In JJKINF, 420 stat points might seem like a minuscule amount at first, but when you learn how many of those nodes are useless, that number will be more than enough. To learn how to distribute them efficiently and what the best stats build is, scroll down to our ultimate Jujutsu Infinite skill tree guide.
Best Stats (Skill) Tree Build in Jujutsu Infinite
Below is the best overall skill tree build in Jujutsu Infinite. However, more nodes can work well depending on your build, and you can check out those further below. Also, in-game descriptions for Increase nodes are inaccurate, as each +1 to a stat actually increases it by 10. Check the stat ratings in the bottom right of the stats tree menu.
- Health:
- Health Awaken: Needed for the Health tree. Allows you to parry attacks.
- Health Increase 1 (+3): Stats.
- Health Increase 2 (+3): Stats.
- Vampiric Parry 1 (+3): Extra layer of healing if you can time your blocks. If you can't, go for Focus Tokens. Parry Focus is also an alternative.
- Vampiric Parry 2 (+3): Extra layer of healing if you can time your blocks. If you can't, go for Focus Tokens. Parry Focus is also an alternative.
- Slow RCT: The easiest to get and most reliable source of healing in the game.
- Health Increase 3 (+3): Stats.
- Binding Vow: Arm Sacrifice: Insanely useful defensive tool.
- Focus:
- Focus Awaken: Needed for the Focus tree. Unlocks Black Flash.
- Focus Increase 1 (+3): Stats.
- Focus Increase 2 (+3): Stats.
- Vampiric Black Flash 1: Useless node but it's needed to reach everything good in the Focus tree.
- Focus Increase 3 (+3): Stats.
- Focus Increase 4 (+3): Stats.
- Total Concetration (+3): One of the very few things in the game that gives cooldown reduction.
- The Sparks of Black (+3): The best node in the Focus skill tree.
- Technique:
- Tecnhique Awaken: Needed for the Technique tree.
- Technique Increase 1 (+3): Stats.
- Technique Increase 2 (+3): Stats.
- Chanting: Allows you to chant Cursed Technique skills. The most important node in the Technique skill tree.
- Strength:
- Strength Awaken: Needed for the Strength tree. Gives double dash.
- Strength Increase 1 (+3): Stats.
- Strength Increase 2 (+3): Stats.
- Rush Mastery: Allows you to blitz rush. Very useful offensive tool.
All Stats (Skill) Tree Nodes in Jujutsu Infinite Explained
Health Skill Tree
The Health skill tree focuses on defensive stats and healing. Slow RCT and Binding Vow: Arm Sacrifice are the most important nodes overall. Most others, except for the stats ones and the Vamp/Focus parry, are borderline irrelevant/not worth the cost.
Node | Effect | Rating | Node | Effect | Rating |
---|---|---|---|---|---|
Health Awaken (2 SP) | Allows you to perform parrys with perfectly timed blocks. | 10/10 | Slow RCT (15 SP) | Grants Reverse Curse Technique. Heals 8-14% Health for 1 Focus Point. | 10/10 |
Health Increase 1 (3-9 SP) | +10 / +20 / +30 Health | 8/10 | Health Increase 3 (5-15 SP) | +10 / +20 / +30 Health | 7/10 |
Parry Focus 1 (3-9 SP) | With each parry, you get 5% / 10% / 15% of a Focus bar. | 4/10 | Binding Vow: Arm Sacrifice (15 SP) | Using the skill allows you to endure death in exchange for your arm. | 10/10 |
Parry Focus 2 (3-9 SP) | With each parry, you get 20% / 25% / 30% of a Focus bar. | 4/10 | Death's Door (15 SP) | When you have lower than 25% HP, all healing moves are buffed by 50%. | 6/10 |
Health Increase 2 (4-12 SP) | +10 / +20 / +30 Health | 8/10 | Health Increase 4 (6-18 SP) | +10 / +20 / +30 Health | 5/10 |
Status Resistance (3-9 SP) | Duration of received Status Effects lowered by 10% / 20% / 30%. | 3/10 | Heal Support (25 SP) | You can perform RCT on other players nearby. | 1/10 (seems bugged) |
Vampiric Parry 1 (3-9 SP) | With each parry, heal 0.6% / 1.2% / 2% Health. | 5/10 | Brain Heal (10 SP) | Use to exchange 10% of your HP for 10% Domain Meter. | 0/10 |
Vampiric Parry 2 (3-9 SP) | With each parry, heal 2.6% / 3.2% / 4% Health. | 5/10 | Burst RCT (60 SP) | You can now heal in bursts of 15% HP within 2s. | 2/10 |
Focus Skill Tree
The Focus skill tree focuses on increasing your Black Flash damage and Focus gain. Total Concentration 1/2/3 and The Sparks of Black are the nodes you want to go for, though Focus Tokens can also be useful.
