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Bridger Western Stand Tier List [Update 1.5] (April 2026)

Stand your ground with these Bridger Western Stands.

Updated on April 17th: Bridger Western Update 1.5 is now live, bringing a bunch of new content, including four new Stands. We’ll test the new additions and update our Stand Tier List once we’re confident in how they perform compared to the rest.

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Looking for the best Stands in Bridger Western Update 1.5? When we think of the Wild West and Westerns, we usually imagine gunslingers, duels at high noon, and intense firearm standoffs. However, if you want a Western setting with more traditional Roblox anime-style systems, you can use Stands as well. In this Bridger Western Stand Tier List, you'll learn everything you need to know about this core mechanic, including how to get, reroll, and rank every obtainable Stand in the game.

Bridger Western Stands Tier List - Best Stands Ranked

S
The World game image

The World

TWAU game image

TWAU

King Crimson game image

King Crimson

D4C game image

D4C

A
Star Platinum World game image

Star Platinum World

Star Platinum game image

Star Platinum

Silver Chariot game image

Silver Chariot

Gold Experience game image

Gold Experience

Killer Queen game image

Killer Queen

Mandom game image

Mandom

Tusk Acts 1-3 game image

Tusk Acts 1-3

Whitesnake game image

Whitesnake

B
Hierophant Green game image

Hierophant Green

Magicians Red game image

Magicians Red

Crazy Diamond game image

Crazy Diamond

Purple Haze game image

Purple Haze

Stone Free game image

Stone Free

20th Century Boy game image

20th Century Boy

Hermit Purple game image

Hermit Purple

Tubular Bells game image

Tubular Bells

C
Hey Ya game image

Hey Ya

All Stand icons are sourced via the official Bridger Western Trello Board

Stands are a major extra combat system in Bridger Western. When you get one, you gain a unique kit of passive and active abilities that can reshape how you fight. Not all Stands do the same thing. Some are built for close-range pressure and burst, some focus on zoning and traps, while others are more about utility, mobility, survivability, or time-based mechanics. Because of that, the best Stand for one player may not be the best for another. The game currently has 20 obtainable Stands split across two rarity tiers: Default and Rare. Rare Stands are the time-manipulating ones (The World, TWAU, King Crimson, Star Platinum, Mandom, and Whitesnake).

RELATED: Bridger Western Fishing Guide – How To Fish, Drops & Cooking

IMPORTANT NOTE: Keep in mind that having a Stand generally lowers your base gun damage. So, Stands are not just free power. They are more like a tradeoff: you gain access to a powerful extra kit, but your regular firearms become weaker. Utility Stands (Mandom, 20th Century Boy, Hermit Purple, Tubular Bells, Hey Ya) are an exception — they cost no stamina to keep summoned.

