The Basketball Zero Tier List Guides inform players about the best Styles in the game, like Emperor, Tatlis, and Basketball God, as well as average ones like Chuck. The list also explains why the Style belongs to a particular tier, along with its ability breakdown, pros/cons & methods to acquire it. Learn about each style to conqueor the courts of Basketball Zero.
The most important criterion that determines your overall gameplay in Basketball Zero is the style you pick for your character. While certain styles may appear effective during the initial phase, they often become ineffective, necessitating a switch to a more effective one. To avoid such confusion, I have made a style tier list
All Styles in Basketball Zero, ranked
| Tier | Styles |
|---|---|
| S | Emperor, Tatlis, Chrollo, Basketball God, Honored One, Curse King, Goat, Spider, Rubberman, Vampire, Judgement |
| A | Luka Dončić, Dealer, Johnny, Valentine, Genius, Psychic, Cyber, Silver, Eclipse, Referee, Popstar |
| B | Perfection, Symbiote, Air, Gold, Ace, Copycat, Thief, Jackpot, Giant, King |
| C | Basketball Unc, Star, Lock, Sniper, Playmaker, Phantom, Fetch, Uncle Sam, Ghost, Joker, Lazy Worker, Switcher |
| D | Quick, Chuck, Clutch |
Above, I have ranked all the styles available in Basketball Zero by their overall potential in a match. Go through each of them and choose the best one to win matches more consistently.
S Tier
S-Tier Styles are the META-defining kits in the games. If you are serious about making a name inside Basketball Zero, you must use one of these Styles
| Style | Skills | Pros / Cons |
|---|---|---|
| Emperor (Miracle) | Emperor's Drive: Powerful forward feint that creates a huge gap between nearby opponents. Emperor's Dribble: Ankle-breaking backward dribble that unlocks Emperor's Drive. Ultimate Pass: Unblockable pass that grants teammates Zone and forces them to deliver accurate shots. Emperor's Reach: Automatic shot denial skill that blocks incoming shots. Emperor's Defense: Spawn a defensive sphere that blocks all passes and shots nearby. Emperor: Guaranteed scoring move during awakening. | + Best all-around style in the game + Elite offense and defense + Incredible team utility + Powerful awakening + Works in every team composition − Requires good game knowledge |
| Tatlis (Limited) | Snap: A stun that creates guaranteed steal opportunities. Colored Strike (On-Ball): I-Frame dash that stuns nearby opponents. Colored Strike (Off-Ball): Guaranteed steal on contact. No Where To Go: Large AoE crowd-control zone You're Mine (Off-Ball): Guaranteed steal during awakening. You're Mine (On-Ball): Team-wide stun that transitions into a free scoring moment. | + Best crowd-control style in the game + Multiple guaranteed steal moves + Excellent for team gameplay − Less scoring-focused than other S tiers |
| Chrollo (Limited) | Creator's Dribble: Double dash mobility skill with I-Frames and automatic layup potential. Pass!: Forces teammates to pass the ball to you instantly. GREEN!: A high-percentage scoring move that becomes full-court during Chaos. Not My Reality: Cancels opponent scoring attempts and grants possession. Chaos: Massive speed boost, stun pressure, and unlocks full-court GREEN!. | + Incredible scoring potential + Can score from anywhere on the court + Strong carry potential + Can counter opponent's scoring skills − Slightly less effective during the non-awakening phase |
| Basketball God (Limited) | Reverse Dunk: Long-range dunk with I-Frames. Shammgod: Powerful ankle-breaking dribble with step overs. Dunk Over Heaven: Guaranteed awakening dunk from the court center. God's 3: Guaranteed scoring 3-pointer during awakening. | + Consistent & reliable scorer style + Easy to use + Strong carry potential + Extremely hard to counter − Less defensive capabilities |
