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The Entity of The Casting of Frank Stone.

The Casting of Frank Stone Walkthrough – Endings & Achievements

A murder in the mill, take 5, and action!

The Casting of Frank Stone is a horror game set in the world of Dead by Daylight from the developers Supermassive Games. There are loads of choices, several endings, and a bunch of collectibles. In order to get 100% of this spook title, you'll want to use our The Casting of Frank Stone walkthrough.

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Note: this walkthrough is a work in progress and will be updated regularly and promptly until it's complete.

The Casting of Frank Stone Walkthrough - All Chapters

In order to complete this one, you will need to find all the collectibles and complete all the 32 achievements in The Casting of Frank Stone. This guide is split up by chapter, going over what each different choice will get you, how to get everyone to survive, all the endings, and everything else you'll need to complete it.

Chapter 1: The Burning Maw

Choices in The Casting of Frank Stone.
Screenshot by Pro Game Guides

This chapter takes place in 1963 at the mill that will be important to the rest of the story. In it, you play as Sam Green, the police officer who interrupts a serial killer before he can take his final victim.

Cedar Steel Mill

As you pull up the mill, you encounter Tom, the night watch. You will have several choices to make while in conversation with him. There are two possible outcomes to the conversation with Tom; most choices will get you to argue or talk to Tom about who has looked around, and the others will allow you to look into the logbook and come up with some insights. Here's how to unlock both split paths for this scene:

  • Path 1: All decisions that don't follow the path below will get you the first, most common path.
  • Path 2: For choice 1, choose "Serious: I need to ask you a few questions." After that, pick "Curious: Can I check your records?" You will then gain access to the check in and check out record book.

Mill Entrance

After speaking with Tom, it's time to head into the mill itself. There are several collectible items here and a couple of path choices for Sam to make.

Trinket collectible 1 of 12: Iridescent King

When you first gain control of Officer Green, you will be able to find the first of twelve Trinket collectibles. It will be hidden behind the section above. You need to squeeze into the crevasse marked on the screenshot above, then look around inside for a small box on the ground.

The Champion Artifact 1: Staff File

Once inside, you will need to squeeze through stack of steel sheets, then through a door. Once you are in the office, you will have a filing cabinet and a sheet of paper you can interact with. If you shake the filing cabinet, a clipboard with Frank Stone's Staff File will fall out. This is an important Artifact, and there will be several more throughout the game.

Continue through the warehouse, and you will come across Tom again as well as Merlin the dog. After leaving the interior location, you will come across a grate that Sam wishes to move. This requires the help of a crowbar, which is found by jumping over this section of the fence and grabbing it.

Jump back over to the other side, then click the crowbar on the grate to open it with a simple Quick Time Event (QTE). This QTE will be another split path.

  • Path 1: Fail the QTE and have Tom help you open the grate instead.
  • Path 2: Pass the QTE with the crowbar.
Conversation with Tom in The Casting of Frank Stone.
Screenshot by Pro Game Guides

Completing this will begin a dialogue with Tom again. You can choose to be kind or mean, creating yet another split path.

  • Path 1: Supportive: I need your help here. (Trusted Tom)
  • Path 2: Frustrated: We don't have time for this! (Sam snapped)

Storm Drain

It's time to climb down into the storm drain. The ladder will collapse underneath you, making it impossible to return to surface this way. So you have no choice but to head down into the furnace itself.

Trinket collectible 2 of 12: Wooden Horse

After dropping down into the underground furnace tunnels, you will drop your hat. You will start this section always facing towards the furnace area, but this trinket will be in the other direction. So turn around from your starting position, then make the first left down the tunnel. On the right side wall, there will be an open door. Inside this room is another wooden box on the floor with the horse Trinket.

The Champion Artifact 2: Symbols

As you head towards the furnace from the place you dropped down, you will have to turn right into a well-lit tunnel marked with a yellow sign that says "Furnace Access." On the wall next to this sign will be a symbol of a crude weapon painted on the wall. This is the Champion Artifact 2. There are actually a couple of these, but the game only counts the first one you interact with

Relliks 1 of 12: The Hillbilly

Just before the first location where Sam has to crawl, look to the right. There will be some pipes that are low enough to jump over; the Hillbilly Rellik will be on the other side of the pipes on the ground. After you finish crawling though the crawl space, then you will need to squeeze past a section of wall. After that will be another QTE; for this one, you will either:

  • Path 1: Cut your hand and break your flashlight.
  • Path 2: Pass the QTE and keep your flashlight.

Furnace Chamber

After making it into the furnace and seeing the baby, you will have the choice between taking either the:

  • Path 1: Furnace Ramp.
  • Path 2: Furnace Ladder.

Both are triggers for another QTE; you will fall and face a second QTE if you fail. Either way, you will get up to face another path once you are in combat with Frank Stone.

  • Path 1: Fail the hand-to-hand battle QTE and get your eye gouged out.
  • Path 2: Pass the QTE checks, but don't have the flashlight or fail the flashlight QTE.
  • Path 3: Blind Frank Stone with the flashlight by passing all QTEs while still having the flashlight.