Stand Passives & Abilities Pros & Cons
Stand
The World Stand
The World
S Tier Rare / Time Stand
Passives & Abilities
Barrage (E) - A standard barrage attack.
Shinei (R) - A long-range autolocking punch that also functions as mobility.
Knife Toss (T) - Throws knives. Requires knives in inventory. Particularly strong during timestop.
Kick Barrage (G) - A barrage of kicks.
Long Timestop (V) - Stops time for roughly 5 seconds.
Pros & Cons
  • Elite kill pressure thanks to timestop, gap-close and built-in knife synergy.
  • Feels dangerous in almost every range band, not just point-blank.
  • Best when your loadout is already built around knives and clean confirms.
  • Less forgiving if you mistime key cooldowns and fail to cash in on the stop.
Stand
TWAU Stand
TWAU
S Tier Rare / Time Stand
Passives & Abilities
Passive: Checkmate - The Stand also throws barrages of knives when you use knives.
Barrage (E) - A standard barrage attack.
Chop (R) - A chopping strike.
Tracking Chop (T) - An auto-tracking chop that leads into a knife QTE.
Short Timestop (G) - A shorter timestop. Best used as a panic or repositioning tool.
Long Timestop (V) - Stops time for roughly 4 seconds and lets you fire one buffed gun bullet.
Pros & Cons
  • One of the nastiest hybrid kits in the game because it blends time control with firearm payoff.
  • Short stop gives it real "get out of jail" value, which is huge in a messy sandbox fight.
  • Rewards players who already understand knife routing and gun timing.
  • Worse in sloppy hands than it looks on paper; you need clean sequencing.
Stand
King Crimson Stand
King Crimson
S Tier Rare / Time Stand
Passives & Abilities
Barrage (E) - A standard barrage attack.
Chop (R) - A chop that breaks limbs.
Donut (T) - A powerful piercing strike that impales and launches the target.
Epitaph (G, hold) - Gives you automatic dodges by viewing the near future.
Time Erasure (V) - Turns you invisible, gives you iframes and speed for ~5 seconds, and boosts your R and T damage at the end.
Pros & Cons
  • Top-tier punish Stand: it dodges key windows, then cashes out with brutal burst.
  • Insanely strong for picks, resets, and turning bad positions into winning ones.
  • Very hard to bully once the user understands Epitaph timing.
  • Its ceiling is huge, but bad usage wastes the Stand's best strengths fast.
Stand
D4C Stand
D4C
S Tier Special Obtainment
Passives & Abilities
Passive: Dimension Hop - If you wear a Poncho and take 20+ damage in one blow, you shift dimensions and negate the original hit. You can also trigger it manually by toggling your Poncho on/off, bringing nearby players with you.
Chop Barrage (E) - A high-damage, slower barrage made up of chops.
Tracking Chop (R) - A chop that follows the target.
Clone Spawn (T) - Spawns a clone with near-max HP that shoots the nearest target. Clones can spawn as any bandit variant (knife, pipe, shotgun, or pistol).
Clone Swap (G) - Swaps your position with the clone you're facing. Works even while downed if your Stand is out. Using it lowers your max HP until respawn. In the Poncho dimension, this teleports you behind any player you brought in.
Obtainment (may be outdated): 100 kills + 10 KS + be in the Deserts area + have a Corpse Part spawn anywhere while you are knocked = 10% chance for the D4C Heart to spawn and merge with you.
Pros & Cons
  • One of the deepest kits in the game because it weaponizes positioning, survivability, and loadout synergy.
  • Clone pressure plus swap utility makes it a nightmare to pin down cleanly.
  • Exceptionally strong in real fights where chaos and third parties matter.
  • Needs poncho play and matchup knowledge to really justify the rank. Special obtainment adds another barrier.
Stand
Star Platinum The World Stand
Star Platinum | The World
A Tier Evolution Stand
Passives & Abilities
Barrage (E) - A standard barrage attack.
Rush (R) - Sends Star Platinum forward to uppercut the opponent, then follows up with a mid-air rushdown barrage that slams them back to the ground.
Triple Bearing Shots (T) - Fires three bearing shots that ragdoll on hit.
Time Stop (G) - Stops time for roughly 2 seconds in a medium radius.
Grab Beatdown (V) - A grab into a devastating beatdown sequence.
Obtainment: 1% chance to evolve from Star Platinum when using Timestop Movement (G).
Pros & Cons
  • Very clean all-rounder with good burst, a real stop, and practical confirms.
  • Less gimmicky than some Stand specialists, which makes it consistently useful.
  • Great at close-range snowballing once it gets momentum.
  • Shorter stop (~2s) and simpler utility keep it just below the nastiest S-tier kits.
Stand
Star Platinum Stand
