Runaways Tier List – Best Class [Beta Update 1]

Turns out escaping to Mexico is a lot easier when your class doesn't run like it's wearing concrete shoes.

Want to know what the best class is in Runaways Update 1? Picking the right class in Runaways can make a much bigger difference than the raw stat bonuses suggest. Some classes are built to fight, others help you carry more loot or crack tougher targets, and a few simply make getting away from the cops much easier. That's where my Runaways Tier List jumps in to help you!

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Runaways Class Tier List - Best Classes Ranked

For this Runaways Classes Tier List, I'm ranking classes by more than just combat power. Damage and survivability matter, but so do movement speed, inventory space, starting weapons, breach tools, and how much a class helps you actually finish a profitable run. That means an expensive class isn't automatically better, and some cheaper options rank surprisingly high because their bonuses are useful from the first robbery all the way to the border.

After comparing every currently obtainable class, their prices, starting loadouts, abilities, and how useful they actually are during a full run, I've ranked them from the best all-round options to the classes that are harder to justify spending money on.

RUNAWAYS Classes Tier List
S Bounty Hunter, Breacher, Smuggler
A Juggernaut, Gang Member, Medic
B Contractor, Old CEO, Scout
C Brawler
Class Evaluation
Bounty Hunter
S
Cost 300k • Purchased from the Class NPC in the lobby
Loadout
Machete Pistol Light Bullet Pack
Abilities
+20% Running Speed +10% Melee Strength
  • The best all-round stat package. +20% movement is useful while looting, disengaging from police, repositioning in fights, and making the final escape, while the melee bonus comes with no health or speed drawback.
  • The Machete, Pistol, and ammunition give you both melee and ranged answers immediately, so very little of the early run is spent fixing holes in your starting kit.
  • 300k is expensive, but the performance justifies it. Bounty Hunter combines much of the mobility of Smuggler with a considerably stronger combat setup.
Breacher
S
Cost 550k • Purchased from the Class NPC in the lobby
Loadout
Medium Backpack Shotgun C4 Shotgun Bullet Pack
Abilities
+40% Melee Strength
  • Almost everything in the starting kit advances a high-value run. C4 gives you immediate breach utility, the Medium Backpack creates room for the payoff, and the Shotgun covers close-range fights around robbery targets.
  • The huge +40% melee bonus has no attached health or movement penalty, so Breacher remains effective even when you are not actively cracking a vault.
  • 550k is a serious investment, but getting storage, a firearm, ammunition, and explosive utility from spawn makes this one of the strongest endgame purchases.
Smuggler
S
Cost 45k • Purchased from the Class NPC in the lobby
Loadout
Small Backpack Crowbar
Abilities
+20% Running Speed -10% Melee Strength
  • Arguably the best value purchase in Runaways. For only 45k you get the joint-highest running-speed bonus in the current roster plus a backpack from the start.
  • The -10% melee penalty looks worse on paper than it plays in practice. Runaways rewards getting the loot and getting out, so avoiding unnecessary fights often matters more than winning them faster.
  • It lacks Bounty Hunter's combat package and Breacher's vault setup, but for farming, solo runs, and reliable escapes, Smuggler punches far above its price.
Juggernaut
A
Cost 850k • Purchased from the Class NPC in the lobby
Loadout
Light Armor Minigun Medium Backpack Light Bullet Box
Abilities
+100% Health -20% Running Speed
  • The undisputed tank class. Doubling your health while starting with Light Armor, a Minigun, ammunition, and a Medium Backpack makes Juggernaut brutally difficult to push out of contested areas.
  • The catch is equally extreme: -20% running speed is the largest explicit mobility penalty in the current roster, and Runaways regularly asks you to disengage rather than stand and trade damage.
  • Fantastic for coordinated crews, dangerous robberies, and high-pressure combat, but the 850k price and weak on-foot escape game keep it just outside S Tier overall.
Gang Member
A
Cost 170k • Purchased from the Class NPC in the lobby
Loadout
Blue Cow Small Backpack MAC Light Bullet Pack
Abilities
+10% Running Speed -5% Health