The next path come with the QTE when you need to react to getting hung up on the wall.

  • Path 1: You fail the pipe check and permanently injure your shoulder.
  • Path 2: You succeed pulling the pipe out of the wall.

Fate Sealed for Chapter 1

In the final path in Chapter 1, you can either Fail to stop Frank Stone and the baby dies, or you can shoot Frank Stone and save the baby.

  • Path 1: Fail all the quick time event, and Frank will kill the baby before you can stop him.
  • Path 2: Pass all the QTEs, and you will shoot Frank before he can kill the baby.

Achievement - Savior: Sam stopped Frank Stone.

Chapter 2: In the House of Darkness

Chapter 2 takes place in modern day England. You are Madi, a young college student who has gotten an mysterious invite from a woman who has asked her to visit her mansion: Gerant Manor.

Lonely Road

After a bad nightmare, you wake on a plane on the way from Berlin to England. You then end up in a rental car, driving along a very small, out-of-the-way road. You have a choice as you come up on a stranger whose car has a flat tire and is trying to hitchhike. You have five seconds to decide to pick her up or not.

  • Path 1: Choose to pick up Linda
    • Path 1a: Apprehensive: Ask Linda what she knows about Gerant Manor.
    • Path 1b: Don't ask Linda anything by letting time run out on the question.
    • Path 1c: Curious: What do you do for a living?
  • Path 2: Refuse to pick up Linda

Achievement - Fellow Traveller: Madi picked up the hitchhiker.

Lobby

After entering the manor, you will still be controlling Madi. There will be a couple of items you will want to look at to help you 100% this section. It's a pretty short chapter, so it won't be difficult to get all the possible choices.

The Storyteller Artifact 1: Estate Letter
Artifact in The Casting of Frank Stone.
Image by Pro Game Guides

Before exploring the downstairs, head up the stairs and to the left. There will be an unlocked door to a sitting room; it will contain a piano to the right, a few sofas in front of a roaring fireplace in the center, and two objects on two different tables to the left by the windows. Pick up the letter to get the first Storyteller Artifact.

Relliks 2 of 12: The Huntress

Head upstairs from the lobby, and interact with the tables at the top of the first set of stairs. There will be some music at the top on a scrap of paper. Look at it, then head into the only room on the top floor you can go into. Inside will be a piano; interact with it to play the music from the sheet. A secret passage will open up, and the Rellik will be in the room at the bottom of the stairs.

Achievement - Motif: Played a familiar theme on the piano.

Parlor

On the bottom floor, you can find a set of double doors that are unlocked. If you head inside, you'll meet Stan, another person who has been invited to this manor.

The Champion Artifact 4: Epic of Gilgamesh
Artifact in The Casting of Frank Stone.
Image by Pro Game Guides

On a table in the back of the room, there is a copy of the Epic of Gilgamesh. Inside, you can find notes and highlights. This is another Artifact.

Murder Mill Artifact 1: The Poster

In order to move the plot forward, you need to open a cabinet on the wall by the door you came in. Opening it up will give you the first Murder Mill Artifact. After this, you'll get a long cutscene with your host, and she will ask you if you want a drink. Madi can either turn it down or take her up on it.

  • Path 1: Decline the drink.
  • Path 2: Accept the drink.

Fate Sealed for Chapter 2

This will get you all of the possible paths for Chapter 2, filling out this section of the Cutting Room Floor.

Chapter 3: A Curiosity on Main Street

In Chapter 3, you are back in 1980, as a group of teenagers are filming in the abandoned mill. While filming, you will play as Jamie as he is being filmed by his friend Linda and his girlfriend Chris.

Storage Shed

You will have a couple of choices or QTEs during filming (none of which are paths in the game), then you will have a few more decisions to make after Sam Green interrupts your filmmaking.

  • Path 1: Jamie apologizes to Sheriff Green.
  • Path 2: Jamie defies Sherriff Green
    • Path 2a: Refuse the bribe.
    • Path 2b: ?
    • Path 2c: Accept the bribe.

Achievement - Easy Money: Jaime accepted the bribe from Sam.

Casa Rivera

Back in the Rivera garage, you get to meet up with Bonnie, Jamie's older sister. You have the option to ask her for money, but only if you are nice to her.

  • Path 1: Ask Bonnie for money after being supportive of her.
  • Path 2: ?
  • Path 3: Make Bonnie angry by choosing first the "Jovial: Howdy, Partner," then "Shocked: That's pretty harsh," then "Serious: Family comes first."
    • Path 3a: Jamie is honest and calls Bonnie back to give her the purse.
    • Path 3b: Do nothing when you have the option to steal or call Bonnie.
    • Path 3c: Steal money from Bonnie's purse.

Achievement - Five Finger Discount: Jaime stole money from Bonnie.