Star Platinum
A Tier Rare / Time Stand
Passives & Abilities
Barrage (E) - A standard barrage attack (2.2 damage per hit).
Skull Breaker (R) - A mobile heavy punch (25 damage) that can decapitate low-health targets.
Star Finger (T) - Deals medium damage (12) and ragdolls the target.
Timestop Movement (G) - Lets you move during any active timestop if the Stand is equipped.
Beatdown (V) - A grab into a pummeling beatdown (11 + 2.4 per punch + 14 finisher).
Extra: Has a 1% chance to evolve into Star Platinum | The World when using G during a timestop.
Pros & Cons
  • Classic rushdown Stand with strong brawler tools and scary close-range punish.
  • Timestop movement gives it nasty conversion potential around other time users.
  • The evolution upside is real value in a long session.
  • Mostly wins through fundamentals, so it lacks the dirtier utility of higher-tier picks.
Stand
Silver Chariot Stand
Silver Chariot
A Tier Default
Passives & Abilities
Barrage (E) - A standard rapier barrage.
Rapier Uptilt (R) - An upward rapier strike that leaves the target airborne briefly.
Lunge (T) - A slightly homing lunge pierce with good range (~20 damage).
Ricochet Shot (Low HP T) - Replaces T at low HP: shoots the rapier out, ricocheting off surfaces and homing to the nearest player.
Whirlwind Slash (G) - A spinning slash that hits twice around yourself, knocking targets back.
Armor Removal (V) - Removes Silver Chariot's armor, greatly increasing speed and damage of all moves.
Pros & Cons
  • Fast, sharp and oppressive when it gets to play its own tempo.
  • Armor Removal gives it a serious duel-winning spike, especially against slower kits.
  • Good blend of stickiness, launch pressure and comeback threat via Low HP T.
  • Doesn't bring the same macro utility or stall-breaking tricks as time stands.
Stand
Gold Experience Stand
Gold Experience
A Tier Default
Passives & Abilities
Passive: Life Giver - Uses a yellow bar that drains on move use and recharges slowly. Limits how many moves you can chain. M1ing the ground with the Stand out sends a branch toward the nearest target.
Barrage (E) - A barrage that can lead into a 7 Page Muda QTE for heavy damage and knockback (consumes all life giver bar).
Life Giver Punch (R) - Punch forward; hitting a player inverts their controls and blurs their screen. Hitting the ground triggers one of three variants below.
R Variant 1 - Tree: Summons a tree, dealing medium AoE damage and heavy knockback.
R Variant 2 - Eagle: Summons a tracking eagle that homes in repeatedly.
R Variant 3 - Scorpions: Summons 3 tracking scorpions that deal light damage.
Heal (G) - Heals yourself (~30 HP); heals a nearby ally instead if one is in close range.
Variant Switcher (V) - Cycles between the three R variants.
Pros & Cons
  • One of the most versatile Stands in the game, with healing, disruption, summons and burst.
  • Strong toolbox value in both duels and messy group fights.
  • Can answer more situations than most single-role kits.
  • Resource management matters a lot, so spammy play lowers its real power fast.
Stand
Killer Queen Stand
Killer Queen
A Tier Default
Passives & Abilities
Barrage (E) - A standard barrage attack.
Chop (R) - A chop that breaks limbs.
Plant Bomb / Detonate (T) - Plants a bomb on any player, surface, or item. Press T again to detonate. Placed bombs disappear after some time.
Sheer Heart Attack (G) - Sends out SHA, which tracks the nearest player and explodes on contact. Drains stamina. Can be recalled by re-pressing G.
Stray Cat (V) - Fires a re-aimable air bubble bomb via camera direction. Cannot pass through walls.
Pros & Cons
  • Excellent space-control Stand that punishes hesitation and bad movement hard.
  • Bomb routing gives it scary kill setups without needing to brawl nonstop.
  • Very annoying to fight around surfaces, corners and forced approaches.
  • Less dominant in raw toe-to-toe pressure than pure rushdown picks.
Stand
Mandom Stand
Mandom
A Tier Rare / Utility Stand
Passives & Abilities
Passive: Utility Stand - Takes no stamina while summoned.
Time Rewind (G) - Returns you and everyone around you 6 seconds back, including health and states.
Pros & Cons
  • Absurd utility ceiling; a good rewind can erase enemy advantage or undo a lost exchange.
  • Way stronger than it looks if you value timing, positioning and reset control.
  • Thrives in coordinated or high-IQ play rather than button-mashing.
  • Its power is strategic, not raw DPS, so weaker players may underrate it.
Stand
Tusk Acts 1 to 3 Stand
Tusk Acts 1–3
A Tier Special Obtainment
Passives & Abilities
Passive: Cripple - Greatly reduces movement speed and prevents sprinting. Also disables gun use.
