There are several weapon types to master and wreak havoc within Splatoon 3. Arguably the best, and most sophisticated choice, is the Roller. This mammoth weapon requires a strong hand to wield it and an even stronger mind to master it. If you're ready for a challenging, yet rewarding experience, then look no further.
Splatoon 3 Roller Strengths
The Roller isn't a weapon meant for straightforward combat. Instead, it's a weapon designed to win the game of Turf War by quickly and efficiently painting surfaces. It's very much a support weapon meant to win the war rather than a few battles. In fact, sneaking into enemy territory is a great way for the Roller to quickly cover the backfield and turn things in your team's favor.
- Great at covering large areas quickly.
- Can easily one-shot opponents by rolling over them.
- Depending on the Roller, you have several nasty support options ranging from curling bombs to autobombs.
Splatoon 3 Roller Weaknesses
When it actually comes to combat, players need to plan ahead if they're going to get a kill. If an enemy or two pops up suddenly, it's very hard to react and survive. Part of this is due to the Roller's inability to turn quickly and its short range. It's akin to a shotgun in shooter titles. However, due to the inklings low health, it can be hard to close the gap and use that powerful paint splatter.
- Lacks range.
- Not quick to turn or adjust.
- Hard to react to an ambush.
Related: How to Super Jump in Splatoon 3
Roller Type Weapons
- Splat Roller (Level 1)
- Curling Bomb: A bomb that moves in a straight line, inking the ground before it explodes. It also bounces off walls! You can adjust the length of time until detonation by holding down R.
- Big Bubbler: Deploy this device at your feet to shield yourself with a large, spherical barrier. This bubble will block outside ink attacks, but it can't prevent opponents themselves from entering. Damage to the top section or the inner device will cause the barrier to pop more quickly.
- Carbon Roller (Level 6)
- Autobomb: A bomb that automatically seeks out opponents. It will search for opponents in the area that you throw it, and if it finds one, it will automatically start walking toward them. When it approaches an opponent, it stops and explodes.
- Zipcaster: Transform into an ink-cloaked acrobat, and sling your stretchy arm to zip around the battlefield! Use R to aim and stick to walls. You can still use your main weapon like normal with ZR. When your ink runs out, your transformation will end, and you'll Super Jump back to your starting location.
- Dynamo Roller (Level 12)
- Sprinkler: A device that attaches to the ground or to walls and sprays ink. It operates at full power right when you place it but gradually gets weaker. You can only place one at a time.
- Tacticooler: Deploys a fridge stocked with drinks that enhance some of your abilities for a brief time. There are four drinks, but you can only have one - the rest are for sharing! You'll lose the enhancement if you're splatted while the drink is in effect, but you'll respawn immediately.
- Flingza Roller (Level 20)
- Ink Mine: A trap that you place on the ground. When an opponent gets close, it activates, marking that opponent. It'll also activate if inked by an opponent. You can place two at once.
- Tenta Missiles: Press ZR to fire missiles at enemies within your targeting reticle. Locking on to several enemies will change the number of missiles that hit each target.
For more Splatoon 3 goodies, check out All shops in Splatoon 3 on Pro Game Guides.