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Cursed Gear Techniques Tier List – Best Technique [RELEASE]

So many good Cursed Techniques, but which one is the best?

Looking for the ultimate Cursed Gear Techniques tier list? The Cursed Gear action RPG draws inspiration from the legendary NieR video game series and the popular manga/anime series Jujutsu Kaisen. Among the core gameplay mechanics are signature Cursed Techniques, each with its own unique moveset. If you're not sure which one is the best for you, read on to find out what is the best Cursed Technique in Roblox Cursed Gear.

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Roblox Cursed Gear Cursed Techniques Tier List

At release, there are over 75 unique Cursed Techniques avilable in the game. Cursed Techniques (CT) are the manifestation of a player’s cursed energy and the core of a sorcerer’s offensive capabilities. They primarily consume Cursed Energy and scale with the Output attribute. There's a lot to cover here, so let's not wait any longer and jump straight to the Cursed Gear Cursed Technique Tier List:

Cursed Technique Details & Moveset Pros & Cons
The Hunter S TIER Royal (1%) Stealth-focused technique built around invisibility, silence, and safe disengage.
  • Silencer (Passive): You make no sound, making it much harder for enemies to track you. This effect is only temporarily disabled if you get hit.
  • Ghost (E+R): After a short startup, you become completely invisible and intangible. Ghost slowly drains your Technique Bar, ends if the bar runs out, and also ends early if you press R again or deal damage.
  • Ghost Blitz (R): Targets the nearest opponent, sends a clone using Curse Blitz, and briefly turns you invisible to disorient or distract enemies.
Pros Excellent stealth, escape, and ambush potential. Ghost gives strong safety and repositioning value.
Cons Ghost drains Technique Bar over time, and attacking breaks the state.
Vampirism S TIER Rare (25%) Regeneration-heavy technique with strong shade-based mobility and pressure.
  • RCT / RCT Rally / Perfect RCT: Unlocks limb restoration, regeneration of recently taken damage, and permanent passive HP regeneration. With Perfect RCT, Rally also becomes a passive effect when hitting enemies.
  • Vampire (Passive): You take 2x damage in sunlight and cannot use your technique skills there. Standing in shade unlocks your R and Y abilities.
  • Blood Beam (R): Fires a beam of blood and can be held down.
  • Shadow Dash (Y): Tap to dash through shadows as an evasive. Hold for a much longer travel version that cannot be used as an evasive.
Pros Outstanding sustain, passive healing, and survivability. Very strong in shade.
Cons Suffers a massive sunlight penalty and loses access to core skills there.
Damocles S TIER Unique (10%) A prediction-based punish technique that tags a specific enemy action.
  • Tag (R): Applies a mark that punishes the opponent with a sword from the sky, forcing them to kneel.
  • Tag Logic: The action you performed right before applying the tag becomes the action the mark punishes.
  • Punishable Actions: M1, Hold M1, M2, Parry, and Block.
  • Cannot Punish: Dashing, Curse Flash, or Double Jumping. Performing the action you marked with Damocles will disable the counter on your opponent.
Pros Excellent against predictable players and very strong at punishing habits.
Cons Heavily prediction-based. Gets much weaker if you misread the opponent.
Gilded Shadow A TIER Common (63%) A two-body technique that lets you swap between yourself and a dummy.
  • Dual Bodies: You and your dummy have completely separate health bars. The inactive body slowly regenerates health.
  • Flash Passive: While in dummy form, your first hit off PvP cooldown applies a flash.
  • Swap (R): Press R to swap between yourself and the dummy. The dummy cannot use Gear moves.
  • Important Limitation: The inactive body can still be hit from the back, so positioning matters during combat.
Pros Strong durability, body-swapping utility, and passive recovery through two separate HP pools.
Cons Requires constant awareness, and the inactive body is not fully safe.
Shadow Realm A TIER Common (63%) An isolation technique that temporarily removes a target from the normal fight.
  • Shadow Portal (R): Spawns a shadow portal under the targeted enemy. After a short delay, they are taken into the Shadow Realm.
  • Drain Effect: While someone is trapped, your cursed energy bar drains continuously.
  • Release: Press R again to let them out, or wait until your energy bar fully drains.
Pros Strong isolation tool that can remove a target from a fight for a time.
Cons Continuously drains your bar while the realm is active.
The Dealer A TIER Common (63%) A rule-based duel technique that punishes players for breaking the current card rules.
  • Card Game (R): Summons a card above you and your opponent, starting the game.
  • Coin System: When a card flips, you must follow its rule. Breaking it adds a coin to you, and the coin count is shown above your card.
  • Card Rules: Patience forbids attacking, Cadence gives you the same card as your opponent, and Joker combines Cadence and Patience.
  • End Game (Y): Ends the game early. The player with more coins loses, gets barraged by yellow blasts, and the winner heals a bit. Barrage damage scales with the total coins accumulated.
Pros Great disruption and mind-game value. Punishes undisciplined opponents hard.
Cons More conditional than straightforward damage techniques, and disciplined players can reduce its value.
Path To The Grave A TIER Common (63%) A snowballing debuff technique built around marks, executions, and recovery.
  • Butterflies (Passive): On hit, applies a status effect that makes purple butterflies circle the target.
  • Skull (R): If the target has butterflies on them, R applies a Skull that makes them take 2x damage.
  • Statue Conversion (Passive): If a target with butterflies gets knocked, they turn into a stone statue.
