Splatoon 3 offers many ways to engage in ink-based warfare. You can choose from a variety of weapon types, but those who like to stay mobile will be drawn to the Dualies. These twin pistols offer a fast fire rate and the ability to dodge roll out of danger. Below you can find a list of strengths and weaknesses as well as different Dualie-type weapons.
Splatoon 3 Dualies Strengths
Dualies are an excellent weapon for those who prefer to stay mobile and get up in your opponent's face. When using these weapons, you will want to zoom forward to get your allies and yourself a quick route to engage the enemy or spread your ink across the map. One of the greatest perks of the Dualies is the ability to dodge roll and avoid getting splatted.
- Great at spreading across the map.
- Fantastic fire rate.
- Dodge roll lets you avoid enemy ink.
Splatoon 3 Dualies Weaknesses
While the Dualies boast a great fire rate and mobility, their damage is lacking compared to other weapons in Splatoon 3. In addition, their accuracy suffers the further you are from your opponent, so you will want to press in. With their low damage, you have to rely on avoiding getting hit while closing in, meaning you need to master the dodge roll.
- Low damage.
- Need to be close.
- Have to be constantly moving.
Splatoon 3 Dualies Type Weapons
- Splat Dualies (Level 1)
- Suction Bomb: A bomb that attaches to the ground and walls. It takes longer to explode than the Splat Bombs and spreads ink farther.
- Crab Tank: Leave your foes in a pinch with this scuttling tank's superior inkpower. Press ZR for rapid-fire shots. Its back is vulnerable to enemy attacks, but you can shift into the mobile mode with ZL to protect yourself.
- Dualie Squelchers (Level 8)
- Splat Bomb: A bomb that explodes a short time after it lands. When it explodes, it inks the area around it and can even take out opponents.
- Wave Breaker: Deploys a device that generates sonic waves to drive hidden opponents out into the open. Waves expand along the ground, marking and dealing damage to any opponents they touch. To avoid damage, simply jump over each wave.
- Dapple Dualies (Level 14)
- Squid Beakon: A device that emits a signal that Inklings and Octolings can detect. You can Super Jump to a teammates's Squid Beakon by selecting it and pressing A. You can place up to three at a time. They're usually single-use, but allies without the jump beacon can use them twice.
- Tacticooler: Deploys a fridge stocked with drinks that enhance some of your abilities for a brief time. There are four drinks, but you can only have one—the rest are for sharing! You'll lose the enhancement if you're splatted while the drink is in effect, but you'll respawn right away.
- Dark Tetra Dualies (Level 17)
- Autobomb: A bomb that automatically seeks out opponents. It will search for opponents in the area that you throw it, and if it finds one, it will automatically start walking toward them. When it approaches an opponent, it stops and explodes.
- Reefslider: Hop onto a shark-shaped, ink-propelled float, and charge forward. When you reach the end of the path, or if you press ZR, the float will explode and deal damage.
- Glooga Dualies (Level 21)
- Splash Wall: A device that erects a wall of ink in front of you that blocks enemy intrusion and attacks. Attacks from enemies will speed up the time it takes for the wall to come down. You can only place one at a time.
- Booyah Bomb: Funnel power into an explosive ink ball and launch it at the enemy. By sending and receiving "Booyahs" from your team, you can build power more quickly. Teammates who send Booyahs will be rewarded by having their special gauge filled a little.