Choices for Jamie in the Casting of Frank Stone.
Screenshot by Pro Game Guides

Main Street

  • Path 1: Choose the Curiousity shop first.
    • Path 1a: Purchase the camera without haggling.
    • Path 1b: Haggle the price.
      • Path 1b1: Buy the camera without accepting the mirror.
      • Path 1b2: Accept the additional gift of the mirror.
  • Path 2: Choose the Drugstore first.
    • Path 2a: Jamie purchases fireworks.
    • Path 2b: If you accepted money from any source but only got $10, Jamie will not buy any fireworks.
    • Path 2c: Buy the camera without haggling.
    • Path 2d: Haggle the price of the camera.
      • Path 2d1: Don't accept the mirror.
      • Path 2d2: Accept the mirror.
Relliks 3 of 12: The Trapper

When you are inside the curiosity shop, you can find a Rellik, regardless of whether you go there first or second. With your back to the entrance, go all the way to the back of the store on the right side, walking right by the check out counter, then to the very back. This Rellik will be on the ground in the back right corner of the store.

Storyteller Artifact 2 of 10: Lawyer Letter

Before leaving the curiosity shop, make sure to look to the left of the front door. Underneath the sign that says "Dead Weight" near the window, you can find a piece of paper on a couple of trunks. This letter is a Storyteller Artifact.

Note Collectible in the Casting of Frank Stone.
Screenshot by Pro Game Guides

In the Drugstore, you can complete an achievement and pick up another trinket collectible. In order to finish the achievement, you need to play the arcade cabinet called Fear Trap in the back of the drugstore until you get high score. It's a Space Invaders clone, and you need to score 5040 or more points to get the top spot.

Achievement - 8 Bit Hero: Got the high score on the arcade machine.

Murder Mill Collectible 2: Lost Movie Magazine
Murder Mill Collectible in The Casting of Frank Stone.
Image by Pro Game Guides

In the Drugstore on the soda jerk counter, there is a magazine open to an article about lost movies. This is a Murder Mill Collectible.

Trinket collectible 3 of 12: Waterlogged Shoe
Trinket Collectible in The Casting of Frank Stone.
Image by Pro Game Guides

After stepping into the Drugstore, when facing away from the entrance, head to the aisle furthest to the right. In this aisle will be a small box on the left side, bottom shelf, about halfway down the aisle. In this box, you will find another trinket, the Waterlogged Shoe.

Fate Sealed for Chapter 3

Here are all the possible timelines and choices from Chapter 3:

Chapter 4: These Walls Have Eyes

It's time to catch up with Linda in Gerant Manor. Augustine has left you alone, and you are just sitting around the manor, waiting for something to happen. Madi is asleep.

Gerant Manor

  • Path 1: Choose to go outside the room with Stan.
  • Path 2: Stay inside the room with Madi.

If you stay with Madi, you get a second chance at picking up the Epic of Gilgamesh on the side table if you missed it the first time.

The Storyteller Artifact 3: Blueprints

Once you are in the parlor, Stan will try to convince you to shoot one of your movies in the mansion. After that conversation is over, you will be able to wander around in the stairwell. Interact with the painting over the fireplace, and you can wipe off the nameplate. It's actually a button that will open a secret door. If you go inside the secret compartment, you can find a blueprint collectible inside.

Atrium

In the Atrium, you only have one artifact to look at, and you need to have a conversation with Madi that can change your relationship with her. And that will mark the end of Chapter 4.

The Champion Artifact 5: Face of Evil

When you go to climb the stairs, Linda will start a conversation with Stan and Madi about where they got their film pieces. After that, you can go up the stairs. Walk forward on this second floor, and there will be a book on a table in the back left of the room. It will be a book about Frank Stone; pick this up to get the fifth Champion Artifact.

How to get the book collectible in the Casting of Frank Stone.
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Fate Sealed for Chapter 3

After picking up and looking at the book, look at the metal door to the left of the book, then talk with Madi to move onto the next scene. She will ask for a story of her mom, and you have the option to tell her one or not.

  • Path 1: Share a story with Madi about Bonnie.
  • Path 2: Refuse to share a story about Bonnie with Madi.
All Chapter 4 choices in the Casting of Frank Stone.
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Chapter 5: The Phantom of Cedar Steel

Chapter 5 takes place in 1980 in Jaime's garage. Now armed with a new camera, the teens are looking to get back in the mill and start shooting again.

Jamie's Garage

During the production meeting, you need to look around the garage; there will be three important artifacts to pick up: a tape, an newspaper article, and a book. The tape will give you one of three options; here are its three paths:

  • Path 1: Don't listen to the tape at all.
  • Path 2: If you chose to be nice to Tom and choose the Supportive option in Chapter 1 when you give Tom the key to Sam's car, you will get to hear that Tom is doing better and no longer drinking.
  • Path 3: If you chose to Snap at Tom in chapter 1, you will hear that Tom was still drinking during the interview and is too drunk to tell the story.

Achievement - Lumpkin and Livin': Learned that Tom stopped drinking due to Sam's kindness.

