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Cyberpunk 2077 2.0 console commands

Even the best Netrunners need codes!

Cyberpunk 2077 2.0 update offers us a new way to play the game, and if you've taken a break from it, now is the time to dive right back in. Console commands are a perfect way to get a headstart, especially since I've played the game before and don't feel like grinding for weapons, experience, and other goodies to help me fight better. This guide will cover all Cyberpunk 2077 2.0 console commands, including how to use them.

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Cyberpunk 2077 2.0 cheats and console commands

Due to the changes brought on by the 2.0 update, there is currently no official way to access the console in Cyberpunk 2077, making using console commands impossible via official means. There is an unofficial solution, but it requires game mods. If you're willing to mod your game, you have only to download an easy-to-use mod and follow the simple instructions below to enable your in-game console.

Related: Best Cyberpunk 2.0 builds on reddit

How to install Cyber Engine Tweaks mod for Cyberpunk 2077 2.0

Installing Cyber Engine Tweaks mod for Cyberpunk 2077 2.0 is a straightforward process; just follow the steps below.

  • Download the Cyber Engine Tweaks mod from nexusmods.com.
  • Unzip the .rar archive directly into your Cyberpunk 2077 root game directory.
    • Ensure the proprietary files and folders are located under the x64 folder of your install directory.
  • Certain applications with overlaying features may cause conflict with the Cyber Engine Tweaks mod. If you have any, ensure they are either turned off or disabled.
  •  When launching the game for the first time, bind the console open key to anywhere you feel comfortable. I chose a tilde (~) key for convenience.

Related: Cyberpunk 2077 2.0 Free cars & where to get them

List of console commands for Cyberpunk 2077 2.0

We have compiled a list of console commands for Cyberpunk 2077 2.0 that will work with the Cyber Engine Tweaks mod enabled. A very dedicated Nexus user compiled this extensive list. Remember to backup your save files before modifying your game or attempting to use cheat codes to prevent any unwanted loss of progress.

EffectCode
=+500,000 €$Game.AddToInventory("Items.money", 500000)
toggle - infinite ammoif StatusEffectSystem.ObjectHasStatusEffect(GetPlayer(), TweakDBID("GameplayRestriction.InfiniteAmmo")) == false then Game.GetStatusEffectSystem():ApplyStatusEffect(GetPlayer():GetEntityID(), TweakDBID.new("GameplayRestriction.InfiniteAmmo"), GetPlayer():GetRecordID(), GetPlayer():GetEntityID()) print(" - INFINITE AMMO: ON") else Game.GetStatusEffectSystem():RemoveStatusEffect(GetPlayer():GetEntityID(), TweakDBID.new("GameplayRestriction.InfiniteAmmo")) print(" - INFINITE AMMO: OFF") end
ammo - refill allGame.AddToInventory("Ammo.HandgunAmmo", 1000) Game.AddToInventory("Ammo.ShotgunAmmo", 1000) Game.AddToInventory("Ammo.RifleAmmo", 1000) Game.AddToInventory("Ammo.SniperRifleAmmo", 1000) Game.AddToInventory("Ammo.Special", 1000)
ammo - refill pistolGame.AddToInventory("Ammo.HandgunAmmo", 1000)
ammo - refill shotgunGame.AddToInventory("Ammo.ShotgunAmmo", 1000)
ammo - refill rifleGame.AddToInventory("Ammo.RifleAmmo", 1000)
ammo - refill sniper rifleGame.AddToInventory("Ammo.SniperRifleAmmo", 1000)
