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Cursed Gear Techniques Tier List – Best Technique [V0.83] (April 2026)

So many good Cursed Techniques, but which one is the best?

Looking for the ultimate Cursed Gear Techniques tier list? The Cursed Gear action RPG draws inspiration from the legendary NieR video game series and the popular manga/anime series Jujutsu Kaisen. Among the core gameplay mechanics are signature Cursed Techniques, each with its own unique moveset. If you're not sure which one is the best for you, read on to find out what is the best Cursed Technique in Roblox Cursed Gear.

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Roblox Cursed Gear Cursed Techniques Tier List

At release, there are over 75 unique Cursed Techniques available in the game. Cursed Techniques (CT) are the manifestation of a player's cursed energy and the core of a sorcerer's offensive capabilities. They primarily consume Cursed Energy and scale with the Output attribute. There's a lot to cover here, so let's not wait any longer and jump straight to the Cursed Gear Cursed Technique Tier List:

Cursed Technique Details & Moveset Pros & Cons
The Hunter S TIER Royal (1%) Stealth-focused technique built around invisibility, silence, and safe disengage.
  • Silencer (Passive): You make no sound, making it much harder for enemies to track you. This effect is only temporarily disabled if you get hit.
  • Ghost (E+R): After a short startup, you become completely invisible and intangible. Ghost slowly drains your Technique Bar, ends if the bar runs out, and also ends early if you press R again or deal damage.
  • Ghost Blitz (R): Targets the nearest opponent, sends a clone using Curse Blitz, and briefly turns you invisible to disorient or distract enemies.
Pros Excellent stealth, escape, and ambush potential. Ghost gives strong safety and repositioning value.
Cons Ghost drains Technique Bar over time, and attacking breaks the state.
Vampirism S TIER Rare (25%) Regeneration-heavy technique with strong shade-based mobility and pressure.
  • RCT / RCT Rally / Perfect RCT: Unlocks limb restoration, regeneration of recently taken damage, and permanent passive HP regeneration. With Perfect RCT, Rally also becomes a passive effect when hitting enemies.
  • Vampire (Passive): You take 2x damage in sunlight and cannot use your technique skills there. Standing in shade unlocks your R and Y abilities.
  • Blood Beam (R): Fires a beam of blood and can be held down.
  • Shadow Dash (Y): Tap to dash through shadows as an evasive. Hold for a much longer travel version that cannot be used as an evasive.
Pros Outstanding sustain, passive healing, and survivability. Very strong in shade.
Cons Suffers a massive sunlight penalty and loses access to core skills there.
Damocles S TIER Unique (10%) A prediction-based punish technique that tags a specific enemy action.
  • Tag (R): Applies a mark that punishes the opponent with a sword from the sky, forcing them to kneel.
  • Tag Logic: The action you performed right before applying the tag becomes the action the mark punishes.
  • Punishable Actions: M1, Hold M1, M2, Parry, and Block.
  • Cannot Punish: Dashing, Curse Flash, or Double Jumping. Performing the action you marked with Damocles will disable the counter on your opponent.
Pros Excellent against predictable players and very strong at punishing habits.
Cons Heavily prediction-based. Gets much weaker if you misread the opponent.
Phantom Tears S TIER Royal (1%) A spear-based isolation technique that forces a marked target into a private 1v1 with no outside interference.
  • Phantom Blade (E+R): The user throws an electrified spear that marks their target, initiating the duel. Once active, only the user and the marked target can deal damage to each other - no one else can interfere until the duel ends or one side is eliminated.
  • Cursed Energy Color: The visual effects of this technique can be influenced by the user's Cursed Energy color.
Pros Complete isolation removes all third-party interference - marking a high-value target and removing them from a group fight entirely is game-changing. The strongest dedicated 1v1 tool in the game.
Cons Your own teammates also cannot assist during the duel, so misusing this in a team fight can leave your side outnumbered while you are locked into the isolation bubble.
Ice S TIER Royal (1%) A freeze-focused zone control technique with deep Black Flash synergy and multiple environmental tools.
  • Ice Imbue (Passive): Every Black Flash you land applies Freeze to the opponent, locking them in place briefly.
  • Ice Floor: Creates a frozen surface beneath opponents. Anyone who steps on it is slowed and risks slipping entirely.
  • Ice Mirrors: Conjures mirror constructs that can be used as traps, diversions, or deployed mid-combo for additional pressure.
Pros Black Flash is the core mechanic of the entire combat system - making every successful Black Flash apply Freeze creates guaranteed follow-up windows on the most important mechanic in the game. Ice Floor and Ice Mirrors add persistent zone control and deception tools on top.
Cons All three tools require positioning and setup, making the technique less effective in chaotic, fast-paced fights where maintaining a floor or mirrors is impractical.
Shiva's Hands S TIER Royal (1%) A snowballing offensive technique that generates cooldown-reset orbs from landing attacks, then unlocks a powerful combat mode once enough are gathered.
  • Energy Consumption (R): Dealing damage produces orbs. Consuming orbs resets the user's skill cooldowns.
  • Mode Unlock: Once enough orbs are accumulated, the user enters an enhanced combat mode with improved flow and performance.
Pros Cooldown resets from dealing damage create a direct offensive feedback loop - aggressive play rewards you with more aggressive play. The mode unlock compounds this advantage. One of the strongest sustained-offense techniques in the game.
Cons Requires sustained offensive pressure to generate orbs, meaning it underperforms when the user is forced to play defensively or is under heavy pressure.
Vector Arrows S TIER Royal (1%) A movement-based technique that grants explosive, near-instantaneous repositioning at blinding speeds.
  • Vector Blink (R): The user teleports forward, striking the opponent with an afterimage before appearing directly in front of them.
  • Cursed Energy Color: The visual effects can be influenced by the user's Cursed Energy color.
Pros The fastest repositioning tool available to any Cursed Technique. The afterimage strike means every blink also deals damage. Exceptional for closing gaps, escaping, and creating pressure from unexpected angles.
Cons Limited direct damage output - its power lies in enabling the rest of the user's kit rather than dealing damage independently.
The Watcher S TIER Unique (10%) A passive vision-based technique that strips the opponent's Technique Bar as long as the user maintains eye contact.
