Path to Nowhere is a cyberpunk-esque strategic role-playing game that features a fresh take on the world of gacha gaming and tower defense. The game is available on Android and iOS devices and puts you in the post-apocalyptic world of DisCity. Crime runs rampant here, and you must apprehend Sinners to make them fight for your cause. You will get many resources to beef up your Sinners, and one of them is Crimebrands. This guide will tell you how to obtain and use Crimebrands in Path to Nowhere.
What are Crimebrands in Path to Nowhere
According to the lore of Path to Nowhere, Crimebrands are marks of history left by strong units of the past. You can equip these essential items onto your Sinners to boost stats like Health and Attack or provide valuable debuffs and resistances. Crimebrands come in three possible variants, ranging between I, II, and III. While some Crimebrands will have all three slot variants, others might have only two or even just one. For example, Syndicate Glory has variants I, II, and III. However, In Host's Name only have I and III. Furthermore, every Crimebrand doesn't need to have all three variants.
Each Crimebrand offers a different attribute bonus. Collecting every slot of a Crimebrand and equipping them will unlock its Set Bonus, which is an additional attribute on top of the default buffs. It is also noted that each Sinner has Exclusive Crimebrands, which are unlocked by progressing them to Phase 3 (Level 70 to 90).
How to get and use Crimebrands in Path to Nowhere
Crimebrands are only available after you reach Phase 2 with any Sinner. To reach Phase 2, you must progress your Sinner to level 40. Once you do so, the Crimebrand option will appear on your Sinners page, wherein you can equip the items. Although this will take some time, you can collect Crimebrand Packs to obtain them earlier in the game for future use.
Crimebrands can also be collected from playing daily events in Stormy Memories. Simply go to The DisCity menu and then switch to The Rust. From there, tap on Stormy Memories and pick the daily event. Draw as many times as you'd like to obtain Crimebrands and Memory Fragments to further promote your Crimebrands.
Best Crimebrands in Path to Nowhere
Crimebrands are effective tools worthy of equipping if you wish to outlast the game's later stages. However, pairing Crimebrands to compliment the combat style of your Sinner is the key to maximizing their potential. The following is a breakdown of each type of Sinner in Path to Nowhere:
- Endura: These are defensive units, capable of blocking enemies and absorbing damage.
- Fury: These are offensive units specializing in dealing damage to enemy targets.
- Umbra: These versatile units possess quick movement speed and deal efficient damage.
- Reticle: These offensive units specialize in dealing sustained, continuous damage.
- Arcane: These units specialize in dealing with explosive damage.
- Catalyst: These support units can provide the team with buffs and debuffs.
Related: All Star Tower Defense Codes (November 2022) – Free Gems & EXP in ASTD!
Now that we're familiar with the various types of Sinners, we can decisively choose the best Crimebrands for each. The following is a list of all Crimebrands and their set bonuses in Path to Nowhere:
Crimebrand (Tier) | I | II | III | Set Bonus |
---|---|---|---|---|
Corridor Echo (S) | Attack Speed 5%-10% | Initial Energy +8 | ||
Creation (S) | Health 5%-10% | Damage caused by summoned creatures increases by 25% | ||
Creed of Bulwark (S) | Health 5%-10% | Block +1 | ||
Depth of Restricted Area (S) | Attack 3%-6% | Ignore normal attack damage for 20 seconds after battle starts | ||
Depths of Oblivion (S) | Attack 3%-6% | Skill Damage 5%-10% | Ultimate damage is increased by 1% every second, stacking 30 times (The effect is reset upon Ultimate cast) | |
Embrace of the Dead (S) | Attack 3%-6% | Health 5%-10% | Attack 3%-6% | Damage dealt to enemies in Breaking state increased by 40% |
Nightmare Revelation (S) | Attack 3%-6% | Health 5%-10% | At the start of the battle, all allied Sinners will increase their Attack by 6% and Attack Speed by 10% for 30 seconds | |
Paradise Regained (S) | Health 5%-10% | Attack 5%-10% | Creates a spirit available for capture every 15 seconds. When one is captured, 1 Core Damage will be immediately dealt to the monster with the most number of cores on the field (Two spirits can exist at the same time) | |
Premonition (S) | Attack 3%-6% | Deal True Damage (Attack x120%) while dealing Core Damage. | ||
Reunion Day (S) | Attack 3%-6% | Health 5%-10% | Crit Rate 5%-10% | Recover 3 energy points when you land a crit hit (Can be triggered once every three seconds) |
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Scarlet Bewitchment (S) | Attack 3%-6% | Health 5%-10% | Magic Resistance 5%-10% | When not attacking, Attack is increased by 1% every second, stacking 20 times (Stacks reset after attacking) |
Singularity (S) | Health 5%-10% | After moving, your Attack Speed increases by 12% for 10 seconds | ||
Soul Rift (S) | Attack 3%-6% | Health 5%-10% | Reduce a targets Defense by 4% with every normal attack for 5 seconds (Stacks up to three times) | |
The Pandora Cage (S) | Health 5%-10% | Attack Speed 5%-10% | Every third normal attack hit deals bonus 80% Attack damage | |
Whitesands Apostle (S) | Attack 3%-6% | Health 5%-10% | Normal Attack 5%-10% | Chance to stun the target for two seconds (Can be triggered once every 10 seconds) |
Year One: Perishing Star (S) | Attack 3%-6% | Health 5%-10% | Crit Rate 5%-10% | Increases HP of self by 20% and Attack by 15% (Unable to move during effect) |
Blue Rain (A) | Attack 2.4%-4.8% | Health 4%-8% | Magic Resistance 4%-8% | Movement +6% (Cannot be stacked) |
Final Prologue (A) | Attack 2.4%-4.8% | Health 4%-8% | Healing Effect 4%-8% | Healing is increased by 25% |
Fury (A) | Attack 2.4%-4.8% | Recover 20% HP immediately after casting Ultimate (Can be triggered once every eight seconds) | ||
Hope (A) | Health 4%-8% | Initial Energy +5 | ||
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In Host’s Name (A) | Attack 2.4%-4.8% | Defense 4%-8% | Damage taken is reduced by 8% for each blocked enemy | |
Obsession (A) | Health 4%-8% | Automatically dispel one negative effect from self every 15 seconds | ||
River of the Dead (A) | Attack 2.4%-4.8% | Health 4%-8% | Skill damage increased at start of battle by 30% (The effect disappears after casting an Ultimate) | |
Shackles of Life (A) | Attack 2.4%-4.8% | Health 4%-8% | Crit Rate 4%-8% | Crit Damage +50% |
Shattered Battlefront (A) | Health 4%-8% | Attack Speed 4%-8% | Attack speed increased at the start of battle by 15% for 30 seconds | |
Turning: Zero (A) | Attack 2.4%-4.8% | Gain 3 Energy points after using Chief Skill (Can be triggered once every 10 seconds) | ||
Eastside: Dream (B) | Attack 1.8-3.6% | Health 3-6% | Normal Attack 3%-6% | |
Justice (B) | Attack 1.8-3.6% | Health 3-6% | After using an Ultimate, all Sinners except the caster increase 5% Attack for 10 seconds | |
Providence (B) | Health 3-6% | Crit Rate 3%-6% | Attack +6% | |
Syndicate: Glory (B) | Attack 1.8-3.6% | Health 3-6% | Magic Damage 3%-6% | Magic Damage +15% and damage received +25% |
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Published: Nov 16, 2022 01:01 pm