ammo - refill special ammoGame.AddToInventory("Ammo.Special", 1000)
#ERROR!Game.AddToInventory("Items.CommonMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.UncommonMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.RareMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.EpicMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.LegendaryMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.QuickHackUncommonMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.QuickHackRareMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.QuickHackEpicMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.QuickHackLegendaryMaterial1", 1000)
#ERROR!Game.AddToInventory("Items.RareMaterial2", 1000)
#ERROR!Game.AddToInventory("Items.EpicMaterial2", 1000)
#ERROR!Game.AddToInventory("Items.LegendaryMaterial2", 1000)
maxdoc mk.1Game.AddToInventory("Items.FirstAidWhiffV0", 1)
maxdoc mk.1+Game.AddToInventory("Items.FirstAidWhiffVCommonPlus", 1)
maxdoc mk.2Game.AddToInventory("Items.FirstAidWhiffVUncommon", 1)
maxdoc mk.2+Game.AddToInventory("Items.FirstAidWhiffVUncommonPlus", 1)
maxdoc mk.3Game.AddToInventory("Items.FirstAidWhiffV1", 1)
maxdoc mk.3+Game.AddToInventory("Items.FirstAidWhiffVRarePlus", 1)
maxdoc mk.4Game.AddToInventory("Items.FirstAidWhiffVEpic", 1)
maxdoc mk.4+Game.AddToInventory("Items.FirstAidWhiffVEpicPlus", 1)
maxdoc mk.5Game.AddToInventory("Items.FirstAidWhiffV2", 1)
maxdoc mk.5+Game.AddToInventory("Items.FirstAidWhiffVLegendaryPlus", 1)
bounce back mk.1Game.AddToInventory("Items.BonesMcCoy70V0", 1)
bounce back mk.1+Game.AddToInventory("Items.BonesMcCoy70VCommonPlus", 1)
bounce back mk.2Game.AddToInventory("Items.BonesMcCoy70VUncommon", 1)
bounce back mk.2+Game.AddToInventory("Items.BonesMcCoy70VUncommonPlus", 1)
bounce back mk.3Game.AddToInventory("Items.BonesMcCoy70V1", 1)
bounce back mk.3+Game.AddToInventory("Items.BonesMcCoy70VRarePlus", 1)
bounce back mk.4Game.AddToInventory("Items.BonesMcCoy70VEpic", 1)
bounce back mk.4+Game.AddToInventory("Items.BonesMcCoy70VEpicPlus", 1)
bounce back mk.5Game.AddToInventory("Items.BonesMcCoy70V2", 1)
bounce back mk.5+Game.AddToInventory("Items.BonesMcCoy70VLegendaryPlus", 1)
#ERROR!Game.AddToInventory("Items.CarryCapacityBooster", 100)
#ERROR!Game.AddToInventory("Items.HealthBooster", 100)
#ERROR!Game.AddToInventory("Items.MemoryBooster", 100)
#ERROR!Game.AddToInventory("Items.OxyBooster", 100)
#ERROR!Game.AddToInventory("Items.StaminaBooster", 100)
#ERROR!Game.AddToInventory("Items.BlackLaceV0", 100)
toggle - johnny silverhand armarm = "Items.PlayerSilverhandArm"; johnArm = not johnArm if johnArm then RPGManager.ForceEquipItemOnPlayer(GetPlayer(), id, true) print(" - JOHNNY SILVERHAND ARM: ON") else Game.GetTransactionSystem():RemoveItemByTDBID(Game.GetPlayer(), arm, 1) print(" - JOHNNY SILVERHAND ARM: OFF") end
tabula e-rasa [not working?]Game.AddToInventory("Items.PerkPointsResetter", 1)
[v's memorabilia/collectibles] shupe the troll plushieGame.GetQuestsSystem():SetFactStr("gog_dlc_gwent_plushie", 1) --Game.SetDebugFact("gog_dlc_gwent_plushie", 1)
[v's memorabilia/collectibles] cat food [nibbles]Game.AddToInventory("Items.LowQualityFood11", 1)
[v's memorabilia/collectibles] scorpion action figureGame.AddToInventory("Items.mq001_action_figure", 1)
[v's memorabilia/collectibles] untitled 18 – brancesiGame.AddToInventory("Items.mq003_painting", 1)
