Complete Roblox Sarab Walkthrough – All 3 Parts

Find out how to complete Sarab!

To complete Sarab, you will need to solve puzzles, explore several locations, and collect key items to lift a curse. Start helping Abu Abdullah's son by retrieving the grocer's stolen items from the park to obtain the school key. Inside the school, gather four chemicals, perform an experiment with them and unlock the master key to discover clues for the next section. In Part 3, use your UV flashlight to find hidden monsters, solve the puzzle, and collect the required items. Finally, distract the monster near the Bedouin's tent, dig up the secret bottle, and return it to Abu Abdullah to finish the game.

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If you are looking to uncover the mystery behind Abu Abdullah's cursed son, you will need to solve puzzles, explore eerie locations, and survive encounters with strange creatures. In this guide, we will show you how to progress through every section of the game, from retrieving the grocer's stolen items to solving the school chemistry puzzle and finding the secret bottle. Follow this complete Sarab walkthrough to find all essential clues, item locations, puzzle solutions, and choices you need to complete your adventure in this Roblox horror game.

How to Complete Sarab Part 1 - Theme Park

Sarab Part 1 Theme Park
Screenshot by Pro Game Guides

To complete the first section of the game, you first need to speak to Abu Abdullah, the person whose son you are trying to heal. At the start of the game, you will need to find his house, which is slightly down the road, with the door open. Abu Abdullah will be inside, and he will explain that his son is cursed and constantly dreams of an old, abandoned school. He suspects those dreams can offer more insight into the nature of the curse and asks you to explore it for more clues. However, you must gain access first, since it is locked; to do that, you'll need to speak to the grocery store worker in his store on the other side of the park. He currently holds the key to the school, so you must speak to him as soon as possible. Before you continue, Abu also warns you about a madman wandering the park and advises caution.

To proceed, keep heading down the road until you reach the aforementioned park. You must go through it to get to the store; the shortest route is to turn right immediately upon entering, keep heading straight, and turn right again in a while. As you do so, a green exit sign should become visible; follow where it points, and you will have crossed the park.

Jumpscare warning: as you approach the exit sign, a cat will meow loudly and jump at you. This jumpscare is scripted and cannot be dodged.

As you traverse the park, try to memorize its layout, since knowing it will help you complete the following tasks faster and easier. Also, be aware of the madman running amok inside; the best way to avoid him is to avoid sprinting and stay as far away as possible. If you sprint, he will spot you much more easily and start chasing after you. You can, however, lose him by hiding in the playground areas scattered across the park, since he is too big to fit inside. You will get an audio clue once he spots you, so when that happens, head to these hiding spots as soon as you can.

How to Find the Grocer's Items in Sarab

Sarab Grocery Store
Screenshot via Pro Game Guides

Once you reach the grocery store on the other side, the grocer will tell you he has the school key, but he wants a favor done for him before he'll hand it to you. He will say the madman from the park robbed him and took four items: a debt notebook, a rice netting, a water carton, and a yogurt. The grocer will ask you to retrieve them for him. Here's where you can find all of the aforementioned items:

Yogurt: As you enter the park from the side of the store, turn right and go forward as far as you can until you reach the edge of the park. You will be able to turn left here; do so, and you will see a small kid's playground with a double slide. Climb it, and the yogurt will be there. Pick it up, go back to the grocery the same way you came, and return it inside.

Debt notebook: Sadly, there are no fixed instructions on how to acquire this item, because a black cat is carrying it around the park in its mouth. From what we have observed, it wanders around randomly, so you might want to pick it up as soon as you spot the cat to avoid headaches later.

Rice netting: Upon entering the park, turn right, then immediately left at the first possible spot. Keep heading forward, and you will see a large playground section, complete with a swing set, monkey bars, and swirling slides. Behind these slides, in particular, will be a knocked-over trash can, and next to it you will find the rice netting. Return it to the grocery store.

Water carton: This one will likely require you the most time to find, since it is located very near to the park exit, but the one where you originally first entered when you were coming from Abu Abdullah's house. The easiest way to get here is to go past the same double slide where you first found the yogurt; the water carton will be next to a lamp post and another trash can that has been knocked over.

