The puzzles in Monark can be rather confusing, especially after you clear the game's first act. When you get to the second-year building, you will be faced with some head-scratching puzzles. The third-floor puzzle is even more confusing, as it doesn't rely on notes.
When you get to the third floor, you will notice that there is a young girl on the floor in pain. Go past her to the two open classrooms. The first classroom will have a safe in it. The code is 3258. This will give you a key. Go to the classroom that's next door and use the key to free the feature and get to the second ideal.
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How to get the safe combination on your own
The combination to the safe is well-hidden and uses a new puzzle-solving method. If you look at your map, you will notice an unsettled on the other side of the map from the safe. If you go to his location and stand against the red door, he will actually begin to mutter the safe code.
Due to the way the puzzle is designed, you have to get right next to the door, or you won't hear him speak. This can lead to you running up and down the whole floor without ever getting an inkling of an idea of where to find the safe code.
For more puzzles solutions, check out our Monark section on Pro Game Guides!