab the Crystal candle and Hourglass Figurine underneath it.
How to solve the hourglass gate puzzle
Now that you have the Hourglass Figurine, head to the locked gate with the missing Hourglass piece in the City. Place your Hourglass Figurine in the open slot, and the gate will open. You can begin completing this puzzle.
This puzzle requires you to form all the octagon pieces together by lining up the purple lines on the edges of them. It doesn't matter where you place them on the board as long as they are all joined together with the frame properly aligned all the way around. There are a few different puzzles you can get here, so it isn't a guarantee it will be the same as mine. I found it easiest to place the corner pieces in first and then work my way toward the center. Take a look at the picture above for reference.
Once you complete this puzzle, the bell will begin ringing, and you can interact with the bell door beneath the bell tower.
How to open the bell tower door
There are more glyph buttons on the bell tower door. Luckily, we still have the Treasure hunter's note from earlier that we can place on the side of the buttons to help us out. The note will tell us exactly what sequence to type in from the four glyphs located on the top left side of the note. Here's what you'll need to press: upside down R, double-sided fork, crosshair, and left arrow. The gate will open, and you can enter the Sarcophagus Room.
Sarcophagus Room
We've found the room with the Sarcophagus, potentially holding the rumored long-lost treasure. We'll have to find a way to open it.
- E1. Sarcophagus - Crystal candle, Manuscript 3/8
- E2. Altar - Crystal candle
- E3. Right Pillar - Crystal candle
- (Collectible) Fallen cage and chain on the right side - Gear 6/8
- (Morphing Objects) Chain and vine on the center crystal 9/45
In this room, we can work toward opening the Sarcophagus and seeing what's hidden inside. To do that, we must interact with the altar at the front of the room. Locate the last few missing Crystal candles from around the room, and then begin following the rituals shown in the book on the altar.
How to open the Sarcophagus
To begin this puzzle open the Sarcophagus, interact with the altar, and place all the candles into the candlesticks around it. This will open the altar and give you the Quill. You can now interact with the glyphs on the altar. Using the Quill, you'll need to select the correct glyphs in the right order. This order is shown to us back on the painted wall at the Shelter Entrance, which we tore the planks from earlier.
If you aren't sure what the painting showed earlier, these are the glyphs you'll need to sketch:
- F
- B
- P
- Two arrows
- Diamond
- Left Arrow
- Fork
This powered up the Sarcophagus, so now we can complete the puzzle on it and hopefully open it.
How to solve the Sarcophagus puzzle
The puzzle is not too difficult but can take a bit of time. The goal is to rotate each tile until all the lines are powered. The tiles might look a bit different for you, but I would suggest working from the left to the right, turning all the tiles until you get them all lit up to the middle, and continuing over to the other side. You may have to backtrack and rotate tiles again as you get further. Remember, all lines must be lit up, so even if they are dead-end tracks, they still need power. Use the picture above to help figure it out.
Once all the tiles are lit up, you will open the Sarcophagus, triggering a cutscene where Folly retrieves the Dagger from inside, and he and his sister flee the cave together. You'll arrive back in the Village and continue to the left toward your home.
Home - Yard
It appears there was some kind of storm that blew through your home yard. Things are left scattered and damaged, and Folly and his sister must make sure their mother is okay.
- F1. Well - End of the rope
- F2. Shed
- F3. House door
- F4. Dog in log
- (Collectible) Against the well post - Book 4/7
- (Morphing Objects) Shed window/board 10/45
Use your Screwdriver on the Well to fix the broken piece and place the bar on properly again. Then, look further into the well and use your Dagger to cut the rope from the snag. You will receive the End of the rope. With the end of the rope, tie the beam blocking the house door. You can try the wench on the well, but we will be unable to move it right now. Open the shed door and uncover all the tools; you might need these later. Then, continue to the Backyard by clicking on the barn.
Home - Backyard
- G1. Ladder
- G2. Multipull
- G3. Reel
- (Collectible) Behind the vines on the stone wall to the left - Book 5/7
- (Morphing Objects) Stones on the right side of the house 11/45
We'll need the hook and cable to help remove the beam from the house door. Interact with the broken ladder at the front of the barn and click on the planks beside it to collect them in a pile. Now, we can work on repairing the ladder.
