Complete Servant of the Lake Puzzle Walkthrough (Day 1, 2, 3)

Here's a complete Servant of the Lake Walkthrough!

This complete walkthrough covers all three days of your employment at the Vanderboom estate. Day 1 begins with you getting into the estate and Day 3 ends with you escaping the estate after stopping a crisis and saving a baby. Below you can find all the puzzles, their solutions and exactly how to make it through.

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Servant of the Lake is an eerie point-and-click mystery where you are tasked with serving a deeply unsettling family while simultaneously unravelling their darkest secrets. As you progress through your three-day employment, the chores get trickier and the atmosphere gets significantly stranger. So, we've compiled this comprehensive walkthrough to guide you through every single puzzle and how to solve them.

Servant of the Lake Day 1 Walkthrough

Servant of the Lake Day 1
Screenshot by Pro Game Guides

When you first pull up to the estate in your carriage, you will need to figure out how to pay the driver and get inside the house. The environment holds everything you need, but you will have to interact with the carriage itself to find your first puzzle.

Entering the Estate

  • Estate Key Location
  • Feeding the Horse a carrot
  • Tin Cup Location 1
  • Tin Cup location 2
  • Tin Cup Puzzle in Servant of the Lake

Follow these steps to clear the puzzle and enter the mansion:

  1. Open the carriage curtains to view the estate, then step out.
  2. Click the flower bed on the right to pull out a carrot, and feed it to the horse.
  3. Open the carriage door to find a tin cup. Drag the left carriage window up to grab a second tin cup.
  4. Open the right window to reveal a row of cups. Arrange all the cups in numerical order based on the number of lines engraved on them (from one to five, left to right).
  5. Collect the coin from the first cup and hand it to the driver.
  6. Pick up the iron bar from the ground, use it to pry off the dark plank on the flower bed, and take the key.
  7. Unlock the front door, head inside, take the quill from the maid, dip it in the ink, and sign your employment contract.

Breakfast and Waking Aldous

  • Porridge in Servant of the Lake
  • Taking Wood
  • Finding Milk
  • Getting Pot and Dead Mouse
  • Feeding dead mouse to cat
  • Making porridge breakfast
  • Checklist to wake up aldous
  • Aldous woken up

Your first official duty is making breakfast for Mr. Aldous. You will have to gather ingredients from around the house, deal with a minor rodent problem, and solve a mechanical box puzzle to get him shaved and fed. Follow these steps to complete this puzzle:

  1. Head into the Servant's Room (the left door). Grab the logs from the chair and the oats from the table.
  2. Go to the hallway and grab the milk from the crate. Walk toward Aldous's room and grab the pot and the dead mouse from the cupboard.
  3. Go to the sitting room and feed the dead mouse to the cat to receive matches.
  4. Return to the Servant's Room, put the logs in the stove, light them with your matches, place the pot on top, and add the oats and milk to create porridge.
  5. Enter Aldous's room. Click his Silver Box. To open it, you must slide the colored blocks into the central wheel and rotate it so each block lands next to its matching pattern. Once open, take the razor.
  6. Take the spoon and slippers from his drawers. Grab the clock hand from the toy soldier, place it on the clock, and set the time to 7 o'clock to wake him.
  7. Shave his stubble with the razor, collect his severed earlobe, and feed it to the crow outside to get a key. Unlock the top drawer to get berries.
  8. Add the porridge and berries to his bowl. When the bug appears, continuously move the berries to block the hole it tries to escape into. Once it tires out, squash it, and feed Aldous.
  9. Click the toy soldier and note its dance. Click Aldous's body to mimic it: Left, Right, Down, Right, Right, Down. Finally, dress him.