Passive: Acts - Lets you cycle between Acts with V.
Nail Bullets (Act 1 / E) - Fires nail bullets (10 damage).
Nail Glide (Acts 1–3 / R) - Glides across the floor using nail momentum.
Spin Leap (Act 1 / G) - Launches you upward using spin energy.
Wormhole Nails (Acts 2–3 / E) - Fires nails through wormholes; autofires on anyone who steps near the wormhole.
Golden Rotation Bullet (Act 2 / G) - Fires a powerful Golden Ratio nail (62 damage).
Pros & Cons
  • Very high upside if you can abuse nail pressure, wormholes and glide mobility correctly.
  • Acts give it matchup flexibility that many Stands simply don't have.
  • Excellent specialist pick for ranged control and weird movement angles.
  • The cripple passive is a brutal tax: no sprinting, no guns, reduced movement.
Stand
Whitesnake Stand
Whitesnake
A Tier Rare / Time Stand
Passives & Abilities
Barrage (E) - A standard barrage attack (1.4 damage per tick).
Disc Grab (R) - Grabs forward and impales the opponent, ripping out their disc and disabling their Stand (20 damage).
Disc Throw (T) - Throws a disc that explodes on surface contact (13 damage). Direct hit inverts the opponent's controls.
Acid Spit (G) - Spits a pool of acid (15 damage + 3 per tick) that puts anyone who stays in it to sleep.
Pilot (V) - Splits your mind into your Stand for remote-controlled combat.
Pros & Cons
  • Disc Grab is one of the most devastating single moves in the game: it disables the opponent's Stand entirely.
  • Acid Spit's sleep effect creates guaranteed follow-up windows.
  • Excellent at punishing Stand-reliant players who lose their main advantage instantly.
  • Lower barrage damage than most and needs setups to really capitalize on the disable.
Stand
Hierophant Green Stand
Hierophant Green
B Tier Default
Passives & Abilities
Tentacle Wire (E) - Tosses a tentacle that creates a tripwire similar to the Steel Wireset.
Emerald Splash (R) - Hold R to charge up a powerful blast of emerald projectiles.
20 Meter Emerald Splash (G) - Places many tentacle wires; Stand goes invisible inside them. Anyone stepping in triggers an automatic Emerald Splash.
Stand Pilot (V) - Enters aerial pilot mode.
Pros & Cons
  • Strong zoning and tripwire control, especially if you like slowing fights down.
  • Can make enemies walk into damage instead of forcing raw trades.
  • Feels especially good in chokepoints and planned setups.
  • Usually weaker when the fight gets scrappy and you lose space to work with.
Stand
Magicians Red Stand
Magicians Red
B Tier Default
Passives & Abilities
Barrage (E) - A standard barrage attack.
Flaming Roundhouse Kick (R) - A 180-degree kick that knocks and burns all targets hit.
Red Bind (T) - Fires cursor-aimed flame waves that apply heavy burn and limit movement on hit.
Crossfire Hurricane Special (G) - Fires a large fire projectile; re-pressing G redirects it to your cursor and splits into up to 5 projectiles.
Aerial Stand Pilot (V) - Enters aerial pilot mode.
Pros & Cons
  • Solid mid-range control kit with burn, movement restriction and projectile threat.
  • Good at forcing awkward movement and punishing panic.
  • More layered than a basic rushdown Stand, which gives it decent matchup variety.
  • Doesn't feel as oppressive as the top kits once enemies get in cleanly.
Stand
Crazy Diamond Stand
Crazy Diamond
B Tier Default
Passives & Abilities
Barrage (E) - A standard barrage attack.
Tracking Barrage (R) - Stand moves forward and barrages a target from all angles when it lands.
Bearing Shot (T) - Fires a single bearing at the cursor.
Restore Mode (G) - Converts regular damage into healing; also changes some moves to their Restore variants.
Blood Slash / Reconstruction Barrage (V) - Blood Slash fires a blood-powered slash (costs ~10 HP to use). In Restore Mode (Restore V), barrages the ground and traps the opponent in a stone structure.
Restore R - Facial Reconstruction: A heavy punch with a 10% chance to permanently change the target's face.
Pros & Cons
  • Cool utility-heavy kit with mode-switch depth and some real trick value.
  • Restore Mode gives it more texture than a simple damage Stand.
  • Can create awkward situations with traps, walls and healing conversion.
  • Feels more technical than dominant, so it rarely looks broken in brawls.
Stand
Purple Haze Stand
Purple Haze
B Tier Default
Passives & Abilities
Passive: Poison Bulbs - Barrage and R can release poison bulbs; your own poison can damage you; bulbs regenerate over time.
Barrage (E) - A standard barrage that can pop poison bulbs.
Bulb Smash (R) - Smashes a poison bulb; guaranteed to burst a bulb on hit.