| Honored One (Limited) | Lapse Dribble: A fast stun dribble that chains into Lapse Shot. Lapse Shot: Curved half-court shot that is challenging to block. Lapse Pull: Pulls and stuns opponents. Reversal Dribble: Long-range offensive dribble with images. Hollow Dash: A quick mobility move. Hollow Shot: Nearly unblockable awakening shot. Infinity Dunk: A Domain Expansion style scoring move. | + Elite Offensive style + Strong crowd control kit + One of the best awakenings in the game + Hard to defend consistently − Requires mechanical skill |
| Curse King (Limited) | Rebound: Pulls the rebound ball toward yourself. Slash Layup: Converts rebounds into quick scoring opportunities. World Red Slash: A simple dribble move that stuns defenders. Dismantle: Shot-denial skill that blocks and stuns shooters. Red Line Dribble: Long-range mobility dribble. Red Line Shot: Teleport shot from long range. Cleave Throw: Unblockable throw during awakening. Malevolent Dunk: Teleport to steal the ball that transitions into a dunk. | + Complete offensive and defensive kit + Excellent in denying shots + Powerful awakening mode − Requires proper combo timing |
| Goat (Limited) | Sky Lob Layup: An euro-step finisher. Goat Dribble: A knockdown dribble that unlocks Sky Lob Layup. Goat Charge: Off-ball charge that cannot be ankle broken and knocks the ball loose. Sleep Shot: A simple long-range shot. Full Court Green: Unblockable full-court distance shot. Moon Shot: A cool cinematic scoring finisher | + One of the strongest scorers in the game + Excellent carry potential + Powerful awakening + Strong disruption moves + Difficult to defend against − Less effective in a team-based setup |
| Spider (Limited) | Shot Sense: Automatically catches incoming shots and passes to nearby players Roll Away: I-Frame movement skill with layup and dunk variants. Teamwork: Throws teammates toward the ball to secure possession. Say Hi: Punishes ragdolled opponents and creates scoring opportunities. Senses: Grants auto-dribble or shot-catching ability for 30 seconds. Catch: Steals shots and converts them into self alley-oops. | + Elite possession control + Excellent steals and blocks + Difficult to score against − Requires good timing and awareness |
| Rubberman (Limited) | Gear Switch: Swap between offense and defense modes. Gum Block: Long-range shot interception skill. Gum Slap: Ball knock-away ability. Observation Haki: Auto-dribble protection against steals. Undetermined Shot: Long-range scoring move. Liberation Dribble: Team-wide stun after successful mini-game sequence. Drums of Basketball: Perform a three-pointer jump shot during awakening | + Suitable for both offensive & defensive gameplay + Strong shot blocking capabilities + Powerful awakening − Requires stance management |
| Vampire (Limited) | Time Skip Dribble: Dribble & teleport behind opponents. Go Back: Returns to the previous position after dribbling. Time Skip Dash: Off-ball teleport that freezes opponents. Freeze: Stuns nearby opponents. Steam Roller: Crowd control ability during awakening Time Stop: Freezes the entire opposing team for several seconds. | + Best crowd-control styles + Unblockable steal moves + Time Stop abilities can completely swing games + Great defensive utility − Requires precise timing and positioning |
| Judgement (Limited) | Judgment Drive: Quick movement and separation move. Judgment Dribble: Knockdown dribble that unlocks Judgment Drive. Judgment Swap: Stuns opponents and can force ball possession. Gavel Strike: Teleport shot or perform a dunk finisher. Gavel Slam: Ignores steal immunity and forces turnovers. Thunder Call: Spawn lightning to ragdall players on the court. Guilty: Take possession of your ball during awakening | + Elite defensive style + Strong forced turnovers + Excellent crowd control + Powerful awakening abilities − Low scoring potential compared to other styles in S-Tier |
A Tier
These are some of the best Styles in Basketball Zero. The only reason they belong over here is their low roll rarity or unavailability due to being a limited style.
