The Shade can be very difficult to find evidence for in Phasmophobia because it is a fairly inactive Ghost. Experienced players will be able to identify the Shade based on its other unique traits and even make sure the Ghost can’t initiate a Hunt. They also favor specific events and Interactions, making it easier to […]
Revenants are very dangerous Ghosts in Phasmophobia that can move at nearly twice the speed of players if they spot them. Their biggest downfall is that losing line of sight with a Revenant will cause them to slow down significantly. When the player is hidden, Revenants are among the slowest Ghosts in the game. This […]
The Poltergeist is a fairly active Ghost in Phasmophobia that likes to move objects more often than performing other Interactions. They have the ability to move multiple objects at once and can drain the Sanity of player whenever they do so. Removing the objects in an area will render the Poltergeist unable to use its […]
The Goryo is a simple Ghost in Phasmophobia but one that many players can forget about. When trying to identify a Goryo, many players forget that one of its key pieces of evidence only shows up when looking through the lens of the Video Camera. A Goryo tends to stay in one location and normally […]
The Mare is a Ghost that can Hunt more often in the dark in Phasmophobia. The Ghost can Hunt when the player has 60% Sanity in the dark but can’t Hunt unless the player has 40% if the lights are on. As a result, the Mare relies heavily on the generator being off and will […]