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The Druid class in Dungeonborne
Screenshot by Pro Game Guides

Dungeonborne Class Tier List – Best Class

Choose the best class for your next dungeon adventure.

Dungeonborne has eight unique classes for players to choose from, each with its own skills and abilities. I'll explain and rank all of these classes to help you create your next Dungeonborne character.

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All Dungeonborne Classes, Ranked

Every Dungeonborne Class is rated in the table below from S-Tier to C-Tier. Each class earns its rank based on how well it works when you are solo queued as well as playing with others.

RankClass
SSword Master
ADeath Knight, Druid, Fighter, Pyromancer
BRogue
CCryomancer, Priest

Best Classes to play in Dungeonborne

This list ranks every Dungeonborne class starting with the best and ending with the worst. While the first and last-placed rankings are pretty far apart, those in the middle (from Druid to Death Knight) are pretty evenly ranked. Their specific placements in the list have been chosen based on their specific skills, mechanics, and how easy they are to learn.

1 - Sword Master

The Swordmaster class in Dungeonborne
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Strengths: Good at starting and ending fights and hunting down enemies. Can enter stealth mode by crouching while standing still.

Weaknesses: Needs to have a constant supply of one-handed weapons to use their skills, which can easily harm teammates.

The Sword Master is an easy S-Tier pick for both solo and group players. They are strong close-combat fighters that utilize mainly two-and-one-handed weapons to overwhelm their opponents with speed and strength. Their spells deal plenty of damage but will require players to sacrifice 1-4 swords for every use. I've found it easiest to stick to the E spell since it only requires one sword, which can easily be replaced by finding it in the dungeons or buying it straight from the merchant. It spins around you similarly to the Fighter's Whirlind while allowing you to fight and defend as you usually do.

Swordmasters are Elves just like Druids, so they can crouch and freeze in place to enter Stealth mode. This makes them invisible, giving them time to heal and allow enemies to pass by before moving along. The major issue with this class is how easy it is to damage allies with your main attacks and skills. This is not a problem in solo as you cannot damage yourself. However, you'll want to be paired with a Fighter or other long-distance fighter to create a more reasonable composition when in a team.

2 - Druid

The Druid class in Dungeonborne
Screenshot by Pro Game Guides

Strengths: Druids are very mobile and able to hold up in both ranged and close combat. Like the Sword Master, their Elven descent allows them to enter Stealth by crouching and standing still.

Weaknesses: They are physically squishy. Using them properly requires practice and good positioning.

A lot of mystery has surrounded the Druid role in Dungeonborne. This is partially because it is the newest role and partially because a lot of players have chosen to forego learning this role in exchange for mastering some of the more physically overpowering ones. While it may be controversial, I've found Druids to be one of my favorite classes to use in team compositions. A big part of this is the fact that upgrading a Druid's Dexterity can enable them to spot enemies within 30 meters of them while in their panther form.

During multiple occasions in runs, I narrowly saved my team from getting attacked by calling out enemy positions before they had even detected my trio. As a bonus, if you analyze the enemies' weapons and armor you can guess at their classes with reasonable certainty. It is a lot easier to deal with a team with a rogue, a spellcaster, and a swordsman if you know their identities, where they are, and the kinds of weapons they have. It allows your team to prioritize targets and create a game plan before the fight has begun.

This passive ability is not the Druids's only claim to fame. Their Panther transformation allows them to do some mild scouting while easily moving in and out of fights and dealing poke damage. They can also summon Treants to attack players and enemies in a designated area. It can damage a group of enemies in one go, protect you or your teammates while you heal, or even be used as a deadly way to block an enemy player's escape path. If you're taking a lot of damage or waiting to open a portal, hold crouch and stand still to enter stealth mode. Since Druids are from the Elf race, they can enter stealth and slowly heal their life force in invisible security. It's a great opportunity to kick back and use a consumable like a bandaid or health potion.

3 - Fighter

The Fighter class in Dungeonborne
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Strengths: Friendly fire immunity skill, close combat fighting.

Weaknesses: Ranged combat, vulnerable during Q skill.

The Fighter is the first class player test out and one of the easiest to learn mechanically. It feels like your basic sword-and-shield-bearing, slashing hero complete with a powerful secondary Q attack and an E skill that gives themselves a little buff. Their Whirling Q Skill is at its most powerful due to the developers greatly increasing the amount of damage heavy weapons do. This makes it easy to use to take down monsters and enemy players alike in the lower rungs of the game. However, it can be easily countered by those who know how to in the upper ranks. This does not mean that Fighters will become obsolete in higher ranks. Instead, you'll just need to play a bit more thoughtfully.

One of the bigger benefits of Fighters is that their abilities can be upgraded to prevent them from taking or dealing damage to their teammates. This makes them the perfect class to pair with other fighters in Dungeonborne. They'll be able to push in the front lines with wild abandon while their teammates join in without potentially getting killed or slaying their allies. This may not seem like a lot, but it can change the way your team fights and how quickly resources are used. I've personally had a lot of trouble with using spells and attacks in a team because of how easy it is to injure a teammate in the process. If I had a Fighter with the anti-friendly fire upgrade on my side, I would've been able to relax and focus solely on taking down the enemies in front of me.