  • Vigilante Eye (Passive): Whenever the user looks directly at an opponent, that target loses access to their Technique Bar for the entire duration of eye contact. The moment line of sight breaks, the bar is restored.
Pros Passively shuts down Cursed Technique-dependent players without any active effort. In a game where Techniques define most offensive builds, denying the entire resource through looking at someone is one of the most powerful effects in the game.
Cons Requires maintaining direct line of sight, which mobile or evasive opponents can break easily. Looking away for even a moment fully restores the opponent's bar.
Gilded Shadow A TIER Common (63%) A two-body technique that lets you swap between yourself and a dummy.
  • Dual Bodies: You and your dummy have completely separate health bars. The inactive body slowly regenerates health.
  • Flash Passive: While in dummy form, your first hit off PvP cooldown applies a flash.
  • Swap (R): Press R to swap between yourself and the dummy. The dummy cannot use Gear moves.
  • Important Limitation: The inactive body can still be hit from the back, so positioning matters during combat.
Pros Strong durability, body-swapping utility, and passive recovery through two separate HP pools.
Cons Requires constant awareness, and the inactive body is not fully safe.
Shadow Realm A TIER Common (63%) An isolation technique that temporarily removes a target from the normal fight.
  • Shadow Portal (R): Spawns a shadow portal under the targeted enemy. After a short delay, they are taken into the Shadow Realm.
  • Drain Effect: While someone is trapped, your cursed energy bar drains continuously.
  • Release: Press R again to let them out, or wait until your energy bar fully drains.
Pros Strong isolation tool that can remove a target from a fight for a time.
Cons Continuously drains your bar while the realm is active.
The Dealer A TIER Common (63%) A rule-based duel technique that punishes players for breaking the current card rules.
  • Card Game (R): Summons a card above you and your opponent, starting the game.
  • Coin System: When a card flips, you must follow its rule. Breaking it adds a coin to you, and the coin count is shown above your card.
  • Card Rules: Patience forbids attacking, Cadence gives you the same card as your opponent, and Joker combines Cadence and Patience.
  • End Game (Y): Ends the game early. The player with more coins loses, gets barraged by yellow blasts, and the winner heals a bit. Barrage damage scales with the total coins accumulated.
Pros Great disruption and mind-game value. Punishes undisciplined opponents hard.
Cons More conditional than straightforward damage techniques, and disciplined players can reduce its value.
Path To The Grave A TIER Common (63%) A snowballing debuff technique built around marks, executions, and recovery.
  • Butterflies (Passive): On hit, applies a status effect that makes purple butterflies circle the target.
  • Skull (R): If the target has butterflies on them, R applies a Skull that makes them take 2x damage.
  • Statue Conversion (Passive): If a target with butterflies gets knocked, they turn into a stone statue.
  • Health Pack Utility: These statues can be used to gain a health pack.
Pros Strong snowball potential through 2x damage and healing utility off statues.
Cons Needs proper follow-up on marked targets to get full value.
Just A Nibble A TIER Royal (1%) A bite-based execution technique with a high-risk, high-reward snowball mechanic tied directly to player kills.
  • Nibble (R): The user leaps at the opponent and bites them. Using this move to execute a player begins stacking temporary power.
  • Kill Stack: Each successful execution adds to the user's growing strength, making them progressively more dangerous.
  • Death Reset: All accumulated stacks are completely lost when the user dies, requiring the process to start from scratch.
Pros Snowballs extremely hard in favorable situations - a player on a kill streak becomes exponentially more dangerous with each execution. The bite itself is also a reliable tool for confirming kills on low-health targets.
Cons All power resets on death, making this a high-variance pick that heavily punishes careless play. In expeditions with frequent deaths, the advantage can feel near-impossible to maintain.
Maw of Gluttony A TIER Royal (1%) A mark-and-drain technique that builds a Hunger bar over time, eventually letting the user grow in size and access a powerful new ability.
  • Gluttony (R): Fires a projectile that marks the opponent. Every subsequent attack on the marked target drains their vitality.
  • Hunger Bar (EVO Unlock): Once the bar fills, the user grows in size and gains access to a devastating new move.
Pros The mark creates passive pressure - even standard M1 attacks drain the marked target's vitality. The size-up and new ability provide a strong late-fight payoff that significantly shifts momentum.
Cons The Hunger bar requires time and sustained combat to fill, meaning the technique's strongest tools are unavailable early in a fight.
Gravity A TIER Royal (1%) A weight-manipulation technique that alters both the user's and the opponent's movement during combat, culminating in a massive gravity-based finisher.
  • Gravity Bar (Passive): Tracks the weight imbalance between the user and the opponent. The user can make the opponent heavier (slowing their movement) while becoming lighter (increasing their own speed), or reverse the effect entirely.
  • Gravity Finisher: Once the bar is pushed heavily to one extreme, the user can unleash a devastating attack empowered by the accumulated imbalance.
Pros Alters movement dynamics mid-fight, making the technique difficult to play against once the user understands the bar management. The finisher is highly rewarding when correctly built up.
Cons Requires intentional bar management during live combat, which adds a resource layer that can be difficult to juggle alongside normal fighting.
Sword Saint A TIER Royal (1%) An aggressive burst technique that rewards relentless forward pressure, with evolving sacred blessings that amplify combat prowess.
  • Godsblade (Passive): The user lunges forward with a devastating burst of speed, instantly forcing the opponent into a high-pressure engagement.
  • Sacred Blessings: Each surge of power refines the technique, unlocking buffs that amplify the user's combat performance further.
  • Cursed Energy Color: Visual effects can be influenced by the user's Cursed Energy color.
Pros Exceptional at forcing openings and closing gaps on opponents who prefer to play defensively. Sacred blessings stack to reward sustained aggression.
Cons More straightforward than the most complex Royal techniques - dedicated counter-play against burst approaches can reduce its effectiveness.
Seraph A TIER Unique (10%) A flight-granting technique that opens up a vertical attack dimension, allowing the user to lift opponents into the sky for aerial combat.
  • Wing Rush (R): The user sprouts wings and barrels toward the opponent, dealing damage and lifting them into the air for follow-up aerial pressure.