Node | Effect | Rating | Node | Effect | Rating |
---|---|---|---|---|---|
Focus Awaken (2 SP) | Grants 3 Focus Tokens. Allows you to perform Black Flash (M2 + R/Strength move). | 10/10 | Vampiric Black Flash 1 (40 SP) | For each Black Flash you land, heal 1% HP. | 3/10 |
Focus Increase 1 (3-9 SP) | +10 / +20 / +30 Focus | 9/10 | Vampiric Black Flash 2 (3-9 SP) | For each Black Flash you land, heal 1.3% / 1.6% / 2% HP. | 5/10 |
Black Flash Proficiency 1 (3-9 SP) | Increases Black Flash DMG to 103% / 106% / 110%. | 3/10 | Vampiric Black Flash 3 (3-9 SP) | For each Black Flash you land, heal 2.3% / 2.6% / 3% HP. | 5/10 |
Black Flash Proficiency 2 (4-12 SP) | Increases Black Flash DMG to 113% / 116% / 120%. | 2/10 | Focus Increase 3 (5-15 SP) | +10 / +20 / +30 Focus | 8/10 |
Black Flash Proficiency 3 (5-15 SP) | Increases Black Flash DMG to 123% / 126% / 130%. | 1/10 | Lock In (25 SP) | Permanently gain a .25 increase in Focus gain. | 7/10 |
Focus Increase 2 (4-12 SP) | +10 / +20 / +30 Focus | 8/10 | Focus Increase 4 (6-18 SP) | +10 / +20 / +30 Focus | 7/10 |
Focus Token 1 (15 SP) | Gives you an extra Focus Token (4 total). | 7/10 | Total Concetration (15-45 SP) | When landing a Black Flash, enter Total Concetration for 5 / 10/ 15 seconds. Your damage will be buffed by 5% and cooldowns lowered by 10%. | 8/10 |
Focus Token 2 (15 SP) | Gives you an extra Focus Token (5 total). | 6/10 | The Sparks of Black (60 SP) | You gain 3 new Black Flash moves: (M2 + Space): Aerial Uptilt/Groundslam - drains enemy Focus (M2 + E): Teleport Starter - disables RCT for 20 sec (M2 + R): Kick Finisher - confiscates cursed techniques for 3 sec Landing 3 Black Flashes within 30 seconds will activate an ultimate BF. | 8/10 |
Technique Skill Tree
The Technique skill tree focuses on increasing your CT damage and providing you with utility skills and buffs. However, all active skills in the tree are really underwhelming, and Chanting is really the only thing you'll find useful.
