All Disciplines in Vampire The Masquerade: Swansong

What are the unique skills?

Vampire The Masquerade: Swansong lets players take control of three unique Vampires in Boston who try to keep up The Masquerade a mystery from mortals. There are several unique settings in which characters must use some Skills and Disciplines to their advantage and overcome adversaries.

What are Disciplines in Vampire The Masquerade: Swansong?

Disciplines are skills unique to each of the Vampires in Vampire The Masquerade: Swansong. Emem, Leysha, and Galeb all have unique strengths and weaknesses in encounters, and players must use each character's skills to overcome the obstacles they'll face in Swansong. Unlike Talents, Disciplines level up individually depending on characters.

Related: Vampire The Masquerade: Swansong Dialogue System explained

Emem's Disciplines

Screenshot by Pro Game Guides

Auspex

  • Supernatural perception. Once activated, it heightens your five senses and allows you to see possible futures and read your enemies. Each additional tier increases Auspex level by one.
    • Tier I: Heightened Senses: Actives Auspex vision. Has no Hunter cost and reveals interactions between the five senses. Hunger cost depends on your Auspex rating and situation difficulty.
      • Cost: N/A
    • Tier II: Psychometry: Auspex Vision reveals interactions related to memories of an item. Hunger cost depends on Auspex rating and the difficulty of the interaction.
      • Cost: 45 Upgrade Points
    • Tier III: Premonition: Auspex vision reveals premonitions. Premonitions offer a potential vision of the future.
      • Cost: 90 Upgrade Points
    • Tier IV: Scry The Soul: Auspex vision reveals the aura of a target, which provides information about their nature or resonance. No Hunger cost.
      • Cost: 120 Upgrade Points
    • Tier V: Scry The Mind: Reveals if your opponent is preparing to focus their skill or not. Generates one Hunter.
      • Cost: 180 Upgrade Points

Celerity

  • Discipline that allows you to traverse the environment at high speed and slows down your perception of time. Each upgrade increases Celerity level by one.
    • Tier I: Blink: Activates Celerity Vision. Has no Hunger cost. Reveals anchor points in the environment that Emem can reach using Blink. Blink allows you to move from one anchor point to another. Generates three Hunger.
      • Cost: N/A
    • Tier II: Fleetness: In certain situations, this allows you to slow down the environment around the character while using Celerity vision. No Hunger cost. Celerity interactions like Pickpocket are available in this state. Hunter cost depends on Celerity rating and interaction difficulty.
      • Cost: N/A
    • Tier III: Speed: Blink generates one less Hunger
      • Cost: 90 Upgrade Points
    • Tier IV: Out of Time: Celerity options become available in Dialogue. The Hunger costs of Celerity rating depends on the difficulty of the interaction.
      • Cost: 120 Upgrade Points
    • Tier V: Zephyr: Blink generates one less Hunger.
      • Cost: 180 Upgrade Points

Presence

  • Discipline is tied to charisma. Gives users the ability to influence the emotions of those around them. Each upgrade increases the Presence level by one.
    • Tier I: Awe: Give access to Presence as a Dialogue choice.
      • Cost: N/A
    • Tier II: Velvet Glove: +1 Presence
      • Cost: 25 Upgrade Points
    • Tier III: Silver Tongue: Dialogue power that prevents your opponent from focusing a Skill. Generates two Hunger.
      • Cost: 45 Upgrade Points
    • Tier IV: Scapular Demand: When one of your actions increases the risk of an opponent's Focus, the increase is reduced by 30%.
      • Cost: 120 Upgrade Points
    • Tier V: Hypnotyposis: Silver Tongue generates one less Hunger.
      • Cost: 180 Upgrade Points

Related: Vampire The Masquerade: Swansong Blood Labyrinth Puzzle Guide

Leysha's Disciplines

Screenshot by Pro Game Guides

Auspex

  • Supernatural perception. Once activated, it heightens your five senses and allows you to see possible futures and read your enemies. Each additional tier increases Auspex level by one.
    • Tier I: Heightened Senses: Actives Auspex vision. Has no Hunter cost and reveals interactions between the five senses. Hunger cost depends on your Auspex rating and situation difficulty.
      • Cost: N/A
    • Tier II: Psychometry: Auspex Vision reveals interactions related to memories of an item. Hunger cost depends on Auspex rating and the difficulty of the interaction.
      • Cost: 45 Upgrade Points
    • Tier III: Premonition: Auspex vision reveals premonitions. Premonitions offer a potential vision of the future.
      • Cost: 90 Upgrade Points
    • Tier IV: Scry The Soul: Auspex vision reveals the aura of a target, which provides information about their nature or resonance. No Hunger cost.
      • Cost: 120 Upgrade Points
    • Tier V: Scry The Mind: Reveals if your opponent is preparing to focus their skill or not. Generates one Hunter.
      • Cost: 180 Upgrade Points

