The latest Hytale patch notes cover Update 7 hotfix 0.7.2, dated October 14, 2026. It follows the October 12 launch of Chapter I: Out of the Breach, Hytale’s first major Exploration Mode chapter. Below are the latest fixes and the biggest Chapter I changes, with links to Hytale’s complete official changelogs.
Latest Hytale hotfix: Update 7 version 0.7.2 (October 14)
The newest official hotfix addresses two world crashes and changes the Backpack Upgrade II recipe. Hytale also posted version 0.7.1 on October 13, mainly targeting joining and connection problems.
- World stability: Version 0.7.2 fixes a crash that could disconnect every player when an older Goblin spawn beacon loaded, plus a Linux crash in worlds using RocksDB chunk storage.
- Backpack Upgrade II: It now crafts at the Goblin Tinkerer’s Workbench after the Compressor is repaired, using 150 Scraps, 10 Spider Silk, and one Voidtaken Grizzly Hide. The 100 restored Memories requirement has been removed.
- Joining and connections: Version 0.7.1 fixes a Windows-hosted world timeout, reconnection after an IP address change, and avatar preset switching that could send players into offline mode.
- Other 0.7.1 fixes: The patch addresses a portal-related disconnect, brings the Forgotten Temple teleporter repair costs into line, and fixes the Node Editor failing to open on Windows and Linux.
Read every fix in Hytale’s official Update 7 hotfix notes.
Hytale Update 7: Chapter I Out of the Breach
Chapter I launched on October 12, 2026. Players can begin its progression in an existing Exploration Mode world or a new one by visiting the Forgotten Temple and exploring the Goblin Lab. The chapter screen then shows the objectives and unlocks.
- Goblin Breaches: Temporary portals lead to regenerating areas where players explore and collect loot before the Void forces them out. Upgrading the Goblin Breach Console can extend a run.
- Runestone abilities: Seven Ability Runestones and eight Modifier Runestones can be combined in a Runebinder’s Lattice. Abilities cost mana, and landing weapon signature abilities restores it.
- Deepworks dungeon: Hytale’s first handcrafted dungeon builds toward the Feastmaster and Gobliterator boss fights. The official changelog contains encounter spoilers.
- Gadgets and cosmetics: New gear includes the Hookshot, Scrap Drill, Scrap Glider, Rocket Boots, and Goblin Repair Kit. The update also adds more than 100 cosmetic options.
- Polish and fixes: Update 7 includes server, performance, multiplayer, world, and interface improvements, along with French and Spanish language support.
Minigame timing: Hytale announced Prop Hunt and Shuffle Jam with Chapter I, but its release notes say they will become available shortly after the chapter launch. Check the game’s Minigames menu or Hytale’s official updates before treating them as playable.
See Hytale’s full Chapter I announcement and player-facing changelog. Creators can also read the separate Update 7 modder-facing notes.
Previous Hytale patch notes: Update 2 (January 24, 2026)
The notes below are archived from Hytale’s January Update 2. For newer changes, use the Update 7 and hotfix sections above. The original Update 2 changelog is also available on Hytale’s site.
Cosmetics & Customization
- New Avatar customization options have been added for everyone.
- Bandit Mask + Side Knot (Variant)
- Blindfold + Thick (Variant)
- Bandage Blindfold + Thick, Left Eye, Right Eye (Variants)
- Vampire Mouth
- Cute Mouth
- Orc Mouth
- Added white color to fantasy cotton cosmetic colors
- Updated visuals for the following haircuts:
- Single Side Pigtail
- Hair Stick Bun
- Simple Bobcut
- Fighter Buns
- Smart Elven
- Windswept
- Added new armor slot visibility toggles next to equipped armor, accessible directly in the character panel.
- Server hosts can disable/enable this feature to enforce rules for PvP/Immersion purposes.
- Improved animations for capes when the player is running.
Gameplay & Balance
- A new item was added that allows the user to raise skeletal minions from nearby bone piles.
- Has a chance to drop from the large Praetorian Skeleton.
- Adamantite now requires a Thorium or Cobalt pickaxe to be mined.
- Mining and pickaxe progression has been adjusted.
- Lower tier pickaxes now deal much less damage to higher tier ore blocks.
- Upgrading to a higher quality pickaxe significantly reduces the amount of hits required.
- Buffed Polar Bears.
- More decorative light recipes have been added to the furniture bench.
- The following NPCs will now drop Medium Hide instead of Light Hide:
- Bison
- Boar
- Cow
- Horse
- Warthog
- The Magma Toad has been adjusted.
- Tongue damage has been significantly reduced.
- It now alternates between its Tongue attack and a new ability: Headbutt
- Petals are now craftable in the furniture bench under Textiles category.
- This makes them renewable as Yellow Petals can be farmed from growing Sunflower Seeds.
- All crafting requirements used to make different colored Petals are renewable resources.
- Lighter variants for each Cloth Block can now be crafted using a combination of Petals.
World Generation
- WorldGen V2 has been prepared for public documentation to help modders.
- New Default_Flat & Default_Void templates have been added using World Gen V2.
- The Creative Hub Portal now spawns with World Gen V2 flat worldgen.
- Results in clear weather and limited fog, but only works in new creative worlds.
- Major refactor of ore placement in all zones. - You will need to explore new chunks for old worlds to see this change.
- Results in more ores, especially in Devastated Lands undergrounds.
Farming
- Eternal crops no longer break from accidental weapon damage.