How to repair the barn ladder
To repair the barn ladder, place the planks together to form steps. The planks are all different sizes, so you'll need to place the sizes together until they align and form a step. You can do this several different ways depending on where you choose to place the planks. What I did was place all the long planks first, starting the longest at the bottom and working my way up. Once the long pieces are in, you can go back through and find the small sizes that fit in the gaps.
Once the ladder is repaired, you can reach the reel of the multipull. However, the cable is caught so you'll need to head back to the Yard and collect the Wire Cutters tool from the shed we uncovered earlier. Now, use the Wire Cutters on the reel to cut the cable. Interact with the fallen hook off the ground and pick up the Power multipull.
We can now rig the Power multipull up to the beam blocking the house door. Head back to the Yard and use the Dagger to cut the rope on the beam. Then place the Power multipull hook onto the beam and reconnect the rope. Now, we can use the wench on the Well again to pull the beam down and unblock the house. Unfortunately, we still need a key to get inside.
Where to find the house door key
Funnily enough, to get the key we're going to need to make the dog move out of the log beside the house. To do this, we'll need some food for him. Head back to the Village and grab the Grilled meat we cooked up in part 1. Place the meat at the end of the log and the dog will crawl out. He'll drop his Collar for you.
Select the Collar from Inventory, and then use the Screwdriver on it to unscrew the secret house key from it. Now, you can unlock the house and continue inside.
Home - Interior
Folly and his sister will find their mother inside, but she is ill and the mystery still remains. We will need to figure out what happened here and cure her.
- H1. Back door
- H2. Oven
- H3. Door to Kitchen
- H4. Shattered window
- H5. Cabinet
- (Collectible) On the shelf on the top left of the house - Book 6/7
- (Morphing Objects) Fish/Bird statue on cabinet 12/45
Once you enter the house, interact with the unconscious mother in the chair to see a brief cutscene. You will retrieve a note from her with the instructions on how to make her medicine. Look at the oven to see where you will prepare the medicine, but you'll need all the ingredients and the proper kindling. Continue to the right, behind the curtain, to enter the Kitchen.
Where to find all the medicine ingredients
The kitchen has all the ingredients you need to make the medicine, but you'll need to find them all in this cluttered space. Check the note in your Inventory to help you figure out what you need (once you do it will be displayed at the bottom of the screen).
There are 16 ingredients in total. Here's where to get them all:
- Water - Select vial on the counter and then the jug on the top right shelf
- Clover syrup - On the right shelf near the water jug
- Cider - Select other vial from the counter and then the barrel with apple symbol
- Carpet Moss - Take the tool from the window sill and cut off a piece of the moss
- Hop Flowers - Open the window and grab a flower from the vines
- Web - From the corner counter
- Cauldron - On top of the barrels
- Pan - On the left counter behind the crate
- Aloe leaf- From the herb garden on the corner counter, use the knife to cut a piece off
- Onion - From the herb garden in the corner counter, middle plant
- Grater - In the drawer on the far left side
- Scoop - Underneath the drawer where the Grater was
- Funnel - On a bottle on the left counter
- Flask - Hanging on the rope above the herbs
- Gauze - Underneath the herb garden, remove beans from it
- Juicer - On the bottom shelf below the water jug (Needs to be reassembled)
How to reassemble the Juicer
The Juicer is the only object that you will need to reassemble in order to collect it. It is on the lower shelf below the water jug on the right side of the kitchen. You can find most the pieces scattered around it. Here's how to put it back together:
- Place the wooden bucket on the circular stone
- Attach the handle (in the back right) to the stone piece around the bucket
- Put in the spout (back left) on the front of the bucket
- Place rod 1 (left cubby) into the top of the handle
- Place rod 2 (directly to the left) through the other rod
- Put the top of the bucket (behind the jar directly to the left) on the bottom of the vertical rod
Now you can collect your reassembled Juicer. You'll have all the ingredients you need now to start the medicine, but you'll still need to start a fire in the oven. Unfortunately, to chop up some wood for the kindling, you'll need to get into the Garden. To do this, you'll need to create another way through.