Obfuscate

  • Discipline that allows you to move around undetected and mimic someone else. Each upgrade improves Obfuscate's rank by one.
    • Tier I: Mask of Stealth: Unlocks Unseen Passage: Leysha cannot be seen by others, but she can no longer interact with her environment. It is possible to read documents and examine objects, but they can't be taken. Electronic equipment can still detect Leysha. Also unlocks Mask of a Thousand Faces: Leysha can copy the uniform of a target (generates two Hunger) that she can activate from a Safe Zone. Activation generates no Hunger.
      • Cost: N/A
    • Tier II: Cloak of Concealment: Allows you to hide objects from the eyes of onlookers or to interfere with electronic equipment. Using this Discipline on electronic equipment makes it unable to detect Leysha. Hunger cost depends on Obfuscate rating and interaction difficulty.
      • Cost: 45 Upgrade Points
    • Tier III: Janus: Leysha can copy one additional uniform
      • Cost: 90 Upgrade Points
    • Tier IV: Doppelganger: Allows a vampire to steal someone's identity (generates two Hunger) and enables the vampire to impersonate that person. The vampire must speak to the target to gather information about them before their identity can be stolen. Can only be activated in Safe Zones. Activation generates no Hunger.
      • Cost: 120 Upgrade Points
    • Tier V: Vanish: Mask of a Thousand Faces and Doppelganger no longer require a Safe Zone and can be activated anywhere.
      • Cost: 180 Upgrade Points

Dominate

  • The ability to command others and turn them into puppets. Each upgrade increases Dominate's rank by one point.
    • Tier I: Compel: Gives access to Dominate as a Dialogue choice.
      • Cost: N/A
    • Tier II: Words of Steel: One additional Dominate point.
      • Cost: 45 Upgrade Points
    • Tier III: Imperious Speech: Dominate generates one less Hunger.
      • Cost: 90 Upgrade Points
    • Tier IV: Iron Fist: The next Skill will automatically succeed without using Willpower. Generates four Hunger.
      • Cost: 120 Upgrade Points
    • Tier V: Logotomy: Iron Fist generates one less Hunger.
      • Cost: 180 Upgrade Points

Galeb's Disciplines

Screenshot by Pro Game Guides

Sense The Unseen

  • With this power, the vampire is able to detect the supernatural, both in the creatures around it and the traces they leave behind.

Fortitude

  • Physical and mental Supernatural resilience. Each upgrade increases Fortitude by one.
    • Tier I: Durability: Available only in exploration. Ability to withstand physical pain. The Hunger cost depends on your Fortitude rating and the difficulty of the interaction.
      • Cost: N/A
    • Tier II: Walls of the Mind: Defends against the opponent's Skills. Increases the chance of winning by 50% in case of a tie. Generates two Hunger.
      • Cost: N/A
    • Tier III: Mental Fortress: Walls of the Mind generates one less Hunger.
      • Cost: 90 Upgrade Points
    • Tier IV: Iron Will: Walls of the Mind can now also protect against opponent's Disciplines.
      • Cost: 120 Upgrade Points
    • Tier V: Walls of the Mind generates one less Hunger.
      • Cost: 180 Upgrade Points

Presence

  • Discipline tied to charisma. Ability to influence the emotions of those around you. Each upgrade gives players an additional Presence point.
    • Tier I: Awe: Gives access to Presence as a Dialogue choice.
      • Cost: N/A
    • Tier II: Velvet Glove: Gain an additional Presence point.
      • Cost: 45 Upgrade Points
    • Tier III: Silver Tongue: Prevents the opponent from focusing a skill in Dialogue. Generates two hunger.
      • Cost: 90 Upgrade Points
    • Tier IV: Scapular Demand: When one of your actions increases the risk of an opponent's Focus, the increase is reduced by 30%.
      • Cost: 120 Upgrade Points
    • Tier V: Hypnotyposis: Silver Tongue generates one less Hunger.
      • Cost: 180 Upgrade Points

Dominate

  • The ability to command others and turn them into puppets. Each upgrade increases Dominate's rank by one point.
    • Tier I: Compel: Gives access to Dominate as a Dialogue choice.
      • Cost: N/A
    • Tier II: Words of Steel: One additional Dominate point.
      • Cost: 45 Upgrade Points
    • Tier III: Imperious Speech: Dominate generates one less Hunger.
      • Cost: 90 Upgrade Points
    • Tier IV: Iron Fist: The next Skill will automatically succeed without using Willpower. Generates four Hunger.
      • Cost: 120 Upgrade Points
    • Tier V: Logotomy: Iron Fist generates one less Hunger.
      • Cost: 180 Upgrade Points

For more on Vampire The Masquerade: Swansong, visit some of our other articles on Pro Game Guides like What Skills should you level up in Vampire The Masquerade: Swansong?

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All Disciplines in Vampire The Masquerade: Swansong

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