The Champion Artifact 3 of 10: Old Newspaper Article

After Robert and Chris finish talking about their Frank Stone research, you will get free reign of the garage. Interact with the articles on the killing next to Robert on the desk to get this Artifact.

Murder Mill Artifact 4 of 10: Oracle of the Omniverse

On the opposite side of the garage from where the desk is where Chris is sitting, you can find a book on the washing machine. This book, the Oracle of the Omniverse, gives you an insiders look at the multiple worlds that Augustine is traveling between.

Stormdrain

Stormdrain in Chapter 5 in the Casting of Frank Stone.
Screenshot by Pro Game Guides

After chatting with Linda, then leaving the garage, you'll be at the stormdrain. You have to choose between climbing up the fence and going closer to Sam's patrol, or going the other direction and jumping over the broken bridge to get further from Sam. Both will get you safely into the stormdrain and into the mill.

Climb to the Stormdrain

The faster route will lead you right to the Stormdrain and into the Passage to the Mill. There is a trinket you can find along the way.

Trinket 6 of 12: The Mother Daughter Ring

After jumping over the fence, there will be a squeeze space to the left. Keep to the left and follow the rocks around until the squeeze prompt pops up. Inside will be a box on the ground with a ring inside.

Cross to the Stormdrain

Going this way means you will have to do some balance checks, walking over beams. Make sure to stay stable by pressing left and right when your character starts to fall one way or the other.

Trinket 5 of 12: Tattooed Middle Finger

After the first balance check, there is another balance beam you can choose to walk over. On the other side will be a little box with this trinket inside.

Passageway

Whether you chose to climb or cross, you will end up at the stormdrain and head inside. After Robert hands you some flashlights, you will head into the drain itself. Inside is a rellik for you to pick up and look at.

Rellik Location 4 of 12: The Wraith

After walking through the rusted metal door, Robert will say something about being under the mill and needing a way up. You'll be in the tunnels from the first part of the game again; turn left at the first intersection and squeeze through the hole in the wall. On the other side on the floor will be a Rellik Doll.

A little past the left you take to get the Rellik above, there will be a grate you can jump through. Go down this hall, through the door at the end, then into a big open room. To the right will be a table with a box on it; inside the box is a key that you will need to get the fourth trinket later on in the game.

Yard

After the cutscene with Bonnie in the yard in front of the mill, but before you head into the furnace chamber, you will control Linda. Instead of going straight into the furnace chamber, take a few minutes to look around the yard.

Trinket 7 of 12: Wooden Oni Mask

In the yard, you can find the grate that Sam opened with a crowbar in Chapter 1 if you didn't break it. If you did break it, there will be no crowbar, and you will not be able to get this Trinket. Use the crowbar on the doors further back in the yard, and the Oni Mask Trinket will be in a box inside on the floor between the two shelves. After that, rejoin Linda's friends, and go inside the furnace room.

Furnace Chamber

Inside the furnace chamber, you need to make your way down to ground level, then scope out a place to shoot the next scene. Take Linda all the way to the back of this room where the double doors are, then turn to the right.

Trinket 8 of 12: The Blighted Rat

At the back right of the furnace chamber will be a small set of stairs. If you climb up them and head to the right, you will find a place where the squeeze prompt will appear. On the other side will be a crank handle.

Go back up the ramp to where Frank Stone was killed back in 1963, and look at the little platform in the center of the fire pit where Frank's body went. There will be a little box there; in order to get it, use the crank handle on the box. It doesn't need power; you just have to crank the handle to pull the platform closer to you. Once you can jump across to it, open up the box to get this trinket.

Rellik 5 of 12: The Clown

After Linda and Bonnie leave, you'll take control of Chris again. After entering the new door, head to the right and look for a rusted door in the back right corner of this room; it's further to the right than the Casting Foundry door is. Go inside and duck under the bricks that have broken. The clown doll will be on the left after the dumpster.

Trinket 4 of 12: The Iridescent Head

If you got the key for the Casting Shed back in the passageway earlier in this chapter, you can finally use it here. Once you control Chris again, you, Jamie, and Robert will look for the machine shop. In the first room you guys end up in, there are some double doors in the back of the room labeled as the Casting Room. Use the key on the door.

After you are inside, pull all the giant shelves out as far as they will go. Next, go to the middle of the room where to moveable toolbox is. Move it to where there is a cloth overhanging the ledge above your left when you're holding the toolbox's bar. Climb up onto it once it is in place, then up to the second floor. Take it around to the other side where there will be a balance challenge. Hop across the shelves, and on the last platform where the ladder back down into the main room is, there will be a trinket box.

Machine Shop

In order to move on, you'll need to get the generator working. There are two parts to find, then you have to pass a few QTE checks in order to complete it. Interact with Robert in front of the generator, then pick up the two pieces around this room to complete it. The first piece is on the same side of the room as the generator, but closer to the suspended train cars. The second is located on the other side of the train car, in the back corner of the room.