Preparing the Reception

  • Cleaning floors
  • Cleaning paintings
  • Getting candles by entering code
  • placing candles
  • List of tasks
  • Removing cockroaches
  • Arranging bouquet
  • Correcting stone tablets
  • Entering code 374
  • Arranging Clothes

With Aldous awake, you then need to prepare the house for the arriving guests. This involves a lot of cleaning, a bit of snooping behind family portraits, and a very frustrating cockroach problem in the garden. Follow these steps to complete this puzzle:

  1. Grab the cloth from beneath Aldous's hanging trousers. Use it to scrub the dirt spots in the hallway, entryway, and Servant's room.
  2. Take the feather duster from the maid and dust the family portraits. Note their reactions: Alexandra moves 2 times, William blinks 3 times, Aldous moves 4 times.
  3. Go to the cupboard box and input the code 243 to receive a candle.
  4. Place your candles in the chandelier. You must light them so the physical lines on the candles form a continuous, unbroken path. The order is: 3rd from left, far left, 3rd from right, 2nd from left, far right, 2nd from right.
  5. Head out to the garden. Click the log to start the Cockroach Puzzle. You need to guide all the bugs into the hole by placing your white token next to them to block their path and force them to move. Make sure you don't trap any bugs against the edges.
  6. After that go to the bouquet. Rearrange the flower pot so the white flowers are on the left (increasing in leaf count as they go up), the pink balls are on the right (increasing in leaf count), and the plain green stems are in the center.
  7. Collect the three stone tablets (from the flowers, the hole the goat makes, and the mailbox). Place them in the pillar box: Top Row (House, Cupboard, Vial, Droplet), Bottom Row (Tree, Nest, Egg, Bird). Raise the flag.
  8. When the carriage arrives, check the baby's basket to find the code 374. Input this into the suitcase, arrange the clothes so they fit perfectly, and take the coin (for the driver) and bill (for the horse).

Serving Tea and Opening the Reunion

  • Cat puking Sticky Subject
  • Making tea for Alexandra
  • Fixing tea cup
  • Putting code 1753
  • Family reunion in Servant of the Lake
  • Collecting Fly Eggs
  • Helping the baby sleep

With the guests now inside, now you need to get ready to serve them. You will have to serve a very specific cup of tea, unlock the family's liquor cabinet, and keep a crying baby happy. Here's how you complete this stage:

  1. Click the cat repeatedly until it throws up, and collect the sticky substance.
  2. Gather the tea, hot water kettle, and sugar from your room, and a teacup from the hallway.
  3. Attempt to serve Alexandra tea with milk and hot water. She will drop and shatter the cup.
  4. Piece the teacup back together, seal it with the sticky substance, and serve it to her again. This time adding two shakes of sugar.
  5. In the sitting room, rotate the wooden cubes on the cabinet box to spell the date 1753. Collect the champagne and serve it to Aldous and William.
  6. Rebuild William's broken wine bottle on the floor to reveal a code: Top-left, top-middle, middle, middle-right, bottom-middle, bottom-right. Press the cabinet buttons in this order to get a cigar.
  7. Give William the cigar, light it, and click it until he swallows it. Extinguish the flame in his mouth by clicking his teeth to shift the saliva drop to the fire. Collect the spoon.
  8. Go to the plant. Direct the arrows on the potted plant so the insect safely navigates out of all six flowers. Collect the fly eggs. Cook the fish (from the fireplace puzzle) and serve fish-and-eggs on toast.
  9. Alexandra will give rapid-fire instructions you must follow instantly: Click the Baby's eye, drag the Moon up in the window, click her Hand, Ring, Gem, Mouth, drag the Cloud left, and click her eye.

The Night Watch and Attic Search

  • Night watching the alleys
  • Solving a puzzle to get statue
  • Solving the attic puzzle
  • Solving the poem puzzle
  • Solving the Statue Puzzle

Your day isn't over just because the sun went down. The maid now expects you to patrol the hallways, and William wants you to dig around in the attic. Here's how you can complete this to finish your first day:

  1. Patrol the halls. If you see something wrong (a masked figure, a missing cat, an open door, a corrupted painting), return to the maid and ring the bell. If the halls are perfectly normal, blow out a candle. Repeat until all candles are out.
  2. Take William's walking stick and use it on the ceiling hatch near Aldous's room to pull down the attic ladder.
  3. In the attic, sort the gruesome items into the box without overlapping. Flesh and bones go top right, leaves and twigs bottom middle, fingers bottom right, and the fragments go on the left.
  4. Look out the window and drag the clouds to reveal three constellations (House, Moon, Lake). Match these symbols on the attic box dials to get a small statue.
  5. Place the miniature figurines on the paper to act out the poem line-by-line (e.g., place the soldier and woman, then build the house, then the horse).
  6. Finally, place your collected statues into the case, matching them to their habitats from left to right: Butterfly, Bird, Monkey, Fish, Ibex. Grab the scroll and rung to finish Day 1.