Pros Vertical mobility and aerial combat are almost entirely unique to this technique. Wing Rush creates launching opportunities that most Gears cannot effectively counter from the air.
Cons Aerial combat is less structured than ground combat, and players who can dodge or parry mid-air can neutralize much of the advantage.
Beelzebub A TIER Rare (25%) A parasite technique that punishes opponents for using Cursed Energy, paired with an insect dispersal dodge for survivability.
  • Parasite Eggs: Infects the opponent with eggs. Every time the afflicted player uses Cursed Energy, the eggs feed on it, dealing damage.
  • Insect Dodge: The user disperses into a swarm of insects to evade incoming attacks, then reforms in position.
Pros Forces a serious dilemma on Technique-dependent opponents - stop using their CT to avoid damage, or keep using it and take constant chip damage. The insect dodge is a reliable evasion tool that pairs well with the pressure.
Cons Significantly less effective against opponents who rely primarily on physical combat rather than Cursed Techniques.
Heavy Rain A TIER Rare (25%) A stacking debuff technique that steadily degrades the opponent's inputs and movement before delivering a lightning execution.
  • Rain Stacks: Every hit on the opponent applies a Rain stack, impairing their inputs and slowing their movement. Stacks compound the longer the fight goes.
  • Lightning Strike: After sustaining enough pressure, a lightning strike crashes down onto the opponent as a powerful finishing blow.
Pros Rewards consistent offensive pressure - the longer the fight, the harder it becomes for the opponent to react or retaliate. The lightning strike finisher gives a strong reward for successfully building stacks.
Cons Takes time to reach maximum stack effectiveness, making it weaker against highly evasive opponents who can reset the flow before stacks reach critical mass.
Judgement A TIER Rare (25%) A style-meter technique that scales the user's damage output based on consecutive successful hits, culminating in an unlockable finisher at maximum grade.
  • Style Meter (Passive): A combat grade that increases with every successful hit on the opponent. Higher grades deal more damage.
  • Max Grade Finisher: Reaching the maximum grade unlocks a devastating finishing attack that can turn the tide of a fight.
Pros Direct reward for skilled, precise play. A player landing consistent combos can reach max grade quickly, turning a normal exchange into a lethal scenario for the opponent.
Cons Getting hit or losing the combo resets grade progress. Opponents who prioritize breaking rhythm can consistently deny the finisher.
Yin A TIER Common (63%) A shadow orb technique that uses a teleporting slash to close distance or confirm hits from range.
  • All-Consuming Shadow (R then R): The user throws a shadow orb forward. If it contacts an opponent, they are damaged and temporarily marked. Recasting teleports the user to the marked target with a follow-up slash.
  • Unique Sword: The technique grants the user a custom shadow sword.
Pros High mobility and strong combo-starting potential at Common rarity. The mark-and-teleport mechanic covers distance near-instantly and reliably confirms a hit at range.
Cons Requires two separate inputs to fully confirm, giving alert opponents a small window to dodge the teleport follow-up.
No Enemies A TIER Common (63%) A pure defense and team protection technique that deploys an impenetrable damage-immunity field around the user and nearby allies.
  • Bastion (Hold R): The user creates a protection field. While it is deployed, the user and any allies inside the field take no health damage at all.
  • Cursed Energy Color: Visual effects can be influenced by the user's Cursed Energy color.
Pros One of the most powerful team support tools in the game. A complete damage-immunity field protects objectives, covers a downed teammate, and can hold extraction points against overwhelming pressure.
Cons Purely defensive - the user contributes zero offensive pressure while maintaining the field, and dropping it immediately exposes all protected allies.
Sun Breather B TIER Common (63%) A burn-focused technique that gains extra value from sunlight and Black Flash.
  • Sunlight Passive: Your burnt-out (dulled-out) energy regenerates while you are in sunlight.
  • Black Flash Burn: Your Black Flashes apply Burn, dealing tick damage.
  • Flame Breath (Hold E+R): Spews a stream of flames that also applies Burn tick damage.
  • Cosmetic Bonus: Purchased swords gain flame effects.
Pros Good burn pressure and nice synergy with sunlight and Black Flash.
Cons Part of its value is situational, since one key passive depends on sunlight.
Ouji B TIER Common (63%) A simple but threatening close-range technique centered on an armored grab-punch.
  • Brute Mask (R): Press R without the mask to put it on.
  • Grab Punch (R): Press R with the mask equipped to grab the opponent and punch them.
  • Held Version: Holding the move increases its damage.
  • Bypass Property: The grab fully ignores Parry and Block whether tapped or held.
Pros Very threatening at close range because the grab bypasses both parry and block.
Cons More straightforward and less flexible than multi-tool techniques.
Tremor B TIER Unique (10%) A disruption and zone-control technique built around visual pressure and tremor placement.
  • Crack Screen (Passive, EVO 1): When you channel cursed energy, nearby enemies' screens begin to crack, and your energy channel sound becomes louder.
  • Tremor Wave (R): Press R to aim a rectangular tremor zone, then press R again to trigger a series of tremors in that area.
  • Knock Effect: The tremors knock opponents your way.
Pros Strong visual disruption and solid area control in grouped fights.
Cons Your louder channeling makes you easier to notice.
Highlight Reel B TIER Rare (25%) A movement-recording rewind technique focused on repositioning and path manipulation.
  • Rewind (R): Activates from your current location, records your movement path, and then rewinds you back to the activation point.
  • Scaling Note: The rewind depends on your CT stat points.
Pros Strong repositioning tool with real bait and mind-game potential.
Cons More indirect than techniques that provide immediate damage or crowd control.
Medium B TIER Rare (25%) A reactive ghost technique with a stun tool and a delayed-damage counter.
  • Ghost (Passive): A ghost hovers over your left shoulder. This is cosmetic.
  • Apparition (R): Sends an apparition onto an enemy. It latches on, then explodes in an AOE and stuns everyone nearby for around 0.5 seconds.
  • Counter (Y): Starts a counter state where incoming damage is delayed for a few seconds. If you hit the opponent who damaged you in time, the damage is fully negated.
Pros Useful reactive play and a handy AOE stun for clustered fights.
Cons The counter is timing-dependent, and the stun window is very short.
