Secret Highlander Hunter Deck List (Saviors of Uldum) Guide

Is Highlander Secret Hunter the next great deck for the class? We're taking a look at how it might do in the new Saviors of Uldum expansion!

Our Saviors of Uldum Secret Highlander Hunter Deck Guide takes a look at the top meta deck list for this popular archetype. Singleton decks are back on the menu, and Hunter is setup to be one of the classes that can potentially take advantage of them!

A Hunter Highlander deck has not really existed in any serious form in the past. However, Hunter has been one of the strongest classes for the last expansion or two, and that usually means it has quite a few strong cards available to it. With that being the case, it makes sense that the class will be able to take advantage of the reintroduction of this type of style. Dinotamer Brann while not being the strongest singleton card, is still quite powerful and allows you to take advantage of the power of King Krush without actually playing it in your deck!

Highlander Secret Hunter Deck List

Hunter Neutral
1x - Shimmerfly 1x - Secretkeeper
1x - Explosive Trap 1x - Sunreaver Spy
1x - Freezing Trap 1x - Zephrys the Great
1x - Pressure Plate 1x - Masked Contender
1x - Rat Trap 1x - SN1P-SN4P
1x - Snake Trap 1x - Lifedrinker
1x - Snipe 1x - Sandbinder
1x - Animal Companion 1x - Subject 9
1x - Deadly Shot 1x - Zilliax
1x - Eaglehorn Bow 1x - Siamat
1x - Hunter's Pack
1x - Kill Command
1x - Unleash the Hounds
1x - Ursatron
1x - Hyena Alpha
1x - Marked Shot
1x - Savannah Highmane
1x - Unleash the Beast
1x - Dinotamer Brann
1x - Zul'jin

Deck Code

Copy Code

Highlander Secret Hunter Mulligan Guide

Always Keep

  • Secretkeeper - A great snowball card if we can start feeding it Secrets pretty quickly.
  • Shimmerfly - Very solid early game card, and replaces itself immediately with a spell.
  • Secrets - Keep one if you have Secretkeeper. It makes a great follow-up play, and the majority of them will likely get you some tempo. Pressure Plate is probably the weakest one to keep.
  • Animal Companion - Probably the most well-known Hunter card and for good reason. This is extremely powerful, and depending on the situation, can be hugely beneficial to you if you roll the dice and get what you need (which is normally Huffer).

Situational Keeps

  • Zephrys the Great - This is one of the main reasons to play a singleton deck right now. You will likely not want to play it right away, but if you're against an aggressive deck, it should pull out some kind of AOE that will help you out.
  • Masked Contender - Really good card if you can stick a Secret on the board the previous turn. I'd only keep it if you have a secret you want to keep in your hand.
  • Hyena Alpha - This could likely be Hunter's best card that it got in the new expansion. It is very strong, and could single-handedly make Secret Hunter a strong deck. 7/7 stats spread across multiple minions with a relatively easy requirement to fulfill. I'd keep it against slow decks or with cheap drops. You will hopefully draw a Secret by the time you want to play this, you are running quite a few in the deck.
  • Subject 9 - High cost card in terms of keeps in your mulligan, but you have so many secrets in your deck that in certain situations it will be worth keeping. Those situations in particular are if you know you are against a slow deck, or if you have another couple of cards that are playable in the early game.

General Gameplay Tips

The name of the game with most singleton type decks is to weather the storm. We don't always have reliable openings due to the composition of these decks, so we're trying to survive until we can get deeper into the deck and find additional resources. We have some pretty good early game with both Shimmerfly and Secretkeeper keeping us afloat against aggressive decks.

If you aren't aware of what Zephrys the Great actually does, then let me explain it a bit. It gives you a choice of three cards that fit the current board state. It does NOT factor in cards that are in your hand, but it does take into account the current mana you have, your opponent's life total, and what minions are on the board. You can influence the card you receive by manipulating your current mana pool and the board. It can give you a card from any class, as long as the card is part of the Basic or Classic set. So, if you are staring down a board that has a bunch of 4-health minions and you have 7-mana left after you play Zephrys, you are going to see at least one Flamestrike as an option. If your opponent is at 6-health and you have 4-mana left after you play Zephrys, you are going to very likely see a Fireball . The card will emphasize looking for lethal, so waiting to play this into the late game is usually going to be the best choice.

Hyena Alpha just seems incredibly powerful on its face. So much so that Trump (Hearthstone content creator), was running two of them in his highlander deck. He figures that he has a 70% chance to draw it before needing the additional copy out of his deck to play Dinotamer Brann (it also turns off Zephrys). It should be noted that you can have two copies of a card in your deck as long as they are out of the deck when you want to play a card that requires only singles. You'll know you meet this requirement if the card is glowing yellow in your hand.

This deck runs quite a few spells, so if we can get to the late game then Zul'jin is going to be very powerful. Try to play as many of those powerful spells prior to playing the card so we can get the most value out of it.

Other Card Choices

The nature of singleton/highlander decks is there ability to be customized. While some key cards like Zephrys are likely going to be required, you can usually get away with replacing many different cards and still have a solid deck on your hands.

You can toy around with the secret package as much as you want. It largely depends on the meta, so some of thee options will go in and out of the deck. The bonus of having unpredictable secrets is that your opponent will have a hard time predicting exactly what you will be playing.

  • Springpaw - Good early game card, could be used to replace anything you are missing.
  • Tracking - Highlander decks have a reputation for being inconsistent, so Tracking can help find something you might need in certain situations.
  • Desert Spear - Solid weapon, could be useful in the deck.
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About the Author

Shaun aka Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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