Frank Stone's Lair

While hopping over to the Lair, there will be a quick QTE to catch Robert when he loses his balance. If you fail, Robert still lives, but Chris catches him instead.

  • Path 1: Fail the QTE, and Chris will save Robert.
  • Path 2: Pass the QTE, and Jamie will catch Robert.
The Champion Artifacts 5 of 10: Weapon Designs

Inside the lair of Frank Stone, there is a table in the center. On it is a notebook; this is Frank's notebook and it is filled with some grisly details.

Interact with the head in a jar to finish this section. You will then have two path decisions to make.

  • Path 1: ?
  • Path 2: If you agree with Chris about talking about it later, the scene will move on.
  • Path 3: If you choose the Shocked option, you will start an argument with Chris.
    • Path 3a: Choose "I'm not sure we can talk about this later," and you break up with Chris.
    • Path 3b: You choose to stay together with Chris by choosing "Okay, sure."
Ending chapter 5 in The Casting of Frank Stone.
Screenshot by Pro Game Guides

When Frank Stone shows up, you can flee or you can try to save Chris. There are several outcomes with this scene, and many end with Jamie dying.

  • Path 1: Jamie stays to try to help Chris.
    • Path 1a: Jamie uses the fireworks you could buy in Chapter 3 to distract Frank Stone, but Chris gets sucked into the door anyway, then Jamie runs away.
    • Path 1b: ? Jamie dies.
    • Path 1c: Jamie dies when he confronts Frank Stone.
  • Path 2: Jamie doesn't do anything before the time is up, and he dies.
  • Path 3: Jamie flees and lives.

Fate Sealed for Chapter 5

Whether Jamie lives or dies, Chris will still be sucked through the door, and Frank Stone will wander away into the mill, intent on killing all the others.

Chapter 6: Beyond the Gate

In this short chapter, you play as Madi, then Linda. First you need to get inside the intricate gate that Augustine has in her home, then you need to look around inside.

Atrium

Head up to the next floor of the Atrium when Stan unlocks it for you. There will be an Artifact, a Rellik, and a key to find on this upper floor.

Murder Mill Artifact 3 of 10: Fanzine Review

On the coffee table in the center of the room, you can find a magazine open to an article about Murder Mill. Pick it up to get the third Murder Mill Artifact.

Rellik 6 of 12: The Legion

Next to one of the seats around the coffee table that holds the Murder Mill review, you can find another Rellik Doll. This one is the Legion; pick it up to get Rellik number six.

After picking up those two collectibles, look for the key; it will be on a small table overlooking the stairs by the window. This key unlocks a cabinet, located one floor down. Inside the cabinet is an incomplete diorama. If you go down another floor, you can pick up the tree across the room from the base of the stairs. Put the tree in the diorama to get the tiny hammer.

How to complete the gate puzzle in Chapter 6 of The Casting of Frank Stone

On the same floor as the cabinet diorama, there is a statue of Hillbilly on a small table by the stairs going down. Give the hammer to this statue, and you will get the final piece of the puzzle to open up the intricate gate to the Reliquary. To open the door, you will need to spin the three pieces so that the pictures match the pictures on the three items you had to interact with to open it.

  • One is the house in the diorama.
  • Two is the tree.
  • Three is the hammer symbol inside the Hillbilly statue.

Achievement - Open Sesame: Solved the gate puzzle.

Sanctum

Inside the Sanctum, you will finish this chapter as Linda. The first thing you should do when inside this reliquary is to chat with Stan. You will have the option to offer him you friendship, or you can have a little bet on a coin toss.

Coin toss in Chapter 6 of The Casting of Frank Stone.
Screenshot by Pro Game Guides
  • Path 1: Bet with Stan. Lose the coin toss by guessing Heads.
  • Path 2: Either don't speak with Stan at all, or choose to offer your friendship.
  • Path 3: Bet with Stan. Win by choosing Tails.
Storyteller Artifact 4 of 10: Fiction Book

On the coffee table near the fireplace, you can find a book called Fold of Fear. It's a book about a dramatization and fantastical version of the Frank Stone murders.

Collectibles in Chapter 6 in the Casting of Frank Stone.
Screenshot by Pro Game Guides
Storyteller Artifact 5 of 10: Demonic Statue

Inside one of the glass cases by the case where Stan is standing when you are speaking with him is a demonic statue. Interact with it, then look down at the plaque underneath.

Artifact in Chapter 6 of The Casting of Frank Stone.
Screenshot by Pro Game Guides
Murder Mill Artifact 6 of 10: Riot Broadcast

On the right side of the room, beside the fireplace, is a interactable object that plays a broadcast of a Murder Mill viewing. Push play on it to grab this Artifact.

Collectibles in Chapter 6 in the Casting of Frank Stone.
Screenshot by Pro Game Guides
Trinket 9 of 12: Victor's Soldier

As far from the door where you came in as you can get, on the other side of this room, there is a Trinket box on the floor. It is on the far side of the Fireplace, on the right of the room.

