Anime Squadron Tier List [UPD 3.5] – Best Meta Units

Check out our Anime Squadron tier list with the latest units from the update 0.5.

Updated on August 21, 2026: Anime Squadron Update 3.5 is almost here! We’ve updated our Anime Squadron tier list with all the fully evolved units released in Updates 2, 2.5, and 3, including their latest passives, abilities, and evolutions. Once Update 3.5 arrives, we’ll test its new units and balance changes before adding them to the rankings.

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Building the best Anime Squadron team isn’t simply a matter of collecting the rarest units. Attack speed, total deployment damage, upgrade costs, survivability, crowd control, team buffs, enemy debuffs, and passive scaling can all determine whether a unit is genuinely meta or merely impressive on paper. This Anime Squadron units tier list ranks every relevant final-form unit according to its practical value across the game’s most important modes.

Anime Squadron Units Tier List

S
Diro (The World) game image

Diro (The World)

DPSControl
Sakuna (Curse) game image

Sakuna (Curse)

DPSExecute
Yuto (Curse Spirit) game image

Yuto (Curse Spirit)

DPSSupportTank
Goju (Six Eyes) game image

Goju (Six Eyes)

DPSTank
Rizzuto (Six Path) game image

Rizzuto (Six Path)

DPSTankSupport
3B (YaRHa) game image

3B (YaRHa)

SupportDPS
Nazaka (Berserk) game image

Nazaka (Berserk)

SupportHealer
Fastwagon game image

Fastwagon

Economy
A
Jotoro (Platinum) game image

Jotoro (Platinum)

DPSBoss
Madora (Six Path) game image

Madora (Six Path)

DPSDoTLeader
Mighty Guy (8th Gate) game image

Mighty Guy (8th Gate)

DPSControl
Tsanada (Hakage) game image

Tsanada (Hakage)

SupportHealerControl
Rogna (Ice Dragon) game image

Rogna (Ice Dragon)

ControlSupport
Meto (One Eyed) game image

Meto (One Eyed)

SupportBoss
Kagaya (Resurrected) game image

Kagaya (Resurrected)

SupportDPS
Kashima (God of Lightning) game image

Kashima (God of Lightning)

TankSupportControl
Jaseph (Old) game image

Jaseph (Old)

SupportControl
Avdal (Hell To You) game image

Avdal (Hell To You)

TankSupportDoT
Bralu (Legendary) game image

Bralu (Legendary)

DPSTankLeader
Akoza (Demon) game image

Akoza (Demon)

DPSBossTank
Kan (Ghoul) game image

Kan (Ghoul)

DPSDoTBoss
Gometa (Blue) game image

Gometa (Blue)

DPSBossLeader
Gometa (SSJ4) game image

Gometa (SSJ4)

DPSTankLeader
Saske (Susanoo) game image

Saske (Susanoo)

DPSDoTTank
Puppeteer (Transcendent) game image

Puppeteer (Transcendent)

TankDPS
Baras (Meteoric Burst) game image

Baras (Meteoric Burst)

DPSBoss
Berserker (Enraged) game image

Berserker (Enraged)

DPSDoTTank
Woo (Shadow) game image

Woo (Shadow)

DPSSpeedTank
B
Maaki (Soul Katana) game image

Maaki (Soul Katana)

TankSpeed
Hokari (Jackpot) game image

Hokari (Jackpot)

EconomySpeed
Rangaku (Demon) game image

Rangaku (Demon)

DPSDoTAoE
Tanjaro (Sun Breathing) game image

Tanjaro (Sun Breathing)

DPSExecute
Freezer (Golden) game image

Freezer (Golden)

DPSControlSummon
Garu (Half Monster) game image

Garu (Half Monster)

DPSTankSupport
Skeleton Knight (Resonance) game image

Skeleton Knight (Resonance)

TankSupport
Falcon (Dark) game image

Falcon (Dark)

EconomyDPSSupport
Shinks (Emperor) game image

Shinks (Emperor)

SupportControl
Beby (Super) game image

Beby (Super)

SupportTank
Vargil game image

Vargil

SupportControlDPS
Shanron (Omega) game image

Shanron (Omega)

ControlDPSTank
Rudaus game image

Rudaus

SupportControl
Kan (Investigator) game image

Kan (Investigator)

TankDPS
Karashi (Sharingan) game image

Karashi (Sharingan)

SpeedDPS
Android (Super) game image

Android (Super)