Servant of the Lake Day 2 Walkthrough

Beginning of Day 2 in Servant of the Lake
Screenshot by Pro Game Guides

Having completed the first day at the estate, your second day begins which comes with a new set of puzzles, but is shorter in comparison to the previous day. Below we have provided all the puzzles you need to solve and how you can complete them.

Preparing Coffee and Waking William

  • Checking painting puzzle
  • Getting coffee by entering code
  • Setting clock to 9
  • Solving the puzzle to get the Chalice
  • Williams feet in Servant of the Lake
  • Woken William in Servant of the Lake
  • Scroll Puzzle Solution in Servant of the Lake

You get to know that William is a notoriously heavy sleeper and you need to figure out the passcode to your coffee box, tickle his toes in a very specific pattern, and grow a plant just to get his eyes open. So, here's how you can complete these tasks:

  1. Look at the painting of the house. Click the windows to illuminate them and reveal the sibling's silhouettes. Cross-reference this with their individual portraits to see which direction they are pointing.
  2. Input the resulting code, 315, into the box in your room to get coffee beans. Grind them, brew the coffee, and serve it to Aldous.
  3. Go to William's room. Tickle his toes with a feather. Pay attention to how the toe twitches. If the middle toe twitches up twice, you must tickle the toe two spaces up next. Follow the chain until he drops a key.
  4. Set the grandfather clock to 9 o'clock. Open it and rearrange the items in the box to match the family portrait above William to get the chalice.
  5. Collect William's drool in the chalice and use it with rainwater to grow a plant that yields birdseed. Feed the bird to get an egg.
  6. Align your Special Scroll so the lines form a fish. Next, click the items William points to in this exact order: House, Hill, Door, Pocket watches, Book, Bottle, Silhouette.

Hunting and Cleaning

  • Scrubbing floor to remove blood
  • Hunting animals with Aldous
  • Sorting meat puzzle
  • Putting code 91276 in door
  • Taking Aldous's Timepiece

With William awake, it's time to scrub the floors and go on a hunting trip with Aldous that takes a rather dark turn. Here's what you need to do:

  1. Clean the floors using the scrubber. You must scrub the spots in a specific order: for one floor it's by dot-count (1 to 6), for another it's by dot size (smallest to largest), and for the balcony it's following the direction the dots point.
  2. Go outside with Aldous and use the rifle to shoot the hidden animals: the deer, pheasant, rabbit, pigeon, and boar.
  3. Then, inside the shack, interact with the severed body parts (eye, nose, talon, tongue, ear) to reveal numbers. Based on the five senses (sight, smell, touch, taste, hearing), input the code 91276.
  4. Take the butcher knife, give it to Aldous, and make him chop until he goes temporarily blind from the blood. Steal his timepiece.

Washing and Bathing

  • Washing dirty clothes
  • Collecting key from drying clothes
  • Solving tile puzzle
  • Killing mouse to make a comb
  • Solving bubble puzzle
  • Putting code 281 in briefcase

After you've completed the previous tasks, now Alexandra needs a bath, which involves solving a sliding block puzzle and performing surgery on her back. Here's how you can complete these:

  1. Collect all seven pieces of dirty laundry scattered around the house. Wash them in the stove tub.
  2. Hang the clothes on the balcony clothesline in order of their stripe count, from 0 stripes to 6 stripes.
  3. In the bathroom, solve the Sliding Symbol Puzzle. You must slide the silver tokens across the board so they stop exactly on their matching symbols. This unlocks the soap.
  4. Find sets of four matching tiles above the tub (four plants, four people, etc.) to reveal scissors.
  5. Cut the stitches on Alexandra's back to extract a maggot. Use the maggot to bait and kill a mouse, to get a bone comb.
  6. Help Alexandra bathe by completing the bubble puzzle and defending her against the hand by using the hairpin. Then take her pendant using the scissors when she falls asleep.
  7. Gather the three notes. Two notes have X's on them, which tell you which numbers on the third note to ignore. The remaining numbers give you the code 281. Use it to open the briefcase and put the pendant on the box inside to collect the bronze timepiece.