Keep in mind you have to fetch these items one by one, so you cannot take them all back to the store at once. Of course, use the same methods we described to dodge the park madman as you do. Once you retrieve the items, the grocer will give you the school key and a flashlight, which will prove useful in the next section. As you leave the grocery store for the last time, immediately turn left, then take the first right. You'll see the school further down the road. Congratulations, you've completed Part 1 in Sarab!

How to Complete Sarab Part 2 - School

To complete Part 2 in Sarab, you will need to find the master key inside the school. It unlocks a special office where you can play a voice recording that gives you the clue to progress to Part 3. The master key is in the chemistry lab, but you will need to perform a specific experiment using a set of chemicals. You'll need to find each one individually.

How to Find the Chemicals in Part 2

Sarab Chemistry Lab
Screenshot by Pro Game Guides

The chemicals are scattered throughout the school. First, you'll need to break the padlock blocking the school entrance. To do so, head straight forward as you spawn into the school courtyard. Pick up the scissors lying on the ground in front of some random doors, then immediately head diagonally back left. The school entrance will be there, so use the scissors on the aforementioned padlock.

Once inside, head right and enter the second room you come across, the one next to the stairs. Play the voice message on the voice recorder there, and check out the drawing on the main desk. This drawing says a monster lurks nearby and can only be spotted using the flashlight in ultraviolet mode.

Continue to the second floor and head inside the chemistry laboratory. There are no markings pointing to it, but you'll know when you reach it, since it is one of the few rooms accessed through a double door instead of a regular one. Most of the other rooms are just regular classrooms, and they are numbered. Read the note on the teacher's desk, then pick up a battery from the base of the whiteboard.

Proceed to classroom 2/2 on the same floor. Sit at the desk with the exam papers and complete the exam. The answers to the questions are as follows:

  1. B
  2. C
  3. C
  4. B
  5. C
  6. B

Be sure to mark the answer sheet properly, since failing to do so will result in failing the exam. Once you have done so, you can pick up the rusty key sitting on the floor just behind the desk where you took the exam and, more importantly, the green chemical that will appear at the teacher's desk.

Return to the first floor and pick up all the keys and batteries you can find in classrooms 1/1 and 1/2. Once you do, you can unlock classroom 1/4. A locked suitcase sits on the teacher's desk; gather the three red number clues scattered across the classroom to unlock it. If you can't find them, use the combination 923 to open the suitcase, where the orange chemical is located.

Go to classroom 2/8 on the second floor to pick up the key for classroom 2/5. Pick up another key there, along with any batteries you may find. Afterward, head to classroom 3/5 on the third floor, where another battery is located, and take a picture from the desk where the ghost boy is sitting. Continue into the room located at the corner of the third floor, next to 3/6. At the back, you'll find the key to 3/2 and another battery, so pick them both up. Go to classroom 3/2, where you can find yet another battery.

Next, head to classroom 3/1, right next door. At the back of this classroom, another ghost boy will be sitting and continuously hurling items at you. Try to reach him while dodging these projectiles. You can do so by hiding behind the few desks scattered across the classroom. Once you arrive, pick up the brown chemical sitting on top of the boy's desk.

Continue to the lavatory, located to the left of your previous location. It is easily recognizable by cheerful water-droplet graffiti drawn next to its entrance. Inside, pick up the battery and the image sitting where the sinks are. Turn around back and continue towards the green gas visible in the lavatory. Touching it takes you to a labyrinth-style area where you must find and turn four faucets and several valves. When you successfully interact with all of them, a compartment will open at the start of the puzzle, where you can pick up the blue chemical. Don't worry about the labyrinth's difficulty; it is quite small, and you can find and complete one of the objectives almost anywhere inside.

