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All Synchro Skills in Fire Emblem Engage

Teaming up has its benefits.

The latest title in the long-running Fire Emblem saga allows players to summon stars from earlier games to their aid. Players who only know the franchise from their appearances as top-tier characters in Smash Bros. will be pleased to see familiar faces like Ike and Marth return. These classic characters appear as spirits contained in magical rings and offer benefits to those who summon them.

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Every Sync Skill in Fire Emblem Engage and what they do

  • Perceptive (Marth)
    • Enemy counter-attacks are easier to avoid.
  • Canter (Sigurd)
    • Move a short distance after attacking.
  • Holy Stance (Celica)
    • Reflects a small percentage of damage dealt by Corrupted enemies.
  • Cleric (Micaiah)
    • Allows the wearer to use staves, even if their class typically wouldn't.
  • Arms Shield (Leif)
  • Hold Out (Roy)
    • If the unit started combat with at least 30% of their max HP, they'd survive with one point.

Related: How to change difficulty in Fire Emblem Engage

  • Desperation (Lyn)
    • If the unit is faster than its opponent, it can attack twice before its enemy's counter.
  • Lunar Brace (Eirika)
    • Increases damage in proportion to the enemy's Defense stat.
  • Brave General (Ike)
    • Increases Defense and Magic when below 75% HP.
  • Dual Strike (Lucina)
    • Allows any unit to activate Chain Attacks and increases the Chain Attack chance based on range.
  • Divine Pulse (Byleth)
    • Attacks that would miss have a slight chance to hit instead.
  • Dragon Vein (Corrin)
    • Causes one of the following field effects based on the style of the user:
      • (Covert) Vein of Fog: Creates fog, which increases Avoid by 30.
      • (Flying) Vein of Succor: Creates a glow that heals nearby allies
      • (Armored) Vein of Vines: Grants immunity to the Break status effect.
      • (Cavalry) Vein of Water: Reduces Avoid by 30 in front of the user.
      • (Mystical) Vein of Flame: Creates a damaging area in front of the user.
      • (Qi Adept) Vein of Ice: Creates an ice wall that impedes movement.
      • Dragon units can select an effect of their choice.
  • Edelgard, Dimitri, and Claude
    • This ring is DLC exclusive, but it grants a different Synchro skill for each of the three heroes.
      • Flame Gambit (Edelgard): Sets the opponent and nearby spaces on fire after an attack.
      • Poison Gambit (Claude): Poisons target and all adjacent enemies.
      • Shield Gambit (Dimitri): Negates the first ranged attack that hits this unit.

What are Synchro Skills in Fire Emblem Engage?

The twelve Emblem Rings are key elements of the new game, but their flashy Engage Attacks aren't the only thing they have to offer. Synchro Skills are passive abilities that activate as soon as a unit is equipped with an Emblem Ring. Some offer mild stat benefits, others allow a unit to do something they usually couldn't, and some completely change a character's moveset.

Related: Best Fire Emblem Units of all time

What is the best Sync Skill in Fire Emblem Engage?

The best Synchro Skill is Dragon Vein, but only when applied to a Dragon unit. Most rings offer useful but uninteresting additions to various skills. Some can be very useful, but most of their benefits are slight. Corrin's ring allows a Dragon unit to select a massive magical effect that could render some engagements much easier. Starting a fight with a constant healing aura or bottlenecking foes into a massive fire could be an instant winning blow.

For more information on Fire Emblem Engage, check out Is there romance in Fire Emblem Engage? and Should you choose Casual or Classic mode in Fire Emblem Engage? on Pro Game Guides.

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All Synchro Skills in Fire Emblem Engage

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