Poison Bulb Shoot (T) - Fires a poison bulb projectile; leaves a poison cloud on direct player hit.
Poison Bulb Trap (G) - Places a poison bulb on the ground; triggers if anyone walks over it, also explodes after ~20 seconds.
Stand Pilot (V) - Remotely control your Stand from a distance. Both your Stand and body can be shot.
Pros & Cons
  • Great attrition and area-denial Stand with real anti-chase value.
  • Can make melee approaches miserable if the user sets the field properly.
  • Pilot mode adds annoying remote pressure on top of the poison game.
  • Self-poison risk keeps it honest and raises the skill floor a lot.
Stand
Stone Free Stand
Stone Free
B Tier Default
Passives & Abilities
Passive: Thread Weaving - M1ing a surface places a thread attached to your arm. M1ing a player while the string is active pulls them into it.
Barrage (E) - A standard barrage attack (1.5 damage per tick).
Heavy Punch (R) - Uses thread to extend your arm for a long-range heavy punch (25 damage).
String Pull (T) - Sends your Stand forward and attaches a string to anyone nearby, pulling them in.
String Patchworks (G) - Threads your body back together, healing yourself.
Rock Swing (V) - Uses string to pull earth from the ground and swing it around before slamming it down (12 + 12 + 12 + 12 + 20 damage).
Pros & Cons
  • Unique CC-focused kit that lets you force engagements on your terms through thread pulls.
  • Self-healing gives it real staying power across extended fights.
  • Rock Swing deals very high total damage (68) if you land the full sequence.
  • Lower barrage damage than most humanoid Stands, and setup-dependent.
Stand
20th Century Boy Stand
20th Century Boy
B Tier Utility Stand
Passives & Abilities
Passive: Utility Stand - Takes no stamina while summoned.
Absolute Defense (G) - While crouched, you become fully immune to damage; all attacks are reflected back as an AoE blast.
Dynamite Strap (V) - Straps dynamite to your body for explosive utility (12 damage per dynamite, requires 6 dynamite). Using Absolute Defense negates self-damage from this.
Pros & Cons
  • Very obnoxious anti-pressure tool that can completely stonewall bad engages.
  • Has real cheese and clutch potential in a chaotic sandbox environment.
  • Excellent at forcing respect around defense windows and explosive trades.
  • Immobility during defense makes it predictable if the opponent stays patient.
Stand
Hermit Purple Stand
Hermit Purple
B Tier Utility Stand
Passives & Abilities
Passive: Utility Stand - Takes no stamina while summoned.
Grapple / Pull Target (E) - Sends out vines; grapples onto a surface to pull yourself in, or pulls a target player toward you (10 damage).
Chop / Dropkick (R) - A hearty chop (10 damage); if used after landing E on a player, performs a follow-up dropkick with bonus damage.
Pros & Cons
  • Nice movement-control Stand with useful engage and displacement options.
  • Lets smart players create favorable spacing instead of accepting bad fights.
  • Simple, practical and easy to slot into hybrid play.
  • Lacks the same kill threat or game-warping utility as higher-ranked picks.
Stand
Tubular Bells Stand
Tubular Bells
B Tier Utility Stand
Passives & Abilities
Passive: Utility Stand - Takes no stamina while summoned.
Balloon Command (E) - Sends out summoned balloons one at a time.
Dog Balloons (R) - Conjures 2 Dog balloons (15 damage each). Medium speed, auto-track at close range, pop on wall contact.
Snail Balloons (T) - Conjures 3 Snail balloons (5 damage each). Slow, pass through walls, track from far range.
Swan Balloon (G) - Conjures 1 Swan balloon (40 damage). Very fast, follows mouse cursor.
All Balloons Burst (V) - Sends all balloons toward the cursor at once at reduced damage.
Pros & Cons
  • Good summoner-style pressure with multiple tracking profiles and weird angles.
  • Snail balloons pass through walls, which gives it pressure opponents can't simply hide from.
  • Rewards players who know when to stagger balloons instead of dumping everything.
  • Usually less explosive than the top combat stands when fights get decided fast.
Stand
Hey Ya Stand
Hey Ya
C Tier Utility Stand
Passives & Abilities
Passive: Utility Stand - Takes no stamina while summoned.
Encouragement - Gives rotating buffs such as dodges, damage, healing, speed, and accuracy increases.
Pros & Cons
  • Free passive value is never useless, especially in a game with guns, accuracy and mobility pressure.
  • Could shine in the hands of players who already win through fundamentals.
  • Very low-maintenance compared to active combo-heavy kits.
  • Documented power is too vague and too passive to rank it alongside the serious fight-warpers.

