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New York Mysteries 5 Walkthrough – Chapter 3, Part 2

Concluding the mystery!

Puzzle RPG New York Mysteries 5: Power of Art is a fine mix of object matching and storyline, putting you in a series of point-and-click environments as you piece together evidence in this exciting mystery adventure. It has a classic noir feel with Lovecraftian overtones as you investigate monsters coming to life from another world through an artist’s paintings. I found some of the later tasks pretty challenging, hence putting together this New York Mysteries 5 walkthrough for the second part of Chapter 3. 

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New York Mysteries 5 Power of Art Walkthrough Guide, Ch3 Part 2 

At the start of this concluding part of the story, Laura has broken into the base of the shadowy group that has been collecting the paintings. It seems they have been luring the creatures from the painting and storing them in the basement. But how can you get down there to put together the final pieces of the puzzle? If you’re looking for an earlier section of the game, don’t worry. Just click through to our New York Mysteries 5 walkthrough hub, where you will find detailed guides to each chapter.

The Dungeon

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You’ll find a collectible on the fire extinguisher (a1) and the morphing object on the wire on the back wall (a2). Click the hatch on the floor (a3) and use the screwdriver to unlock it, taking the Handle from inside. Now use the knife on the box (a4) and take the Battery. Press the red button (a5) to send the elevator down, which opens the door on the right, giving access to the dungeon.

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Take the collectible from the green cloth on the right (b1) and the morphing object from the wall (b2). Select the forklift (b3) for a close-up, click the floor panel, and add the battery. Connect the two wires, then pull the lever to raise the pallet. Take the Bolt Cutters from under the pallet, then go back into the elevator and use them on the chain on the back wall (a6). Take the Detail from the top of the box behind the gate. Add the detail to the mechanism by the door (b4), and the door will open. It looks like you found the monsters…

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Recovering the Varnish

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After picking up the collectible from the tree stump (c1) and the morphing object from behind the fence on the left (c2), grab the Pattern Part and Fire Iron from the barbeque (c3). Use the fire iron on the planks on the front door and head inside the house.

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Take the morphing object (d1) and collectible (d2) from the floor, then get the Wax next to the radio (d3). Use the fire iron to move the beams (d4) and collect the Bucket, then take the Matches from the stove (d5), opening the oven in the same close-up to also get the Oil. Head back out to the barbecue (c3), use the matches to light it, and add the wax. Once it has melted, you can click the wax once more to take the second Pattern Part. 

While still out front, use the bucket on the puddle (c4) to get Water, then use the water on the drain (c5) to flush out and pick up the Stone Tile. Use the Stone Tile on the statue (c6) to start a tile-matching puzzle. 

The Tile and Flask Puzzles

This is a little time-consuming, and there’s no right way to do it, and you can’t fail. It just takes patience. My tactic was to move the tiles on the left so that the insect was to the left of the sun, then move those into their correct slots on the left. Then, use the same tactic to put the rest in place. Once complete, you’ll get the Radio Reciever Knob and a Hint. 

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Add the knob to the radio (d3), which will open so you can collect the final Pattern Part and a Key. Add the pattern parts to the wooden box (d6) to start the flasks puzzle. Use the image above as a reference, then click the buttons in the following order: 1, 5, 1, 1, 5, 1, 5, 2, 5, 5, 5, and finally 2. The box will open, and you can take the Handle and Tweezers. Use the key on the white door at the back of the room and head downstairs.

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After taking the collectible on the floor by the wardrobe (e1) and the morphing object from the cloth (e2), use the handle on the fireplace (e3), then add the oil to loosen it, opening the grate to take the Corkascrew. Use the corkscrew to open the wine bottle in the winerack (e4), then use the tweezers to get the second Hint.  

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Now click the wardrobe (e5) to move it to one side. Select the safe behind and the two hints, starting a decryption puzzle. You need to enter the password by working it out from the hints. Following the code, the word you need is PICTURE. Once a letter is in the right place on the top section, click the next letter on the top section and find it on the dial. Once complete, the safe will open and you’ll have the Varnish. Take it to finish the section of the game. 

Bring Back the Monsters

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Take the collectible from the trolley on the left (f1) and the morphing object from the piping (f2). Select the machine (f3) and take the Button on it in the close-up, then use the handle on the storage locker (f4) and take the Hose from inside. 

Move back to the dungeon area and then move down the corridor at the end to the Pier. Take your final collectible from the barrels (g1) and the last morphing object from next to the box (g2). If you’ve followed all of my guides to this point, you should now have all the extra items to unlock all the extra puzzles and content. 

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Click the boat (g3) for a close-up and take the second Button and Cannister (you can also click the hole to get ready to fill it with petrol). Take the Crystal from the boxes (g4) and use the knife on the ropes in the same close-up to get the Painting. Click the office (g5), click the suitcase for close-up, and take the Key

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Back in the dungeon, place the canister next to the fuel barrel (b4) and fill the canister to get the Gasoline. Go back to the pier, add the gasoline to the boat, then click the office once more and add the buttons to the suitcase. Open it and take the Fuse. Select the grate opening mechanism (g6), click the silver door in the close-up, and replace the fuse. Switch the machine on, open the gate, and your escape route is secured.

Now head to the monster cave and add the painting to the trolley (f5) then use the key in the machine (f3) to turn it on. Add the varnish to the painting and enjoy the cut scene. Congratulations! You have completed New York Mysteries 5: Power of Art.

For more point-and-click walkthrough guides, check out Victorian Mysteries The Yellow Room Walkthrough and Royal Legends 1 Walkthrough right here at Pro Game Guides!


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Author
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.

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New York Mysteries 5 Walkthrough – Chapter 3, Part 2

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