After collecting all the chemicals, return to the chemistry lab at the beginning. Pour the chemicals in the following order:

  • Blue chemical at table 3
  • Brown chemical at table 2
  • Green chemical at table 4
  • Orange chemical at table 1

If you do this correctly, a small explosion will occur, unlocking the drawer at the teacher's desk inside the laboratory. Pick up the master key from inside it, and head down to the first floor. Look for the room with a white donkey-like graffiti drawn on its wall, and enter it. Listen to the voice recording there, and check the note on a piece of paper; it will give you coordinates to unlock the next part. Of course, always be wary of the monster lurking about. Don't forget to use your ultraviolet flashlight! Leave the school, and you will automatically be taken to Part 3. Great work on completing Part 2 in Sarab!

How to Complete Part 3

Sarab Part 3
Screenshot by Pro Game Guides

To complete Part 3 in Sarab, first you must solve the monster puzzle inside the initial building where you will be taken, and then afterward dig out a secret bottle located at an outdoor area that gets unlocked once you have completed the first puzzle.

How to Finish the Monster Puzzle

First, enter apartment 7, on the top floor of the building in front of where you initially spawn. Talk to the elderly man there, and wait for him to leave. Once he does, follow him to the large room where he will be, talking with some monsters. The pink monster will ask you a question; answer with the left option, the one showing two green hands holding each other. The monster will then attack you; do not worry, as this is part of the plot.

Once you wake up, head into the bedroom with the large mirror. Interact with the mirror and start pulling it around to see your reflection. You can see the yellow monster skulking around the house in the mirror's reflection. When you pinpoint its exact location, whip out your trusty ultraviolet flashlight and shine it toward it. You will have to do this a couple of times. After one of these encounters, you will get a scripted jumpscare you can't dodge. Namely, the monster will lunge at you from the mirror, destroying it in the process. Don't fret, you can replace the mirror with a spare from the bathroom. Once you do, keep looking for the monster and flash your lamp at it. Repeating this process enough times will net you the first puzzle piece (main objective).

Locate the girl's bedroom inside the apartment. You'll see an orangutan toy sitting on the bed in this bedroom. Just like before, shine your ultraviolet flashlight, and it will start moving around the house. Follow it, and it will eventually attack you. You can fend it off by rapidly bashing the E key. Keep following it with the flashlight, and it will eventually drop the second piece of the puzzle.

Continue back towards the living room where you saw the old man speaking to monsters. Hand him the puzzle pieces, and he will morph into the pink monster. This monster will open a large, burning hole in the room. This hole will start churning out pieces of smoldering rocks. Collect four of these pieces and place them on the golden altar in front of the pink monster. Once you do this, you will have completed the first major section of part 3 in this game.

When you wake up, leave the building and get in your car. You will automatically be transported to the next, final game destination. When you reach this destination, which is a dark outdoor area, a man will try to speak with you. Keep in mind that during this conversation, you must select the orange open-hand option to proceed. Follow the yellow markers, and you will eventually reach a Bedouin and his tent. Go inside the tent and pick up the two food items lying on the floor. Leave the tent and give them to the Bedouin; he will tell you how to proceed. Namely, you will have to dig out a secret bottle from one of the locations. But there is a catch: a mysterious monster is lurking about, and you will have to distract it. Pick up a nearby hay bale and toss it near the monster. This should produce the desired effect. You can now pick up the shovel from in front of the tent and start digging inside the highlighted rock formations. The bottle's placement is entirely random, so you might get lucky and find it at the first dig site, or you may have to dig at several spots to find it. Congratulations, you've completed part 3 of Sarab! Now all that is left to do is to return to Abu Abdullah and take this item back to him. You can do that by interacting with your car.

For more walkthroughs, check out The Butchery Walkthrough – Roblox or Roblox Home Alone Walkthrough – Anomalies, Chores & More

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About the Author

Pavle Ninkovic

Freelancer Writer

Pavle Ninkovic is a Roblox weekend writer at Pro Game Guides focusing on covering anime titles like Kaizen, Bizarre Lineage, and Sailor Piece, but also big hits like Steal a Brainrot, and Grow a Garden. With over 17 years of gaming experience and a background in competitive MOBAs, he brings systems-level thinking to the demanding games, where understanding builds, meta shifts, and progression loops matter. He covers newly launched and trending Roblox games closely, tracking updates and writing guides as they drop.

Topics covered: Roblox games, Kaizen, Blue Lock Rivals, game codes, Steal a Brainrot

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