[v's memorabilia/collectibles] altarGame.AddToInventory("Items.mq014_monks_altar", 1)
[v's memorabilia/collectibles] misty's dreamcatcherGame.AddToInventory("Items.mq033_dreamcatcher", 1)
[v's memorabilia/collectibles] iguana eggGame.AddToInventory("Items.q005_iguana_egg", 1)
donaghy'sGame.AddToInventory("Items.GoodQualityAlcohol1", 1)
centzon totochtinGame.AddToInventory("Items.GoodQualityAlcohol2", 1)
randverGame.AddToInventory("Items.GoodQualityAlcohol3", 1)
ab-synthGame.AddToInventory("Items.GoodQualityAlcohol4", 1)
champaradiseGame.AddToInventory("Items.GoodQualityAlcohol5", 1)
la perle des alpesGame.AddToInventory("Items.GoodQualityAlcohol6", 1)
abydos classicGame.AddToInventory("Items.LowQualityAlcohol1", 1)
abydos king sizeGame.AddToInventory("Items.LowQualityAlcohol2", 1)
broseph aleGame.AddToInventory("Items.LowQualityAlcohol3", 1)
broseph lagerGame.AddToInventory("Items.LowQualityAlcohol4", 1)
21st stoutGame.AddToInventory("Items.LowQualityAlcohol5", 1)
bumelantGame.AddToInventory("Items.LowQualityAlcohol6", 1)
chirriscoGame.AddToInventory("Items.LowQualityAlcohol7", 1)
pitorroGame.AddToInventory("Items.LowQualityAlcohol8", 1)
tequila especialGame.AddToInventory("Items.LowQualityAlcohol9", 1)
pingo palidoGame.AddToInventory("Items.MediumQualityAlcohol1", 1)
o'dickin whiskeyGame.AddToInventory("Items.MediumQualityAlcohol2", 1)
bolshevik vodkaGame.AddToInventory("Items.MediumQualityAlcohol3", 1)
conineGame.AddToInventory("Items.MediumQualityAlcohol4", 1)
joe tiel's okie hoochGame.AddToInventory("Items.MediumQualityAlcohol5", 1)
papa garcinGame.AddToInventory("Items.MediumQualityAlcohol6", 1)
blue grassGame.AddToInventory("Items.MediumQualityAlcohol7", 1)
moonshineGame.AddToInventory("Items.NomadsAlcohol1", 1)
trailerbreew beerGame.AddToInventory("Items.NomadsAlcohol2", 1)
calavera felizGame.AddToInventory("Items.TopQualityAlcohol1", 1)
chateau delen 2012Game.AddToInventory("Items.TopQualityAlcohol2", 1)
armagnac massyGame.AddToInventory("Items.TopQualityAlcohol3", 1)
sake utagawaGame.AddToInventory("Items.TopQualityAlcohol4", 1)
baalbek arakGame.AddToInventory("Items.TopQualityAlcohol5", 1)
romvlvs ginGame.AddToInventory("Items.TopQualityAlcohol6", 1)
paul nightGame.AddToInventory("Items.TopQualityAlcohol7", 1)
sain ruisseauGame.AddToInventory("Items.GoodQualityDrink1", 1)
waterGame.AddToInventory("Items.GoodQualityDrink10", 1)
tomato juiceGame.AddToInventory("Items.GoodQualityDrink11", 1)
chromanticore limeGame.AddToInventory("Items.GoodQualityDrink2", 1)
vitamineGame.AddToInventory("Items.GoodQualityDrink3", 1)
chromanticore carnivalGame.AddToInventory("Items.GoodQualityDrink4", 1)
te matchaGame.AddToInventory("Items.GoodQualityDrink5", 1)
te senchaGame.AddToInventory("Items.GoodQualityDrink6", 1)
te oolongGame.AddToInventory("Items.GoodQualityDrink7", 1)
vatnojokullGame.AddToInventory("Items.GoodQualityDrink8", 1)
vatnojokullGame.AddToInventory("Items.GoodQualityDrink9", 1)
matapang coffeeGame.AddToInventory("Items.LowQualityDrink1", 1)
nicolaGame.AddToInventory("Items.LowQualityDrink10", 1)
coffeeGame.AddToInventory("Items.LowQualityDrink11", 1)
coffee synmilkGame.AddToInventory("Items.LowQualityDrink12", 1)
latteGame.AddToInventory("Items.LowQualityDrink13", 1)
matapang decaGame.AddToInventory("Items.LowQualityDrink2", 1)
dairing dairyGame.AddToInventory("Items.LowQualityDrink3", 1)
spunky monkeyGame.AddToInventory("Items.LowQualityDrink4", 1)