Head back out into the Yard and collect the Axe from the Shed. Then, head back into the house and interact with the shattered window. Use the Axe to break out all the glass and allow you to climb through.
Home - Garden
- I1. Dead tree
- I2. Flower spot
- (Collectible) On the wheelbarrow on the top right side - Book 7/7
- (Morphing Objects) Squirrel/owl on the top left branch 13/45
Use the Axe on the Dead tree to chop it down onto the stump. Once it's cut down, use the Axe again on the fallen pieces atop the stump to get Firewood.
Now that you have your Firewood, you can head back into the house and use it to start a fire in the oven. Place the Firewood inside the oven, then use your Flint to create a fire. Then, place the Set of ingredients on the counter beside the oven to start making the medicine
How to make the medicine
You have everything you need to get started on that medicine. The instructions from your mother are hanging on the back left side; you can look at it as much as you like to help you out. You'll need to add items in the right order. Here's how:
- Cauldron
- Pour the Water vial into the Cauldron on the stovetop
- Add the Clover Syrup into the Cauldron
- Add the Web into the Cauldron
- Add the Hop Flower to the Cauldron
- Juicer
- Juice the Aloe Leaf (beside the web) using the Juicer
- Squeeze the juice into the Pan
- Pan
- Grate the Onion on the Grater at the back of the counter and add to the Pan
- Place the Moss into the Pan with the grated onion
- Pour the Cider vial into the Pan
- Add all pan ingredients into the Cauldron
- Flask
- Click on the Flask to retrieve it and then add the Funnel into the Flask
- Place the Gauze over the Funnel
- Grab the Scoop (hanging beside the instructions) and pour the contents of the Cauldron into the Flask through the Funnel
You have finished the medicine and can now give it to the mother in the chair. Select it from your Inventory and click on the mother to initiate another quick cutscene. The mother will give you the Cabinet key. Use it on the cabinet in the back right corner where you will find a shape puzzle.
How to solve the cabinet shape puzzle
The goal of this puzzle is to make sure none of the ropes are overlapping by moving the shapes around to their correct slots. Clicking on a shape will move it to the only open slot or highlight the slot options if there is more than one. The shape of the slots will show you where each piece needs to go. Keep moving them around to get them in each of their corresponding slots and untangle the ropes. Use the image above to help you figure out where to put them all.
Once the shapes are in all the correct slots and the ropes form three different colored triangles, the cabinet box will open, and you can grab the Family seal and the Gate key. Head back to the Backyard where the Barn is and use the Gate key to unlock it. You can continue through the Cliffside.
Cliffside
- J1. Wagon - Patterned Chip
- J2. Chest stuck in the ground
- (Collectible) On the wagon wheel - Gear 7/8
- (Morphing Objects) Tree in the background on the far left 14/45
You'll find an abandoned wagon hanging on the side of the cliff. Investigate the objects in the wagon to retrieve the Patterned Chip. Then, look at the gap in the path to see a chest stuck in the ground. You'll need something to grab onto it.
Return to the Yard and grab the Shovel from the Shed and the Leash from the log where the dog was lying before. Head back to the chest and use the Leash to hook onto the handle so it's secure. Then, use the Shovel to dig out the chest.
How to unlock the symbol chest
Now that you have the chest, place the Patterned Chip in the top of it to begin completing the puzzle and opening it fully. The goal is to recreate the symbol shown in the center by rotating the symbols on the outer ring around it. Not all of them will be used every time. Just rotate the ones that match and then select the symbols that go together to progress.
There will be several different main symbols to recreate (until all the symbols around the outer rims are gone) and here are the symbols you'll need to use to complete each one:
- Symbol 1: The cross and the crosshair with dots
- Symbol 2: A with dots and a squiggly line with a cross
- Symbol 3: Gate with a curve and cross with a seven
- Symbol 4: Cross with a loop and mountain
- Symbol 5: M with a tail, two parallel lines, and a cane
- Symbol 6: W, slanted cross, and z with a tail
- Symbol 7: Slanted S and upside down 7
- Symbol 8: M with a loop and slanted V with a loop
- Symbol 9: A on its side and 4 with a tail,
- Symbol 10: Crossing P and Y and J
- Symbol 11: Slanted P and squiggly line
- Symbol 12: Target and lines
- Symbol 13: Diamond target, diamond with lines, and crosshairs
- Symbol 14: Diamond in a box, diamond outer lines and x with an up arrow
When the chest is unlocked, you can grab the Fast Time potion from inside and then continue down the path along the cliffside.