| Style | Skills | Pros / Cons |
|---|---|---|
| Luka Dončić (Limited) | Stepback: High aim-assist shooting move. Magic Drive: A powerful dribble move. Isolation: Flashy dribble that unlocks Stepback and Magic Drive. Magic Sneak Pass: An unlimited range pass that cannot be intercepted. Luka Illusion: Slow down opponents while enabling powerful passing options. Luka Vision: Perform a perfect pass to follow it up with a team alley-oop | + Best passing style in Basketball Zero + Strong playmaking potential + Difficult to defend in coordinated teams + Excellent court control − Requires the team to play well |
| Dealer (Limited) | High Stakes: 3-point scoring move. No-Look Deal: Quick pass to nearby players that is unblockable. False Deal: Dribble setup that unlocks High Stakes and No-Look Deal. Deck Break: Perform a dribble while having a chance to stun nearby opponents. Blink Deal: Fast steal and interception move. Final Cut: A guaranteed cinematic goal sequence during awakening. Card Flick: A powerful ball possession/steal move during awakening. | + Great offense and support moves + Reliable steals & Strong scoring options + Well-rounded toolkit + Good carry potential − Less mobile than S Tier styles |
| Johnny (Limited) | Wormhole Dribble: Long-distance dribble with unblockable follow-up pass. Underground Wormhole: Underground movement and steal ability. Wormhole Shot: Quick scoring move. Horse Launch: A long and quick dash move. CHIMIMIN!: Occupy a large piece of land inside the court where you can defend any incoming players. Golden Rotation: A powerful finisher shot available during awakening | + Excellent mobility skills + Strong defensive utility + Good playmaking options + Extremely difficult to predict − Requires precise positioning |
| Valentine (Limited) | Flag Breaker: Knock down the opponent and keep dribbling with the ball Flag Slam: Auto-tracking ragdoll steal move. Inverted World: Distorts opponent vision and controls space. Sky Block: Reliable shot denial ability. Duplication: Team-wide dribbling speed buff. Dirty Dunks Done Dirt Cheap: A guaranteed score move available during awakening. | + Excellent support style + Strong defense skills + Valuable dribbling speed buff for the team + Reliable possession control − Lower carry potential than other offensive style in A-Tier |
| Genius (Limited) | Target Pass: A chargeable, unblockable pass. Lockdown Target: Automatically tracks all players with possession of the ball. Slow IQ: A Nutmeg move that stuns opponents. Screen: A defensive wall that stuns opponents. Disable: Disables all enemy abilities for some time. Decline: Forces turnovers and control of the ball. | + Good range of passing skills + Unique ability shutdown mechanics + Excellent team style + Strong possession control − Lower scoring potential |
| Psychic (Limited) | Ordinary Shot: Long-range shot that bypasses most steal moves. Teleport: Instant repositioning skill. Teleport Pass: Unblockable pass. Confusion: Stuns players and causes them to move randomly. Psychic Blitz: High-speed steal and dunk move. True Power: Pulls opponents together that transitions into a guaranteed dunk. | + Excellent repositioning and dashes + Strong crowd control + Unique mechanics and skills − Less consistent than top-tier offensive styles |
| Cyber (Limited) | Implants: Uppgrades movement & shooting stats. Projectile: A Half-court arm cannon shot. Dash Through: A quick and long movement dash. Mine: Fast steal ability. Try Me: Ragdolls/stuns opponents for stealing. The Moon: Grants massive buffs similar to Implants. Hyperthought: Freezes the enemy team temporarily. | + Good increase in stat numbers during Implants or the Moon + Strong mobility skills − Slight reliance on RNG |
| Silver (Limited) | Skyhand: Massive jump that blocks long-range shots. Silver Dribble: A dash dribble with directional control. Titan Smash: An unblockable dunk move. Monster Ascend: Unblockable 3-pointer move. Silver Reach: Automatic shot denial for 10 seconds. | + Strong defensive style + Strong dunking capabilities + Can consistently deny shots − Limited playmaking options |
| Eclipse (Limited) | Sky Katana: Long-range dunk move. Tri-Slash: Creates a zone that buffs allies and weakens enemies. Blade Dash: A quick dash that can steal balls. Spirit Shot: Clone-based shooting move. Clone Steal: Spawn a clone to steal the ball. | + Good defensive style + Good array of ball steal moves + Can counter strong zones − Less focus on scoring |
| Referee (Limited) | Book Dunk: Long-range dunk shot. Foul: Stops incoming shots. Bench: Stun your opponents while dribbling near them. You Ladies Alright?: Perform a dunk from the half-court during awakening. 3-Step Shot: A three-step volley shot. | + Strong dunk shots that are challenging to block + Good anti-shot moves + Easy to use − Outclassed by other balanced styles |
| Popstar (Limited) | Flip Dunk: Scoring a dunk permanently buffs dribble speed. Music Fling: Auto-dribble with knockback effects. Soul Strings: Reduces enemy zone and slows opponents. Guitar Slam: Half-court dunk setup shot. Beam: Court-wide stun and speed buff. | + Strong support utility + Can reduce the effectiveness of strong zones + Highly effective in team- based scenarios − Lower carry potential |
B Tier
B-Tier Styles are pretty solid in certain departments but lack in others. Still, they are good if you know how to use them correctly.