spunky monkey mintGame.AddToInventory("Items.LowQualityDrink5", 1)
cirrus cola 1Game.AddToInventory("Items.LowQualityDrink6", 1)
cirrus cola 2Game.AddToInventory("Items.LowQualityDrink7", 1)
cirrus cola 3Game.AddToInventory("Items.LowQualityDrink8", 1)
nicola blueGame.AddToInventory("Items.LowQualityDrink9", 1)
nicola fireGame.AddToInventory("Items.MediumQualityDrink1", 1)
soulhikerGame.AddToInventory("Items.MediumQualityDrink10", 1)
oolong teaGame.AddToInventory("Items.MediumQualityDrink11", 1)
tiancha 1Game.AddToInventory("Items.MediumQualityDrink12", 1)
tiancha 2Game.AddToInventory("Items.MediumQualityDrink13", 1)
soopGame.AddToInventory("Items.MediumQualityDrink14", 1)
nicola sakuraGame.AddToInventory("Items.MediumQualityDrink2", 1)
real water 1Game.AddToInventory("Items.MediumQualityDrink3", 1)
real water 2Game.AddToInventory("Items.MediumQualityDrink4", 1)
naranjita classicGame.AddToInventory("Items.MediumQualityDrink5", 1)
naranjita zeroGame.AddToInventory("Items.MediumQualityDrink6", 1)
chromanticoreGame.AddToInventory("Items.MediumQualityDrink7", 1)
tiancha kumquatGame.AddToInventory("Items.MediumQualityDrink8", 1)
tiancha pomeloGame.AddToInventory("Items.MediumQualityDrink9", 1)
filtered rainwaterGame.AddToInventory("Items.NomadsDrink1", 1)
cactus juiceGame.AddToInventory("Items.NomadsDrink2", 1)
realfruitGame.AddToInventory("Items.GoodQualityFood1", 1)
locust pepperoni pizzaGame.AddToInventory("Items.GoodQualityFood10", 1)
artichoke avacado pizzaGame.AddToInventory("Items.GoodQualityFood11", 1)
tofu'd tuna pineapple pizzaGame.AddToInventory("Items.GoodQualityFood12", 1)
loaded tamaleGame.AddToInventory("Items.GoodQualityFood13", 1)
tajineGame.AddToInventory("Items.GoodQualityFood2", 1)
dark chocolateGame.AddToInventory("Items.GoodQualityFood3", 1)
milk chocolateGame.AddToInventory("Items.GoodQualityFood4", 1)
norimakiGame.AddToInventory("Items.GoodQualityFood5", 1)
nigiriGame.AddToInventory("Items.GoodQualityFood6", 1)
pierre's croissantsGame.AddToInventory("Items.GoodQualityFood7", 1)
got escargotGame.AddToInventory("Items.GoodQualityFood8", 1)
gojillaGame.AddToInventory("Items.GoodQualityFood9", 1)
eezybeefGame.AddToInventory("Items.LowQualityFood1", 1)
wontonsGame.AddToInventory("Items.LowQualityFood10", 1)
holobites grapeGame.AddToInventory("Items.LowQualityFood12", 1)
holobites mintGame.AddToInventory("Items.LowQualityFood13", 1)
holobites peachGame.AddToInventory("Items.LowQualityFood14", 1)
orgiatic salsa agaveGame.AddToInventory("Items.LowQualityFood15", 1)
orgiatic vinegar chiliGame.AddToInventory("Items.LowQualityFood16", 1)
moonchies andromedaGame.AddToInventory("Items.LowQualityFood17", 1)
moonchies pulsarGame.AddToInventory("Items.LowQualityFood18", 1)
moonchies sour planetGame.AddToInventory("Items.LowQualityFood19", 1)
leelou beans lagoonGame.AddToInventory("Items.LowQualityFood20", 1)
leelou beans meyer lemonGame.AddToInventory("Items.LowQualityFood21", 1)
leelou beans plantainGame.AddToInventory("Items.LowQualityFood22", 1)
leelou beans tropicalGame.AddToInventory("Items.LowQualityFood23", 1)
sojasil eruptionGame.AddToInventory("Items.LowQualityFood24", 1)
sojasil molotov cocktailGame.AddToInventory("Items.LowQualityFood25", 1)
sojasil nitroglycerinGame.AddToInventory("Items.LowQualityFood26", 1)
sojasil radioactiveGame.AddToInventory("Items.LowQualityFood27", 1)
sojasil second impactGame.AddToInventory("Items.LowQualityFood28", 1)