Rain God B TIER Common (63%) A setup-heavy lightning technique built around sparking marks and orb pressure.
  • Sparking Passive: Holding E gives your cursed energy a sparking effect. After some time, it creates a barrier that pulls in anyone with the sparking effect on one of their limbs.
  • Lightning Shot (R): Fires a close-range projectile that knocks the target away, applies the sparking effect, and gives you +1 Lightning Orb.
  • Orb Shot (E+R): If you have a Lightning Orb, you fire it at the opponent and apply the sparking effect.
Pros Strong disruption and layered setup through sparking marks and Lightning Orbs.
Cons Needs setup and sequencing to reach its full potential.
Moth Flames B TIER Common (63%) A projectile technique that rewards consistent Black Flash timing with free passive damage.
  • Moth Passive: Every time you successfully Curse Flash any move other than Moth Flames itself, two moths are summoned to attack your opponent.
  • Fireball (R): Fires a flaming projectile that explodes on impact.
Pros The moth passive stacks free damage onto an already central combat mechanic, rewarding players who already Black Flash consistently.
Cons Moths cannot be triggered by Moth Flames itself, so the passive requires mixing in other skills or attacks to activate.
Ball of Doom B TIER Common (63%) A spinning crowd control technique that grows more dangerous the longer it stays connected.
  • Ball Form (R): You begin spinning and form a ball around yourself. Opponents who are hit by this ball are knocked back and stunned.
  • Duration Scaling: Each hit on an opponent slightly extends the ball's active duration, rewarding aggressive corner pressure.
  • Immunity Cap: After taking enough hits from the ball, the victim becomes immune to its effects, preventing infinite loops.
Pros Extremely strong in corners, where the scaling duration and stun can create sustained pressure that is very hard to escape.
Cons The built-in immunity mechanic puts a hard ceiling on how long any single target can be controlled, and open-area opponents can disengage more easily.
Starlink B TIER Common (63%) An ally-linking technique that doubles the reach of its AOE stun when used in coordinated team play.
  • Link (R): Links yourself to a nearby ally.
  • Astral Slam (Y): Summons an astral figure that slams the ground and stuns all nearby opponents.
  • Linked Slam (Y with active link): Summons an astral figure simultaneously on both you and your linked ally, doubling the stun's area of effect.
Pros The linked version creates two simultaneous AOE stun zones, making it one of the most effective team-fight crowd control tools available at Common rarity.
Cons The technique's value drops significantly in solo play, where you are limited to the single-target version with no ally to chain the effect.
Ghostwriter B TIER Common (63%) A zone-control technique that places an execution circle capable of spawning allied NPCs.
  • Execution Circle (R): Places a multi-hit AOE circle on the ground. The circle will automatically execute any knocked opponent who enters it.
  • NPC Spawn: When the circle executes a player, it spawns an NPC in that location to provide additional pressure on surviving opponents.
  • Zone Restriction: NPC spawning is disabled inside PMC bases and Academies.
Pros Extremely strong at finishing knocked opponents and punishing defensive positioning, while the NPC spawn adds lingering threat in open-world fights.
Cons The NPC spawn, which is the technique's most unique upside, is fully disabled in some of the game's most competitive locations.
Divine Cultivation B TIER Royal (1%) A Ki-based resource technique that enhances the user's mechanics through passive Ki accumulation during combat.
  • Ki System (Passive): The user passively gains Ki Points while fighting and engaging in combat. Accumulated Ki is spent to enhance various combat actions and mechanics.
Pros Provides a persistent resource layer that improves baseline combat performance across multiple actions and mechanics.
Cons Functions more as a build amplifier than a standalone offensive technique. Its effectiveness depends heavily on the rest of the user's build and playstyle.
Sadako B TIER Royal (1%) A stamina-drain technique that permanently attaches a scythe-wielding specter to the opponent after a successful hit.
  • Soul Steal (R): The user sends out Sadako, who swings her scythe. The moment the slash lands, Sadako permanently follows the hit player and continuously siphons their maximum stamina. The only way to remove Sadako is to kill the user.
Pros Permanent stamina drain that compounds over time, eventually leaving the opponent with no stamina to block, dodge, or attack effectively - a slow but near-inevitable debuff once the initial hit lands.
Cons Requires landing the initial scythe hit to activate, and the drain effect is gradual rather than immediate, making it less impactful in short fights.
Portals B TIER Royal (1%) A spatial manipulation technique that creates anchored rifts between locations or onto marked targets, enabling unpredictable attack angles.
  • Create Portal (Toolbar): The user creates a portal anchored either to their current location or to a marked opponent. Players who step through are transported to the portal's exit point.
  • Cursed Energy Color: Visual effects can be influenced by the user's Cursed Energy color.
Pros Enables genuinely unpredictable attack angles by forcing opponents through unwanted teleports. Creative placement can bypass defensive positioning entirely.
Cons High skill ceiling - requires precise setup and placement to get full value, and opponents who understand portal mechanics can avoid or counter it.
Spin B TIER Royal (1%) A sword-exclusive vortex technique that catches opponents in a spinning trap and violently disorients their screen.
  • Whirlwind (R): The user slashes forward, releasing a circular slash of wind. Opponents caught by the move are violently spun within a vortex, causing their screen to rotate and creating severe disorientation.
  • Sword Requirement: Spin can only be used with a sword equipped.
Pros Screen disorientation is one of the most disruptive debuffs in the game - a spinning screen makes it extremely difficult for the opponent to track attacks, block, or retaliate accurately.
Cons Exclusively usable with a sword, restricting its availability to sword-wielding builds only and limiting flexibility.
Reversal Fortune B TIER Royal (1%) A perception-manipulation technique that makes the user appear to lag or desync on the opponent's screen when flickering Cursed Energy.
  • Desync (E): When the user flickers their Cursed Energy, they appear to lag, skip, or teleport around erratically on the opponent's screen, making timing attacks and parries significantly harder.
Pros Makes consistent timing of attacks and parries against the user significantly harder, as their movements don't appear predictable on the opponent's screen.
Cons Very niche application - most effective against opponents who rely heavily on visual cues for timing. Provides no raw combat tools beyond the perception trick.