TIP: When completing the Sliding Symbol Puzzle, use other tokens as walls to stop your sliding tokens where you want them

Inspecting the Cellar

  • Using timepieces on paintings
  • Solving the bottle puzzles in the cellar
  • Unlocking the maze
  • Solving puzzle to find the torch
  • Opening the final cellar door by solving the statues

As the day comes to an end, you need to use the timepieces you've collected to align a series of bottles and unlock a secret underground chamber. Here's how to do it:

  1. Check the portraits with your timepieces. The Golden piece reveals an S-symbol, the Silver reveals a Triangle/Line, and the Bronze reveals an Upside-down cross. Move the cellar bottles onto these matching symbols.
  2. Enter the hidden cellar rooms. You will face three disembodied head clocks.
  3. Use your sledgehammer, oil, and matches to blast through the walls and complete the maze.
  4. Note the times on the heads. Set the final statues at the end of the maze to 5 o'clock (Human), 8 o'clock (Bird), and 10 o'clock (Cube) to retrieve the book.

Servant of the Lake Day 3 Walkthrough

Servant of the Lake Day 3 Walkthrough
Screenshot by Pro Game Guides

Once you complete the previous challenge, you will enter the final day which is the third day in Servant of the Lake. You need to complete a final set of puzzles to get through the day. So, below you can find all of the puzzles and how to complete each:

Alchemy and the Cat

  • Cat Location 1
  • Cat Location 2
  • Cat Location 3
  • Cat Location 4
  • Aldous's Lab
  • Code in Aldous Lab
  • Growing the plant
  • Recipe translation in lab

The final day starts with a game of hide-and-seek with the cat, leading you into Aldous's makeshift alchemy lab where you have to brew a very questionable elixir. Here's how to do it right:

  1. Lure the cat out of the window by throwing a pebble at its tail. Find it under the armchair, behind the bust, and finally inside the oven.
  2. Check Aldous's note. Go to the painting and click the items in the order he wrote: Hat, Rifle, Bear head, Crow. This opens the lab.
  3. You need to figure out the alchemy symbols by matching them to clues in the room. The soldier plinth gives you directional symbols, and counting the water drops the parrot drinks gives you the number 5.
  4. Input the code 2451 into the cabinet to get your empty flasks.
  5. Follow the pump instructions on the wall note to extract Oil and Acid. Grind meat for Blood, and grind the strange fruit for Juice.
  6. Combine the ingredients at the table: 1 Egg, 4 drops of Juice, 1 drop of Acid, 1 drop of Oil, and 3 drops of Blood. Serve the finished elixir to Aldous.

Preparing Dinner

  • Cat puking sticky substance
  • Solving cake puzzle
  • solving oil puzzle
  • Cooking dinner
  • Feeding Aldous

Then you serve dinner and to repair the furniture, sort cooking oils, and feed Aldous a very unsettling appetizer. Here's how you can do all of these tasks:

  1. Collect the sticky substance from the cat one last time. Use it to repair the broken chair, reattach the bust's head, and fix the torn portraits in the hallway.
  2. Then go to the Cake. Place all your toppings (the sticks, lemon slice, blueberry, and strawberries) onto the cake so that every single hole is covered to earn a slice.
  3. You alsp have several bottles of mixed-color oils. Pour the liquids back and forth between the vessels until each bottle contains only one solid color. Collect the pure oil.
  4. Prepare the soup by chopping the shrimp, onion, and tomato, and adding the mushroom, oil, and a fly.
  5. Feed Aldous baked potatoes that match his facial reactions. If his mustache bristles, feed him the mustache potato. If his eye goes weird, feed him the matching eye potato.