| Style | Skills | Pros / Cons |
|---|---|---|
| Perfection (Limited) | Perfect Dribble: A simple dribble move that unlocks Perfect Step follow-ups. Perfect Step (3PT): Guaranteed 3-pointer if you are outside the circle. Perfect Step (Layup): Fast scoring layup variant if you are inside the circle. Blink: Teleport to block or intercept shots. Perfect Dunk: A simple teleport dunk finisher. Evolution: Gain massive speed and dribble buff. Perfect Play: Perform a team alley-oop during awakening. | + Extremely versatile kit + Great mobility & Reliable scoring + Strong defensive utility through Blink + Good teamplay value − Requires setup for maximum effectiveness |
| Symbiote (Limited) | Tendril Dribble: Ragdoll your opponent during dribble. Tendril Evade: Evade steal moves deployed by opponents and continue moving forward. Tendril Snatch: An i-frame move to regain ball control. Tendril Pull: Pulls yourself towards loose balls or ball carriers. Parasite: Stun your opponents at will during awakening. Tendril Swing: High-speed chase move active for a few seconds. RAHHHHH: A Half-court dunk move available during awakening | + Strong steals moves that are unblockable + Good mobility-based moves + Excellent ball-chasing ability − Very little focus on scoring or shooting |
| Air (Limited) | Fadeaway: Long-range shot that stuns nearby defenders. Air Dribble: A side-step dribble creating separation between players & opponents. Air Freeze: Freeze time to block any shots. Flying Dunk: Fly up in the air to perform a cool dunk Trophy: A guaranteed steal move. | + Excellent shot blocking capabilities + Good offensive pressure + Strong aerial control − Awakening is less impactful |
| Gold (Miracle) | Street Dribble: Long ankle-breaking dribble move. Elbow Pass: Unblockable follow-up pass. Needle Pass: A reliable passing ability. Pressure: Forces opponents to lose possession. Chain Handles: A long dribble movement. Drive/Fake Drive: Score or perform a fake shot to confuse opponents. I'm Better: A simple cinematic scoring finisher. | + Excellent dribbling skills + Strong passing toolkit + Great offensive versatility − Low focus on defense and steal moves |
| Ace (Mythic) | Athletic Drive: Long-distance ankle-breaking move. Instinct Dash: Off-ball chase move. Athletic Fade: Auto-aim fadeaway shot. 100% Drive: Move along a fixed, planned path that leads to a simple, guaranteed shot. Too Easy: Perform a simple dunk move. Missile: Fast long-range scoring move. | + Best Mythic Style scorer + Very high mobility + Easy to use due to auto-aim features + Great carry potential − No focus on team play |
| Copycat (Mythic) | Copy: Copies abilities from teammates or opponents. Flowstep: Mobility dribble with burst setup. BURST: An adaptive dash depending on role. 100% Copy: Copies awakening abilities from other players. Copy Chain: A cinematic sequence where you perform a shoot at the end. | + Incredible flexibility + Can adapt to any matchup + Unique playstyle − Highly dependent on enemy/team compositions − Has a very high skill ceiling |
| Thief (Legendary) | Pillage: Copies and disables enemy abilities. Rough Play: Perform a shoulder-charge to steal. Stolen Dribble: An aggressive dribble movement. Stolen Drive: Follow-up nutmeg attack after losing ball possession. Total Theft: Lockdown any available style on the court Move Viewer: Tracks stolen abilities. | + Best Legendary style in Basketball Zero + Consistent disruption & ball steals + Great adaptability − Requires knowledge of other styles |