hawt dawgGame.AddToInventory("Items.LowQualityFood3", 1)
moonchiesGame.AddToInventory("Items.LowQualityFood5", 1)
mr. whiteyGame.AddToInventory("Items.LowQualityFood6", 1)
orgiatic omniflaveGame.AddToInventory("Items.LowQualityFood7", 1)
pop-turdGame.AddToInventory("Items.LowQualityFood8", 1)
sojasil dynamiteGame.AddToInventory("Items.LowQualityFood9", 1)
synthsnackGame.AddToInventory("Items.MediumQualityFood1", 1)
jambalayaGame.AddToInventory("Items.MediumQualityFood10", 1)
mr. whitey mintGame.AddToInventory("Items.MediumQualityFood11", 1)
burrito xxl 1Game.AddToInventory("Items.MediumQualityFood12", 1)
burrito xxl 2Game.AddToInventory("Items.MediumQualityFood13", 1)
mr. whitey crystalGame.AddToInventory("Items.MediumQualityFood14", 1)
mr. whitey spicedGame.AddToInventory("Items.MediumQualityFood15", 1)
tacoGame.AddToInventory("Items.MediumQualityFood16", 1)
shwabshwab grapeGame.AddToInventory("Items.MediumQualityFood17", 1)
shwabshwab ketchupGame.AddToInventory("Items.MediumQualityFood18", 1)
shwabshwab blueGame.AddToInventory("Items.MediumQualityFood19", 1)
rammmmenGame.AddToInventory("Items.MediumQualityFood2", 1)
slaughterhouse veggieGame.AddToInventory("Items.MediumQualityFood20", 1)
slaughterhouse jerkyGame.AddToInventory("Items.MediumQualityFood3", 1)
burrito xxlGame.AddToInventory("Items.MediumQualityFood4", 1)
all foods meat delightGame.AddToInventory("Items.MediumQualityFood5", 1)
all foods veggie delightGame.AddToInventory("Items.MediumQualityFood6", 1)
slaughterhouse primeGame.AddToInventory("Items.MediumQualityFood7", 1)
yikes tofuGame.AddToInventory("Items.MediumQualityFood8", 1)
ave saitanGame.AddToInventory("Items.MediumQualityFood9", 1)
soy pasteGame.AddToInventory("Items.NomadsFood1", 1)
dried meatGame.AddToInventory("Items.NomadsFood2", 1)
bonetweakerGame.AddToInventory("Items.Foundingfathers_Bonetweaker", 1)
dance of brain of lech kiełbasiewiczGame.AddToInventory("Items.Foundingfathers_DanceOfBrain", 1)
farmer's mateGame.AddToInventory("Items.Foundingfathers_FarmersMate", 1)
rentGame.AddToInventory("Items.Foundingfathers_Rent", 1)
retrotrunkGame.AddToInventory("Items.Foundingfathers_Retrotrunk", 1)
the snitcherGame.AddToInventory("Items.Foundingfathers_TheSnitcher", 1)
bottle capGame.AddToInventory("Items.AnimalsJewellery", 1)
syn-fang necklaceGame.AddToInventory("Items.AnimalsJewellery1", 1)
leather braceleteGame.AddToInventory("Items.AnimalsJewellery2", 1)
studded chockerGame.AddToInventory("Items.AnimalsJewellery3", 1)
broken metal fangsGame.AddToInventory("Items.AnimalsJunkItem1", 1)
grappling glovesGame.AddToInventory("Items.AnimalsJunkItem2", 1)
jaguar patchGame.AddToInventory("Items.AnimalsJunkItem3", 1)
diceGame.AddToInventory("Items.CasinoJunkItem1", 1)
jokerGame.AddToInventory("Items.CasinoJunkItem2", 1)
cardsGame.AddToInventory("Items.CasinoJunkItem3", 1)
damage poker chipGame.AddToInventory("Items.CasinoPoorJunkItem1", 1)
drink umbrellaGame.AddToInventory("Items.CasinoPoorJunkItem2", 1)
ashtrayGame.AddToInventory("Items.CasinoPoorJunkItem3", 1)
cufflinksGame.AddToInventory("Items.CasinoRichJunkItem1", 1)
ncu signet ringGame.AddToInventory("Items.CasinoRichJunkItem2", 1)
cigarGame.AddToInventory("Items.CasinoRichJunkItem3", 1)
cyberdeck shardGame.AddToInventory("Items.CyberdeckSplinter", 1)
stress ballGame.AddToInventory("Items.GenericCorporationJunkItem1", 1)
