Inscryption mixes both horror and mystery wrapped up in the presentation of the card game. Players will collect cards from overcoming the numerous challenges they face in each of the games' three acts. Each plays differently, but in Act 1, players will want strong cards with good Sigils.
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Many cards in Inscryption have Sigils. These are the abilities the cards have. There are many different Sigils in the game, leading to numerous combinations. You can see a Sigil's effect in the large book found inside the cabin. Here are all the Sigils in Act 1 of Inscryption.
Airborne | Attack the opponent directly by flying over any opposing creatures. |
Bifurcated Strike | Strike opposing spaces to the left and right of the space directly across from creatures with this Sigil. |
Trifurcated Strike | Strike opposing space to the left, right, and directly across from creatures with this Sigil. |
Mighty Leap | Block opposing creatures with the Airborne Sigil. |
Hefty | Creature with move in the direction the Sigil indicates at the end of the owner's turn, and any creatures in its way will be pushed in the same direction. |
Sprinter | A creature will move in the direction the Sigil indicates at the end of the owner's turn. |
Touch of Death | Any creature damaged by this card dies regardless of its HP. |
Unkillable | A copy of a card with this Sigil will be created in the player's hand when it dies. |
Burrower | A creature with this Sigil will move to an empty space that would be struck to block and take the hit instead. |
Sharp Quills | Creatures that strike this card are dealt a single point of damage. |
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Guardian | When an opposing creature is played across from an empty space, creatures with this Sigil will move to that space to block it from attacking the player directly. |
Repulsive | Creatures that would normally attack creatures with this Sigil do not. |
Bone King | Creatures with this Sigil grant four bones when they die instead of one. |
Many Lives | Creatures with this Sigil do not die when sacrificed. |
Fledgling | After the number of turns indicated on this Sigil, the creature will transform into a stronger creature. Some cards transform into a different form entirely or have hidden abilities, but most transform into an "Elder Form" with an +1 attack power and +2 health. |
Stinky | Creatures across from a card with this Sigil lose one power. |
Waterborne | The creature submerges itself during the opponent's turn and opposing creatures attack their owner directly. |
Worthy Sacrifice | When sacrificed, cards with this Sigil count as 3 blood instead of 1. |
Leader | Any creature next to a card with this Sigil gains +1 power. |
Hoarder | When a card with this Sigil is played, the player can search their deck for any card and put it in their hand. |
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Corpse Eater | When a creature is killed in combat, if a card in its owner's hand has this Sigil, it's automatically played in that space. A card with this Sigil and the Unkillable Sigil can immediately replace itself. |
Frozen Away | If a card with this Sigil dies, the frozen creature thaws and is played in its place. |
Trinket Bearer | When played, creatures with this Sigil grant the player a random item if they don't have 3 items already. |
Bellist | A 0/1 chime is created on each empty space next to a card with this Sigil when it's played. The Daus card has this Sigil naturally, and while this Sigil can be transferred to other cards, The Daus has a unique ability that causes it to strike any creature that attacks one of its Chimes. |
Fecundity | A copy of a card with this Sigil will be created in the player's hand when it's played. |
Dam Builder | A Dam is created in each empty space next to a card with this Sigil when it's played. |
Loose Tail | When a card with this Sigil would be struck, it loses its tail and moves to the right, leaving the tail in the space to take the hit. |
Rabbit Hole | A card with this Sigil will add a 0/1 Rabbit card to the player's hand when it's played. |
Bee Within | A card with this Sigil will add a Bee card to the player's hand when it's struck. |
Ant Spawner | A card with this Sigil will add a Worker Ant card to the player's hand when it's played. The Worker Ant costs 1 blood to play and has 2 health, and its attack power is equal to the number of ants on its side of the board. |
For more information on Inscryption, check out How to Alter your Deck in Inscryption and How to get the Lonely Wizbot Card in Act 3 of Inscryption on Pro Game Guides.
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Published: Dec 15, 2021 10:41 am