The Finals is a fast-paced, thrilling multiplayer game with frequent updates, each detailed in patch notes. You can see every change in The Finals patch notes, including balancing, fixes, server status, and more below.
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Latest Patch Notes for The Finals
Patch 1.5 - January 17, 2023
Balance Changes
- Abilities
- Charge N’ Slam
- Fixed an issue where players could charge while stationary and stealing an extraction
- Cloaking Device
- Increased activation cost from 1s to 2s
- Increased minimum required charge time to activate from 1.5s to 2.5s
- Grapple Hook
- Will no longer attach to objects that are attached to carriables
- Guardian Turret
- Will now shoot target dummies in the practice range
- Mesh Shield
- Decreased health from 1100 to 1000
- Recon Senses
- Increased activation cost from 1s to 1.5s
- Decreased minimum charge time to activate from 2.5s to 2s
- Gadgets
- C4
- Player damage decreased from 210 to 155
- Player min damage decreased from 120 to 100
- Flashbang
- Cooldown decreased from 20s to 18s
- Gas Mine
- Cooldown increased from 25s to 27s
- Incendiary Mine
- Cooldown decreased from 30s to 27s
- Vanishing Bomb
- Cooldown decreased from 20s to 18s
- RPG
- Player damage decreased from 150 to 140
- Stun Gun
- Decreased duration of stun effect from 5s to 3.75s
- Tracking Dart
- Cooldown decreased from 15s to 13s
- Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
- Game Modes
- Bank It
- Game show event start time reduced from minute six to minute four
- Quick Cash
- Game show event start time reduced from minute six to minute four
- Team wipe respawn time increased from 17 to 18 seconds
- Ranked Tournament
- Team wipe respawn time increased from 25 to 26 seconds
- Tournament
- Team wipe respawn time increased from 25 to 26 seconds
- Tournaments will now unlock after players have completed one round, reduced from 12
- Maps
- Las Vegas
- Updated destruction behavior to get more realistic destruction
- Updated strain system to get more realistic destruction
- Updated various ziplines in the level
- Throwables
- Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
- Weapons
- Flamethrower
- Damage increased from 28 to 30
- LH1
- Damage increased from 47 to 49
- M11
- Recoil pattern updated, to make the weapon easier to control
- SH1900 Shotgun
- Damage decreased from 12 to 10 damage per pellet
- M60
- Damage increased from 21 to 22
- Riot Shield
- Updated attack animations and hit sweeps, to make the weapon feel more responsive
- Fixed issues where the Riot Shield could be invisible and still block bullets
- Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
- SA1216
- Fixed an issue that allowed the weapon to be fired faster than intended
- SR-84 Sniper Rifle
- Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
- Throwing Knives
- Added new trail effects to make the projectiles easier to see
- Shortened the lifetime of Knives stuck in metal surfaces
- V9S
- Damage increased from 35 to 36
Content And Bug Fixes
- Animation
- Updated some main menu weapon animations
- Left-side inspection animations added to the following items:
- AKM
- CL-40
- FCAR
- Flamethrower
- Goo Gun
- Lewis Gun
- LH1
- M11
- M60
- MGL32
- Model 1887
- R.357
- SA1216
- SH1900
- SR-84
- Stun Gun
- Tracking Dart
- V9S
- XP-54
- Audio
- Replaced an old unattenuated sound on the Glitch Trap
- Fix a zip wire attachment sound that could play on the main menu
- Characters
- Fixed some issues where hair could clip visually with various headwear
- Fixed some skinning issues that occurred on wrists
- Fixed some skinning issues that occurred on gloves
- Controller
- Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions
- Console
- Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles
- Crashes
- Fixed a server crash where players could attach to ziplines and disconnect at the same time
- Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
- Disconnects
- Fixed an issue where game servers could very rarely shut down early due to how players connected
- Maps
- General
- Improved the floor number display in elevators
- Fixed lingering smoke clouds that could appear during the end of round sequence
- Fixed team logos not always streaming in during the end of round sequence
- Monaco
- Fixed an awning that partially clipped through the path of a zipline
- Optimised lighting for the Fog and Storm weather types
- Seoul
- Fixed an initial spawn in Hospital that ran into a small dead end
- Fixed some railings that could block bullets
- Vegas
- Fixed an issue where the map border blocked bullets and grenades
- Fixed a ladder that sometimes caused players to get stuck
- Fixed some issues with intersecting and floating assets
- Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
- Movement
- Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.