Collectibles in Chapter 6 in the Casting of Frank Stone.
Image by Pro Game Guides
Murder Mill Artifact 7 of 10: Broken Super 8

Make sure this is the last artifact you go after, as the Chapter will end after you open up the drawer and see it. There is a table on the other side of the fireplace, over where Madi is standing. Interact with the table to open up a drawer and find your old Super 8, still broken, looking the same as it was back in 1980.

Fate Sealed for Chapter 6

Once Sam shows up, you have the option to kick him or miss with the QTE that pops up. This will be the last path you have influence over in Chapter 6.

  • Path 1: Don't kick Sam, and he will turn to Linda, revealing his identity.
  • Path 2: Kick the back of Sam's knee before seeing who he is.
All paths in Chapter 6 of The Casting of Frank Stone.
Screenshot by Pro Game Guides

Chapter 7: A Perilous Place

In chapter 7, you take control of Linda back in 1980. You have the option to pick up the Rat trinket and the Clown Rellik if you missed them before. After picking up the camera, you will meet Jamie (or Jamie's body if he's dead) and Bonnie back outside the building again. When Frank Stone shows up, you will have two paths available to you.

How to fix the Generator in Chapter 7

Like the previous generator you had to fix in Chapter 5, you need to find a missing part and put it into the generator with some QTEs. First, you need to interact with the forklift, then follow the cord around to the generator. Interact with the generator to realize you need a part. The part will be in a small box right next to the lift you are trying to power. Bring it back to the generator, and pass the QTEs. During this whole section, Frank Stone will be following you, and you will need to keep stopping and filming him when he gets close to you.

  • Path 1: Remove the threat of Frank Stone with the camera successfully while fixing the generator.
  • Path 2: Fail to use the camera and Frank Stone will hang you on a hook for later.

Trinket 10 of 12:

After you pass all the QTEs and you leave the building, there is a balance section right outside on the stairs. Go over this balance beam, and the trinket will be on the other side.

Fate Sealed for Chapter 7

There is only one split path in Chapter 7; you either pass the QTEs and filming or you fail. It's best to make sure you escape so you can pick up the trinket.

All paths in chapter 7 in the Casting of Frank Stone.
Screenshot by Pro Game Guides

Chapter 8: Mystery Manor

The eighth chapter will switch back and forth between the modern day and 1980. You begin controlling Linda in 2024, and you have to speak with Sam about what is going on. After that, you will control Madi again.

Corridor

Once you get control of Madi during this chapter, you will be chasing after Stan in a hallway that keeps changing shape. After you have wandered back and forth for a while, you will come across a set of green, glowing stairs.

The Storyteller Artifact 6 of 10: Shrine
Shrine Artifact in Chapter 8 of The Casting of Frank Stone.
Screenshot by Pro Game Guides

Before descending down the staircase to the horologium, look down the hallway to your left. This has a shrine; if you interact with it, it will give you a Storyteller artifact. After you have interacted with it, head down the green-lit stairs and into the horologium.

Once inside, you will have to solve a couple of puzzles to move on. In the center of the room, in front of the rings, is a control panel. It has a bunch of concentric circles, and you need to line up the lit lines in each. The outer circle is static, but the other three inside it can move to get everything in perfect order. Once all the rings are lined up, it will send power to one of the three levers in the room.

  • Path 1: Fail the QTE with the final lever and Madi will die.
  • Path 2: Pass the QTE with the final lever and Madi will live.

Film Archive

Once you have control of Linda, Sam will faint. You have the option to do nothing or steal something from him. Each of these is a different story path.

  • Path 1: Choose the diary, pass the QTE, and take the letter.
    • Path 1a: Confront Sam about the contents of the letter.
    • Path 1b: Don't confront Same about the contents of the letter.
  • Path 2: If you don't choose anything to take or fail the QTE, you do nothing.
  • Path 3: Choose to look into the pouch, pass the QTE, then choose to take the gun inside for yourself.

After you lose track of Sam, you will wander the hallways until you find a door with an odd green light behind it. Inside are a whole bunch of films and film paraphernalia. Search around here to find a bunch of Artifacts and collectibles.

The Storyteller Artifact 7 of 10: The Flawed Lamp
Storyteller collectibles in the Casting of Frank Stone.
Screenshot by Pro Game Guides

This artifact is located in the very back right of the film room, on the right side of the film-viewer.

Murder Mill Artifact 8 of 10: The Fake Prop Arm
Murder Mill collectibles in the Casting of Frank Stone.
Screenshot by Pro Game Guides

The fake prop arm is on the right side of the room, near the front where you enter.

Murder Mill Artifact 10 of 10: T-Shirt
Murder Mill collectibles in the Casting of Frank Stone.
Screenshot by Pro Game Guides

The t-shirt is on one of the first shelves on the left side, sort of near the door where you entered.

Rellik 7 of 12: The Nurse

This doll is on the left side of the room in the middle between two shelves. It's on the ground at the end of one of the aisles.

