Combat is an integral point of an RPG, and Disciples: Liberation uses a turn-based hexagon system. There is a turn order, and your units have to await their turn before they can move or attack. But you can wait in combat to move that unit's turn to the end of the turn order.
To wait in battle, you must not move or take any action. Upon doing so any of the latter, you will have already used up an Action Point, which means half of your turn is done. Instead, you must press the wait button before you do anything, which will delay that unit's turn.
Related: How to complete She Who Was Marked Pure side quest in Disciples: Liberation - The Plain of Widow
Waiting is an essential strategy in a turn-based system, as it allows a healer or a person who uses stealth to be used wherever needed. It's pointless using a healer Action Points for damage if they can heal or remove a debuff if they act last.
The same goes with a stealth character. Wait for the enemies to move into positions, then you can take your turn, move into a perfect position for flanking, and then attack.
Disciples: Liberation does not store Action Points as Divinity Original Sin combat system would allow. It all does is delay your turn to act later.
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Published: Oct 22, 2021 05:42 am