- Vaulting
- Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on
- Updated vaulting to feel snappier and be more aligned to ledges
- Quick Melee
- Fixed an issue where players could use Quick Melee on ladders
- UI
- Fixed an issue where scoreboard text could be cut short
- Fixed a ‘New’ label that could clip with the Play button in the main menu
- Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen
- Fixed an issue where player’s names could appear over their face in the end of round screens
- Fixed an issue where the Career screen could jump during the first frame
- Fixed an issue where hover VFX would not play on video thumbnails
- Fixed an issue where some Weapon Charms and Stickers would become unequippable
- Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours
- Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings
- Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location
- Fixed an issue where player names above the health bar could sometimes get cut off
- Fixed an issue where the subtitle preview would not hide correctly when exiting settings
- Fixed team member names sometimes staying transparent after respawn
- Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences
- Fixed an issue where some settings in the settings screen would not be affected by restoring default settings
- VoIP
- Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
- Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
- Weapons
- Fixed an issue where bullet dispersion/spread would not update if the player switched between items
- Throwing Knives will now have the correct skin when thrown
- Fixed cheat exploit with melee weapons
Patch 1.4.1 - January 11, 2023
Aim Assistance
- Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.
- Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.
- Zoom Snapping Time will be reduced to 0.25s from 0.3s.
- Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them morethan other weapons.
- Aim assist will ignore invisible players, fixing a bug with the existing system.
- Clients running key re-mapping programs on PC will not have access to aim assist.
Related: How to invite friends in The Finals
Patch 1.4.0 - December 20, 2023
Balance Changes
- Abilities
- Goo Gun
- Fixed an issue where goo could block the player
- Mesh Shield
- Mesh Shield Health reduced to 1100 from 1250
- Recon Senses
- Recon Senses activation cost reduced to 1 from 2
- Gadgets
- C4
- C4 max player damage reduced to 210 from 240
- C4 max damage radius reduced to 1.6m from 2.4m
- C4 self-damage multiplier increased to 1.3 from 1
- Dome Shield
- Dome Shield health reduced to 300 from 350
- Gas Mine
- Gas Mine arming time added (1.6 seconds)
- Glitch Mine
- Glitch Trap arming time added (1.6 seconds)
- Goo Grenade
- Fixed an issue where goo could block the player
- Mine
- Mine max player damage reduced to 140 from 160
- Mine damage radius reduced to 3.5m from 4m
- Mine arming time added (1.6 seconds)
- Pyro Mine
- Pyro Mine arming time added (1.6 seconds)
- RPG-7
- RPG-7 max player damage reduced to 150 from 165
- RPG-7 min player damage reduced to 80 from 90
- RPG-7 damage radius reduced to 4.5m from 4.75m
- RPG-7 max damage radius reduced to 1.5m from 2.5m
- RPG-7 aim-down sights dispersion increased slightly
- RPG-7 hip-fire dispersion increased slightly
- Stun Gun
- Increased Stun Gun range to 12m from 10m
- Maps
- Game Show Events
- Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
- Vegas
- Updated strain in various buildings, to give better destruction results
- Resolved an issue where cashout stations would become invisible before players finished the transfer
- Modes
- Bankit
- Disallowed Deathmatch game show event from occurring in BankIt game mode
- Weapons
- AKM
- Slight adjustment to AKM recoil pattern
- Flamethrower
- Flamethrower fire rate increased to 170 from 160
- LH1
- LH1 damage increased to 47 from 45
- Melee Weapons
- Fixed an issue where melee hits didn’t always connect with enemy players
- M11
- M11 damage increased to 16 from 15
- Riot Shield
- Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
- SA1216
- SA1216 pellet dispersion increased slightly
- SA1216 damage per pellet reduced to 7 from 8
Movement
- Vaulting
- Reduced instances where you unintentionally climbed on objects outside of the player's view.
- Fixed an issue where players could get stuck without being able to give input
- Ziplines
- Prevented placement of ziplines on pickupables
UI
- Various fixes to contestant screens
- Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader
- Added a warning to the UI that appears when players are in danger of being AFK kicked
- Player health bars now use the squad color when selected in the settings
- UI shows you as "unranked" unless you’re among the top 500 on the leaderboards
Patch 1.3.0 - December 15, 2023
- You can now see your actual position in the leaderboards once you have played a ranked match.
- Changed requirements for unranked tournaments from 12 to 6 matches
- The Recent tab in the social screen is now working
- Fixed some crash instances
- Animation improvements to movement feel to get closer to the OB experience
- Fixed a bug where some doors in Vegas would open in the wrong direction
- Hold interactions that are started while moving will no longer be interrupted prematurely
- OCE/SA Server Regions are selectable on all platforms
Patch 1.2.3 - December 13, 2023
Hotfix 1.2.3
- Fixed a Steam login problem that caused players to receive a faulty ban message
- We've made some changes to our skill-based matchmaking to ensure better-quality games. This means matchmaking times are likely to be ever so slightly longer, but you should find yourselves in slightly closer matches
- We've updated the way backfills work in Quick Cash and Bank It. This should mean that you get backfilled less often and when you do get backfilled, you should have more time remaining in the match, especially in Bank It mode
- We’ve fixed the incorrect timer on the in-game shop
Xbox Patch 1.2.1 - December 11, 2023
Xbox Hotfix 1.2.1
- Fixed a bug on Xbox to correctly handle blocked social invites and voice chat.