NOTE: Many Stands have powerful synergy with other aspects of your build. For example, TWAU has the Checkmate passive that doubles your knife output, D4C interacts heavily with the Poncho (which reduces overall damage taken in exchange for more limb damage), and Tusk has its own special obtainment rule tied to the Left Arm Corpse Part. Whitesnake's Disc Grab can completely disable another player's Stand, making it a devastating counter-pick in Stand-heavy lobbies.

RELATED: Ultimate Bridger Western Tier List

All Bridger Western Stand Rarities

According to the official Trello, Stands are split into two rarity tiers: Default and Rare. The Rare Stands are all time-manipulating ones: The World, TWAU, King Crimson, Star Platinum, Mandom, and Whitesnake. All other Stands are Default rarity. There is also a 5% chance to get a shiny skin for your Stand on any obtainment method that rolls for your Stand. Additionally, Stand Skins exist as cosmetic variants for select Stands including Star Platinum, Hierophant Green, Silver Chariot, Magicians Red, Stone Free, Whitesnake, and TWAU.

Unobtainable and Upcoming Stands in Bridger Western

Gold Experience Requiem is currently listed as unobtainable on the Trello. It is an evolved form of Gold Experience with a much larger life giver bar (2.5x), a fourth R variant (Scorpion Shot), and the powerful Return to Zero ability, which nullifies incoming attacks and ragdolls nearby players for 5 seconds. It is not clear if or when it will become obtainable for regular players.

The Trello also lists several upcoming Stands in the "To Be Added" section: Soft & Wet, Scary Monsters, and Chocolate Disco. Along with these, future content includes Vampires, Spin, Fighting Styles, and more. We will update this tier list as new Stands become available.