staplerGame.AddToInventory("Items.GenericCorporationJunkItem2", 1)
hygiene bagGame.AddToInventory("Items.GenericCorporationJunkItem3", 1)
ndaGame.AddToInventory("Items.GenericCorporationJunkItem4", 1)
drip coffee makerGame.AddToInventory("Items.GenericCorporationJunkItem5", 1)
golden chainGame.AddToInventory("Items.GenericGangJunkItem1", 1)
tatoo needleGame.AddToInventory("Items.GenericGangJunkItem2", 1)
lighterGame.AddToInventory("Items.GenericGangJunkItem3", 1)
counterfit documentsGame.AddToInventory("Items.GenericGangJunkItem4", 1)
bloody knifeGame.AddToInventory("Items.GenericGangJunkItem5", 1)
vinyl record 1Game.AddToInventory("Items.GenericJunkItem1", 1)
rosaryGame.AddToInventory("Items.GenericJunkItem10", 1)
voodoo rosaryGame.AddToInventory("Items.GenericJunkItem11", 1)
spray paint 1Game.AddToInventory("Items.GenericJunkItem12", 1)
spray paint 2Game.AddToInventory("Items.GenericJunkItem13", 1)
lottery scratchcardGame.AddToInventory("Items.GenericJunkItem14", 1)
hair waxGame.AddToInventory("Items.GenericJunkItem15", 1)
perfume 1Game.AddToInventory("Items.GenericJunkItem16", 1)
perfume 2Game.AddToInventory("Items.GenericJunkItem17", 1)
medical forcepsGame.AddToInventory("Items.GenericJunkItem18", 1)
surgical scissorsGame.AddToInventory("Items.GenericJunkItem19", 1)
vinyl record 2Game.AddToInventory("Items.GenericJunkItem2", 1)
pack of cards 1Game.AddToInventory("Items.GenericJunkItem20", 1)
pack of cards 2Game.AddToInventory("Items.GenericJunkItem21", 1)
pipeGame.AddToInventory("Items.GenericJunkItem22", 1)
pack of cigarettes 1Game.AddToInventory("Items.GenericJunkItem23", 1)
pack of cigarettes 2Game.AddToInventory("Items.GenericJunkItem24", 1)
cubeGame.AddToInventory("Items.GenericJunkItem25", 1)
candlesGame.AddToInventory("Items.GenericJunkItem26", 1)
incenseGame.AddToInventory("Items.GenericJunkItem27", 1)
condomsGame.AddToInventory("Items.GenericJunkItem28", 1)
bubble gum 1Game.AddToInventory("Items.GenericJunkItem29", 1)
vinyl recordGame.AddToInventory("Items.GenericJunkItem3", 1)
bubble gum 2Game.AddToInventory("Items.GenericJunkItem30", 1)
medical gauzeGame.AddToInventory("Items.GenericJunkItem4", 1)
guitar pickGame.AddToInventory("Items.GenericJunkItem5", 1)
ritual bowlGame.AddToInventory("Items.GenericJunkItem6", 1)
flareGame.AddToInventory("Items.GenericJunkItem7", 1)
hand fan 1Game.AddToInventory("Items.GenericJunkItem8", 1)
hand fan 2Game.AddToInventory("Items.GenericJunkItem9", 1)
disinfectantGame.AddToInventory("Items.GenericPoorJunkItem1", 1)
old canGame.AddToInventory("Items.GenericPoorJunkItem2", 1)
glow stickGame.AddToInventory("Items.GenericPoorJunkItem3", 1)
damaged clothesGame.AddToInventory("Items.GenericPoorJunkItem4", 1)
spray paintGame.AddToInventory("Items.GenericPoorJunkItem5", 1)
champagne bucketGame.AddToInventory("Items.GenericRichJunkItem1", 1)
abstract paintingGame.AddToInventory("Items.GenericRichJunkItem2", 1)
cashmere woolGame.AddToInventory("Items.GenericRichJunkItem3", 1)
cheese knivesGame.AddToInventory("Items.GenericRichJunkItem4", 1)
crystal decanterGame.AddToInventory("Items.GenericRichJunkItem5", 1)
subdermal led diodesGame.AddToInventory("Items.MaelstromJunkItem1", 1)
soldering ironGame.AddToInventory("Items.MaelstromJunkItem2", 1)
broken eye implantGame.AddToInventory("Items.MaelstromJunkItem3", 1)
thight holsterGame.AddToInventory("Items.MilitechJunkItem1", 1)
military pocket knifeGame.AddToInventory("Items.MilitechJunkItem2", 1)