  • Health Pack Utility: These statues can be used to gain a health pack.
Pros Strong snowball potential through 2x damage and healing utility off statues.
Cons Needs proper follow-up on marked targets to get full value.
Sun Breather B TIER Common (63%) A burn-focused technique that gains extra value from sunlight and Black Flash.
  • Sunlight Passive: Your burnt-out (dulled-out) energy regenerates while you are in sunlight.
  • Black Flash Burn: Your Black Flashes apply Burn, dealing tick damage.
  • Flame Breath (Hold E+R): Spews a stream of flames that also applies Burn tick damage.
  • Cosmetic Bonus: Purchased swords gain flame effects.
Pros Good burn pressure and nice synergy with sunlight and Black Flash.
Cons Part of its value is situational, since one key passive depends on sunlight.
Ouji B TIER Common (63%) A simple but threatening close-range technique centered on an armored grab-punch.
  • Brute Mask (R): Press R without the mask to put it on.
  • Grab Punch (R): Press R with the mask equipped to grab the opponent and punch them.
  • Held Version: Holding the move increases its damage.
  • Bypass Property: The grab fully ignores Parry and Block whether tapped or held.
Pros Very threatening at close range because the grab bypasses both parry and block.
Cons More straightforward and less flexible than multi-tool techniques.
Tremor B TIER Unique (10%) A disruption and zone-control technique built around visual pressure and tremor placement.
  • Crack Screen (Passive, EVO 1): When you channel cursed energy, nearby enemies' screens begin to crack, and your energy channel sound becomes louder.
  • Tremor Wave (R): Press R to aim a rectangular tremor zone, then press R again to trigger a series of tremors in that area.
  • Knock Effect: The tremors knock opponents your way.
Pros Strong visual disruption and solid area control in grouped fights.
Cons Your louder channeling makes you easier to notice.
Highlight Reel B TIER Rare (25%) A movement-recording rewind technique focused on repositioning and path manipulation.
  • Rewind (R): Activates from your current location, records your movement path, and then rewinds you back to the activation point.
  • Scaling Note: The rewind depends on your CT stat points.
Pros Strong repositioning tool with real bait and mind-game potential.
Cons More indirect than techniques that provide immediate damage or crowd control.
Medium B TIER Rare (25%) A reactive ghost technique with a stun tool and a delayed-damage counter.
  • Ghost (Passive): A ghost hovers over your left shoulder. This is cosmetic.
  • Apparition (R): Sends an apparition onto an enemy. It latches on, then explodes in an AOE and stuns everyone nearby for around 0.5 seconds.
  • Counter (Y): Starts a counter state where incoming damage is delayed for a few seconds. If you hit the opponent who damaged you in time, the damage is fully negated.
Pros Useful reactive play and a handy AOE stun for clustered fights.
Cons The counter is timing-dependent, and the stun window is very short.
Rain God B TIER Common (63%) A setup-heavy lightning technique built around sparking marks and orb pressure.
  • Sparking Passive: Holding E gives your cursed energy a sparking effect. After some time, it creates a barrier that pulls in anyone with the sparking effect on one of their limbs.
  • Lightning Shot (R): Fires a close-range projectile that knocks the target away, applies the sparking effect, and gives you +1 Lightning Orb.
  • Orb Shot (E+R): If you have a Lightning Orb, you fire it at the opponent and apply the sparking effect.
Pros Strong disruption and layered setup through sparking marks and Lightning Orbs.
Cons Needs setup and sequencing to reach its full potential.
Moth Flames B TIER Common (63%) A projectile technique that rewards consistent Black Flash timing with free passive damage.
  • Moth Passive: Every time you successfully Curse Flash any move other than Moth Flames itself, two moths are summoned to attack your opponent.
  • Fireball (R): Fires a flaming projectile that explodes on impact.
Pros The moth passive stacks free damage onto an already central combat mechanic, rewarding players who already Black Flash consistently.
Cons Moths cannot be triggered by Moth Flames itself, so the passive requires mixing in other skills or attacks to activate.
Ball of Doom B TIER Common (63%) A spinning crowd control technique that grows more dangerous the longer it stays connected.
  • Ball Form (R): You begin spinning and form a ball around yourself. Opponents who are hit by this ball are knocked back and stunned.
  • Duration Scaling: Each hit on an opponent slightly extends the ball's active duration, rewarding aggressive corner pressure.
  • Immunity Cap: After taking enough hits from the ball, the victim becomes immune to its effects, preventing infinite loops.
Pros Extremely strong in corners, where the scaling duration and stun can create sustained pressure that is very hard to escape.
Cons The built-in immunity mechanic puts a hard ceiling on how long any single target can be controlled, and open-area opponents can disengage more easily.
Starlink B TIER Common (63%) An ally-linking technique that doubles the reach of its AOE stun when used in coordinated team play.
  • Link (R): Links yourself to a nearby ally.
  • Astral Slam (Y): Summons an astral figure that slams the ground and stuns all nearby opponents.
  • Linked Slam (Y with active link): Summons an astral figure simultaneously on both you and your linked ally, doubling the stun's area of effect.
Pros The linked version creates two simultaneous AOE stun zones, making it one of the most effective team-fight crowd control tools available at Common rarity.
Cons The technique's value drops significantly in solo play, where you are limited to the single-target version with no ally to chain the effect.
Ghostwriter B TIER Common (63%) A zone-control technique that places an execution circle capable of spawning allied NPCs.