How to Obtain Stands in Bridger Western

Unlike guns and utility items, which you can purchase from various sources, Stands in Bridger Western are gacha-style items that you have to pull. There are currently two main ways to obtain them, and they are quite different from each other. Depending on what you want, either method can work. There is also a 5% chance to receive a shiny skin whenever your Stand is rolled through any obtainment method. Here's how to get them.

Corpse Parts (Main Stand Obtainment Method)

Corpse Parts are the primary way to get a Stand in Bridger Western, but they're also the most difficult. By design, they are a point of contention - an objective meant to draw attention and trigger PvP engagements, as other players will want to take them from you. Their value also rises the more players are around them. Here's how it works:

  • Corpse Parts can only start spawning when there are at least 3 players in the server.
  • Their spawn chance increases with player count.
  • When one spawns, the game gives it away with:
    • Loud sound
    • Yellow beam
    • Sphere of light
  • The yellow beam disappears after 30 seconds.
  • Server-wide announcements display the state of the Corpse Part (Spawn, Taken, Lost, Absorbed).

The tricky part isn't picking it first. If you pick up a Corpse Part, you do not immediately get a Stand. Now comes the hardest part:

  • You need to hold onto it for a short period to absorb it.
  • While holding it, you pulse yellow through walls periodically, which makes you much easier to track.
  • The longer you hold it, the higher your chance of getting a Stand becomes (chance caps at around 15–20%).

Keep in mind that you can lose hold of a Corpse Part at any point while carrying it. This will always happen if you get knocked down or if the body part containing it gets broken or dismembered. As you can probably tell from all this, Corpse Parts are a high-risk, contested way of obtaining a Stand. The game basically announces them to the entire lobby, then forces the holder to survive long enough to cash them in.

NOTE: Tusk Acts 1–3 are only obtainable via a 10% chance roll when fusing with a Left Arm Corpse Part.

Corpse Part spawn rates:

  • Minimum (3 players): every 30 seconds, there is a 1/150 chance for a Corpse Part to spawn
  • Maximum (25 players): every 30 seconds, there is a 1/40 chance for a Corpse Part to spawn

The full per-player spawn rate breakdown, sourced from the official Bridger Western Trello, is as follows:

  • 3 players = 1/150
  • 4 = 1/145
  • 5 = 1/140
  • 6 = 1/135
  • 7 = 1/130
  • 8 = 1/125
  • 9 = 1/120
  • 10 = 1/115
  • 11 = 1/110
  • 12 = 1/105
  • 13 = 1/100
  • 14 = 1/95
  • 15 = 1/90
  • 16 = 1/85
  • 17 = 1/80
  • 18 = 1/75
  • 19 = 1/70
  • 20 = 1/65
  • 21 = 1/60
  • 22 = 1/55
  • 23 = 1/50
  • 24 = 1/45
  • 25 = 1/40

RELATED: Bridger Western Card Tier List

Arrow Shards (Secondary Stand Obtainment Method)

Unlike Corpse Parts, Arrow Shards are a guaranteed Bridger Western Stand obtainment method, and they can grant any Stand, except for currently unobtainable and those with specific obtainment methods. In my opinion, Arrow Shards are extremely valuable because they are both a guaranteed Stand obtainment, and with them, you skip the whole Corpse Part survival process.

You can earn Arrow Shards through fishing. They are a Legendary pull from fishing, with only a 0.05% drop chance per pull, according to the official Trello. Arrow Shards are safer than Corpse Parts in terms of guaranteed payoff, but they also come with quite a few limitations (in the current build of the game):

  • Arrow Shards cannot be banked or stored.
  • They are NOT lost upon death or leaving the server.
  • They cannot be used if you already have an active Stand.
  • They cannot be dropped from the inventory.
  • While held, they have a glowing, smoky aura.