Murder Mill Artifact 9 of 10: Alt Movie Scene

In order to move on, you need to watch the film viewer at the back of this room. This is another Murder Mill artifact: an alternate scene where Bonnie was replacing Chris.

Fate Sealed for Chapter 8

Once Chris is in 2024, this chapter will end. There are only a handful of different choice for this chapter, and here are screenshots of the whole timeline for it.

Chapter 9: Decent of the Damned / Hunting Ground

There are two possible names for Chapter 9, depending on whether you escaped Frank Stone or Linda is hanging on a hook somewhere. If you did succeed, you'll find yourself in the underground parts of the mill.

  • Path 1: The beginning of this chapter is Jamie and Bonnie saving you from the hook, then you head to the Yard.
  • Path 2: You succeeded in running from Frank Stone, and you are in the Underbelly.

Yard

After Jamie (if he's alive) and Bonnie save(s) you, you will find yourself in the yard. You will need to run from Frank Stone, climbing onto a platform to avoid him.

  • Path 1: If you fail the QTEs to pull Jamie up, he will die.
  • Path 2: You pass the QTEs and pull Jamie up, and he survives.

Underbelly

You'll play through this part as Linda by herself. There is a quick puzzle in this section as well as a couple of Artifacts and a Rellik.

The Champion 7 of 10: Grandmother's Letter

Before solving the steam puzzle, you can grab this Artifact. After leaving the bathroom, you will be in a locker-room-type area. Turn to your right as soon as you are inside, and there will be two lockers leaning on one another. You can crawl underneath them; after standing back up, turn around and look to your right. There is a filing cabinet there, and you can open one of the drawers. It has a key inside.

Crawl back through to the starting spot, then follow the path of the room around to a squeeze point. After the squeeze point, you can find Frank Stone's locker; it will be the only locker you can interact with. Unlock it with the key you picked up to find Grandmother's Letter inside.

How to shut off the steam in Chapter 9

There are two levers you have to find; one is located in one of the lockers next to Frank Stone's locker, and the other is in the bathroom in one of the stalls. Put them back into the two boilers in the boiler room to shut off the steam and move to the next part of this level.

After the long crawling segment where Linda complains about tight spaces, you will find yourself in a series of underground rooms. If you keep looking along the path for offshoots to the right, one of these rooms will have Merlin's Collar inside. Pick it up to earn an achievement.

Achievement - Bad Dog: Found Merlin's collar.

Rellik 8 of 10: The Doctor

When you get to the two doors on the right side of the hallway, only one will be unlocked. Go inside and crawl around to the other, locked door. Inside, you can find a sheet of metal across another hidden space to your left; move it to find Frank's hideaway. There is a cage inside that he kept victims in before he killed them. Inside this cage is a Rellik Doll.

The Champion Artifact 8 of 10: Frank's Journal
Chapter 9 of The Casting of Frank Stone.
Screenshot by Pro Game Guides

While you are still in Frank's Hideout, you can find his journal. It is right next to locked door that you can exit out of.

Fate Sealed for Chapter 9

This is a pretty short chapter no matter which version you get, so there aren't a lot of branching paths here.

Chapter 9 of The Casting of Frank Stone.
Screenshot by Pro Game Guides

Chapter 10: In the House of Madness

Coming Soon!

Chapter 11: All Paths Must Cross

Coming Soon!

Chapter 12: Closing the Noose

Coming Soon!

Chapter 13: Murder Mill

Coming Soon!

Chapter 14: The Massacre at Gerant Manor

Coming Soon!

Relationship choices in The Casting of Frank Stone

In The Casting of Frank Stone, almost all choices you make will change your relationship with the people around you. If you want to max out your relationship with someone in order to get the achievement, here are all the choices and how they effect your characters' feelings.