  • One of the most complete starting loadouts. You spawn with storage, a ranged weapon, ammunition, and Blue Cow instead of having to assemble an entire kit during the opening robbery loop.
  • +10% running speed is useful almost everywhere, while losing only 5% health is a relatively mild price compared with Scout's much harsher durability penalty.
  • An excellent mid-to-late-game generalist. Bounty Hunter eventually offers the cleaner stat profile, but Gang Member provides much of what a successful run needs for almost half the cost.
Medic
A
Cost 120k • Purchased from the Class NPC in the lobby
Loadout
Medic Bag x2 Light Armor Medic Pack
Abilities
+20% Health -5% Running Speed
  • The safest sustain-oriented class. +20% health, Light Armor, two Medic Bags, and a Medic Pack give you far more room for mistakes during long or dangerous runs.
  • The tradeoff is tempo: Medic starts slightly slower and brings neither a firearm nor a backpack, so you still need to solve offense and carrying capacity through normal looting or shopping.
  • Especially valuable in a crew or for players who prioritize consistency over speed. Solo players focused on fast cash loops will usually get more mileage from Smuggler or Gang Member.
Contractor
B
Cost 70k • Purchased from the Class NPC in the lobby
Loadout
Mace Pistol Light Bullet Pack
Abilities
+10% Melee Strength +5% Health -5% Running Speed
  • A dependable combat starter: Pistol plus ammo handles ranged threats, while the Mace and +10% melee bonus make clearing close-range resistance considerably easier.
  • The problem is what Contractor does not provide. There is no backpack or robbery utility, and the -5% movement penalty works against the escape portion of the game.
  • Good as a 70k bridge into armed play, but it loses long-term relevance once you can afford Bounty Hunter, which offers the same melee bonus alongside dramatically better mobility.
Old CEO
B
Cost 40k • Purchased from the Class NPC in the lobby
Loadout
Gold Ruby Necklace Diamond Gold Tiara Diamond Ring
Abilities
-5% Running Speed -15% Health
  • A specialist economy class rather than a conventional combat class. Its entire starting loadout consists of valuables, letting you build an opening run around converting pre-supplied loot into cash.
  • You pay heavily for that head start: -15% health and -5% running speed make Old CEO noticeably worse once police pressure or player combat becomes serious.
  • Useful when your goal is fast economy progression, but there are much better choices for vault runs, contested servers, and serious attempts to reach the border.
Scout
B
Cost 35k • Purchased from the Class NPC in the lobby
Loadout
Small Backpack Bat
Abilities
+10% Running Speed -5% Melee Strength -20% Health
  • The combination of +10% running speed and a Small Backpack is genuinely useful for cheap loot-and-pawn runs, especially when you are still building your account economy.
  • The -20% health penalty is difficult to justify. Scout becomes much less forgiving in contested houses or police encounters while also dealing slightly weaker melee damage.
  • Smuggler costs only 10k more, doubles the movement bonus, and removes the health penalty. Unless those last 10k are a real barrier, saving for Smuggler is the smarter investment.
Brawler
C
Cost 25k • Purchased from the Class NPC in the lobby
Loadout
Knuckle
Abilities
+5% Melee Strength -10% Running Speed
  • The numbers simply do not favor Brawler. A modest +5% melee increase is attached to a much more consequential -10% running-speed penalty.
  • Starting with only the Knuckle also leaves you without extra inventory capacity, ranged coverage, medical utility, or a meaningful robbery tool.
  • It is the cheapest class, but saving another 10k–20k for Scout or, preferably, Smuggler gives you substantially more value across an entire run.

RELATED: RUNAWAYS Codes

So there you have it, my preliminary Runaways Tier List for the best classes in the game. As always, keep in mind that these are just my own impressions of the game, and they are by no means entirely objective or set in stone. They are just how I see that game and what I think is important.

Thank you for taking the time to read the tier list, and while you're here, don't forget to check out our other Roblox Tier Lists and guides; there are a lot of them!


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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