  • Execution Circle (R): Places a multi-hit AOE circle on the ground. The circle will automatically execute any knocked opponent who enters it.
  • NPC Spawn: When the circle executes a player, it spawns an NPC in that location to provide additional pressure on surviving opponents.
  • Zone Restriction: NPC spawning is disabled inside PMC bases and Academies.
Pros Extremely strong at finishing knocked opponents and punishing defensive positioning, while the NPC spawn adds lingering threat in open-world fights.
Cons The NPC spawn, which is the technique's most unique upside, is fully disabled in some of the game's most competitive locations.
Madness Factor C TIER Common (63%) A risky berserker technique that trades control for temporary buffs.
  • Madness (Passive): Grants a Madness Bar shown below your HP bar.
  • Berserk State (R): Gives you buffs and a purple aura while your Madness Bar drains.
  • Loss of Control: When Madness reaches 0, you lose control of your character and attack everyone nearby relentlessly.
  • Recovery: You regain control once your CT Bar reaches 0.
Pros Strong pressure while buffed and very dangerous if it snowballs.
Cons Extremely risky because the technique can take control away from you.
Wheres Your Head At C TIER Common (63%) A cursed-energy drain technique that turns your offense into unreactable pressure.
  • R: Removes all of your limbs and torso, making everything you do unreactable while active.
  • End Condition: Your limbs regrow when you run out of cursed energy or when you reuse the skill.
Pros Extremely oppressive reaction pressure while the state is active.
Cons Closely tied to your cursed energy and ends once that resource runs out.
The Meg C TIER Common (63%) A tracking and cleanup technique with a biting attack and HP-based enemy vision.
  • Shark Bite (R): Sends your Megalodon under the target to bite them.
  • ESP (Y): Darkens your screen but highlights nearby players based on how low their HP is.
  • ESP Colors: Green for high HP, yellow for mid HP, and red for low HP.
Pros Strong for tracking nearby players and cleaning up weakened targets.
Cons More specialized in scouting and finishing than broad control or utility.
Hot Potato C TIER Common (63%) A transfer-based timer technique that turns one player into a delayed explosion.
  • The Bomb (R): Starts a 10-second timer on yourself.
  • Transfer: The timer can be passed between players through hits. Ranged attacks also work, but there is a maximum distance cap.
  • Explosion: When the timer reaches 0, the current holder explodes.
  • Cancel: Press R again while active to cancel it, but doing so consumes a significant portion of your cursed energy.
Pros Creates chaos, panic, and forced movement in group fights.
Cons Easy to mishandle, and canceling it costs a lot of cursed energy.
Bounce C TIER Common (63%) A mobility-focused technique that turns both you and your projectiles into bouncing threats.
  • Bounce State (R): Enables the bounce ability, forcing you to jump around whenever you touch the ground.
  • Dive Follow-Up (R again): Lets you dive into the chosen enemy, applying the bounce effect if you land the hit.
  • Projectile Bounce: Projectile abilities move forward and keep bouncing until they hit a wall.
Pros Highly mobile and disruptive, with unusual movement and projectile pressure.
Cons The forced bounce movement can be awkward to control consistently.
Yang C TIER Common (63%) A two-stage sword technique that conjures flying blades for a follow-up ranged slash.
  • Yellow Sword (Passive): You permanently wield a yellow sword.
  • Sword Conjure (R): Conjures three flying swords that form up behind you.
  • Blade Release (R again): Commands the three swords to launch forward and perform three consecutive slashes in front of you. The swords disappear after the attack completes.
Pros The two-stage mechanic gives a clean setup window and decent ranged pressure with the triple slash follow-up.
Cons Beyond the two-button combo, the technique offers no passive utility, no resource layer, and no flexibility, making it one of the more straightforward kits available.
The Shipyard C TIER Common (63%) A barrel-based explosive technique with flexible detonation options and a cosmetic flair.
  • Pirate Hat (Passive): You gain a cosmetic pirate hat.
  • Barrel Summon (R): Summons a gunpowder barrel into your hand. Press R again to drop it at your feet.
  • Throw (Hold M1 with barrel): Throws the barrel forward. It automatically detonates on contact with anything it hits.
  • Ground Detonate: A dropped barrel can also be manually detonated by hitting it directly.
Pros Two distinct detonation options give the technique some flexibility, and a well-placed thrown or triggered barrel can deal solid burst damage.
Cons The multi-step setup (summon, position, throw or drop, detonate) is difficult to execute cleanly under real combat pressure.
Fresh Cut C TIER Rare (25%) A barber technique with a basic combat attack and a unique social mechanic that carries real in-expedition stakes.
  • Scissor Slash (R): Pulls out a pair of scissors and slashes the opponent.
  • Styling GUI (Y): Opens a menu to customize your own hair, or click another player's name to offer them a haircut. Seated players can choose to tip you with their Time or decline.
  • Forced Haircut (Y during expeditions): You can force a haircut on another player. They keep it for 2 days. Combat-logging to avoid it results in 4 days of forced baldness instead.
  • HR Override: A barber with a higher Heian Rating can override another barber's forced haircut.
Pros The forced haircut mechanic is entirely unique to this technique, with the combat-logging punishment and HR-gated override system creating real social and reputational stakes during expeditions.
Cons The actual combat attack is a plain slash with no special properties, meaning the technique's combat contribution is among the weakest of any Rare rarity option.