Family Crypt
Folly's come to his family's crypt seeking answers locked inside. We'll need to complete one last puzzle to unlock it.
- K1. Crypt
- K2. Grave 1
- K3. Grave 2
- K4. Grave 3
- K5. Grave 4
- (Collectible) On the right side of the crypt - Gear 8/8
- (Morphing Objects) Gravestone on the left side 15/45
Check out the Crypt to see the symbols shown on the top of it. It will prompt you to 'honor' the lost loved ones. To do this, we'll need to have some flowers to place on the graves.
How to plant flowers for the gravestones
Return to the Yard and grab the Hoe from the Shed. Go to the Backyard and look at the bags of flower seeds that dropped from the multipull earlier.
You'll need to grab the correct seeds by matching the symbols on the bags to the symbols on the Crypt. These are the ones you'll need:
- Purple frond
- Green tree
- Blue crescent vine
- Red bulb vine
With the seeds, head to the Garden and look at the flower spot on the ground in the back left corner. Clear the weeds and then use the Hoe to dig up the ground. Now grab your flower seeds and plant them in the ground.
You'll need water for your flowers, so head to the Schoolyard and look at the fountain. Grab the pitcher on the fountain and scoop up some water. Select your Jug of water and add the Fast Time Potion. Then, return to your Garden flower spot and pour the Enchanted water on the ground. Now, grab the flowers using your Dagger and return to the gravestones.
Where to place the flowers on the gravestones
Now that you have the flowers, you're going to need to place them on the proper gravestones. Use the pictures above and the list here to help you place them:
- Grave 1 - Gladioli
- Grave 2 - Hydrangea
- Grave 3 - Dandelions
- Grave 4 - Lilies of the Valley
When all the flowers are placed, you can look at the Crypt door and add the Family Seal into the open slot. Enter the Crypt to complete the last puzzle of Chapter 1.
How to solve the Crypt puzzle
The goal of this puzzle is to move the gemstones across the rods using the arrows on the sides until they all fit into their proper slots. This may take a few minutes since you will have to keep moving them until you get them lined up correctly. The best way to line them up is to form them into a square shape first and then move them all together to the center. Try to look for every possible path you can move on the rods. If pieces are blocking one direction, move down another that leads to the same spot. Use the pictures above for reference.
Once you finish this puzzle, you'll be able to collect the weapon from the top of the Crypt and successfully finish Chapter 1.
Lost Lands 9 Chapter 2 Walkthrough
In this chapter of Lost Lands 9, we play as the mysterious magician, Maaron, who appeared at the end of Chapter 1, ultimately saving Folly from the Entity. We learn more about the background of the world and whether or not it was a coincidence that the magician showed up when he did.
Academy Courtyard
We start in the Academy Courtyard, where Maaron has been summoned on his day off. He'll need to check if he has any mail. Ensure you check out all the objects you can in this area:
- A1. Portal rune stone pedestal 1
- A2. Portal rune stone pedestal 2
- A3. Portal rune stone pedestal 3
- A4. Lion statue - Cryptex
- A5. Academy door
- A6. Owl Tower
- (Collectible) On the far right stone wall - Rune stone 1/8
- (Morphing Objects) Behind the right stair railing 16/45
In this location, we'll want to approach the Lion statue, which will give us a Cryptex. This will be our first puzzle to solve in Chapter 2. Select the Cryptex from your Inventory and begin working on solving the puzzle to unlock it.
How to solve the Cryptex puzzle
The goal of this puzzle is to connect the left gemstone to the right gemstone by rotating each section of the tube until a path is lit up across. This isn't too difficult to figure out, but it will take time to rotate them to the proper positions. I actually found it easier to work from right to left, lining up all the lines until it reached the gemstone and lit up. Use the picture above to help you solve it.