RELATED: Bridger Western Weapons Tier List

How to Reroll and Remove Stands in Bridger Western

As mentioned above, if you want to reroll your Stand with Arrow Shards, you won't be able to do so if you already have a Stand equipped. Luckily, there is a way to remove it, but it isn't as simple as clicking a "Remove" button. Instead, you need to know where to look and what to do. Here's how to remove a Stand in Bridger Western:

  • Obtain a Dogbane Herb. This is a very rare item (4% drop chance) which can be obtained from chests dropped from PvE encounters. Alternatively, chopping trees in the Swamp can also drop Dogbane (Swamp trees have 2x more health than forest trees).
  • Bring it to the Mud Witch in the swamp area.
  • From interaction with her, select wipe your Path (Stand). She also offers two other options: decreasing your character's age by 20 years, or receiving 2,500 Moola.
  • This will remove your current Stand, making way for equipping a new one.

Roblox Bridger Western Stands FAQ

How do you get a Stand in Bridger Western?

The main way to get a Stand is by finding and absorbing Corpse Parts. You can also get one from Arrow Shards, which are a rare Legendary fishing reward (0.05% drop chance) and are guaranteed to grant a Stand. Some Stands also have special obtainment rules, so not every Stand comes from the same pool.

What is the best Stand in Bridger Western?

There is no single best Stand for every player, because Stands fill different roles. Some are stronger in straight-up combat, some are better for utility or survivability, and some shine because of their synergy with items like Knives or Poncho. In general, the best Stand is the one that gives you the most consistent value for your build and playstyle.

Do Stands lower your gun damage in Bridger Western?

Yes. One of the most important things to keep in mind is that having a Stand generally lowers your base gun damage. That is why Stands are best treated as part of a full build, not just a free power upgrade. Utility Stands (Mandom, 20th Century Boy, Hermit Purple, Tubular Bells, Hey Ya) are a notable exception as they cost no stamina while summoned.

Are rare Stands always better than default Stands?

Not necessarily. Rare Stands usually have more unique or powerful mechanics, especially the time-based ones, but that does not automatically make them better for every situation. A more straightforward Stand with reliable pressure or easier-to-use tools can still perform better in real fights, depending on your loadout and skill level.

Can you remove or reroll your Stand in Bridger Western?

Yes. You can remove your current Stand by using a Dogbane Herb at the Mud Witch in the Swamp area. Dogbane Herbs drop at a 4% rate from PvE encounter chests and can also be obtained by chopping Swamp trees. That means you are not permanently locked into one Stand if you want to reroll or change your build later.

How do you get D4C in Bridger Western?

D4C has a special obtainment method. According to the Trello (though marked as potentially outdated), you need 100 kills and a 10 kill-streak, be in the Deserts area, and have a Corpse Part spawn anywhere while you are knocked down. This gives a 10% chance for the D4C Heart to appear and merge with you.

How many Stands are in Bridger Western?

Bridger Western currently has 20 obtainable Stands split between Default and Rare rarity tiers. One additional Stand, Gold Experience Requiem, exists in the game files but is currently listed as unobtainable. Three more Stands (Soft and Wet, Scary Monsters, and Chocolate Disco) are confirmed as upcoming on the official Trello.

What does Whitesnake do in Bridger Western?

Whitesnake is a Rare Stand with a control-focused kit. Its most powerful move is Disc Grab, which disables the opponent's Stand entirely. It also has Disc Throw (inverts controls on direct hit), Acid Spit (deals damage over time and puts targets to sleep), and a Pilot mode for remote Stand control.

And there you have it - now you know everything you need to know about Stands in Roblox Bridger Western: what they do, how they work, how to obtain and reroll them, which ones are the best, and much more. Thanks for reading! While you're here, don't forget to check out our rich Roblox section, one of the best places on the internet for Roblox guides, news, codes, and more.


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About the Author

Nikola is a Senior Staff Writer at Pro Game Guides with over 13 years of experience in gaming journalism. He has been playing video games since his father bought him an NES and a Sega Mega Drive in the early 1990s. Over the years, he has mainly become a PC gamer with a love for narrative-driven RPGs, real-time strategy games, and psychological/survival horror titles. Still, he enjoys any game that’s worth his time.
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