IMPORTANT NOTE: We still don't have full information about the following techniques: Yin, Ink, No Enemies, Power of Friendship, Sea King, Powerup Box, Chains, Sky Rulers, Beelzebub, Geddon, Energy Control, Railgun, War Curse, Edgelord, Heavy Rain, Judgement, Space Walk, Pain Packer, The Balance, Lightseeker, Thunder Spears, Seraph, Basketball, Curse Storm, Radiation, Psychokinesis, Zodiacs, The Watcher, Spirit Walker, Phantom Tears, Ice, Shiva's Hands, Divine Cultivation, Gravity, Maw of Gluttony, Betsy, The Playbook, Just A Nibble, Vector Arrows, Sword Saint, Spin, Sadako, Portals, Luck Manipulation, Reversal Fortune, and Curse Butler.

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How to Get More Cursed Techniques in Cursed Gear

In order to unlock a Cursed Technique in Cursed Gear, you will need to use a Cursed Technique Crystal. It is one of the few randomized processes in the game, so unfortunately, you cannot dictate which Cursed Technique you will pull from these Crystals, as it functions like a gacha system. Here's how the whole process works, step by step:

  • Find Technique Shards. They can be obtained from:
    • Mission rewards
    • Random loot from chests
    • Enemy drops
    • Other players’ loot
  • Collect 3 of the same Shard.
  • Consume them to create a Cursed Technique Crystal.
  • Consume the crystal to unlock that Technique.

