Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Crown Tundra: How to get Registeel

To ring the piercing note that will wake the giant of steel, what could that mean? Find out in our guide!
This article is over 4 years old and may contain outdated information

Side quests can be entertaining in gaming, especially when small little riddles involve your brain somewhat. In the latest Pokémon Sword and Shield DLC, the Crown Tundra, you can find 4 hidden tombs among the snowy plains, and before you can enter any of these ruins, you must first work out the riddle etched on each one of the entrances.

Recommended Videos

How to find and capture Registeel

To get Registeel in The Crown Tundra, you will need to ring the piercing note that will wake the giant of steel. To do this, all you will need to do is whistle! To whistle, just press the left thumbstick in. That is all there is to it to this puzzle, you'll be able to head inside the temple. Once inside, just step on each of the circles on the ground to light them up at least once. When they are all lit up, the ground will shake and the statue will light up. Interact with the statue you will then battle with Registeel.

To find the steel ruins of Registeel's temple, go to the Giant's Bed region, south of Freezingston. Look to the west side of the area, and you should see a Watt Trader, who marks as a perfect waypoint of where this temple is located.

A screenshot of the map in Pokemon Sword and Shield of the area of the Crown Tundra showing where Registeel's ruins is found

When you approach the ruins, just like the others, you cannot enter without solving this riddle: Ring the piercing note that will wake the giant of steel. This one is the easiest yet the shrewdest one to solve, as we mentioned previously, all you need to do is whistle to open up the doors.

Once inside, there will be circles on the ground that light up when you walk over them. Quickly light them all up, and a text box saying the presence has changed in the air. This is key to walk up to the massive statue and interact with it - starting a fight with the Level 7o legendary steel-type Pokémon. We hope you brought a lot of Ultraballs to capture it!


Pro Game Guides is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
We have upgraded our commenting platform! Existing comments will be imported over the next few weeks.
Author
Image of Mark Carpenter
Mark Carpenter
Mark Carpenter is the Assigning Editor at Pro Game Guides. With over four years of experience in the games media, his work has graced platforms such as Metro UK and Game Rant, along with other smaller publications. He has been a devoted gamer since the Amiga days, a journey spanning roughly 31 years. When not immersed in gaming, Mark enjoys delving into the worlds of D&D, strumming his guitar, and indulging in a good read. His heart belongs to RPGs, the Final Fantasy series, and The Legend of Zelda. Moreover, he has a keen affection for dogs.