Dressing Up and Serving

  • Wine Glass Location
  • Wine Bottle Code
  • Prepping Aldous
  • Bottle Puzzle 2 Solution
  • Appetizer Puzzle Solution
  • Willam's Singing Puzzle Solution
  • Dinner Main Course Solution
  • Harp Performance Solution
  • Desert Solution

Once you've sorted the dinner, it'll be time for you to dress the family and serve the final meal. The puzzles here rely heavily on reading placement note, so here's how to get them right:

  1. Find the hidden bow tie on the bust, the tie on the chair, and the fish pin inside the house painting. Distribute these to William and Aldous.
  2. Check the portraits again. The symbols have changed. Move the cellar bottles to their new corresponding symbols (Silver on Spiral, Gold on Triangle/Line, Bronze on S-symbol) to retrieve the sacred cloth and water for the baby.
  3. Then you need to serve the food. Read the maid's notes carefully for each course.
    • Appetizer: Broccoli/onion ring on the left, rabbit ear/bread in the middle, bacon/fish head on the right.
    • Main: Broccoli/potato on the left, two meats/carrot in the middle, everything else on the right.
    • Dessert: Cheese on the left, chocolate circle in the middle, everything else on the right.
  4. When William sings, catch the falling notes in his glass by predicting their trajectory (slanted notes fall to the side). Mirror Alexandra's harp playing by pulling the exact opposite strings she does.
  5. Take the knife from the floor and slash the top-left rope to drop the chandelier on the family.

The Departure

  • Unlocking the lock
  • Solving the Statue Puzzle Solution
  • Ending of Servant of the Lake Walkthrough

With the family now injured, you now need to help the survivors, pick a lock, and make your escape. Here's how to complete the final set of tasks correctly:

  1. Pull the fork and broken glass out of the siblings' bodies. Use the glass to catch dripping water to give Aldous a drink.
  2. Use the fork to extract the bullets from Aldous's leg and the meat from William's chest. Feed the meat to the cat to get a hairpin.
  3. Insert the hairpin into the gate lock. Slowly rotate it until one of the screws starts vibrating violently. Hold it perfectly still in that spot until the screw pops out. Repeat for all four screws to open the gate.
  4. Light your torch using the flint on the floor. Go through the dark maze, paying close attention to the numbers painted on the disembodied heads.
  5. Set the final three statues to the times you found: 3 o'clock, 8 o'clock, and 5 o'clock.
  6. Grab the baby, hand it to your carriage driver, and close the curtains to complete Servant of the Lake.

Frequently Asked Questions (FAQs)

How do I find the code for the suitcase on Day 1?

The code to open the suitcase on the back of the carriage is 374. To find it yourself, click on the basket after the carriage arrives and move it around to check behind the baby!

How do I get past the hairpin lock puzzle at the end of Day 3?

This one requires a bit of patience. Insert the hairpin (which you get by feeding meat to the cat) into the lock. Slowly rotate the pin around the circle until one of the screws starts vibrating violently. Stop moving your mouse and hold it perfectly still in that exact spot until the screw pops out. Repeat this process for all four screws to open the gate.

Can I go back to get optional achievements if I missed them?

Yes! Once you beat the game and complete your third day, you can use your in-game journal to replay any specific scenario. This makes it easy to go back and hunt for the optional achievements you missed during your initial playthrough.

For more Puzzle Guides, check out All 4 Puzzle Piece Locations in Universal Tower Defense Z or Blue Prince Clock Tower Puzzle Walkthrough on Pro Game Guides!

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About the Author

Sudhanyo Chatterjee

Freelance Writer

Sudhanyo Chatterjee is a Roblox writer at Pro Game Guides with six years of writing experience, four of them focused on the gaming industry. He specializes in deep guides for complex Roblox RPGs, covering stand builds, progression systems, tier lists, and mechanics breakdowns for games like Bizarre Lineage and 99 Nights in the Forest. His background in RPGs, gacha, and strategy games, from the Diablo series to Wartales, gives him a natural feel for the stat systems, build theory, and progression loops that define the games he covers. When a new JoJo-inspired Roblox title drops, he is usually the first one breaking down how to build around it.

Topics covered: Roblox guides, Wartales, Roblox codes, mobile games, gacha tier lists, Bizzare Lineage

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