How to Reroll Cursed Techniques

You can replace your current Technique at any time by repeating the process described above, but be aware that this comes with significant downsides, which makes Technique swapping meaningful and costly. Once you replace your current Cursed Technique, you:

  • Do not get old shards back.
  • Lose any upgrades made to the previous Technique.
  • You cannot "store" your old Technique; you will need to get it again from Shards.

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How to Upgrade Cursed Techniques

Cursed Techniques are improved and upgraded with Technique Orbs. Technique Orbs increase a player’s Technique EXP. This allows players to invest in their Cursed Techniques to improve their abilities or even evolve to unlock new ones. Just like Shards, you find Technique Orbs during Expeditions, the game’s main gameplay loop. They are found in mission caches, dropped from defeated enemies (NPCs), or looted from other players you defeat.

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What Are Technique Bar & Cursed Energy

When thinking about Technique, resource management is central. Many Techniques or related systems revolve around spending, draining, recovering, or “burning out” Technique Bar (Cursed energy). First things first, it's important to understand that these two terms represent the same thing:

  • Cursed Energy = the actual supernatural force your character uses (lore/mechanic language).
  • Technique Bar = the in-game resource bar that gets spent, regenerated, burned out, and checked by abilities (UI / resource-meter language).

When a Technique or a Cybernetic says things like “flicker Cursed Energy by pressing E,” “hold Cursed Energy,” “your techniques are the manifestation of your cursed energy,” or “Technique Bar drains” and “burns out part of your Technique Bar,” it is referring to the same general resource system, just from two different angles.

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Cursed Technique Controls

  • R = primary Technique/Tool
  • Y = secondary Technique/Tool
  • X = extra Technique/Tool
  • E + R = tertiary Technique/Tool
  • T = regenerate Technique Bar
  • E + T = Reverse Cursed Technique, if unlocked

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Cursed Techniques FAQs

What is the best Cursed Technique in Cursed Gear?

The strongest Cursed Techniques are The Hunter and Vampirism.

What is the best PvP Cursed Technique in Cursed Gear?

The best PvP Cursed Technique is The Hunter. It has the clearest all-around dueling and survival toolkit: complete invisibility and intangibility via Ghost, passive silence via Silencer, and extra pressure/confusion via Ghost Blitz. In PvP, that combination is absurdly valuable because it gives you control over engagement, disengagement, repositioning, and information denial all at once, with the main drawback being steady Technique Bar drain.

What is the best PvE (Expedition) Cursed Technique in Cursed Gear?

For best PvE, I would choose Vampirism. It has the strongest sustain by far: limb restoration, regeneration of recently taken damage, permanent passive HP regeneration through Perfect RCT, and extra mobility through Shadow Dash. In PvE, consistent healing and survivability usually matter more than mind-game tools, so Vampirism is the most reliable technique for extended fights, farming, and recovering from mistakes, as long as sunlight does not shut down its key advantages.

What are the best Attributes for Cursed Techniques?

Output increases Technique damage and slightly increases stamina reserves. Efficiency increases stamina reserves and slightly increases Technique damage. Awareness increases True Black Flash chance.

What is Black Flash in Cursed Gear?

Some Techniques directly reward Black Flash timing. When attacking, you press E (Flicker Cursed Energy) as your attack lands. A successful Black Flash doubles the stun of M1 and M2 attacks, as well as most skills. This extended stun is what enables longer follow-up combos

RELATED: Cursed Gear Heavenly Restriction Guide

With that said, our ultimate Cursed Gear Techniques Tier List is completed. Now you know which Techniques are the best in Cursed Gear, making it easier to choose the Gear that aligns with your build and what you’re aiming to achieve. Finally, while you’re here, don’t forget to check out our Roblox Cursed Gear hub for more guides and tier lists.


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About the Author

Nikola is a Senior Staff Writer at Pro Game Guides with over 13 years of experience in gaming journalism. He has been playing video games since his father bought him an NES and a Sega Mega Drive in the early 1990s. Over the years, he has mainly become a PC gamer with a love for narrative-driven RPGs, real-time strategy games, and psychological/survival horror titles. Still, he enjoys any game that’s worth his time.
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