digital compassGame.AddToInventory("Items.MilitechJunkItem3", 1)
fluorescent lipstickGame.AddToInventory("Items.MoxiesJunkItem1", 1)
torn fishnetsGame.AddToInventory("Items.MoxiesJunkItem2", 1)
condomGame.AddToInventory("Items.MoxiesJunkItem3", 1)
brake fluidGame.AddToInventory("Items.NomadsJunkItem1", 1)
nusa mapGame.AddToInventory("Items.NomadsJunkItem2", 1)
mess kitGame.AddToInventory("Items.NomadsJunkItem3", 1)
dull scalpelGame.AddToInventory("Items.ScavengersJunkItem1", 1)
handcuffsGame.AddToInventory("Items.ScavengersJunkItem2", 1)
used airhypoGame.AddToInventory("Items.ScavengersJunkItem3", 1)
gagGame.AddToInventory("Items.SexToyJunkItem1", 1)
studded didloGame.AddToInventory("Items.SexToyJunkItem2", 1)
pilomancer 3000Game.AddToInventory("Items.SexToyJunkItem3", 1)
trans-anal exxxpressGame.AddToInventory("Items.SexToyJunkItem4", 1)
protectorGame.AddToInventory("Items.SexToyJunkItem5", 1)
luv compartmentGame.AddToInventory("Items.SexToyJunkItem6", 1)
nusa pinGame.AddToInventory("Items.SixthStreetJunkItem1", 1)
shortwave transmitterGame.AddToInventory("Items.SixthStreetJunkItem2", 1)
military canteenGame.AddToInventory("Items.SixthStreetJunkItem3", 1)
postcard from night cityGame.AddToInventory("Items.SouvenirJunkItem1", 1)
souvenir magnetGame.AddToInventory("Items.SouvenirJunkItem2", 1)
shell casing keychainGame.AddToInventory("Items.SouvenirJunkItem3", 1)
souvenir license plateGame.AddToInventory("Items.SouvenirJunkItem4", 1)
omamoriGame.AddToInventory("Items.TygerClawsJunkItem1", 1)
chopsticksGame.AddToInventory("Items.TygerClawsJunkItem2", 1)
hanafuda cardsGame.AddToInventory("Items.TygerClawsJunkItem3", 1)
hair gelGame.AddToInventory("Items.ValentinosJunkItem1", 1)
calaveraGame.AddToInventory("Items.ValentinosJunkItem2", 1)
decorative spoonGame.AddToInventory("Items.ValentinosJunkItem3", 1)
shard with loa symbolsGame.AddToInventory("Items.VoodooBoysJunkItem1", 1)
lumineshent chalckGame.AddToInventory("Items.VoodooBoysJunkItem2", 1)
candleGame.AddToInventory("Items.VoodooBoysJunkItem3", 1)
tire ironGame.AddToInventory("Items.WraithsJunkItem1", 1)
bloody bandageGame.AddToInventory("Items.WraithsJunkItem2", 1)
turquoise hair dyeGame.AddToInventory("Items.WraithsJunkItem3", 1)
guitar?Game.AddToInventory("Items.acoustic_guitar_a", 1)
lighterGame.AddToInventory("Items.apparel_lighter_a", 1)
ashtrayGame.AddToInventory("Items.ashtray", 1)
endostrineGame.AddToInventory("Items.Endotrisine", 1)
silver watchGame.AddToInventory("Items.HighQualityJewellery1", 1)
raven skull pendantGame.AddToInventory("Items.HighQualityJewellery2", 1)
wooden beadsGame.AddToInventory("Items.HighQualityJewellery3", 1)
shell ringGame.AddToInventory("Items.HighQualityJewellery4", 1)
titanium ringGame.AddToInventory("Items.HighQualityJewellery5", 1)
bottlecap on a stringGame.AddToInventory("Items.LowQualityJewellery", 1)
bullet pendantGame.AddToInventory("Items.LowQualityJewellery1", 1)
cable necklaceGame.AddToInventory("Items.LowQualityJewellery2", 1)
plastic beadsGame.AddToInventory("Items.LowQualityJewellery3", 1)
nut ringGame.AddToInventory("Items.LowQualityJewellery4", 1)
pcb earringsGame.AddToInventory("Items.LowQualityJewellery5", 1)
bottlecap on a stringGame.AddToInventory("Items.MediumQualityJewellery", 1)
dog tagGame.AddToInventory("Items.MediumQualityJewellery1", 1)
brass earringsGame.AddToInventory("Items.MediumQualityJewellery2", 1)