Once you solve the puzzle, the Cryptex will open up and allow you to collect your Personal Signet and a letter from the Academy Administration. With the Personal Signet, you can approach the Academy door and place it in the slot to proceed.
Academy Halls
- B1. Lab door
- B2. Library door
- B3. Dark corridor
- (Collectible) Hanging in a window on the far right - Dreamcatcher 1/7
- (Morphing Objects) On the top left window sill - Crow 17/45
In this area, you will come to several locked doors and you'll need to pick up a few hidden candles around to light up the dark space. First, head further down the corridor into the darker area, then backtrack and start picking up candles.
Where to find all the candles
There are four candles you'll need in total to place on the candlesticks at the end of the dark hall. They are scattered around the area. Here's where to find them:
- Candle 1 - Under the bench in the main entrance
- Candle 2 - Next to the library door
- Candle 3 - Beside the lab door
- Candle 4 - Further down the corridor on the floor to the right
Once you have all the candles, head to the end of the dark corridor and place them in the candlestick holders on either side. Now you should be able to see the door at the end of the hall, where you'll need to solve another puzzle to enter.
How to solve the rainbow glass door puzzle
In this puzzle, we will be adding in different chips of glass into the center circle to finish a colorful picture. There are two different types of chips that we will be adding: rounded chips and pointed chips. Each round chip and pointed chip must be added so that the symbols adjacent to each other match. For example, round chip flower symbols must be next to pointed chip flower symbols. Use the picture above for reference.
When this puzzle has been solved, you can enter the Office and speak to our teacher, Cassandra, who will inform us what our quest will be.
Academy Office
- C1. Desk - Yellow light filter, Bird statue
- C2. Filter Lamp
- C3. Bird Lamp - Red light filter, Animation tape
- C4. Map
- C5. Locked door
- (Collectible) Hanging on chandelier above the desk - Dreamcatcher 2/7
- (Morphing Objects) On the pillars on the top right wall - Bowl/crown 18/45
First, check on the desk for the first light filter you'll need and investigate the strange bird statue. We need some kind of clue on how to move the wings of the statue. Head over to the Bird lamp on the right side of the room and spin it around. Once you spin it once, you can open it and collect second light filter and the Animation tape. This tape has a clue on the position of the bird wings, but we won't be able to see it without placing it under the Filter lamp, which will require us to first find all the colored glass filters.
Where to find all the light filters
You'll need to collect all the light filters to place in the filter lamp and use to look at the Animation tape. There are two right in the office which we have already seen. We may have spotted the others earlier but can now collect them.
Here are where all five of them are:
- Yellow light filter - on the desk in the Office
- Red light filter - in the bird lamp
- Green light filter - on the candlestick holder near the lab door
- Blue light filter - next to the lion statue
- Violet light filter - in the owl tower
With all the light filters, head back to the Filter lamp and place the filters in it. Ensure you place the Animation tape on the table top below it. Then, click on the lamp to rotate it and switch filters. It will display numbers on the Animation tape beside each picture. It would be hard to switch through filter and memorize the number with each picture, so we'll need to collect some ink and a quill to mark them down on the tape.
Where to get ink and a quill
First, head outside to the Courtyard and peak into the owl tower to grab a feather from the ground. Check out the feather in your Inventory first. It will need to be sharpened. Then, head back to the Office and look on the desk to grab the Inkwell and Stationary blade on the right end. Use the Stationary blade on the feather to turn it into a Quill.
Now you can take these items to the Filter lamp. Set the Inkwell beside the Animation tape, and then add your Quill to it. You can begin rotating through each light filter, using the Quill to mark the numbers on the tape. Once you have all the numbers written down, grab your Storyboard.
How to solve the Bird statue puzzle
With your Storyboard now made, return to the desk and investigate the Bird statue once more. You can place your Storyboard beside the bird, and look at it see what order you need to turn each wing. This will allow you to start working on the puzzle. Move the wings according to the Storyboard to by clicking on each one. Dragging a wing will allow you to change its rotation position.