ControlDPS
Shield Hero game image

Shield Hero

TankSupport
Caska (Resilience) game image

Caska (Resilience)

DPSSupport
Dente game image

Dente

DPSDoT
C
Madora (Gunbai) game image

Madora (Gunbai)

DPSDoTLegacy
Rizzuto (Sage) game image

Rizzuto (Sage)

DPSSupportLegacy
Goki (SSJ4 Full Power) game image

Goki (SSJ4 Full Power)

DPSProgression
Vegata (SSJ4 Full Power) game image

Vegata (SSJ4 Full Power)

DPSProgression
Big Beard (Father) game image

Big Beard (Father)

TankDPS
Mamosa game image

Mamosa

HealerSupport
Zemitsu game image

Zemitsu

DPSSpeed
Ramuru game image

Ramuru

DPSTank
Zaro game image

Zaro

DPSDoT
Choi game image

Choi

DPSDoT
Igras game image

Igras

DPSTank
Shin game image

Shin

DPSDoT
Tranks game image

Tranks

DPS
D
Michigo game image

Michigo

DPS
Asto game image

Asto

Tank
Goki (Base) game image

Goki (Base)

DPSProgressionLegacy
Mab game image

Mab

DPS
Muffy game image

Muffy

Tank

What Do the Tier Rankings Mean in Our Anime Squadron Tier List?

The Anime Squadron tier list represents the overall power of each unit, factoring in end-game viability, how much they speed up progression and clear times, and how cleanly they slot into full Squadron setups. It does not rank units by drop rate or how hard they are to obtain, though we do flag standout units that are easy to get and rank highly. Treat it as a guide to which characters are worth investing in for current and upcoming content.

  • S Tier (15) - Units you should use at every opportunity, scaling all the way into endgame.
  • A Tier (10) - Units that stay useful from the early game into endgame in most setups.
  • B Tier (8) - Units that are useful from early to mid-game.
  • C Tier (7) - Units to use only very early, then replace as soon as you can.
  • D Tier (5) - Units to skip unless they are the only option you have.

RelatedAnime Squadron Discord, Trello & Wiki Links

Anime Squadron Units Tier List (Update 3.5)

The rankings below primarily consider realistic DPS, passive and ability uptime, placement potential, cost efficiency, support value, team synergy, and endgame performance. S-tier units are major pieces of the current meta, while A-tier characters remain excellent investments with more noticeable limitations. Units in the lower tiers can still work during progression or in specialized compositions, but they are generally outperformed by stronger alternatives.