| Jackpot (Mythic) | Lucky Bounce: Dribble near your opponents to ankle break them. Lucky Pass: Accurate & unblockable pass. Jackpot Steal: High-speed dash that can steal the ball from enemies. Lucky Stun: Extended crowd control. Lucky Dash: Long court teleport skill. Loaded Dice: Random shot or ball-pull ability. JACKPOT: Has a chance to buff most stats during awakening. | + Excellent passing & steal moves + Strong for defensive players + Kit is very explosive & mobile during awakening − RNG-dependent |
| Giant (Mythic) | Post Form: Dunk, hook shot, or step-back variant move. Charge: Ragdoll dash with I-Frames. Snatch Block: Jump in the air to deny the ball. Nothing Against Me: A powerful dunking move. Contact Dunk: A Repeatable Dunking move that is active during awakening mode. | + Strong defensive moves + Excellent shot blocking + Difficult to contest near the hoop − Less mobility than other top styles |
| King (Limited) | No Look Pass: Unblockable pass that can force a teammate to shoot upon receiving. Flop: Defensive bait move that can steal possession. Self Alley: Self alley-oop dunk. Turnover: Forces ball possession during awakening. King's Block: A powerful dunk denial move that can be activated during awakening. | + Strong blocking abilities + Excellent passing skills + Useful in coordinated teams − Relies heavily on teammates |
C Tier
Styles in this tier are suitable for beginner players. So, if you are just beginning your journey, browse and equip the ones you like.
| Style | Skills | Pros / Cons |
|---|---|---|
| Basketball Unc (Miracle) | Cane Effect: Chance-based ball drop. Unc Relay: Quick pass-and-return combo. Wheelchair Dash: Ball chase ability. Still Got It In Me: Awakening dunk cutscene. Unc Block: Cane-assisted shot block. | + Fun playstyle with focus on both defense + offense + Decent steals and disruption − Relies heavily on RNG − Lower carry potential |
| Star (Legendary) | Sky Leap: Massive aerial mobility and shot interception. Super Dunk: Powerful close-range dunk. Sprint: Speed boost with auto-steal potential. Drive: Dunk-focused dribble move. Meteor Strike: Dunk during awakening Star Pass: Team alley-oop awakening combo. | + A lot of air-based dunking moves + Good mobility & flashy gameplay − Predictable scoring patterns |
| Lock (Legendary) | Intercept: Automatic pass interception. Hands Up: Temporary forcefield that blocks shots. Clamps: Steal-focused awakening that creates turnovers. | + Ideal for defensive players + Strong against pass-oriented teams − No focus on scoring − Extremely team-dependent |
| Sniper (Legendary) | Perfect Arc: Guaranteed long-range shot. Quick Release: Fast close-range shot. Full Court: Score anywhere from the court during awakening. | + Best pure shooter style among lower rarities + Reliable scoring moves − One-dimensional kit − Weak defense and mobility |
| Playmaker (Epic) | Nutmeg: Dribble through an opponent's leg to stun them. Alley Oop: Team-based scoring setup. Push Off: Fadeaway awakening shot. | + Excellent passing skills + Strong team play + Easy to learn − Limited solo potential − Weak defensive skills |
| Phantom (Epic) | Misdirection: Temporary invisibility and instant passing. Phantom Drive: Invisible dribble attack. Bullet Pass: Extremely fast pass. Phantom Oop: Team alley-oop during awakening | + Excellent passing moves + Hard to predict + Great support style − Requires teammates to score − Weak finishing ability |
| Fetch (Epic) | Dive: Loose-ball recovery move. Floater: Score points easily using your paintbrush Catch: Intercept the ball during awakening | + Very Strong in regaining ball possession + Good defensive play − Extremely situational playstyle − Less focus on scoring |
| Uncle Sam (Limited) | Eagle Drive: A simple Eagle-assisted dunk. Star Shot: Cannon-powered long-range shot. Declaration: Unlocks Eagle Drive or Star Shot. Cannon Pass: Unblockable passing move. Freedom!: Nuclear bomb the entire court for a point. | + Strong Awakening Move + Good scoring variety + Fun thematic design − Slow abilities − Easily outclassed by other Limiteds |