Lightseeker B TIER Unique (10%) A resurrection-centered technique with an emergency revive passive, a blink attack, and a hard stun.
  • Halo (Passive): The user refuses to stay down - after being defeated, they are resurrected automatically.
  • Blink: Instantly teleports the user onto a target enemy.
  • Hard Stun: Immobilizes a target entirely, creating a window for follow-up attacks.
Pros The resurrection passive is one of the most powerful survival tools available - a free second life changes the entire calculus of high-stakes fights and can completely turn a losing exchange.
Cons Outside of the passive, the kit lacks complex offensive depth. The blink and stun are useful but straightforward compared to top-tier Unique techniques.
Spirit Walker B TIER Unique (10%) A three-spirit technique that grants flexible combat buffs by cycling between Bear, Tiger, and Dragon mid-fight.
  • Séance (Y): Channels one of three spirits, each granting a distinct combat ability and passive bonus.
  • Bear: Enhances movement speed and lets the user unleash a roar that slows nearby enemies.
  • Tiger: Provides a damage buff and a swift gap-closing attack.
  • Dragon: Fortifies defense and grants an evasive maneuver.
Pros Extremely versatile - each spirit covers a different combat role, allowing the user to adapt their playstyle on the fly depending on what the fight demands.
Cons Switching spirits mid-combat requires accurate reads. Using the wrong spirit at the wrong moment wastes the adaptive advantage entirely.
Curse Storm B TIER Unique (10%) A wind-based area denial technique that pushes back and damages opponents in its path.
  • Curse Storm (R): The user summons a torrent of heavy winds that damages and forcefully pushes back anyone standing in front of them.
Pros Reliable area denial and positioning tool. Useful for disrupting rushdown opponents and creating space in group fights.
Cons Single-skill kit without complex follow-up interactions. Faster opponents can sidestep the wind before it fully connects.
Ink B TIER Unique (10%) A calligraphy brush technique that applies stacking debuffs (including silence and movement slow) to opponents over time.
  • Ink Toggle (Y): The user activates their calligraphy brush, enabling Ink-infused attacks.
  • Inked Debuff: Landing Ink moves applies the Inked status. Afflicted opponents deal reduced damage and move slower, with effects scaling as the technique evolves.
Pros Debuff stacking creates sustained pressure that makes the user progressively safer - reduced opponent damage and slower movement compound over the course of a fight.
Cons Rewards patience rather than burst damage. Less effective in short exchanges where stacks cannot accumulate to meaningful levels. Also available to Heavenly Restriction players.
War Curse B TIER Rare (25%) A blade-enhancement technique that steals the opponent's highest stat with each strike, empowering the user's weapon over time.
  • War Leech (Passive): Wraps the blade in dark energy that steals the target's highest stat with each strike. As the blade absorbs more energy, it grows more lethal.
  • Charged Finisher: Once fully charged, the user can unleash a devastating double slash that consumes all accumulated stacks in a massive burst.
Pros Stat theft compounds over extended fights - the user gets stronger as the opponent gets weaker. The finisher burst deals significant damage when stacks are fully built.
Cons Requires time to build up stacks. Shorter fights significantly reduce the technique's payoff. Also available to Heavenly Restriction players.
Railgun B TIER Rare (25%) A charge-and-fire projectile technique with an alternative instant blink option that closes the gap entirely.
  • First Form (R): Charges and fires a powerful projectile at the target. Holding the input instead blinks the user directly to the enemy, skipping the projectile entirely.
  • Additional Forms (EVO Unlock): Further forms are unlocked as the technique evolves, expanding the arsenal.
  • Cursed Energy Color: Visual effects can be influenced by the user's Cursed Energy color.
Pros Two fundamentally different uses from a single input - projectile for range pressure, instant blink for gap-close. The flexibility makes it difficult for opponents to predict which option is coming.
Cons Additional forms require investment in technique evolution. At base level the kit is fairly limited. Also available to Heavenly Restriction players.
Edgelord B TIER Rare (25%) A beam and dark slash technique with a desperation phase that activates at low HP, granting a major speed boost and final phase.
  • Soul Cero (R): Fires a devastating beam that knocks back opponents and executes low-health enemies.
  • Dark Slash (Chant): A powerful dark slash that cleaves through opponents.
  • Desperation Phase (Passive): When HP drops low enough, the user's arm bandages unravel and they gain a significant speed boost, entering a deadly final phase.
Pros Built-in comeback mechanic makes the technique more dangerous the more the fight deteriorates. The execution beam provides reliable kill-confirm on low-health targets.
Cons The technique's best tools are conditional - the execute beam requires the opponent to already be low, and the speed boost only activates when the user is near death themselves.
Pain Packer B TIER Rare (25%) A muscle-enhancement technique built around a powerful throw that repositions and disrupts opponents.
  • Whirlwind Throw (R): The user grabs the opponent by the feet, spins them around, and hurls them away with force.
Pros The grab provides reliable displacement and is a clean combo starter. Strong for repositioning opponents away from objectives or into hazards.
Cons Limited to the throw mechanic at base level with no passive utility or complex follow-up interactions beyond the core grab.
The Balance B TIER Rare (25%) A high-risk, high-reward technique that trades powerful strikes for increasing self-damage risk the more the cleave is used.
  • Scale (R): The user can either cleave an opponent with a powerful strike or grant themselves or an ally a defensive buff.
  • Damage Reflection: Excessive use of the cleave begins reflecting increasing amounts of damage back onto the user. At the extreme, the user can execute themselves.
Pros The cleave is powerful, and the defensive buff option makes this one of the very few Rare techniques with genuine team utility outside of combat.
Cons The self-execution risk is a genuinely unique and extreme downside. Reckless use of the cleave can transform a winning fight into a self-inflicted loss.
Sky Rulers B TIER Common (63%) A split-personality technique that manifests three distinct fighting styles, each with their own strengths and combat focus.
  • Hawk: Fights with speed and unpredictability - ideal for pressuring reactive opponents.
  • Eagle: Balances precision and control - suited for methodical, defensive exchanges.
  • Falcon: The eldest and strongest personality, built around overwhelming power and authority in combat.