S
Meta-defining units
Optimal-team pieces with elite output, amplification, sustain or economy.
UnitEvaluation
Diro (The World)
Diro (The World)
S Tier
DPSControl
Top priority
  • The cleanest current carry: Deceleration cuts enemy attack/ability tempo while ten permanent Acceleration stacks halve both of Diro’s cooldowns.
  • Add Stolen Time’s +50% attack ceiling and self-heal, and he reaches roughly 3× basic throughput before abilities - without sacrificing team utility.
  • Best use: DPS, Control.
Sakuna (Curse)
Sakuna (Curse)
S Tier
DPSExecute
Top priority
  • At 20 Overwhelm, +100% damage and -60% cooldown work out to roughly 5× core DPS, and Dismantle executes normal enemies below 20%.
  • He needs nearby bodies to avoid direct targeting and refuses outside heals/buffs, but those buffs become Overwhelm, so a planned team ramps him frighteningly fast.
  • Best use: DPS, Execute.
Yuto (Curse Spirit)
Yuto (Curse Spirit)
S Tier
DPSSupportTank
Top priority
  • Copy Technique turns the strongest ally into Yuto’s damage stat, so his value rises with every future carry.
  • At ten allies its five-second window averages roughly 16.7–25% of that carry’s sustained DPS depending on live stacking order.
  • Delayed Onset also gives an 18-stud, five-second anti-death buffer, making him much more than a damage clone.
Goju (Six Eyes)
Goju (Six Eyes)
S Tier
DPSTank
Top priority
  • Full Curse can build enormous Corruption by redirecting damage through nearby allies, while Red mode adds damage and Blue mode makes the health tax safer.
  • Hollow Purple is a 700% front-line nuke.
  • He is less plug-and-play than Diro, but a supported Goju has one of the roster’s highest practical boss ceilings.
Rizzuto (Six Path)
Rizzuto (Six Path)
S Tier
DPSTankSupport
Best first endgame build
  • The best all-round investment.
  • Sage Charges give Rizzuto +50% personal damage before the +30% Nature aura, clones gain +100% damage and join United Assault follow-ups, and the kit supplies healing, range and Defense.
  • No other unit combines meta damage, frontline stability and team support this cleanly.
3B (YaRHa)
3B (YaRHa)
S Tier
SupportDPS
Top support priority
  • A universal -30% Defense target is already endgame-worthy.
  • Weak Spot then turns that cap into +45% personal damage.
  • Because every percentage point stripped removes one second from every 3B ability timer (floor five seconds), multiple copies create one of the strongest debuff-and-ultimate loops in the game.
Nazaka (Berserk)
Nazaka (Berserk)
S Tier
SupportHealer
Top support priority
  • The safest general sustain slot: frequent debuff cleanse, fallback healing when there is nothing to cleanse, up to -20% enemy Accuracy, and a once-per-copy emergency heal plus Dodge buff.
  • Tsanada has flashier hybrid output, but Nazaka prevents more bad runs with less setup.
  • Best use: Support, Healer.
Fastwagon
Fastwagon
S Tier
Economy
Mandatory for progression
  • Zero DPS, yet still meta-defining: +20% Yen generation while alive, another +4% per upgrade, and 500 Yen on death accelerate every expensive carry.
  • Falcon and Hokari have higher-variance economy, but Fastwagon pays immediately and does not need kills, marks or intentional cycling.
  • Best use: Economy.
A
Excellent units
Endgame-worthy, but slower, narrower or outperformed in a direct role comparison.
UnitEvaluation
Jotoro (Platinum)
Jotoro (Platinum)
A Tier
DPSBoss
Excellent, high investment
  • Crits reduce cooldown to -40%, after -30% every third hit doubles, and Buildup continuously adds Crit Chance on one target.
  • That is about 2.22× attack throughput before crit damage.
  • The catch is boss dependence and Platinum Soul’s brutal 6,000-kill grind to reach its permanent +40% Crit DMG cap.
Madora (Six Path)
Madora (Six Path)
A Tier
DPSDoTLeader
Excellent long-mode carry
  • Burn, meteors and 30% True Damage make Madora unusually good into armored waves.
  • Chakra Overflow gives -20% CD, +200% Burn and triple meteor frequency for 15 seconds.
  • Meteor Crash adds a 700% ultimate.
  • U3 carries beat his setup speed, but Shinobi/Curse leader buffs keep him highly relevant.
Mighty Guy (8th Gate)
Mighty Guy (8th Gate)
A Tier
DPSControl
Excellent in long modes
  • Eight Gates produces -40% CD, +80% Ability DMG, 32% True Damage and a 50% follow-up on every hit.
  • Youthful Vigor can push total CD reduction to -65%.
  • That is enormous late throughput, but Gate ramp and the post-Gate-8 2% HP drain make him less consistent in short raids.
Tsanada (Hakage)
Tsanada (Hakage)
A Tier
SupportHealerControl
Excellent hybrid support