| Ghost (Limited) | Fear Aura: Blinds nearby opponents. Cut The Lights: Darkens the entire court. Out of Body: Get out of your body and perform an invisible dribbling move. Phantom Twin: Clone-assisted score. Incoming Call: A Guaranteed Steal move. | + Strong mind-game potential + Ideal for defenders + Guaranteed ball steal during awakening − No focus on offense/scoring − Relies too much on confusion effects |
| Joker (Limited) | Smoke Trick: Temporary invisibility while dribbling. Wild Card: Chance-based ball teleport. Laugh Breaker: Stun opponents while dribbling. Trick Mirror: Creates a clone copying your movements. DUCKY: A half-court scoring move. | + Strong trickster playstyle + Easy to confuse players − RNG-dependent − Less consistent than other Limiteds |
| Lazy Worker (Limited) | Trap: Intercept and instantly get ball control. Catch Me: Long-range spinning 3-pointer. Lazy Burger: Get a random stat buff during awakening. I'll Be In The Next Game: A simple repeatable scoring move. | + Strong scoring moves + Good interception potential + Unique playstyle − Heavy RNG dependence |
| Switcher (Limited) | Cursed Dash: Long-distance dash with chance-based knockdown. Switch: Swap positions with teammates. Brothers: Half-court awakening dunk. Imagination: Team combo awakening move that results in a dunk. | + Good for team players with synergy + Unique positioning mechanics + Good coordinated play value − Weak for solo players − Depends heavily on teammates |
D Tier
D Tier Styles are the weakest options currently available. It’s highly recommended to save up some Spins and replace them with any higher-tier Style as soon as possible.
| Style | Skills | Pros / Cons |
|---|---|---|
| Quick (Rare) | Dash: Steerable off-ball dash with good block range. Boost: Temporary movement speed increase. Speed: Awakening grants massive speed and automatic dribbling protection. | + Best overall Rare style + Suitable for speed players & builds + Simple and beginner-friendly − Outclassed by nearly every higher rarity style − Speed alone cannot guarantee ball possession |
| Chuck (Rare) | Heat Check: Backward shooting move with increasing range after successful shots. Dribble King: Risky dribble sequence with a 50% chance to fail. Let Me Cook!: Awakening scoring move with a 50% chance to succeed or fail. | + Extremely powerful if you are consistent with your shots + Decent scoring potential + Fun high-risk playstyle − Heavy RNG dependence − Can lose ball possession by itself |
| Clutch (Rare) | Jump Stop: A Jumping shot that can score from long range. Pressure Defense: Slide tackle that knocks the ball loose. Clutch 3: A simple 3-pointer shot. | + Decent offense and defense balance + Easy to understand and use + Good defense pressure − Very Weak awakening − Outscaled quickly as players obtain better styles |
How to acquire a Style in Basketball Zero
To get a Style in Basketball Zero, please follow the given steps.

- Open Basketball Zero on your preferred platform.
- Press the Styles option at the bottom of the page.
- Use either Lucky Spins or Default Spins to get a random Style.
- Before spinning, click on the Style you wish to obtain to make the preference system work in your favor.
Remember, there is no option to pick or choose a particular Style in Basketball Zero, as everything is random and must keep spinning until you get your preferred style.
For more on Basketball Zero, check out Basketball Zero Trello and Discord Links – Roblox, How to get the Lazy Worker Style in Basketball Zero or Basketball: Zero Codes