Pros Three entirely different combat styles give the user considerable variety and unpredictability - opponents who have learned to read one personality face a completely different style when it switches.
Cons Each personality has different strengths. Choosing the wrong one for the current situation, or switching at the wrong moment, reduces the overall effectiveness significantly.
Madness Factor C TIER Common (63%) A risky berserker technique that trades control for temporary buffs.
  • Madness (Passive): Grants a Madness Bar shown below your HP bar.
  • Berserk State (R): Gives you buffs and a purple aura while your Madness Bar drains.
  • Loss of Control: When Madness reaches 0, you lose control of your character and attack everyone nearby relentlessly.
  • Recovery: You regain control once your CT Bar reaches 0.
Pros Strong pressure while buffed and very dangerous if it snowballs.
Cons Extremely risky because the technique can take control away from you.
Wheres Your Head At C TIER Common (63%) A cursed-energy drain technique that turns your offense into unreactable pressure.
  • R: Removes all of your limbs and torso, making everything you do unreactable while active.
  • End Condition: Your limbs regrow when you run out of cursed energy or when you reuse the skill.
Pros Extremely oppressive reaction pressure while the state is active.
Cons Closely tied to your cursed energy and ends once that resource runs out.
The Meg C TIER Common (63%) A tracking and cleanup technique with a biting attack and HP-based enemy vision.
  • Shark Bite (R): Sends your Megalodon under the target to bite them.
  • ESP (Y): Darkens your screen but highlights nearby players based on how low their HP is.
  • ESP Colors: Green for high HP, yellow for mid HP, and red for low HP.
Pros Strong for tracking nearby players and cleaning up weakened targets.
Cons More specialized in scouting and finishing than broad control or utility.
Hot Potato C TIER Common (63%) A transfer-based timer technique that turns one player into a delayed explosion.
  • The Bomb (R): Starts a 10-second timer on yourself.
  • Transfer: The timer can be passed between players through hits. Ranged attacks also work, but there is a maximum distance cap.
  • Explosion: When the timer reaches 0, the current holder explodes.
  • Cancel: Press R again while active to cancel it, but doing so consumes a significant portion of your cursed energy.
Pros Creates chaos, panic, and forced movement in group fights.
Cons Easy to mishandle, and canceling it costs a lot of cursed energy.
Bounce C TIER Common (63%) A mobility-focused technique that turns both you and your projectiles into bouncing threats.
  • Bounce State (R): Enables the bounce ability, forcing you to jump around whenever you touch the ground.
  • Dive Follow-Up (R again): Lets you dive into the chosen enemy, applying the bounce effect if you land the hit.
  • Projectile Bounce: Projectile abilities move forward and keep bouncing until they hit a wall.
Pros Highly mobile and disruptive, with unusual movement and projectile pressure.
Cons The forced bounce movement can be awkward to control consistently.
Yang C TIER Common (63%) A two-stage sword technique that conjures flying blades for a follow-up ranged slash.
  • Yellow Sword (Passive): You permanently wield a yellow sword.
  • Sword Conjure (R): Conjures three flying swords that form up behind you.
  • Blade Release (R again): Commands the three swords to launch forward and perform three consecutive slashes in front of you. The swords disappear after the attack completes.
Pros The two-stage mechanic gives a clean setup window and decent ranged pressure with the triple slash follow-up.
Cons Beyond the two-button combo, the technique offers no passive utility, no resource layer, and no flexibility, making it one of the more straightforward kits available.
The Shipyard C TIER Common (63%) A barrel-based explosive technique with flexible detonation options and a cosmetic flair.
  • Pirate Hat (Passive): You gain a cosmetic pirate hat.
  • Barrel Summon (R): Summons a gunpowder barrel into your hand. Press R again to drop it at your feet.
  • Throw (Hold M1 with barrel): Throws the barrel forward. It automatically detonates on contact with anything it hits.
  • Ground Detonate: A dropped barrel can also be manually detonated by hitting it directly.
Pros Two distinct detonation options give the technique some flexibility, and a well-placed thrown or triggered barrel can deal solid burst damage.
Cons The multi-step setup (summon, position, throw or drop, detonate) is difficult to execute cleanly under real combat pressure.
Fresh Cut C TIER Rare (25%) A barber technique with a basic combat attack and a unique social mechanic that carries real in-expedition stakes.
  • Scissor Slash (R): Pulls out a pair of scissors and slashes the opponent.
  • Styling GUI (Y): Opens a menu to customize your own hair, or click another player's name to offer them a haircut. Seated players can choose to tip you with their Time or decline.
  • Forced Haircut (Y during expeditions): You can force a haircut on another player. They keep it for 2 days. Combat-logging to avoid it results in 4 days of forced baldness instead.
  • HR Override: A barber with a higher Heian Rating can override another barber's forced haircut.
Pros The forced haircut mechanic is entirely unique to this technique, with the combat-logging punishment and HR-gated override system creating real social and reputational stakes during expeditions.
Cons The actual combat attack is a plain slash with no special properties, meaning the technique's combat contribution is among the weakest of any Rare rarity option.
Luck Manipulation C TIER Royal (1%) A gambling technique that builds a Luck Meter and occasionally delivers a "Lucky Punch" with wildly unpredictable damage output.
  • Luck Meter (Passive): Passively fills over time or through certain actions. When the meter is sufficiently charged, the user's next punch may deliver a massive damage spike.
Pros When the lucky strike lands at full power, the damage output can be enormous and game-ending.
Cons The outcome is fundamentally random. No amount of skill guarantees the lucky punch fires or deals significant damage. At Royal rarity - the rarest tier in the game - an RNG-dependent ceiling is a very poor return on investment.
Powerup Box C TIER Common (63%) A random item technique that dispenses unpredictable battle items ranging from minor hazards to powerful boons.
  • Item Boxes (R): Grants a random item with a unique combat use. Possible rewards range from a banana peel on the lower end to a golden star - the rarest and most powerful reward - on the upper end.
Pros The golden star reward is genuinely powerful, and unpredictability can work in your favor during casual play.
Cons Competitive viability is near zero - most fights are decided before the ideal item appears, and the entire kit relies entirely on favorable RNG.