  • Before Hundred Healings, every third hit stuns.
  • During its 15-second window, every second hit stuns, abilities gain +50% damage, and attacks heal every ally in range for 15% of her damage.
  • Medical Jutsu also revives one ally per Tsanada with 20% HP and three seconds of immunity.
Rogna (Ice Dragon)
Rogna (Ice Dragon)
A Tier
ControlSupport
Excellent boss control
  • Freeze locks movement and attacks for ten hits, stores damage, and makes every hit deal +25%.
  • With five Rognas that becomes a 15-hit window plus +40% team Crit DMG, while all Rognas gain -50% CD and perfect Accuracy.
  • Freeze immunity is the meaningful limitation.
Meto (One Eyed)
Meto (One Eyed)
A Tier
SupportBoss
Excellent boss debuffer
  • At 30 Analyzed, a boss takes +15% damage, loses 22.5% Defense and grants the team +15% Crit Chance.
  • Five Hunted stacks add 37.5% elemental-resistance penetration and +50% personal Meto damage.
  • Slow ramp and single-target focus keep this below 3B overall.
Kagaya (Resurrected)
Kagaya (Resurrected)
A Tier
SupportDPS
Excellent, comp-dependent
  • At eight unique statuses and five elements, Kagaya personally reaches +80% damage, +40% ability damage, +25% Crit Chance and +50% Crit DMG.
  • The team receives a large fraction of all four.
  • Those numbers are S-tier, but dedicating the loadout to six statuses and five elements is a real opportunity cost.
Kashima (God of Lightning)
Kashima (God of Lightning)
A Tier
TankSupportControl
Excellent when frontline
  • Ten incoming hits trigger a three-second area stun and 150% burst.
  • The following Conductor state gives +50% Defense and makes Kashima’s targets Electrified, causing all units to deal +20% damage.
  • Static Redirect adds up to 27% damage per hit.
  • He falls off when enemies refuse to target him.
Jaseph (Old)
Jaseph (Old)
A Tier
SupportControl
Excellent defensive support
  • Ten in-range kills permanently give every current and future ally +15% Accuracy and every enemy -15% Accuracy.
  • Hamon Conductor also strips one enemy’s Dodge completely for three seconds, then can grant an ally 50–75% Dodge.
  • Less raw amplification than 3B or Meto, but superb against evasive content.
Avdal (Hell To You)
Avdal (Hell To You)
A Tier
TankSupportDoT
Excellent in Burn teams
  • Burn heals Avdal instead of damaging him, he deals +35% to Burning targets, and every additional Burning enemy can protect a nearby ally with +15% Defense plus 20% damage redirection.
  • Outstanding frontline compression in a Burn shell.
  • Merely good when the stage or team cannot keep Burn spread.
Bralu (Legendary)
Bralu (Legendary)
A Tier
DPSTankLeader
Excellent accessible carry
  • Thirty Rage gives +30% damage, +15% attack/ability speed and +30% Thorns.
  • The first attacker also takes +30% from Bralu.
  • Rage can be accelerated by damage taken, and the eventual CC/debuff immunity suits frontline play.
  • His +30% Antagonist/+10% Nature leader skill remains valuable despite newer carries.
Akoza (Demon)
Akoza (Demon)
A Tier
DPSBossTank
Excellent shield killer
  • Ten Battle Excitement stacks mean +100% damage and +50% attack speed (about 3× direct output) plus Poison, enemy damage reduction and a respawn.
  • Weak Point doubles Poison against shields, so Akoza still owns a clear raid niche even though Diro and Sakuna are better universal carries.
  • Best use: DPS, Boss, Tank.
Kan (Ghoul)
Kan (Ghoul)
A Tier
DPSDoTBoss
Excellent after ramp
  • Bleed Frenzy can reach -45% CD and +30% Bleed, Devour adds another +20% Bleed, and Sacrifice supplies +50% damage, or +100% with Cloner/Rebirth.
  • The ceiling is real, but shared Prey forces every Kan to tunnel one target and the ramp asks for Bleed kills plus intentional Kan deaths.
  • Best use: DPS, DoT, Boss.
Gometa (Blue)
Gometa (Blue)
A Tier
DPSBossLeader
Excellent boss/flying carry
  • Alternating Expose/Crit and Burn/Vulnerable attacks feed a shared same-target combo: healing at five, repeated abilities at ten, Dodge at 15 and more Burn capacity at 20.
  • Kill-based speed scaling is slow, but 500% Meteor Explosion and +30% Dragon/+10% Water leader buffs preserve endgame value.
  • Best use: DPS, Boss, Leader.
Gometa (SSJ4)
Gometa (SSJ4)
A Tier
DPSTankLeader
Excellent account investment
  • No longer the automatic best carry, but still one of the strongest account-wide investments: dependable self-scaling, endgame sustain and a +30% Protagonist/+10% Divine leader skill.
  • New U3 ceilings are higher, yet Gometa remains easier to slot and more forgiving than many condition-heavy secrets.
  • Best use: DPS, Tank, Leader.
