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How to identify a Mare in Phasmophobia – All Evidence and Tips

Ghost Orbs are easier to see in the dark which is exactly what the Mare wants.

The Mare is a Ghost that can Hunt more often in the dark in Phasmophobia. The Ghost can Hunt when the player has 60% Sanity in the dark but can't Hunt unless the player has 40% if the lights are on. As a result, the Mare relies heavily on the generator being off and will never turn it out. This is how to identify a Mare in Phasmophobia.

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All Mare Evidence in Phasmophobia

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The Mare's unique set of evidence is the Spirit Box, Ghost Orbs, and Ghost Writing. They will turn off the generator as a means of keeping the Investigation Area dark, increasing the Sanity threshold at which it can Hunt.

Mare Strengths and Weaknesses and what they mean in Phasmophobia

The Mare's Strengths and Weaknesses are written in the Journal as:

  • Strength - A Mare will have an increased chance to attack in the dark.
  • Weakness - Turning the lights on around the Mare will lower its chance to attack.

The Strength of the Mare refers to its ability to Hunt more often in the dark and the higher amount of Sanity required for it to Hunt. Most Ghosts require around 50% Sanity before they can start Hunting, but a Mare will be able Hunt at 60% Sanity if they spawn in an unlit room. As a result, Mares will try to turn off the generator and turn off the lights if they are on. They can also blow up the lightbulb as a Ghost Event to make sure they can Hunt.

Related: How to identify a Jinn in Phasmophobia – All Evidence and Tips

The Weakness of the Mare refers to its lowered chance of Hunting and the lowered amount of Sanity required for it to Hunt. The Mare will not be able to Hunt players unless they are at under 40% Sanity if their Ghost Room is lit. Candles do not work in weakening the Mare and will Hunt at 60% Sanity in an unlit room regardless of whether there are candles lit inside.

Tips for dealing with a Mare in Phasmophobia

With the Spirit Box as part of its unique evidence, the Mare will require players to have the lights turned off to get a response. The Spirit Box doesn't work with the lights on, requiring that the Ghost Room has the lights turned off. Lamps do not count against the Spirit Box being unable to work, making it so players can retain their Sanity while using their equipment.

When playing on Nightmare, with one of their evidence hidden, the Mare must be identified through its behavior instead. Players can test for Mares by turning on the lights and seeing if the Ghost turns off the lights quickly. The Mare will break the bulb in rooms as well, giving players more clues to identifying it.

For more Phasmophobia guides, check out How to identify a Yokai in Phasmophobia – All Evidence and Tips on Pro Game Guides.


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Author
Image of Adam Aguilar
Adam Aguilar
Adam Aguilar has been playing a variety of genres since childhood but gravitates towards story driven RPGs like the Final Fantasy series or horror games like the Resident Evil and Silent Hill series. He enjoys analyzing themes found within video games and has been writing about them for over 5 years now. As a Contributing Writer for PGG, Adam has been known to cover anything from Phasmophobia to Genshin Impact!