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Battlefield 2042 Update 2 November 25 Patch Notes – Gun and Vehicle Balancing, and more

Check out the latest patch notes for Battlefield 2042 and see what has changed and been improved.

In the latest update for Battlefield 2042 a lot of things have been changed and reworked. The most notable was the changes made to bullet spread which was a cause of great concern for many players.

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Before the update, bullet spread was all over the place and made it harder to control weapons and hit targets. But now, bullet spread has been changed for all weapons except shotguns in an attempt to make guns more accurate.

Related: Second update for Battlefield 2042 coming November 25 and update three planned for early December

Other fixes include improvements to prevent crashing and changes to vehicle weapons and more. That being said, If you want to know more, check out the full list of changes in the patch notes below.

Update 0.2.2 Fixes, Changes, And Improvments

  • Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
  • Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived
  • Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required
  • MD540 Nightbird Mounted 20mm Cannons - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
    • Reduced Blast Radius size from 3 to 2
    • Reduced Inner Blast Radius damage from 1.5 to 0.75
  • KA-520 Super Hokum - 30mm Cannon (side mount) - we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
    • Reduced Blast Radius from 2 to 1.6
    • Reduced Blast Damage from 20 to 14
    • Reduced bullet damage before Damage Fall Off starts 18 to 15
    • Reduced Damage Fall Off distance from 200 to 180
    • Reduced bullet damage at max Fall Off distance from 8 to 6
    • Increased bullet range and spread
       
  • AH-64GX Apache Warchief and KA-520 Super Hokum - 30mm Cannon - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage 
    • Reduced Blast Damage from 20 to 18
    • Increased the Damage Fall Off for enemies that are further away from the bullet impact center
       
  • We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier
    • Reduced bullet damage before Damage Fall Off starts from 18 to 13
    • Reduced Damage Fall Off distance from 60 to 40
    • Reduced bullet damage at max Fall Off distance to 6
  • Equipped armor type for the LCAA Hovercraft has been adjusted which increases it’s vulnerability against different weapon types
  • Battlefield Portal - UAV-1
    • The UAV-1 has been re-enabled within Battlefield Portal
    • Greatly reduced health regeneration delay and speed
    • Increased missile damage against vehicles and infantry
    • The drone is now able to roadkill enemies
  • Breakthrough matches will now correctly end after the last sector has been captured
  • Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available
  • Made general improvements to stability to prevent rare occurrences of game crashing

For more on Battlefield 2042, we at Pro Game Guides have you covered.


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Andrew Vaughan
Andrew Vaughan is a Contributing Writer at Pro Game Guides that has written guides on popular RPGs and FPS survival titles for several years. Andrew Vaughan specializes in survival and roleplaying games and has been a lifelong gamer.

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Battlefield 2042 Update 2 November 25 Patch Notes – Gun and Vehicle Balancing, and more

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