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Best Feats in Pathfinder Wrath of the Righteous

How to choose the best tool for the job.

In Pathfinder: Wrath of the Righteous, all classes gain at least one feat every two levels. To have a solid build, it is key to find the feats that synergize with your class, so here is a guide on how to choose the best feats for your character.

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How to choose the best Feats for your class in Pathfinder Wrath of the Righteous

Choosing the best feats will depend on the type of build you are going for, since a feat that benefits a certain class can be absolutely useless for another. As such, I have split the best feats into separate categories.

Best Feats for Melee Builds in Pathfinder Wrath of the Righteous

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Weapon Finesse

If your character has higher Dexterity than Strength, you need to choose this feat as soon as possible. This makes it so the accuracy and damage of your weapon scales off your Dexterity instead of Strength.

Outflanked

Since this is a teamwork feat, you will need to choose it for at least two members of your party for it to work. While the characters who share this feat are attacking the same creature, they get a +4 flanking bonus on attack rolls. In addition, when you score a critical hit with one of those characters, it triggers an attack of opportunity from the other. I recommend taking this feat as early as possible for strong melee builds.

Improved Critical

It expands your threat range, lowering the number required for a critical hit. This not only increases your damage potential but also triggers the opportunity attack from outflanked with more frequency.

Combat Reflexes

You can make additional attacks of opportunity equal to your Dexterity bonus, which pairs well when you have a spellcaster who can cast Screech. You may also make attacks of opportunity while flat-footed.

Power Attack

Taking a -1 penalty to all your attack rolls, you can increase all your damage rolls by 2. It works even better on two handed weapons, since the bonus damage gets applied one and a half times for that kind of attacks.

Related: Best Pathfinder Wrath of the Righteous mods

Best Feats for Ranged Builds in Pathfinder Wrath of the Righteous

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Point-Blank Shot

It adds +1 to your attack roll and to your damage when you shoot an enemy within 30 ft. Be mindful that having Point-Blank active will limit your shots to 30ft of distance so you need to deactivate it if you want to shoot further.

Also, this feat affects ranged touch spells such as Scorching Ray or Snowball, so it is a good addition for a ranged spellcaster.

Precise Shot

You need to take Point-Blank as a prerequisite for this feat, but having both is almost a must for most ranged builds. Precise shot allows you to shoot at a target engaged in melee without taking the usual -4 penalty to your roll. Just as with Point-Blank, this feat could also benefit a ranged spellcaster.

Deadly Aim

You take a -1 penalty to your attack rolls to gain +2 on every damage roll. This feat does not apply to spells, so it is only useful for projectiles and thrown weapons.

Rapid Shot

Take a -2 penalty to all your attack rolls and gain the ability to shoot one extra attack. This feat starts to shine when you can take its improved Mythic version, Rapid Shot( Mythic), which eliminates the -2 penalty, effectively giving you a free extra attack.

Weapon Focus

You get a +1 bonus to attack rolls with a chosen Weapon, and you can pick Range Touch Attacks instead of a weapon to apply the bonus to spells. This feat is effective on any type of build, and it works as a prerequisite for other strong feats like Shatter Defences.

Shatter Defences

Any Shaken, Frightened or Panicked opponent hit by you will be considered flat-footed until the end of your next turn. Use this in combination with magic that inflicts said conditions, and you will be able to hurt enemies that normally have a high AC.

Related: Best Staunton Vhane Build in Pathfinder: Wrath of the Righteous

Best Feats for Spellcaster Builds in Pathfinder Wrath of the Righteous

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Spell Focus

You get to choose a school of magic and make its effects harder to resist. This increases the DC of the saving throws for that type of spells by 1. The feat can be taken several times but not for the same school of magic. However, you can always increase the DC further with Greater Spell Focus and Spell Focus (Mythic).

Spell Specialization

You get to choose a spell you like and increase its potency. This means every time you cast that spell, you treat your caster level as if it were 2 levels higher. What is more, every time you level up, you can change the spell that is being affected by this feat, so you don't have to stick with a choice you made when you were low-level.

Metamagic: Quicken Spell

Metamagic is a great use of your feats since it can change the way your spells work. With the Quicken Spell option, you can cast a spell as a Swift Action and immediately follow with another spell with your action. Although casting a spell in its quickened version uses a slot 4 levels higher than the spell, I use it to create interesting combos, such as casting Ill Omen with a Swift Action and follow it with a Phantasmal Killer.

Metamagic: Heighten Spell

This allows you to increase the level of a spell, effectively increasing all its effects (including its DC). It is always useful to have the option to cast a lower-level crowd control spell such as Grease or Hideous Laughter but increase its difficulty to match the level of the opponents.

Spell Penetration

Given most enemies in the game have high spell resistance, it is important to pick this feat and increase your penetration to magic resistances. You can also choose Greater Spell Penetration and Spell Penetration (Mythic) to make sure your damage output doesn't fall behind in higher levels.

Improved Initiative

This feat gives you a +4 bonus to initiative. It may not seem like much, but if your character doesn't have a high Dexterity, they will often act near last. Characters who haven't taken their first turn are considered flat-footed, which makes them vulnerable to enemy attacks. I always choose this feat for squishy spellcasters and use the early turn to target the enemy mages, or cast a powerful crowd-control spell.

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Best Class-dependent Feats in Pathfinder Wrath of the Righteous

Accomplished Sneak Attacker

It is great for classes like the Rogue or the Slayer, who have the Sneak Attack feature. It increases the damage of the sneak attack by 1d6.

Ability Focus Bombs

A good feat for a niche build that uses bombs like the Alchemist subclasses. It increases the DC against your bombs by 2.

Wings

This feat is only available for Aasimars at level 10. It is a great talent that allows you to grow wings, which increases your AC dodge bonus by 3, and makes you immune to any ground effects such as difficult terrain.

Selective Channel

For spellcasters with Channel Divinity, this feat allows you to select which creatures you want to affect (positively or negatively) and avoid hurting your allies or healing your enemies.

For more on Pathfinder: Wrath of the Righteous, check out Best Pathfinder Wrath of the Righteous mods here on Pro Game Guides


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Author
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Ian Neiman
Ian Neiman began his gaming journey with Age of Empires 2, back when computer mice still had rolling balls underneath. Since then, he has developed a passion for anything medieval and found a special love for fantasy books and tabletop RPGs. Nowadays, he dedicates his time to gaming, watching F1, brewing coffee, and crafting storylines for his Dungeons & Dragons campaigns.