Saske (Susanoo)
Saske (Susanoo)
A Tier
DPSDoTTank
Excellent DoT specialist
  • Every fifth hit is a guaranteed, unavoidable Crit.
  • Every Crit applies 80% Black Flames over four seconds and cuts regeneration by 75%.
  • Active allied Burn and Bleed can raise the DoT by another 40%, while War Armor adds +25% damage and ability damage after Upgrade 4.
Puppeteer (Transcendent)
Puppeteer (Transcendent)
A Tier
TankDPS
Excellent pure frontliner
  • Reliable regen, a low-HP damage state, Confusion every fifth hit and kill-stacked Overhealth still make Puppeteer extremely hard to remove.
  • At 50% Overhealth, the one-use ultimate can trade it for a 75% damage burst.
  • Rizzuto now offers more total value, but Puppeteer is simpler and sturdier.
Baras (Meteoric Burst)
Baras (Meteoric Burst)
A Tier
DPSBoss
Excellent boss specialist
  • Permanent Crit Chance on the highest-HP Challenger plus every-second-hit Crit DMG and cooldown scaling gives Baras excellent single-target momentum.
  • His death hit applies +30% Crit DMG taken for all Baras, and self-revive behavior keeps pressure up.
  • Crowd clear and target switching are weaker.
Berserker (Enraged)
Berserker (Enraged)
A Tier
DPSDoTTank
Excellent low-HP carry
  • Every 1% missing HP adds 0.5% damage, so 70% missing means +35%, then -20% CD arrives below 30%.
  • Every attack also adds Bleed.
  • Refusal and temporary-HP recovery make the low-health plan playable.
  • Strong, but the risk and ramp are less rewarding than current S-tier engines.
Woo (Shadow)
Woo (Shadow)
A Tier
DPSSpeedTank
Excellent speed farmer
  • Fast movement, summons, short AoE cooldowns and four seconds of 50% Dodge after abilities keep Woo exceptional for repeat farming and evasive tanking.
  • His raw boss ceiling now trails the dedicated U2–3 carries, which is the only reason this former meta staple sits in A.
  • Best use: DPS, Speed, Tank.
B
Good / situational
Strong specialists and progression keepers that need the right mode or shell.
UnitEvaluation
Maaki (Soul Katana)
Maaki (Soul Katana)
B Tier
TankSpeed
Good specialist tank
  • Complete immunity to Stun, Freeze, Slow and every debuff makes Maaki uniquely reliable on control-heavy stages.
  • Death stacking reaches +100% movement and +50% Dodge for every Maaki, but it takes ten deaths and contributes little team damage or direct amplification.
  • Best use: Tank, Speed.
Hokari (Jackpot)
Hokari (Jackpot)
B Tier
EconomySpeed
Good gimmick economy
  • A successful 20-second Jackpot pays +300% kill Yen and instantly marks again.
  • five wins also push each Hokari’s death payout from 250 to 1,000 Yen before a possible 2× Gamble.
  • Strong in farm routes, but the HP penalty, death cycling and target timer are much less reliable than Fastwagon.
Rangaku (Demon)
Rangaku (Demon)
B Tier
DPSDoTAoE
Good Burn-team burst
  • Blaze stores damage until ten stacks, then explodes for 100% and spreads three Burns to nearby enemies with +30% Burn damage taken.
  • After four shared triggers, every second hit adds an extra Blaze.
  • Excellent AoE conversion in a Burn shell.
  • Mediocre before the chain starts.
Tanjaro (Sun Breathing)
Tanjaro (Sun Breathing)
B Tier
DPSExecute
Good with Nazaka
  • Below 50% enemy HP he gains +30% damage.
  • Below 25%, another +20% attack speed, while every fifth attack is True Damage plus Burn.
  • Nazaka in the loadout adds +15% speed and damage.
  • Solid finisher, but Sakuna executes earlier and scales much harder.
Freezer (Golden)
Freezer (Golden)
B Tier
DPSControlSummon
Good wave specialist
  • Normal enemies become up to four allied summons, four summons create a 200% Death Zone, and their deaths explode for 100% each.
  • The engine is excellent when fodder feeds it and can enable a self-revive.
  • It is unreliable on boss-only content or waves that deny kills.
Garu (Half Monster)
Garu (Half Monster)
B Tier
DPSTankSupport
Good status hybrid
  • Garu survives a lethal hit, converts Stuns into ally Defense and marks enemies for stronger, longer Corruption.
  • His ability gains +15% per status (or +20% while Marked) so diverse status teams unlock real burst.
  • The setup is heavier and payoff smaller than Kagaya or current boss supports.
Skeleton Knight (Resonance)
Skeleton Knight (Resonance)
B Tier
TankSupport
Good carry protector
  • Linking a main carry into a shared effective HP plan and damage reduction remains valuable in punishing raids, and retaliation based on damage taken prevents a dead slot.
  • Rizzuto, Avdal and Yuto now preserve allies while contributing more offense or utility.