NOTE: We still don't have full information on the following techniques, either because they are marked as Work In Progress on the official Trello or because no reliable data is yet available: Power of Friendship, Sea King, Chains, Energy Control, Thunder Spears, Radiation, Zodiacs, The Playbook, Curse Butlers, Space Walk, and Psychokinesis. We will add them to the tier list as soon as confirmed data is available.

RELATED: Cursed Gear Attributes Guide - Best Stats

Heavenly Restriction Cursed Tools

Players who roll the rare Heavenly Restriction clan trait cannot use standard Cursed Techniques, as they lack Cursed Energy entirely. Instead, they have access to Cursed Tools - weapons and items that function identically to Cursed Techniques in terms of obtainment and gameplay rules, but are tied to physical combat rather than energy. Several standard Cursed Techniques (Ink, Railgun, War Curse, and Judgement) are also available to Heavenly Restriction players, alongside three exclusive Cursed Tools only they can use:

Cursed Tool Rarity Overview
Betsy Royal (1%) A pair of special-grade guns built around stylish combat. As the user's HP decreases, they accumulate Grit, which increases their combat intensity. Once enough Grit is built up, a devastating finisher becomes available that can turn the tide of a losing fight. The comeback mechanic makes Betsy especially threatening late in fights.
Basketball Unique (10%) Grants access to basketball-based combat techniques including explosive crossovers, high-flying dunks, and long-range throws that deal massive posture damage. Versatile for a physical-build Heavenly Restriction player who wants ranged posture pressure alongside close-range mobility.
Geddon Rare (25%) A brutal gauntlet-type Cursed Tool built for overwhelming close-range force. Enhances running attacks, turning simple charges into devastating impacts that crush through defenses. Unlocks two exclusive abilities focused on close-quarters domination, rewarding aggressive, relentless pressure.

For a full breakdown of everything the Heavenly Restriction playstyle entails, check out our dedicated Cursed Gear Heavenly Restriction Guide.

How to Get More Cursed Techniques in Cursed Gear

In order to unlock a Cursed Technique in Cursed Gear, you will need to use a Cursed Technique Crystal. It is one of the few randomized processes in the game, so unfortunately, you cannot dictate which Cursed Technique you will pull from these Crystals, as it functions like a gacha system. Here's how the whole process works, step by step:

  • Find Technique Shards. They can be obtained from:
    • Mission rewards
    • Random loot from chests
    • Enemy drops
    • Other players' loot
  • Collect 3 of the same Shard.
  • Consume them to create a Cursed Technique Crystal.
  • Consume the crystal to unlock that Technique.