Node | Effect | Rating | Node | Effect | Rating |
---|---|---|---|---|---|
Technique Awaken (2 SP) | Unlocks Curse Tendril move. | 2/10 | Chanting Proficiency (4-12 SP) | Increases the damage of your chanted skills by 2% / 4% / 6%. | 2/10 |
Technique Increase 1 (3-9 SP) | +10 / +20 / +30 Technique | 9/10 | Technique Increase 3 (5-15 SP) | +10 / +20 / +30 Technique | 8/10 |
Veil (4 SP) | Get a Veil skill, preventing others from escaping an area. Lasts for 60 seconds. | 1/10 | Curse Vision (25 SP) | A skill that allows you to see when someone can use a Domain Expansion. | 2/10 |
Cursed Reinforcement (4 SP) | Skill that reinforces your body with cursed energy, gaining an 8% defense buff. | 2/10 | Technique Increase 4 (6-18 SP) | +10 / +20 / +30 Technique | 8/10 |
Technique Increase 2 (4-12 SP) | +10 / +20 / +30 Technique | 9/10 | Simple Domain (20 SP) | A counter against Domain Expansion. All domain effects are removed while in the circle. | 4/10 |
Divergent Fist (4 SP) | Activates Divergent Fist for 30 sec, increasing fist DMG by 10%. | 3/10 | Hollow Wicker Basket (25 SP) | Advanced anti-domain technique. While HWB is active, become immune to domain effects. You also can't use your techniques. | 3/10 |
Divergent Fist: Second Impact (6 SP) | The user punches and a second impact comes shortly after. | 2/10 | Barrier Mastery (60 SP) | Your Domain Expansions last 30 seconds longer and you can cast them while stunned (+1 sec cast time). | 5/10 |
Chanting (40 SP) | Grants you the ability to chant skills (M2 + Skill highlighted purple). | 10/10 | / | / | / |
Strength Skill Tree
The Strength skill tree has a lot of moves that you'll find useful if you're going to use Heavenly Restriction. Otherwise, the only thing you'll need is Rush Mastery, which allows you to hold down your Rush and perform a teleport after holding it for 2 seconds.
Node | Effect | Rating | Node | Effect | Rating |
---|---|---|---|---|---|
Strength Awaken (2 SP) | Allows you to cancel a Rush by clicking Space/Q while charging. Allows you to Double Dash. Unlocks the Rising Kick skill. | 10/10 | Shoulder Throw (10 SP) | Perform a swift grab and throw your enemy behind you. | 5/10 |
Strength Increase 1 (3-9 SP) | +10 / +20 / +30 Strength | 10/10 | Judo Throw (10 SP) | Get in a counter-defensive stance and reflect any incoming attack. | 6/10 |
Triple Kick (10 SP) | A fast barrage of 3 kicks in quick succession. | 2/10 | Rush Mastery (30 SP) | Hold Rush for 2 seconds to perform a Blitz Rush, teleporting to an enemy. | 7/10 |
Spin Kick (10 SP) | A heavy kick, inflicting Fragile on an enemy. | 3/10 | Strength Increase 3 (5-15 SP) | +10 / +20 / +30 Strength | 8/10 |
Uplift (10 SP) | A powerful kick that sends the target flying up. | 6/10 | Flourish Strike (10 SP) | Perform a flurry of strikes, ending with a strong punch that knocks the enemy back. | 5/10 |
Axe Smash (10 SP) | A heavy kick that sends the enemy crashing into the ground. | 6/10 | Strength Increase 4 (6-18 SP) | +10 / +20 / +30 Strength | 7/10 |
Strength Increase 2 (4-12 SP) | +10 / +20 / +30 Strength | 8/10 | Rib Breaker (3-9 SP) | Heavy attacks are faster and will inflict Fragile on your enemy for 2 / 3 / 4 sec and ragdolls for 1 sec. | 9/10 |
Eagle Style (10 SP) | A style of fighting focusing on fast kicks and closing the distance. | 4/10 | Supersonic Dashes (60 SP) | Your Dash now has much higher mobility. | 1/10 |
That covers everything on how to create the best skill (stats) tree build in Jujutsu Infinite and what the best skill nodes are. To learn more about the game, check out our other guides in the JJKINF section.
Published: Dec 26, 2024 12:34 pm