  • Best use: Tank, Support.
Falcon (Dark)
Falcon (Dark)
B Tier
EconomyDPSSupport
Good farm flex
  • All kill Yen rises 30%, Falcon kills pay another 50%, and normal enemies can be executed below 10–20%.
  • He also grants nearby debuff resistance.
  • Great when the lane produces kills.
  • Fastwagon is cheaper, automatic and currently the better dedicated economy slot.
Shinks (Emperor)
Shinks (Emperor)
B Tier
SupportControl
Good low-investment support
  • A simple aura cuts enemy damage by 15% and Dodge by 10%, improving team hit rate and survivability with almost no setup.
  • Cloner expands coverage.
  • U3’s 3B, Jaseph and Meto simply supply larger late-game swings.
Beby (Super)
Beby (Super)
B Tier
SupportTank
Good compact buffer
  • Five allies in range produce a straightforward +10% damage aura, with extra defensive relevance in Dragon-heavy teams.
  • Useful and easy to understand, but Kagaya’s optimized team buff and dedicated debuffers now outperform the one-slot gain.
  • Best use: Support, Tank.
Vargil
Vargil
B Tier
SupportControlDPS
Good boss flex
  • A stun paired with roughly 20% increased damage taken gives Vargil a useful boss window even without his partner.
  • Dente unlocks the stronger Devilish Combo package, but spending two roster slots makes the duo difficult to justify over modern supports.
  • Best use: Support, Control, DPS.
Shanron (Omega)
Shanron (Omega)
B Tier
ControlDPSTank
Good versatile flex
  • Multiple modes let Shanron cover damage, tanking and utility, with Ice slowing enemies and Wet enabling Spark damage.
  • Versatility keeps him usable, but none of his modes now matches a dedicated U2–3 specialist.
  • Best use: Control, DPS, Tank.
Rudaus
Rudaus
B Tier
SupportControl
Good cheap cooldown support
  • A low-cost -5% Ability CD aura is universally helpful, while Rudaus himself gets -15%.
  • That remains useful when a roster lacks premium support, but it is multiplicative, small and ability-only, far below Diro, 3B or Rogna’s tempo swings.
  • Best use: Support, Control.
Kan (Investigator)
Kan (Investigator)
B Tier
TankDPS
Good alternate Kan form
  • Relentless Attack converts ability use into healing and up to 25% Overhealth.
  • At cap, Immovable Will adds +12.5% Dodge, +25% damage and doubles the heal to 10% per ability.
  • A legitimate defensive specialization, though evolving to Ghoul is better for damage.
Karashi (Sharingan)
Karashi (Sharingan)
B Tier
SpeedDPS
Good resource farmer
  • High movement and Battle Memory’s element-kill stacking make Karashi a practical fast-clear unit long after his raw DPS becomes ordinary.
  • Woo is the premium version, but Karashi is easier to obtain and still pays back investment through faster repeat farming.
  • Best use: Speed, DPS.
Android (Super)
Android (Super)
B Tier
ControlDPS
Good stun filler
  • Reliable crowd control and respectable midgame damage make Android a safe bridge into harder modes.
  • Rogna, Kashima and Tsanada provide stronger control packages with better damage, healing or amplification, so late investment has limited return.
  • Best use: Control, DPS.
Shield Hero
Shield Hero
B Tier
TankSupport
Good progression tank
  • Damage redirection and scaling durability still protect fragile carries through story and early raids.
  • Once Rizzuto, Puppeteer, Avdal or Skeleton Knight is built, Shield Hero’s low offensive contribution becomes hard to defend.
  • Best use: Tank, Support.
Caska (Resilience)
Caska (Resilience)
B Tier
DPSSupport
Good synergy pick
  • Landing the first hit can triple her damage, and Berserker or Falcon adds +40% against enemies above 60% HP.
  • She also supports that shell.
  • Strong opening pressure in the intended comp, but target ownership and two specific teammates make her inconsistent elsewhere.
Dente
Dente
B Tier
DPSDoT
Good only with Vargil
  • Burn pressure and the Vargil combo can still produce respectable boss damage.
  • Alone, Dente loses the direct comparison to Madora, Rangaku and Saske.
  • Together, the pair pays a two-slot tax that modern one-card engines do not.
C
Outclassed / legacy
Functional for progression, fusion paths or a narrow niche; poor long-term reroll targets.
UnitEvaluation
Madora (Gunbai)
Madora (Gunbai)
C Tier
DPSDoTLegacy
  • The original Burn/meteor kit still works, but Six Path directly upgrades the same plan with True Damage, stronger meteor scaling and a 700% ultimate.
  • Keep a spare only if account constraints prevent the final evolution.
  • Best use: DPS, DoT, Legacy.
Rizzuto (Sage)
Rizzuto (Sage)
C Tier
DPSSupportLegacy
