We're compiling a list of the most recent Brawl Stars Balance Changes! If you're wondering what has been updated in the game recently, we'll be adding any updates to the game right in this post. Brawl Stars tends to do a balance pass of the Brawlers periodically, so keep an eye out for changes to happen each month.
February 2020 Balance Changes
- Increased Main Attack damage from 300 to 320 per bullet
- Increased Super damage from 300 to 320 per bullet
- Increased Main Attack damage from 760 to 800 per dynamite
- Increased Health from 5800 to 6000
- Increased Health from 3600 to 3800
- Hype healing per enemy hit increased from 300 to 400
- Increased Health from 6100 to 6400
- Increased Main Attack damage from 103 to 178 at maximum range
- Increased Health from 4500 to 4800
- Increased Health from 3800 to 4000
- Increased Main Attack damage from 480 to 520 per spike
- Increased Main Attack damage from 640 to 680 per mine
- 8-BIT no longer has invulnerability bubble after respawning with Extra Life
- Honey Coat now triggers only once per match
- Invulnerability shield duration after Honey Coat triggers has been increased from 0.6 to 1.0 seconds
- Protective Pirouette damage reduction decreased from 40% to 30%
- Steel Hoops shield duration decreased from 2.5 to 0.9 seconds
- Main Attack range decreased by 12.5%
January 2020 Balance Changes
- Bea - Decreased Honey Coat shield duration from 1s → 0.6s
- Darryl - Decreased Steel Hoops shield duration from 3s → 2.5s
- Decreased Run n’ Gun efficiency by 25%
- Increased Main Attack damage from 250 → 300
- Super Ability’s speed boost granted to teammates who enter the radius within 1s (rather than instant)
December 2019 Balance Changes
- Increased Main Attack projectile speed by 10% (The projectile speed after it bounces remains the same)
- Increased Scrappy health from 2800 to 3000
- Increased Hype healing per enemy hit from 200 to 300
- Increased Health from 4300 to 4500
- Increased Rude Sands damage from 40 to 120 damage per second
- Increased Black Portal summoned Shadow Pet's Damage from 600 to 800
- Decreased Extra Life invulnerability shield duration from 3 to 2 seconds after respawn
- Decreased Steel Hoops shield duration from 3.5 seconds to 3.0 seconds
Power Play / Heist
- Epic Win: Remaining own safe health requirement reduced from 80% to 60%
November 2019 Balance Changes
- Increased Health from 4600 to 4800
- Increased Main Attack damage from 280 to 300 per shell
- Increased Health from 5800 to 6100
- Increased Health from 2400 to 2600
- Decreased Health from 5200 to 4900
- Decreased Main Attack damage at max range from 1600 to 1520
- Decreased Curveball Angle from 100 to 50
- Decreased Curveball Distance from 200 to 100
October 2019 Balance Changes
Decreased Main Attack damage from 340 to 320 per laser
- Decreased health from 4300 to 4200
- Decreased Spitball damage from 1000 to 900
Super Attack traps are now deployed in a fixed pattern
- Increased Incendiary damage from 500 to 600
- Increased Extra Toxic enemy damage reduction from 16% to 20%
- Increased Steel Hoops shield damage reduction from 25% to 30%
- Rolling Reload rework: Darryl doubles his reload speed for 5 seconds after using Super
- Increased El Fuego damage from 1000 to 1200
- Decreased Meteor Rush speed boost from 28% to 25%
- Increased Magic Puffs healing from 300 to 400 per second
- Increased Invisiheal healing from 800 to 1000 per second
- Decreased Smoke Bomb invisibility duration from 7s to 6s
- Increased Health from 3800 to 4000
- Increased Main Attack damage from 740 to 800
- Increased Main Attack damage from 840 to 900
- Decreased Main Attack damage at max range from 1640 to 1600
- Increased Da Capo! healing from 600 to 800
- Decreased health from 4000 to 3800
- Decreased Sandstorm duration from 12s to 9s
- Decreased Healing Winds healing from 300 to 250 per second
- Increased Fertilize healing from 600 to 800 per second
- Increased Main Attack Minimines duration on the ground from 1.6s to 2.0s
- Decreased Automa-Tick Reload time effect from 13% to 10%
September 2019 Balance Updates
- Increased healing from Medical Use star power from 300 to 400
- Increased damage per second from Incendiary star power from 400 to 500
- Enemies now do 13% less damage instead of 10% from Extra Toxic star power
- Increased damage bonus from Carrion Crow star power from 100 to 120
- Hyper Bear star power now increases Bear attack speed by 60% instead of 50%
- Increased main attack damage from 240 to 260
- Increased health from 5200 to 5400
- Increased damage bonus from Thorny Gloves star power from 200 to 220
- Increased Main attack reload time from 1.3s to 1.5s
- Extra Life now respawns with zero ammo
- Decreased speed buff from Home Run star power from 15% to 12%
- Decreased speed buff from Meteor Rush star power from 32% to 28%
- Coiled Snake star power now takes 3.5 seconds to charge instead of 3 seconds
- Decreased bullet gain from 0.4 to 0.3 from Snappy Sniping star power
- Decreased healing from Band Aid star power from 2000 to 1800
- Reload time is now 13% shorter instead of 15% shorter from Automa-Tick Reload star power
- Increased damage for main attack from 580 to 600
- Added 0.5s minimum cooldown between throws (to nerf spamming of Main attack when very close to a wall)
- Increased healing from Da Capo star power from 500 to 600
- Decreased damage from Screeching Solo star power from 1000 to 800
August 2019 Balance Changes
- Increased main attack projectile speed by 8%.
- Increased Shield from Protective Pirouette Star Power from 30% to 40%.
- Increased Speed buff from Slick Boots Star Power from 8% to 10%.
- Increased Damage per second from Mama's Squeeze Star Power from 300 to 500.
- Increased Healing from Mama's Hug Star Power from 30 to 40.
- Increased visibility bonus from Circling Eagle Star Power from 2 tiles to 3 tiles.
- Increased damage per second from Incendiary Star Power from 300 to 400.
Increased main attack mine explosion radius by 11%.
Increased damage from El Fuego Star Power from 800 to 1000.
Increased health from Sponge Star Power from 1000 to 1100.
Increased health from 5000 to 5200.
Increased Healing per second from Fertilize Star Power from 500 to 600.
- Healing Shade Star Power pet no longer heals brawlers that have full health.
- Increased health for Black Portal Star Power pet from 2400 to 3000.
Increased Shield from Battling Stance Star Power from 30% to 40%.
- Increased Healing per second from Invisiheal Star Power from 600 to 800.
Band-aid now heals for 2000 health instead of giving full health.
Decreased range increase from Coiled Snake Star Power from 100% to 75%.
Decreased damage from Screeching Solo Star Power from 1200 to 1000.
- Decreased Shield from Steel Hoops Star Power from 30% to 25%.
- Both shotguns now shoot bullets from the middle of the Brawler (both shots have the same pattern now).
- Decreased bullets gained from Snappy Sniping Star Power from 0.5 to 0.4.
- Increased bonus damage from Ambush Star Power from 400 to 500.
- Changed Gene's Star Power Pat on the Back to Spirit Slap:
- Spirit Slap: When Gene's Super is fully charged he does +300 damage with his main attack.