The bottom circles on the Bird statue will light up when you successfully complete a step. Here's how:
- 1 - left wing on three lines up from the bottom (rotated up), right wing on middle line (rotated down)
- 2 - left wing on middle line (rotated up), right wing on first line from the bottom (rotated straight)
- 3 - left wing three lines down from the top (rotated down), right wing three lines down from the top (rotated up)
- 4 - left wing on the very top line (rotated straight), right wing three lines up from the bottom (rotated up)
- 5 - left wing on the very bottom line (rotated straight), right wing three lines from the bottom (rotated down)
Once you finish all these steps, the drawer to the desk will open up and allow you to retrieve the Tracing paper with symbols and Library key. Take the Tracing paper over the map on the wall and use it to figure out what each portal goes to. You're going to want to try and remember the symbol beside the Druids hill. Now we can head to the library and use the key to get inside.
Academy Library
- D1. Table - Manuscript 4/8
- D2. Archive gate
- D3. Book sections
- (Collectible) Hanging on the wall on the right side of the room - Dreamcatcher
- (Morphing Objects) Ladder/chair in the back corner 19/45
You won't be able to do too much in the main room of the library right away. You can head down the right hall to see all the library sections, but first we can figure out how to unlock the gate.
How to unlock the gate in the library
Interact with the gate in the main library room to see a padlock requiring three symbols. We can find the symbols right around the area. There are three total. Here's where to get them:
- Symbol 1: Underneath the books on table
- Symbol 2: Scratched on the table on the right side
- Symbol 3: On the pillar beside the scratched table
The above symbols can be put into the padlock, as shown in the image above, to unlock the gate. Then you can enter the Archive room.
Where to find all the Library archive items
When in the Archive, you'll need to collect several items to help get the rune stones. The items are shown at the bottom of the screen as shadows, but here's where you can find each one and use them correctly:
- Mop - Leaning next to the ladder and cat on the left side
- Door handle - on the desk beside casket box
- Continent - On top of the bookshelf (Use the Mop to pull it down)
- Envelope knife - In the globe (Use the Continent to open it)
- Ball of thread - In the globe with Envelope knife
- Key - In the loose board of the glass case (Use Envelope knife to pry open)
- Crystal Star - In the bird cage (Use the Key to unlock the drawer)
- Element of the combination lock - In the cabinet at the top of the ladder (Use Ball of thread to get cat away and then use Door handle to open)
- Glass eye - In the Crystal Star book on the desk (Place Crystal Star in the book cover and then complete puzzle as shown below to open)
- Metal feather - In the casket box on the desk (Use Combination element and complete the puzzle as shown below to open)
How to open the crystal star book
To open the book on the desk using the Crystal star, we need to watch the lights around the edges and repeat the pattern they light up in the correct order. Here's the order you'll need:
- a. Top right
- b. Bottom left
- c. Bottom right
- d. Top left
- e. Bottom left
- f. Top left
How to open element casket box
Opening the box is fairly simple once you know what you're doing. All you need to do is recreate one pattern picture across all three combination elements. There are a few different patterns that can show: a fish, a leaf, a feather, or eyeglass. However, only one pattern will be able to spread across all elements and that is the feather. Check the image above to help you recreate it.
Once you have the Metal feather and the Gold eye, we have what we need to open the glass case and retrieve a rune stone. Place them in the missing slots on the owl and it will open. Then you can grab the rune stone you need that matches the symbol we saw on the map. Thankfully, the one you need is on the top right and the first pedestal and it is the only one we can grab.
With the rune stone, head back to the Courtyard and approach the Portal pedestal 3, on the top right side above the Lion statue (it should match the symbol on the rune stone), and place the rune stone inside. Now, you'll need to complete another puzzle to open the portal.
How to complete the portal puzzle
As you can see, this puzzle has multiple different colored discs and smaller discs with the same colors. The goal is to move the smaller discs across the straight rods until they fit into their correct spots on the large discs. However, once you switch out two small discs, the all the small discs will spin counter-clockwise. This means, you'll need to figure out where you can switch them so they end up in the right spots.
The puzzle might start out differently for you, but here's how I did it:
- Red to Red
- Purple to Red
- Yellow to Red
- Light blue to Red
- Red to Green
- Red to Purple
With all the discs in the right place, the portal will open and you can press on it to step through to the Druids land.