led braceletsGame.AddToInventory("Items.MediumQualityJewellery3", 1)
velvet o-ring chokerGame.AddToInventory("Items.MediumQualityJewellery4", 1)
hairpin with bowGame.AddToInventory("Items.MediumQualityJewellery5", 1)
bartmoss cyberdeck decrypted [quest item]Game.AddToInventory("Items.mq016_bartmoss_cyberdeck_decrypted", 1)
bartmoss cyberdeck encrypted [quest item]Game.AddToInventory("Items.mq016_bartmoss_cyberdeck_encrypted", 1)
kerry eurodyne second conflictGame.AddToInventory("Items.q204_vinyl_kerry_eurodyne_second_conflict", 1)
vinyl 1Game.AddToInventory("Items.q204_vinyl_killtrigger_clockwork_ziggurat", 1)
vinyl 2Game.AddToInventory("Items.q204_vinyl_lizzy_wizzy_fuck_all_walls", 1)
vinyl 3Game.AddToInventory("Items.q204_vinyl_point_break_candy_wax_destroyers", 1)
vinyl 4Game.AddToInventory("Items.q204_vinyl_quantum_lovers_pacific_heat", 1)
vinyl 5Game.AddToInventory("Items.q204_vinyl_samurai_blistering_love", 1)
vinyl 6Game.AddToInventory("Items.q204_vinyl_silverhand_never_fade_away", 1)
vinyl 7Game.AddToInventory("Items.q204_vinyl_slavoj_mcallister_liar_paradox", 1)
vinyl 8Game.AddToInventory("Items.q204_vinyl_the_unresolved_distant_light", 1)
tainted overlord vinylGame.AddToInventory("Items.q204_vinyl_tainted_overlord", 1)
cartiesian duelists vinylGame.AddToInventory("Items.q204_vinyl_the_cartesian_duelists", 1)
samurai - chipin in vinylGame.AddToInventory("Items.q204_vinyl_samurai_chippin_in", 1)
electric gituar - anima rebelGame.AddToInventory("Items.q204_electric_guitar_anima_rebel", 1)
electric gituar - ardor sessionGame.AddToInventory("Items.q204_electric_guitar_ardor_session", 1)
electric gituar - lyridon chromaGame.AddToInventory("Items.q204_electric_guitar_lyridon_chroma", 1)
electric gituar - noise contagionGame.AddToInventory("Items.q204_electric_guitar_noise_contagion", 1)
bottlecap on a stringGame.AddToInventory("Items.TygerClawsJewellery", 1)
silver wrap earringGame.AddToInventory("Items.TygerClawsJewellery1", 1)
yinyang medallionGame.AddToInventory("Items.TygerClawsJewellery2", 1)
kanji pendantGame.AddToInventory("Items.TygerClawsJewellery3", 1)
bottlecap on a stringGame.AddToInventory("Items.ValentinosJewellery", 1)
santa muerte broochGame.AddToInventory("Items.ValentinosJewellery1", 1)
skull ringGame.AddToInventory("Items.ValentinosJewellery3", 1)
gold crossGame.AddToInventory("Items.ValentinosJewellery4", 1)
signet ring with initialsGame.AddToInventory("Items.ValentinosJewellery5", 1)

Looking for more articles about Cyberpunk 2077? You've come to the right place! Check out Best Cyberpunk 2077 2.0 Sniper Headhunter build and Cyberpunk Pistol build 2.0: Attributes, perks, & cyberware, here on Pro Game Guides!


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Author
Image of Luka Rakočević
Luka Rakočević
Luka Rakocevic works as a full-time staff writer at Pro Game Guides and is a new-generation gamer. Backed with old-school gaming knowledge, his oldest gaming memories are on SNES, trying to beat Super Mario. Games are his big inspiration, and he frequently draws from that well to create new art. He prefers narrative-driven games like God of War, Killzone, Half-life, Uncharted and similar. Luka mainly writes science fiction in his free time. When he's not home banging away at his computer keyboard, you will most likely find him at a local pub or a metal concert in the middle of a mosh pit.