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Victorian Mysteries The Yellow Room Walkthrough – Chapter 5

Concluding the mystery!

Victorian Mysteries: The Yellow Room is a point-and-click puzzle experience with some RPG elements. Based on the book of the same name by French journalist Gaston Leroux (of Phantom of the Opera fame), it sees a journalist trying to get to the bottom of a series of mysterious crimes at a chateau. Below you’ll find the final part of my Victorian Mysteries The Yellow Room walkthrough, which covers Chapter 5 of the game.

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Walkthrough - Victorian Mysteries: The Yellow Room, Ch 5

Chapter Five begins just after you say goodbye to Rouletabille at the station as he heads off to find more evidence elsewhere. Before he does, he'll task you with taking photographs as any evidence you can find while he is away. If you’re looking for help and information on earlier chapters of the game, refer instead to our main Victorian Mysteries The Yellow Room walkthrough guide.  

Related: Abandoned Walkthrough & Puzzle Solutions

This last chapter is light on puzzles, but still, remember you have unlimited hints if you’re struggling with any of the object-finding mini-games. Otherwise, you’re mainly looking for the objects needed to move through to new locations, all of which are explained below.

Chapter 5: Green Man

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From the station, return to the gates at the chateau’s entrance and complete the object-finding puzzle just to the left of the gates to get the Garden Key, then move to the right of the chateau and use the Garden Key on the garden gate (a1) to advance to Mr. Green’s House.

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Select the postbox (b1), open it, and collect a fourth Note Piece (see my Chapter Four Walkthrough if you don’t already have three pieces), then get the fifth Note Piece from the bench outside the house (b2). Now click behind the house (b3, by the cart) to move to the Back Porch.

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Click the fence (c1) to pick up the Crest, then to the left of the door (c2) to get your sixth Note Piece. Afterward, use the Scarf on Madame Mathieu (c3) and watch the cut scene that follows, after which she’ll give you the seventh Note Piece.

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Next, go back into the chateau, enter Larsan’s room (left hall), and use the Crest to open the chest of draws (d1) and get the eighth and final Note Piece. Now that you have all the pieces, click the table on the Back Porch (c4), and complete the jigsaw puzzle (below) to put the note together. Finally, take a picture of it for evidence. 

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Chapter 5: Angenoux

When you move back to the garden, you’ll find the statue to the left of the gate (a2) has become a missing objects puzzle. Afterward, you’ll be rewarded with an Oar. Move to the Chateau Front for a cutscene, then go to Front Gate and along the Right Path to the Lake. Use the Oar on the boat, then cross the lake (click the lake in the background).

Related: Haunted Hunt Walkthrough – Adventure Escape Mysteries

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Once you’re at the Boat Dock, go straight ahead to the Cave Path and pick up the Fishing Net (e1), then use the Knife to cut the two ropes (e2) blocking the path forward across the bridge. You can’t cross yet though, so head back to the Boat Dock.

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Use the Fishing Net on the water by the boat (f1) to get the Gypsy Key, then move on to the Gypsy Shack (f2). Take a picture of Mother Angenoux (g1) for evidence, then once she leaves, use the Gypsy Key on the caravan door (g2) to start a missing objects mini-game. Once complete, you’ll receive a Plank and a Crowbar. 

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Head back to the Boat Dock and use the Crowbar on the loose plank (f3) to get the second Wood Plank, then go back to the Cave Path and use the two planks to fix the bridge (e3). You can now head across the bridge to the Beastie Cave.

Chapter 5: The Beastie Cave

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Select the body (h1) and take a photo for evidence. After making a swift exit, head back across the lake to the Chateau Front for a brief cut scene, then head to your room in the chateau (Right Rall from the Chateau Foyer). Examine the bed to get the telegram from Rouletabille and photograph it for evidence. 

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Once the next cut scene is complete, head to the Station Front to speak to Rouletabille. After the conversation, Rouletabille asks you to meet him once more outside the laboratory, where he will give his evidence. Once there Rouletabille will reveal what happened in the Yellow Room, concluding the mystery. Congratulations! 

If you’re looking for more walkthrough guides to point-and-click puzzle games, we’ve got you covered here at Pro Game Guides! Why not check out Clue The Murder of Mr Black – Full Walkthrough or our Escape the Bathroom Walkthrough?


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Author
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.

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Victorian Mysteries The Yellow Room Walkthrough – Chapter 5

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