  • Ten Nature Charges give +100% personal damage plus a +30% damage/+15% Defense team aura.
  • Those numbers remain useful in progression, but Six Path adds clones, healing, follow-ups and better support on top of the same charge identity.
  • Best use: DPS, Support, Legacy.
Goki (SSJ4 Full Power)
Goki (SSJ4 Full Power)
C Tier
DPSProgression
Build for Gometa
  • Below half HP, +25% damage and ability damage plus lifesteal give decent midgame staying power.
  • Full Power also seals enemy abilities.
  • Combat value is now modest, but the form is essential to the Gometa path, which makes the investment worthwhile.
Vegata (SSJ4 Full Power)
Vegata (SSJ4 Full Power)
C Tier
DPSProgression
Build for Gometa
  • A serviceable midgame sub-DPS whose solo-position condition improves damage and Accuracy.
  • Goki is slightly better in combat, but Vegata’s main value is also progression: the fully awakened pair is required for Gometa.
  • Best use: DPS, Progression.
Big Beard (Father)
Big Beard (Father)
C Tier
TankDPS
  • Missing HP converts to up to +20% Defense, with an extra low-health stat bump and a large global ultimate in newer builds.
  • The unit is expensive, slow and overshadowed by tanks that also heal, buff, clone or redirect damage more effectively.
  • Best use: Tank, DPS.
Mamosa
Mamosa
C Tier
HealerSupport
  • Nearby allies regenerate 5% of Mamosa’s max HP each second, which is genuinely useful early.
  • Fixed aura healing cannot keep pace with endgame burst, cleansing, immunity or revival, so Nazaka and Tsanada replace her completely.
  • Best use: Healer, Support.
Zemitsu
Zemitsu
C Tier
DPSSpeed
  • Sleep Mode periodically gives +20% damage and -10% attack/ability cooldown for 15 seconds.
  • That is solid starter tempo, but the random 20–30 second trigger and low base ceiling make further investment poor.
  • Best use: DPS, Speed.
Ramuru
Ramuru
C Tier
DPSTank
  • Kills can convert absorbed HP into up to 100 extra damage, giving Ramuru a visible early progression loop.
  • The fixed cap is tiny next to percentage scaling, and stronger units deny the kills needed to ramp him.
  • Best use: DPS, Tank.
Zaro
Zaro
C Tier
DPSDoT
  • A 50% ability Bleed cuts regeneration by 75%, and a kill can reset the ability on a 25-second internal cooldown.
  • Useful against early regen enemies, but every serious Bleed unit scales faster and far higher.
  • Best use: DPS, DoT.
Choi
Choi
C Tier
DPSDoT
  • Fire allies can grant up to +50% damage and +100% Burn damage, while Choi’s ability applies a 30% Burn.
  • The ceiling needs ten nearby Fire allies and still loses badly to Rangaku/Madora Burn cores.
  • Best use: DPS, DoT.
Igras
Igras
C Tier
DPSTank
  • The first ability after entering combat deals double damage and heals 5% max HP.
  • Both effects help a cheap lane pusher, but neither scales into bosses or crowded endgame waves.
  • Best use: DPS, Tank.
Shin
Shin
C Tier
DPSDoT
  • Ability Burn starts at 30%, and ten casts add +100% Burn damage.
  • The ramp is too slow for the underlying Legendary stats, making Shin a temporary bridge rather than an endgame DoT investment.
  • Best use: DPS, DoT.
Tranks
Tranks
C Tier
DPS
  • Usable basic damage and a favorable early cost curve are the whole case.
  • No current scaling, control or team utility lets Tranks compete once evolved Mythics and Secrets enter the roster.
  • Best use: DPS.
D
Starter-only
Base forms and low-ceiling units that should not receive scarce resources.
UnitEvaluation
Michigo
Michigo
D Tier
DPS
  • Dropping below half HP grants only +15% damage and +20% speed.
  • The unit has to become fragile for a buff smaller than modern passives receive for free.
  • Best use: DPS.
Asto
Asto
D Tier
Tank
  • Taking 25% less ability damage is a narrow defensive perk on starter stats.
  • It neither protects allies nor creates meaningful output, so almost any proper tank is a strict upgrade.
  • Best use: Tank.
Goki (Base)
Goki (Base)
D Tier
DPSProgressionLegacy
  • Every third attack adds +50% Ability DMG, but the base card is not a current combat investment.
  • Its real value is as the first step toward SSJ4 Full Power and ultimately Gometa.
  • Best use: DPS, Progression, Legacy.
Mab
Mab
D Tier
DPS
  • Every third attack dealing +75% damage averages only +25% before misses and downtime.
  • No AoE, scaling or utility rescues the Rare-stat foundation.
  • Best use: DPS.
Muffy
Muffy
D Tier
Tank
  • A flat 20% Dodge occasionally stalls an early lane, but Muffy cannot convert survival into damage, support or economy.
  • Replace immediately when a real frontline unit appears.
  • Best use: Tank.