Patch 1.2.2 - December 9, 2023
Hotfix 1.2.2
UI Changes
- Added missing UI that made Oceania/South American matchmaking regions not visible in the settings even though they have been online and working. Please note, for the time being, South America will incorrectly be labeled as Brazil.
- Fixed incorrect UI on prices from Steam that added two additional zeros in some countries. No one was charged that much, it was only a display issue.
Movement
- Fine-tuned the first-person view sprint animations
Patch 1.2.0 - December 7, 2023
New Content
Content Updates
- New ways to express yourself in the arena! Such as:
- Reload and Inspect animations
- Emoticons
- Gestures
- Pets (!!!)
- Sounds
- Watches
- More? Yes, more!
- The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.
- The Season 1 BattlePass contains 12 pages of unlockable rewards.
- That amounts to 96 exclusive rewards
- 29 rewards can be earned for free!
- Unlock the whole BattlePass to receive a total of 1575 Multibucks!
- Play and progress, master your loadout with:
- 6 Mastery Levels per weapon
- 6 Mastery Levels per gadget
- 5 levels per ability
New Features
- New Map Las Vegas
- Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
- New Map variants:
- Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
- Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
- New event: Alien invasion
- You’ll have to see this one to believe it. It’s outta this world!
Gameplay Changes & Balance
Movement & Animation
- Movement
- Made multiple updates to vaulting responsiveness and general smoothness when traversing
- Updated various first-person animations to better sync with footsteps
- Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
- Improved speed-matching and added in-air animations when coining other contestants
- General polish updates to third-person locomotion
- Combat Animations
- Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets
- Updated jumping and zipline animations when aiming down sights
- Added third-person reaction animations for Flashbangs, Gas, and Fire.
- Reworked the animations for the Charge’N’Slam specialization
Controller
- General
- Added sensitivity scaling based on zoom FOV
- Aim Assistance
- Added better support and various improvements for sensitivity dampening on targets
- Updated default aim down sights sensitivity reduction
- Reduced zoom snapping active duration
- Controller Vibration
- Settings added
- Controller Settings
- Added setting to allow players to further customize their controller experience
- Added separate dead zones for the different analog sticks
Related: Where to download The Finals
Maps
- All
- Finally, the wrecking ball is back! Check the cranes.
- Monaco
- Improved readability of map border
- Skyway Stadium
- Added ‘Evening’ environment condition
Specializations
- Charge’N’Slam
- Updated damage of the ground slam so that it will break floors in buildings more consistently
- Cloaking Device
- Rebalanced fade-in/out durations to make it harder to vanish mid-combat
- Added fade-in/out visual effect
- Grapple Hook
- Fixed a bug where players could become stuck when grappling during a vault
- Recon Senses
- Reduced the total fuel, shortening the max duration
- Fixed an issue where Recon Senses would trigger on enemy statues
Weapons
- General
- Updated bullet dispersion system on all weapons when aiming down sights
- Fixed various issues where weapons could fire infinitely or not at all
- Fixed an issue where Gadgets could become stuck in an infinite cooldown
- Added a new hitmarker to crosshairs for damage over time effects
- AKM
- Updated recoil pattern, making it slightly less easy to control
- FCAR
- Updated recoil pattern, making it slightly easier to control
- Flamethrower
- Fixed a bug where the Flamethrower could be fired without consuming ammo
- Max range reduced by 60 cm
- Fire rate reduced to 160 RPM from 180 RPM
- Adjusted Flamethrower impact effects to make them less blinding for the target player
- Reduced damage to 28 from 31
- Lewis Gun
- Updated recoil pattern, making it slightly easier to control
- LH1
- Increased bullet dispersion when firing from the hip
- Updated recoil pattern, making the weapon easier to control
- Fire rate reduced to 300 RPM from 400 RPM
- Increased LH1 damage from 41 to 45
- M60
- Updated recoil pattern, making it slightly less easy to control
- Riot Shield
- Fixed an issue where the Riot Shield could block bullets while the player was emoting
- Throwing Knives
- Introduced Throwing Knives to the Light archetype
- V9S
- Magazine size reduced to 20 from 24
- Updated recoil pattern, making the weapon less easy to control
- Increased damage fall-off to make the weapon less effective at long-range
Gadgets
- General
- Fixed an issue where Gadgets could become stuck in an infinite cooldown
- C4
- Increased health from 5 to 25
- Defibrillators
- Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
- Gas Mine
- Added trigger audio effect
- Glitch Grenade
- Fuse time increased from 1.1s to 1.8s, giving it more range
- Night Vision
- Removed Night Vision from the game, to be reworked in a future update
- Sonar Grenade
- Radius reduced from 17.5m to 10m
- Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
- Stun Gun
- Removed sensitivity reduction from stunned players
- Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
- Tactical Breach
- Increased health from 5 to 25
- Vanishing Bomb
- Introduced Vanishing Bomb gadget to the Light archetype
- Zipline
- Added line break effect to Ziplines
For more information on The Finals, check out The Finals matchmaking failed error – how to fix and on Pro Game Guides.
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Published: Jan 17, 2024 07:05 am