How to Reroll Cursed Techniques

You can replace your current Technique at any time by repeating the process described above, but be aware that this comes with significant downsides, which makes Technique swapping meaningful and costly. Once you replace your current Cursed Technique, you:

  • Do not get old shards back.
  • Lose any upgrades made to the previous Technique.
  • You cannot "store" your old Technique; you will need to get it again from Shards.

RELATED: Cursed Gear Gears Tier List - Best Classes Ranked

How to Upgrade Cursed Techniques

Cursed Techniques are improved and upgraded with Technique Orbs. Technique Orbs increase a player's Technique EXP. This allows players to invest in their Cursed Techniques to improve their abilities or even evolve to unlock new ones. Just like Shards, you find Technique Orbs during Expeditions, the game's main gameplay loop. They are found in mission caches, dropped from defeated enemies (NPCs), or looted from other players you defeat.

RELATED: Cursed Gear Discord, Trello & Wiki Links

What Are Technique Bar & Cursed Energy

When thinking about Technique, resource management is central. Many Techniques or related systems revolve around spending, draining, recovering, or "burning out" Technique Bar (Cursed energy). First things first, it's important to understand that these two terms represent the same thing:

  • Cursed Energy = the actual supernatural force your character uses (lore/mechanic language).
  • Technique Bar = the in-game resource bar that gets spent, regenerated, burned out, and checked by abilities (UI / resource-meter language).

When a Technique or a Cybernetic says things like "flicker Cursed Energy by pressing E," "hold Cursed Energy," "your techniques are the manifestation of your cursed energy," or "Technique Bar drains" and "burns out part of your Technique Bar," it is referring to the same general resource system, just from two different angles.

RELATED: Cursed Gear Clan Tier List – Best Clans & Reroll Guide

Cursed Technique Controls

  • R = primary Technique/Tool
  • Y = secondary Technique/Tool
  • X = extra Technique/Tool
  • E + R = tertiary Technique/Tool
  • T = regenerate Technique Bar
  • E + T = Reverse Cursed Technique, if unlocked

RELATED: Cursed Gear Cybernetic Tier List - Best Cybernetics

Cursed Techniques FAQs

What is the best Cursed Technique in Cursed Gear?

The strongest Cursed Techniques are The Hunter and Vampirism.

What is the best PvP Cursed Technique in Cursed Gear?

The best PvP Cursed Technique is The Hunter. It has the clearest all-around dueling and survival toolkit: complete invisibility and intangibility via Ghost, passive silence via Silencer, and extra pressure/confusion via Ghost Blitz. In PvP, that combination is absurdly valuable because it gives you control over engagement, disengagement, repositioning, and information denial all at once, with the main drawback being steady Technique Bar drain.

What is the best PvE (Expedition) Cursed Technique in Cursed Gear?

For best PvE, I would choose Vampirism. It has the strongest sustain by far: limb restoration, regeneration of recently taken damage, permanent passive HP regeneration through Perfect RCT, and extra mobility through Shadow Dash. In PvE, consistent healing and survivability usually matter more than mind-game tools, so Vampirism is the most reliable technique for extended fights, farming, and recovering from mistakes, as long as sunlight does not shut down its key advantages.

What are the best Attributes for Cursed Techniques?

Output increases Technique damage and slightly increases stamina reserves. Efficiency increases stamina reserves and slightly increases Technique damage. Awareness increases True Black Flash chance.

What is Black Flash in Cursed Gear?

Some Techniques directly reward Black Flash timing. When attacking, you press E (Flicker Cursed Energy) as your attack lands. A successful Black Flash doubles the stun of M1 and M2 attacks, as well as most skills. This extended stun is what enables longer follow-up combos

Can Heavenly Restriction players use Cursed Techniques?

No, Heavenly Restriction players cannot use standard Cursed Techniques because they have no Cursed Energy. Instead, they use Cursed Tools, which function the same way mechanically but are physical weapons and items rather than energy-based abilities. The HR-exclusive Cursed Tools are Betsy (Royal), Basketball (Unique), and Geddon (Rare). Several standard techniques ( Ink, Railgun, War Curse, and Judgment) are also available to HR players.

What do the Cursed Technique rarity percentages mean?

The rarity percentages indicate the chance of pulling that technique from a Technique Crystal. Royal techniques have a 1% chance, Unique techniques have a 10% chance, Rare techniques have a 25% chance, and Common techniques have a 63% chance. A higher rarity generally means the technique has more unique or powerful effects, though several Common and Rare techniques are competitive with Royal ones, depending on the matchup.

RELATED: Cursed Gear Heavenly Restriction Guide

With that said, our ultimate Cursed Gear Techniques Tier List is completed. Now you know which Techniques are the best in Cursed Gear, making it easier to choose the Gear that aligns with your build and what you're aiming to achieve. Finally, while you're here, don't forget to check out our Roblox Cursed Gear hub for more guides and tier lists.


Get Roblox codes and news as soon as we add it by following our PGG Roblox Twitter account!

About the Author

Nikola is a Senior Staff Writer at Pro Game Guides with over 13 years of experience in gaming journalism. He has been playing video games since his father bought him an NES and a Sega Mega Drive in the early 1990s. Over the years, he has mainly become a PC gamer with a love for narrative-driven RPGs, real-time strategy games, and psychological/survival horror titles. Still, he enjoys any game that’s worth his time.
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