Best Anime Squadron Team Comps

Once you have a few S-tier units, the goal is to build a squad that covers damage, debuffs, survivability, and economy at the same time rather than stacking carries. Here is a flexible endgame template built around the strongest units and the synergies in this list:

Absolutely necessary units: With the release of 1.5 and new passives, Gometa (Blue), Gometa (SSJ4), and Bralu (Legendary) all feature a 30%/10% damage boost depending on unit tag/element, so you will want your teams to feature at least one, if not all, of these. Then you will build the rest of the team around them

DPS: Baras (Meteoric Burst), Berserker (Enraged), Freezer (Golden) are all amazing DPS units, along with both Gometas and Bralu

Support: Beby (Super) gives 2% damage buff per unit in range and for your Dragon ball based teams additional defense boosts. Shenks and Vargil give pretty decent damage-taken debuffs to enemies in range (With Vargil being easily available from the current Battle Pass)

Tank: Skeleton Knight (Resonance) linked to your main carry to share its HP pool, or Shield Hero before your top units come online. Puppeteer is also a very good tank you should aim for having available.

Economy: Fastwagon for steady income plus Falcon (Dark) for the Yen boost, ideally with the Money Maker set equipped.

Speed farming: swap in Woo (Shadow) or Karashi (Sharingan) when you just need fast clears.

If you are still early, a reliable starter squad leans on Zemitsu for damage, Fastwagon and Falcon for economy, and Mamosa and Rudaus for healing and cooldown reduction until your higher-tier pulls arrive.

Anime Squadron Tier List FAQ

Who is the best unit in Anime Squadron?

Gometa (SSJ4 and Blue) and Bralu (Legendary) due to their team-wide buffs added with the 1.5 update. The best DPS are Berserker (Enraged), Baras (Meteoric Burst), and Freezer (Golden). Woo (Shadow) is the strongest pick for speed farming thanks to its raw damage and movement.

How do you get Gometa in Anime Squadron?

Gometa is the payoff for investing in the Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power) line, so awaken and level both as soon as you pull them. That is why they sit in A tier despite being outclassed as standalone damage dealers.

Is this Anime Squadron tier list updated for the 1.5 update?

Yes. This list reflects the 1.5 release meta, which added Akaza into the S tier specifically when fighting shielded enemies. Additionally Gometa (Blue), and Bralu (Legendary) got added to S Tier due to their updated passive with massive damage buffs for the whole team based on traits/tags.

What is the best team in Anime Squadron?

A strong endgame squad features a combination of Either of the two Gometas (Blue and SSJ4), Bralu, Baras, Berserker, Freezer, Beby, Fastwagon and then filled based on the stage with other prominent S tier units (based on elemental requirements). Adjust your teams accordingly to which ones you have, as some of these units are aspirational and will take a while to grind out.

What does Fastwagon do in Anime Squadron?

Fastwagon is the only dedicated money generator and earns income without needing to land kills, which makes it useful at every stage. It pairs best with the Money Maker item set for a much larger economy boost.


Now that you have gone through our tier list, you are ready to build a dream squad and climb the leaderboard. Grab some extra rerolls and freebies from our Anime Squadron Codes page, plan your upgrades with the Anime Squadron Perks Guide, and bookmark our Anime Squadron Discord, Trello & Wiki Links to catch new drops first. Looking for something different to play next? Take a look at our Wizard Alchemy Beginner’s Guide.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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