Enchantments in Wizard Alchemy are super important because they boost your Alchemy Luck, Attack and Elemental Damage, Movement Speed, and Spell Cooldown Reduction. Keep collecting Enchanted Stones and use them at the Enchant Table on the Sea of Oblivion island to upgrade your wand.
It's time to upgrade your gameplay in Wizard Alchemy with Enchantments. If you're tired of brewing uncommon and rare potions all the time, and overall feel like your wand is not strong enough, then it's time to figure out what you want to boost and create the perfect build to match your game goals. This Enchantment Guide will show you all the tips and tricks and help you focus on becoming a Wizard fit for the leaderboards.
How to Enchant Wand in Wizard Alchemy
To enchant your wand in Wizard Alchemy, you have to collect Enchanted Stones and use them at the Enchant Table. Enchantments are amazing because they give your wand various buffs that can drastically improve your game progress: Alchemy Luck, Attack and Elemental Damage, Movement Speed, and Cooldown Reduction. There are 5 tiers to each enchantment, and the higher it goes, the stronger the boost. Here is a step-by-step on how to do this:
- Go to the Sea of Oblivion island
- Hop on your broom and fly in the direction between the Departure ISL portal and the leaderboard to the sea, and keep going until you reach the island
- Go to the Enchant altar and use 1 Enchanted Stone to enchant your wand
- Make sure that you have a strong wand before doing this, and don't forget to have it equipped
- There is no guarantee of what enchantment type you get, so get ready to grind a bunch of Enchanted Stones
How to Get Enchanted Stones in Wizard Alchemy
Enchanted Stones in Wizard Alchemy are located in your backpack under Special Props, and you can collect them by farming the Enchanted Sword Fern, defeating Bosses, accepting quests from NPCs, and opening chests. If your magic damage is still not at its full potential, you can always play with friends or ask for help on the official Discord server.
- Enchanted Sword Fern - don't confuse this with all the Sword Ferns scattered around the island. Similar to the Big Bird's Nest on the Departure ISL, this object has a lot of HP but will luckily not attack back. When it respawns, it's located on a small island on the left side of the lava waterfall. The good news is that you can just auto-cast until it drops a bunch of rare items - Enchanted Stone included!
- Bosses - There is 100% chance of this item dropping if you defeat the Lava Behemoth, Mutant Iron Axe Orc, and the Mutant Orc Priest.
- Quests - If you complete the Scorching Lava Behemoth quest from the Harryint NPC, you're rewarded with the stone. Additionally, there is another NPC located on the right side of the lava waterfall called The Witcher: Rend Blackhand that gives you the Rare High-Grade Materials quest that rewards you with 10 Enchanted Stones.
- Chests - Although there are a bunch of them scattered around the map, what you're looking for are the special chests that have orange glowing symbols on them. They spawn randomly, so just keep scouting chest locations until you stumble upon them. Also, keep in mind that you won't get the stone in all of them.
- Codes - You can also make your life so much easier and treat yourself to some Wizard Alchemy Codes that give you a bunch of Enchanted Stones.
Enchantments Tiers in Wizard Alchemy
As previously mentioned, there are 5 tiers for every Enhancement in Wizard Alchemy. This means that you have a lot of work in front of you if you want your wand to become a true magic beast. Just like brewing potions, luck is a big factor that determines how good your enchantments are, so just stay persistent, and it will pay off. Below is a list of all the Enchantment Tiers:
| Enchantment | Stat | Tiers |
|---|---|---|
| Luck [Brewing] | Alchemy Luck Boost | Tier I 10% Tier II 20% Tier III 30% Tier IV 40% Tier V 50% |
| Swift [Movement] | Movement Speed Bonus | Tier I 5% Tier II 10% Tier III 15% Tier IV 20% Tier V 25% |
| Fatal [Combat] | Critical Damage | Tier I 5% Tier II 10% Tier III 15% Tier IV 20% Tier V 25% |
| Critical Hit [Combat] | Crit Rate | Tier I 5% Tier II 10% Tier III 15% Tier IV 20% Tier V 25% |
| Blazing Fire [Element] | Fire Damage Boost | Tier I 8% Tier II 16% Tier III 24% Tier IV 32% Tier V 40% |
| Thunder [Element] | Thunder Damage Boost | Tier I 4% Tier II 8% Tier III 12% Tier IV 16% Tier V 20% |
| Shadow [Element] | Dark Damage Boost | Tier I 4% Tier II 8% Tier III 12% Tier IV 16% Tier V 20% |
| Holy Light [Element] | Light Damage Boost | Tier I 4% Tier II 8% Tier III 12% Tier IV 16% Tier V 20% |
| Tides [Element] | Water Damage Boost | Tier I 4% Tier II 8% Tier III 12% Tier IV 16% Tier V 20% |
| Ice [Element] | Ice Damage Boost | Tier I 4% Tier II 8% Tier III 12% Tier IV 16% Tier V 20% |
| Magic [Combat] | attack Boost | Tier I 2% Tier II 4% Tier III 6% Tier IV 8% Tier V 10% |
| Staying Calm [Utility] | Cooling Shrinkage | Tier I 10% Tier II 20% Tier III 30% Tier IV 40% Tier V 50% |
Now that you know what you need to have the best want enchantments, go and use this knowledge to become the strongest Wizard in the game. If you're struggling to find the best items, we've got you covered with the Wizard Alchemy Broom Guide and the Wand Tier List.