Vigil: The Longest Night is almost a Soulsborne style game, yet with a few different mechanics, it’s managed to go into a different genre of its own. However, many elements draw it back to the soulslike genre, such as the stamina gauge, difficulty; but one, in particular, is how enemy respawn. How do enemies respawn […]
Controls are the main element in any video game, not in the sense of being sluggish or quick, more that without inputs to press, nothing would happen in the game. Each game has a default control scheme that the developers feel fits their game perfectly, which no doubt it does. But it entirely depends on […]
In games like Dark Souls and Nioh, dodging and rolling is more important than tanking the hit. As more often than not, a single hit from an unknown enemy will do massive damage to you. For all enemies, it’s not worth getting hit by them even once to know how much damage they actually do. […]
Health is such a major part of video gaming, it keeps you alive in just about every game you play. It’s extremely rare that you ever want your health to be low enough that a single hit can kill you. In games like Dark Souls and Sekiro that punish you severely, health is sometimes more […]
Vigil: The Longest Night has just been released, and it’s a mix of different genres. At the first glance, it looks very much like a Soulsborne game, akin to Salt and Sanctuary and Blasphemy, but looking past the surface, it’s much more old-school than that, well, certain elements at the very least. One of those […]