In Starfield, you can build your ship with unique and experimental parts to make it a formidable vessel against enemy spaceships. As you progress through the game, flying higher-class ships and upgrading them will require unlocking and ranking up specific skills. Here's how to unlock experimental ship modules in Stafield.
How to Unlock Experimental Ship Modules in Starfield
To fly better ships and install unique experimental modules, you'll need to invest in skills like Piloting and Starship Design under the Tech section. Ranking up these two skills should be a priority by level 30 as it allows you to dominate any form of space combat. The Starship Design (Rank 4) skill allows you to install improved, superior, cutting-edge, and experimental ship modules.
You can identify these modules by checking the Required Skills on the left-hand side of the shipbuilder screen (check the yellow box and arrow on the image above). Some of these experimental modules will require ranking up only in a single skill, while others will have multiple skill requirements. For instance, the Pinch BZ Reactor requires Rank 4 for both Piloting and Starship Design.
The best method to unlock and rank up Piloting would include taking advantage of the Vanguard pilot's exam. Repeat this exam multiple times to defeat several ships for ranking up in this skill. Similarly, experiment with your ship by attaching new and unique modules to rank up in the Starship Design skill. With these two skills at Rank 4, you can start installing unique and experimental ship modules to your vessel.
Related: How to Build Ships in Starfield – Tips and Tricks
How to install Experimental Ship Modules in Starfield
To attach experimental ship modules, visit any of the Ship Services Tech in major cities/planets and staryards. New Atlantis, Cydonia, Neon, Akila City, Deimos Staryard, Gagarin, HopeTown, the Den, and the Red Mile have these technician NPCs whom you can interact with to add new modules to your ship. Experimental shield modules will include weapons, engines, fuel tanks, reactors, shields, and cockpits. Once you've reached Rank 4 Starship Design, you can install some of the following experimental and cutting-edge modules on your ship.
- Weapons
- Obliterator 250MeV Turret
- Tsukitasu 50K Missile
- Tsukitasu 33k Missile Launcher
- Tsukitasu 19k Missile Launcher
- Atlalt 290B Missile Launcher
- Reza 300 PHz SX Pulse Laser Turret
- Tatsu 501EM Suppressor
- MKE-9A Auto Gauss Gun
- PBO-175 Auto Helium Beam
- PBO-40 Auto Electron Beam
- Exterminator 95MeV Auto Helion Beam
- Reza 30 THz IR Pulse Laser
- Scorch-S 80MW Pulse Laser Turret
- Reza 10 PHz SX Pulse Laser Turret
- Supaku 600 GC Suppressor
- KE-49A Auto Cannon
- Mauler 106S Shot Cannon
- Jishaku Ainico RF Rail Gun
- Vaporizer 35MeV Auto Proton Beam
- Engines
- SA-4330 Engine
- White Dwarf 3015 Engine
- Dunn-71 Engine
- Nova 1050 Engine
- SAE-5660 Engine
- Amun Dunn X-300 Engine
- SAL-6330 Engine
- Supernova 2200 Engine
- Cockpits
- Kon-Tiki B600 Bridge
- Fuel Tanks
- M50 Ulysses He3 Tank
- 900T He3 Tank
- Reactors
- 380T Stellarator Reactor
- 164mm Toroidal Reactor
- Tokomak X-120s Reactor
- Tokomak X-300 Reactor
- Z-Machine 2020 Reactor
- Z-Machine 4000 Reactor
- 104DS Mag Inertial Reactor
- Ion Beam H-1030 Reactor
- Theta Pinch D9 Reactor
- SF-40 Sheared Flow Reactor
- Pinch 8A Reactor
- Pinch 8Z Reactor
- Shields
- Assurance SG 1800 Shield Generator
- Fortress A3 Shield Generator
- 104D Guardian Shield Generator
- Warden SG 400 Shield Generator
- Tower N420 Shield Generator
- 44T Defender Shield Generator
- Bastille S84 Shield Generator
For more on Starfield here at Pro Game Guides, check out Best Weapons for Companions in Starfield or Can you reset skill points in Starfield.
Published: Sep 13, 2023 01:22 pm