Druids Waterfall
- E1. Purple plants - Sickle
- E2. Bush
- E3. Waterfall - Shaft
- E4. Ramp
- (Collectible) Hanging in the tree on the far left side - Dreamcatcher 4/7
- (Morphing Objects) Mushrooms on the ground near the log on the right side 20/45
Check beneath the plants on the right side of the area to find a Sickle hidden underneath the leaves. Look closer at the Waterfall to find a broken shovel behind the stream and retrieve the Shaft. Look up at the edge of the hill to see what could be used as a ramp. Use the Shaft to pull it down and continue forward.
Druids Abandoned Castle
- F1. Idol
- F2. Idol plant
- F3. Castle gate - Firefly ivy
- (Collectible) On the right of the Idol - Rune stone 2/8
- (Morphing Objects) Vines on the left side of the castle tower 21/45
You won't be able to do much here right away but take a good look around so you know where everything for when we return. Then, approach the Castle gate and work on completing the puzzle to enter.
How to open the Castle gate
To unlock the gate, you need to pull the rods out one by one until there is a clear opening. However, you'll need to do it in the right order otherwise the rods will go back up. The trick to figuring out the order is looking at which rods are crossing and which ones are not. If the rod has a clear exit without tugging on other rods, then it's the right pick. Check the image above for the correct order to pull them and get through.
After opening the Castle gate, you'll have access to the Firefly ivy growing there, but you won't need this right now. For now, head toward the camp shown in the distance.
Druids Settlement
- G1. Lock and chain
- G2. Pot of utensils
- G3. Protected tent
- G4. Druid tent
- (Collectible) On the base of the tree on the left side - Rune stone 3/8
- (Morphing Objects) Tent on the hill behind the tree on the left side 22/45
There isn't much to do in this area right away but familiarize yourself with everything here. Then, approach the tent in the distance and speak to the person inside.
Druids Tent
- H1. Sacred altar
- H2. Chest
- H3. Masks
- (Collectible) Hanging on the tent beam on the far right side - Dreamcatcher 5/7
- (Morphing Objects) Hanging bone/plant behind the Druid leader 23/45
After speaking to the Druid leader, you will receive the Spell formula, used to get rid of the protective barrier around the other tent. You can look around this tent first, and then head back to enter the other tent.
Head to the protected tent and then use the Spell formula from your inventory to begin the puzzle to break the barrier.
How to break the protective barrier on the Druid tent
This puzzle is pretty fun. All you need to do is recreate the pattern shown on the log beside the dots by drawing consistently in one continuous line until the dots connect and form the pattern. To draw, press on a dot and then click on the next dot where you want to draw a line. I started from the middle and worked my way out to create the pattern. Check the image above for reference.
With the barrier destroyed, you can enter the tent to find the sick dwarf.
Druids Sick Tent
- I1. Scales desk - Ointment recipe, Piece of the puzzle
- I2. Tree chest - Chain key, Bandage, Manuscript 5/8
- I3. Sick dwarf
- (Collectible) Underneath the Scales desk - Rune stone 4/8
- (Morphing Objects) - Bottle on the stand behind the sick dwarf 24/45
Collect the recipe for ointment on the desk where the Scales are. This will help us collect everything we need to start helping the dwarf. Investigate the chest covered in tree branches and place the missing puzzle piece in it.
How to open the tree chest
This puzzle is a bit tricky and it requires you to move all the pieces across the board into their correct spaces: the cat to the ball of yarn, the worm to the apple, and the bird to the birdhouse. However, the pieces can only move on the spaces that match them and will leave behind a trail of a different piece. The cat leaves behind a worm, the bird leaves behind a cat, and the worm leaves behind a bird. You'll have to be strategic about where you move them and create a proper path to fit them all in their homes. Check the image above for help on how to get there ( follow the numbered order, moving the piece matching the colored number).
Once you open the chest you can grab the item from inside: a bandage, the key to the chain, and a Manuscript page. Now, you'll want to start collecting all the items you'll need to make the ointment.
Published: Aug 28, 2024 06:39 am