4 - Pyromancer

Dungeonborne's Pyromancer class
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Strengths: Good at long-range fighting and can knock back melee fighters who come too close.

Weaknesses: Spells take a while to fully charge and their movement is somewhat slow.

The Pyromancer is a spellcaster mostly suited for long-range combat. As the name suggests, all of their spells are fire-related. Their Q is a fireball spell that fires several small homing fireballs when not fully charged and one large AOE fireball when completely charged. This, combined with their fiery staves, makes them a lethal force to players farther off. This would typically make them unable to fend off closer enemies due to the spell-casting time. However, Pyromancers have a secondary skill that knocks back incoming enemies while dealing fire damage to them. This gives them an edge over close-combat attackers when used wisely. I've also found that their ability to set enemies on fire can help make them more visible in dark spaces. This is especially true for smaller enemies like bats and the more invisible ghost-like monsters.

5 - Death Knight

Dungeonborne's Death Knight class
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Strengths: A heavy hitter that can pull enemies in to get the upper hand.

Weaknesses: Not very mobile and relies heavily on gathering Soul Energy.

If you're looking for a heavy hitter who gets up close and personal, the Death Knight class is right for you. They're a strong, close-range attacker that can easily overpower other classes in close combat. Their high attack is contrasted by their low speed.

However, what they lack in speed, they make up for in skills. Their E skill pulls enemies into them to give them an advantage in any fight. This is particularly useful for pulling long-distance or fragile combatants like Priests into the fray to take them out quickly. It's especially effective when combined with their Q spell to slow the enemies and deal some additional damage.

As an Undead, the Death Knight class relies on Soul Energy rather than Mana to use spells. This won't be too much of an issue as long as you upgrade their skills so their grasp generates extra Soul Energy when grabbing an enemy.

6 - Rogue

The Rogue class in Dungeonborne
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Strengths: Very agile and able to sneak up on players using their stealth skills.

Weaknesses: They have low health and defense, requiring players to use their skills wisely to survive dangerous situations.

The Rogue is a stealthy attacker that uses hit-and-run tactics to take out unprepared players, whether they are classes more suited for long-range combat or simply separated from their group. Their abilities include turning invisible to unleash stealthy attacks and being able to poison their weapons to Petrify opponents.

They can easily take on Priest and Cryomancer classes and have the upper hand due to surprise, their speed, and their damage. While they prosper in these situations, they struggle in others. They have a weaker build, making them an easy target for melee classes if caught unawares or using their skill improperly. You'll also need to get used to using their dual-wielding techniques as it is easy to miss shots on enemies if you're used to regular one- or two-handed weapons.

7 - Priest

The Priest class in Dungeonborne
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Strengths: They can do both direct and AOE healing, plus place shields on themselves and allies.

Weaknesses: They have low health, low defense, and not enough attack to stand on their own.

The Priest is the only true support-type class in Dungeonborne. Players can choose between two abilities for their Q, the first of which is an Area-of-Effect heal while the second is a charged player-specific heal. Each of their E abilities allows them to apply a shield to either themselves or their allies for a specific amount of time. This is good in theory because it saves materials and allows players to be healed even without supplies.

However, there are some definite drawbacks. Players will need to consistently replenish their mana in order to provide consistent healing to themselves and their team. Additionally, the amount of healing isn't a lot compared to how much mana each heal requires. Finally, the biggest drawback of the characters is how weak they are. They don't do a lot of damage, don't have a lot of defense, and don't even have a lot of health. When jumped by a Rogue or a front-lining character, Priests will fall 99% of the time. This makes them pretty much unviable unless teamed with two other players who can tank the damage and protect them.

8 - Cryomancer

The Cryomancer class in Dungeonborne
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Strengths: Good for crowd-controlling groups during PVP situations.

Weaknesses: Does not have a good skill to regenerate their Soul Energy.

Cryomancers are spellcasters that utilize ice-themed spells. Their Q spells are offensive and allow them to deal long-range damage to enemies in their sights. In contrast, their E spells are on the supportive side, allowing them to shield themselves or allies or even heal themselves. Like the Death Knight, their spells rely on Soul Energy instead of Mana.

Unfortunately, unlike the Death Knight, they just don't have a great way of regenerating the Soul Energy themselves. This leaves them reliant on Mana potions to refill their spell moves. This is easier to compensate for when playing with one or two other people, but people playing solo will struggle to fight against bigger monsters and other players when they've run out of Soul Energy. This is especially true for those at the start of the game because they'll have worse equipment that won't make up for the gap in abilities.

Want to compare these classes to those in Dark and Darker? Check out our Dark and Darker Tier List – Best Class here on Pro Game Guides.


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Author
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Krista McCay
Contract Writer - Pro Gamer Guides. I work on Minecraft articles, particularly updating articles as the game changes and grows. My current favorite games include Overwatch, Infinity Nikki, and Sonic Adventure