Atlas Fallen is the newest title from Deck13, the development studio behind the Surge series. Since its initial reveal and release date announcement, the developers have not revealed much, leaving fans to speculate. Fortunately, many of these speculations and questions have been answered in a behind-the-scenes look at the game.
The Deck13 YouTube channel uploaded a new episode of Deck13 Inside, revealing information about Atlas Fallen's combat, exploration, world-building, story, and more. The episode is hosted by Phil Pradel, Deck13's content manager, who discusses the game with several development team members.
Atlas Fallen's world has been terraformed by the gods who abandoned humans, leaving it covered in sand and filled with deadly creatures called Sand Wraiths. Players will find a caste system, with the lowest of humanity being the Unnamed, simply named after their roles. At the start, the player character will be part of a resistance movement looking to change this.
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Sand Wraiths make up the main enemy in the game. To combat these, players will use magical powers and various weapons. Just as the creatures use sand, so do the players. This allows them to perform powerful strikes and devastating combos. A Momentum system will reward players throughout combat, allowing them to perform more powerful attacks.
This sand is also used in exploration, as players can skate along the sand at fast paces. They can also dash in the air, creating an exciting movement sense that opens up the world. You can also raise platforms using sand to create new platforms and reach new areas. Overall, Atlas Fallen combines its combat and exploration, allowing players to dive into the world and master its systems together.
For more information on gaming, check out Best spells to learn early in Forspoken and Forspoken Review: A refreshing fantasy RPG held back by its open world design on Pro Game Guides.
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Deck13 showcases combat, exploration, and world building in Atlas Fallen