Almost exactly a year after its release in China, the historical Chinese RPG Where Winds Meet is set to launch for Western audiences. The game is attracting massive interest, with over 10 million pre-registered players ahead of its release, and it’s also one of the most wishlisted titles on Steam. If this has piqued your interest as well, here’s everything you need to know about Where Winds Meet, including gameplay, setting, mechanics, bosses, weapons, and more.
What Exactly Is Where Winds Meet?
Where Winds Meet is an open-world action-adventure RPG that blends single-player and multiplayer elements. The developers promise thousands of points of interest across more than 20 unique regions, all filled to the brim with diverse characters, intriguing stories, breathtaking landscapes, ancient mysteries, and monumental cities.
The core gameplay revolves around Wuxia, a Chinese genre of fiction centered on the adventures of martial artists in ancient China, featuring combat, exploration, and a variety of fluid traversal techniques. When you’re not out adventuring, you can enjoy more peaceful activities such as playing instruments, participating in mini-games with other players, drinking, mastering various professions, fishing, and much more - all inspired by the spirit of the era.
Where Winds Meet Global Release Date & Launch Time

The global release of Where Winds Meet is set for Friday, November 14, 2025. The exact time depends on your region. But don't worry, we're here to break it for your convenience. Here are the exact launch times for Where Winds Meet for each major region:
- US West Coast - 2 PM PT
- Central US - 4 PM CT
- US East Coast - 5 PM ET
- UK - 10 PM GMT
- Central Europe - 11 PM CET
- Eastern Europe - 12 AM EET
Where Winds Meet Combat System - What to Expect?
The Wuxia-inspired combat system combines elements of historically accurate styles with fantasy elements, resulting in total freedom in finding just the right technique for your playstyle. As per developers, you will be able to play with different approaches, including melee, ranged, or stealth. If you are a fan of ancient martial arts styles, you can even master a bunch of them.
As a true master, you can go just with your bare hands, or you can pick up some ancient weapons to slice, slash, cut, crack, cleave, and do all sorts of other devastating blows to your enemies.

All Where Winds Meet Weapon Types
The game features a diverse arsenal of weapons and martial sects, each with its own lore and signature playstyle. Check out the complete list of all currently known weapon types to be in the game, as well as their official descriptions:
| Weapon | Official Description |
|---|---|
| Sword | The sword is the weapon of the noble, upholding the path of balance, neither biased nor extreme, neither excessive nor insufficient. Lightness flows with agility, calming Heaven's dust and turmoil; safeguarding the noble's form. |
| Spear | The way of the spear combines offense and defense. Its momentum is neither rushed nor slow. Its might sweep across the world. In retreat, it stands firm and unwavering. |
| Fan | The way of the spear combines offense and defense. Its momentum is neither rushed nor slow. It might sweep across the world. In retreat, it stands firm and unwavering. |
| Mo Blade | The Mo Blade is heavy, its momentum implacable. Slower to wield, yet its devastation can shatter lone warriors or sweep through hordes. Facing it is like ants trying to shake a tree - none can break its unstoppable surge. |
| Dual Blades | Though dual blades have a shorter reach, their strikes come swiftly. They excel at disabling enemies in an instant and defeating opponents one by one. In jianghu confrontations, all fear facing dual blades in single combat. |
| Umbrella | The parasol, a light and graceful weapon, transforms each move into a dance of invisible strikes, radiating elegance in both attack and defense. |
| Rope Dart | The Rope Dart is agile and discreet, hidden until unleashed like the wind. Thrown from afar, it streaks like a meteor; up close, it strikes with serpentine precision. A symbol of elegance, it excels in both offense and defense. |
All Where Winds Meet Bosses
It wouldn’t be a true RPG without epic boss encounters, and Where Winds Meet promises plenty of them. The game will feature dozens of boss battles at launch, each designed with distinct mechanics that demand different tactics and strategies. So far, the developers have unveiled eight bosses, offering just enough detail to spark our imagination and build even more excitement. Here are the ones we know about, alongside their official descriptions.
- Lucky Seventeen - Guardian of the Palace of Annals. Pure of heart and a master armor-forger.
- Tian Ying - A legendary assassin and master of shadows. With no family and a mysterious origin known to none.
- Heartseeker - Inner demons haunt and reshape into an unsettling yet familiar face.
- Ye Wanshan - Once a revered general defending the northern cities, tonight he commands his troops in a ruthless massacre of the central plains.
- Dao Lord - The leader of the Black Market and the Nine Mortal Ways, navigating shadows with a mysterious and elusive presence.
- The Void King - A warrior determined to surpass physical limits, unleashing extraordinary power in combat.
- Murong Yuan - A vengeful master of mechanism who betrayed the Mohists. The one that forged the legendary Quiantdent Warship.
- Qianye - A mysterious figure, ruthless and cunning. Skilled in disguise and manipulation.
- Zheng E - He once set out to save the world, but its endless hardships turned him into a weary swordsman who ultimately lost faith in humanity. The Changping Blaze stopped him from slipping fully into despair, yet with his old companions gone, he now walks a solitary road, carving out a new path on his own.
- God of Avarice - Born a mortal, but hungry for godhood. The quest for infinite wealth goes on, but serving someone unjust is destined for failure.
Where Winds Meet Setting & Story

The game is set during the Five Dynasties and Ten Kingdoms period, aiming to recreate a world shaped by political instability and Wuxia traditions. Players will be able to explore both major urban centers, such as the imperial capital, and quieter, remote regions filled with optional activities and hidden locations.
The developers emphasize player freedom as a core design principle. Depending on their choices, players can engage in disruptive actions, confront various challenges, or take a more altruistic approach by assisting villagers and forming alliances. They note that these actions will influence how the character’s role and reputation evolve within the game world.
What regions will be available at launch?
Although the developers claim the full game will include more than 20 distinct regions, only two areas will be available at launch: Qinghe and Kaifeng. According to the team, these zones alone offer over 30 hours of core story content, plus more than 100 hours of exploration, side quests, and additional activities.
The goal is to avoid overwhelming players with too much content right from the start. By focusing on the first two regions, players can dive into the story and explore everything the game offers at their own pace, giving them plenty of time to fully experience these areas and uncover all their secrets and mysteries.
Where Winds Meet FAQ
Yes, Where Winds Meet can absolutely be played as a singleplayer game. The whole story can be experienced as a narrative-driven solo adventure.
Yes, if you want to play with your friend, you can team up and play the whole campaign with another player.
Yes, you can also test your skills against other players in PvP. In addition, you can team up with others by joining Guilds, allowing you to tackle large-scale Dungeons and take on challenging epic Raids together.
No, this is an always-online game that requires a constant internet connection to play.
Yes, Where Winds Meet is a free-to-play game; it costs nothing to start playing it.
Yes, you can seamlessly play on a single account across PC, PlayStation, and Mobile.