There will be two incidents in Marvel’s Guardians of the Galaxy where players will find themselves on Seknarf Nine, contemplating on whether they should encourage Drax to fling Rocket across a cliff for him to find a pathway on the other side. If players choose to send Rocket flying the first time, they won’t be […]
In Marvel’s Guardians of the Galaxy, players will be compelled to make a lot of choices, some being more important than others. Different elements will be added to Starlord’s habits, personality, and ethics as these choices are made. Thus, building up the player’s very own version of Starlord. Once players have been picked up by […]
After you have sold Groot, you get invited to get drunk with Lady Hellbender and her Hellraisers. Instead of doing so, you decide to follow a tracker Rocket placed on Groot and sneak through the corridors to rescue him. You’ll eventually make your way back to a familiar room, the room you first met Lady […]
Depending on who you choose to sell to Lady Hellbender depends on if you can even negotiate with her in Chapter Four. If you tried to sell Rocket, negotiations automatically shut down, and she’ll laugh at your attempt to fool her with selling a little woodland animal, then all hell breaks loose. If you choose […]
At the beginning of Chapter Three, after checking your quarters for Units, you have yet another important choice to make. You must decide who you are selling to Lady Hellbender—is it better to sell Rocket or Groot? This choice completely changes Chapter Four depending on who you pick. Each path is unique and is worth […]