- Increased tilled soil lifetime.
- Now lasts longer between 1.2 to 1.5 days.
- Fixed soil decay under fully grown crops.
- You can now hold torches in your offhand while using the Hoe and Seeds.
- Breaking fully grown Eternal crops will drop their Seeds back.
- Harvested crops can now be placed on the ground when crouching.
- Recipe requirement costs have been adjusted for Hoes.
- Hoes now unlock at different farming bench tiers.
- Copper is now Tier 2 instead of Tier 4.
- Iron is now Tier 4 instead of Tier 8.
- Thorium has been added at Tier 6.
UI / UX
- Improved the editor block tooltip descriptions.
- Tooltips will now display the name of colors when hovering over color options in the Avatar Customization menu.
- Made improvements to the visibility of the hotbar active-slot by increasing contrast and adding a diamond indicator.
- This makes it easier to see the hotbar active-slot, when in brighter environments like the Howling Sands.
- The categories of Memories are now sorted alphabetically when being viewed via "The Heart Of Orbis".
- Scripted Brush QoL improvements.
- Added missing entries to filters, and removed invalid blocks from filters.
- Fixed various bugs in existing scripted brushes.
- Added decoration and cave brushes.
- Removed redundant scripted brushes.
- Updated the JumpIfBlockType node to use a single offset instead of a list of offsets.
- Inventory interaction updates.
- Better double click handling, you can now click faster.
- Shift + Clicking on armor will now directly equip it if no armor is currently equipped in the respective slot.
- QERT shortcut keybinds have been added for the inventory "quick actions" (put all, pull all, quickstack and sort).
- Shortcuts now display in the tooltip when hovering over "quick action" buttons such as "Sort Items By Type (T)".
- An "FPS counter overlay" option has been added to the settings menu.
- This can be found under General > User Interface.
- The current FPS will be displayed in the top right corner of the game when this is enabled.
- Made various improvements to player markers.
- Player markers now display on the compass.
- Removed "Player: " prefix from the player markers on the map.
- Player names will always render on the map.
- Added toggle buttons for map/compass visibility in the maps player list.
- Players at different heights will have a different icon (up/down indicators) in the compass.
- Added Ophidiophobia accessibility mode.
- This can be found under Gameplay > Accessibility.
- Turns Snake models into Hatworms.
Audio & Visual Effects
- Added all missing basic Rex sounds.
- Updated the bones item drag/drop inventory sound.
- Fixed a bug in a Howling Sands cave track.
- Updated all food particle tints.
Bug Fixes, Tech & Stability
- Introduced a server auto-update system, including configuration options and new commands for update management.
- Added a new
UpdateModulecore plugin and integrated it into the server boot process, allowing the server to check for and apply updates, notify players, and handle staged updates. - Introduced
UpdateConfiginHytaleServerConfigwith fields for enabling updates, check intervals, notification preferences, patchline selection, backup options, and auto-apply modes. Includes serialization support and getter/setter methods. - Added a new shutdown reason
ShutdownReason.UPDATEto indicate when the server should restart to apply a staged update. - Added new
/updatecommands and detailed server messages for checking, downloading, applying, and managing updates, including player notifications and auto-apply warnings. - Updated the release workflow to include launcher scripts (
start.sh,start.bat). - Made improvements to rendering shadows to fix various issues.
- Fixed middle click "pick block" when the hotbar is full in creative mode.
- Now when middle clicking a block in creative mode when the inventory is full, it will replace the current slot with the newly picked item.
- The Asset Editor will now display documentation in tooltips.
- Fixed issues with Mantling detection which resulted in many unintended behaviours.
- Implemented a fix to persist cleared keybinds across sessions.
- Made some adjustments to improve weather transitions to reduce jarring visuals.
- More improvements will be made in future updates.
- Fixed an issue when using teleporters to avoid accidental collisions by applying an offset.
- Rail carts now consume correctly and place properly.
- Bed respawning in unloaded chunks has been fixed.
- Fixes an issue where the collision checks always failed if there were no loaded chunks.
- Major server stability, validation, ECS, localization and timeout improvements.
- Refilling containers now targets the closest block of water rather than requiring you to aim at a block behind/under water.
- Fixed some types of items displaying oversized placement previews.
- Fixed an issue with the Berserker haircut texture tiling.
- Fixed glasses textures from inheriting the cosmetic colour on their lens highlights.
- Added permissions for world map teleporting.
- Prevents players from sending packets to the server and teleporting anywhere they want without Op.
- Emerald Wilds dungeon and other environments have been fixed. - You might hear new soundtracks!
- Fixed sending player marker updates while map isn't open.
- Fixed player markers flickering when hovered on the map.
- Other players names are more readable when zoomed in on the map.
Hytale patch notes FAQ
As of October 15, 2026, the newest published hotfix is Update 7 version 0.7.2, dated October 14. Chapter I: Out of the Breach, released October 12, is the latest major content update.
Yes. Hytale says Chapter I can begin in an existing Exploration Mode world or a new one. Visit the Forgotten Temple and explore the Goblin Lab.
Hytale announced Prop Hunt and Shuffle Jam with Chapter I but said they would become available shortly after the chapter launch. Check the Minigames menu and official updates for current availability.
The official Chapter I announcement contains the full Update 7 player-facing changelog, while Hytale maintains a separate Update 7 hotfix page and modder-facing notes.
For more guides, visit our Hytale hub. We’ll keep this page focused on the latest official patch, with older notes clearly dated below.