Relationships in the Casting of Frank Stone.
Screenshot by Pro Game Guides
  • Chapter 2: You play as Madi
    • While you are in the car as Madi, you will see someone on the side of the road.
      • If you choose to pick up Linda when she is hitchhiking, you will raise your relationship with her.
        • If you pick up Linda in the car and then what she does for work, you will raise your relationship with her.
      • Not picking up Linda will lower your relationship.
        • However, if you don't pick up Linda but tell her you were wary of picking up a stranger, it will raise your relationship.
  • Chapter 3: You play as Jamie, then Chris
    • As Jamie, pass the QTE during filming, then choose not to give up your sister to raise your relationship with Chris.
    • As Jamie, when you need to choose between defending Linda or defending Chris:
      • Defend Linda to raise your relationship with Linda, lowering your relationship with Chris
      • Defend Chris to raise your relationship with Chris, lowering your relationship with Linda.
    • As Chris, if you suggest you want to steal a camera from the curiosity shop, Jamie's relationship with Chris will lower.
    • As Chris, if you say you were kidding about stealing from the shop, you will raise her relationship with Jamie.
  • Chapter 4: You play as Linda
    • Ask Madi when she wakes if she's okay. This will raise Madi and Linda's relationship.
    • When you are alone with Madi in the room after Stan leaves, if you chat with Madi, you have the choice between a Cynical and a Dubious reply. The Cynical reply will lower your relationship with Madi.
    • When Madi is talking about how her mom passed away recently, you have two options.
      • Comfort Madi when she talks about how her mom recently passed away, and it will raise their relationship.
      • Instead of comforting Madi after she tells about where she got her film, ask Stan about his piece of the film to lower your relationship with Madi.
    • After heading upstairs, Madi will walk off alone, talking to herself. Talk to her, and you will get two choices.
      • Have Linda tell the story of Bonnie instead of the curt answer to raise their relationship.
      • Give the curt answer about forgetting about the past to lower Linda and Madi's relationship.
    • When Stan notices someone out the window, if you choose the options worrying about them stealing the films or the option where you accuse Augustine of knowing about the stranger, you will lower your relationship with Madi.
  • Chapter 5: You play as Chris, Linda, and Jamie.
    • While playing as Linda, right after the shoot, tell Jamie his acting was "...good." It will raise your relationship because Jamie appreciates your honesty.
    • At the end of Chapter 5 when you are playing as Jamie, you will talk to Chris about the hand she is taking footage of.
      • Choose "Apprehensive: Is moving that such a good idea?" to lower your relationship with Chris.
        • Next, pick "Pessimistic: I'm not sure we can talk about this later" to lower the relationship with Chris further.
        • Choose "Appreciative: Okay, sure" to raise your relationship with Chris.
    • When Chris is being pulled toward the green glowing door, you can choose several options. Choose to flee to lower your relationship.
  • Chapter 8: You play as Linda.
    • The first choice you can make as Linda is to question Sam several times.
      • In your first reply, choose "What the hell are you doing here?" to lower your relationship with Sam.
      • In your second reply, choose "Skeptical: You really think it's cursed" to lower your relationship with Sam.
      • In the third interaction, choose "Hesitant: We haven't committed to anything yet" to raise your relationship with Sam.
      • If you pick "It's a very generous offer" instead on the third question, you will lower your relationship with Sam.
    • After Sam faints in the hallway, you can choose to:
      • Be supportive and agree to help Sam to raise your relationship.
      • Say he's making it hard for you to want to help him to lower it.

Achievement - Power of Two: Maximized Jaime and Chris' relationship.

All Achievements in The Casting of Frank Stone

Below you'll find a list of every achievement in the game. I have also included them throughout the walkthrough above.

Murder Mill collectibles in the Casting of Frank Stone.
Screenshot by Pro Game Guides
  • Savior: Sam stopped Frank Stone.
  • Easy Money: Jaime accepted the bribe from Sam.
  • Fellow Traveller: Madi picked up the hitchhiker.
  • Motif: Played a familiar theme on the piano.
  • 8 Bit Hero: Got the high score on the arcade machine.
  • Five Finger Discount: Jaime stole money from Bonnie.
  • Lumpkin and Livin': Learned that Tom stopped drinking due to Sam's kindness.
  • Power of Two: Maximized Jaime and Chris' relationship.
  • Open Sesame: Solved the gate puzzle.
  • Stan of Cleaves: Stan was cut into pieces in the horologium.
  • Back to the… Past: Chris was successfully sent back to 1980.
  • Tsap …eht ot Kcab: Chris was sent to 1980, though something went wrong.
  • Bad Dog: Found Merlin's collar.
  • Escape Artist: Freed Jaime from the hook.
  • Memento Mori: Jaime's jaw was removed by Frank Stone.
  • Tinkerer: Repaired all generators.
  • Nothing Personal: Shot Augustine.
  • Friendly Fire: Sam shot Madi.
  • Phagocytosis: Madi was hypnotized and absorbed by Frank Stone.
  • Plunderer's Instinct: Collected all Trinkets.
  • That Belongs in a Museum: Collected all Artifacts.
  • Entity Displeased: Everyone survived.
  • Merciless Killer: Madison, Jaime, Chris, Sam and Linda were killed.
  • The Campfire: Completed the story.
  • Plangonologist: Collected all Relliks.
  • The Champion: Collected all The Champion artifacts.
  • The Storyteller: Collected all The Storyteller artifacts.
  • Murder Mill: Collected all Murder Mill artifacts.
  • Skills? Check!: Succeeded 5 Skill Checks in a row.
  • It's All in the Reflexes: Succeeded 10 Great Skill Checks.
  • Camera Shy: Warded off the Killer with the 8mm camera.
  • All Seeing: Unlocked every branch in the Cutting Room Floor.

For more Supermassive Games info, check out What is House of Ashes Based On? on Pro Game Guides.


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Author
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Mina Smith
Mina Smith is freelance writer from Richmond, VA who specializes in video game articles, mostly how-to guides. She has been writing about video games full time since 2019, but started part-time in this career almost a decade. Her number one passion has been video games since the 1990s, and her favorites are FF1, Baten Kaitos, and Viewfinder. In the past five years, Mina has written more than 2,500 articles and has garnered about a quarter of a billion views from audiences all over the world.
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