Lucky Charms are the backbone of a strong CloverPit run. Because space and tickets are scarce, the best charm is usually the one that multiplies the value of everything else you’re already doing. Some effects scale up in the mid or late deadlines once patterns start triggering, while others help you avoid bad rounds. So, to help you consistently choose the best ones, we've compiled a definitive tier list for all the Charms in CloverPit and why you should get them.
Best CloverPit Charms Tier List

Tier | Charms |
---|---|
S | Cat Food, Stain, Shrooms, Fake Coin, Horseshoe, Lucky Cat, Pentacle, Cloverpot, Clover Voucher, Car Battery |
A | Raging Capitalist, Stonks, Hamsa, Toy Train, Red Shiny Rock, Number 1, Number 2, Megaphone, Cloverpet, Red Pepper, Green Pepper, Grandma’s Purse |
B | Tarot Deck, Nuclear Button, Lemon Picture, Cherry Picture, Clover Picture, Bell Picture, Diamond Picture, Coins Picture, Seven Picture, Golden Lemon, Golden Cherry, Golden Clover, Golden Bell, Golden Diamonds, Golden Coins, Golden Seven, Lost Briefcase |
C | Holy Bible, Coins Picture, Diamond Picture, Seven Picture |
The above tier list gives you a general overview of all the best charms in CloverPit. The S-tier are the top charms that you should try to secure as soon as you get them, while the C tier are the weakest ones. Now, below we have listed a complete breakdown of the pros and cons of all of the charms.
S Tier Charms - Best Charms in CloverPit
Charm | Cost | Pros & Cons |
---|---|---|
Cat Food | 4 Tickets | + Cat Food adds +2 spins every round. + Universally strong. + Prevents bad spin chains. + Scales into late game. |
Stain | 1 Ticket | + Cheap cost. + Stain boosts all patterns when 4+ symbols trigger. + Huge mid/late scaling. + Synergizes with interest builds. |
Shrooms | 2 Tickets | + Doubles all symbol values mid-round. + Shrooms stack well with extra spins. + Insane late game payoff. + Cheap cost. |
Fake Coin | 2 Tickets | + Fake Coin give +1 spin when triggered. + +4 Luck bonus. + Cheap cost. + Jackpot synergy in late runs. |
Horseshoe | 3 Tickets | + Doubles “random trigger” charms. + Horseshoe synergizes with Fake Coin/Peppers. + Strong passive scaling. + Versatile for most builds. |
Lucky Cat | 1 Ticket | + Lucky Cat synergizes with interest builds. + Very cheap. + Easy to trigger 3+ patterns. + Solid late-game passive income. |
Pentacle | 3 Tickets | + Pentacle has permanent scaling with 5+ patterns. + Synergizes with spin-focused builds. + Strong late-game multiplier. + Provides stable economy growth. |
Cloverpot | 2 Tickets | + Cloverpot generates extra tickets every deadline. + Compounding economy boost. + Great early pickup. + Sustains long runs. |
Clover Voucher | 2 Tickets | + Free instant 4 tickets. + No slot taken. + Clover Voucher enables early economy spikes. + Very flexible. |
Car Battery | 1 Ticket | + Doesn’t take space. + Car Battery restores Energy to button charms. + Triggers red-button loops. + Cheap Cost. |
A Tier Charms
Charm | Cost | Pros & Cons |
---|---|---|
Raging Capitalist | 4 Tickets | + Scaling trigger chance. + Raging Capitalist is very strong long-term. - Less impactful early game. |
Stonks | 2 Tickets | + Stonks adds +5% interest. + Provide permanent passive boost. - Low short-term effect. |
Hamsa | 3 Tickets | + Hamsa adds +7 Luck on final spin. + Great for Luck builds. - Inconsistent if early rounds end fast. |
Toy Train | 2 Tickets | + Toy Train adds +5 Luck after two dead spins. + Cheap cost. - Only triggers in losing situations. |
Red Shiny Rock | 1 Ticket | + Red Shiny Rock adds +4 Luck after Red Button. + Restores Energy and cheap. - Needs button synergy. |
Number 1 | 3 Tickets | + Extra yellow patterns. + Number 1 restores energy and has synergy. - Needs yellow-heavy build. |
Number 2 | 3 Tickets | + Extra non-yellow patterns. + Number 2 restores energy and good with mix patterns. - Needs button synergy. |
Megaphone | 7 Tickets | + Megaphone doubles red telephone abilities. + Extremely powerful; enables high synergy. - Very expensive cost. |
Cloverpet | 2 Tickets | + Cloverpet add +1 multiplier per 5 tickets. + Good for economy scaling. - Weak if ticket amount low. |
Red Pepper | 1 Ticket | + Random trigger Luck +5. + Red Pepper has a cheap Cost. - Limited 12 uses. |
Green Pepper | 2 Tickets | + Random trigger Luck +7. + Green Pepper adds a strong Luck Boost for Luck builds. - Limited 9 uses. |
Grandma’s Purse | 3 Tickets | + Grandma's Purse gives +15% interest. + Fits interest economy builds. - Decays over time. |
B Tier Charms
Charm | Cost | Pros & Cons |
---|---|---|
Tarot Deck | 1 Ticket | + Tarot Deck has multiplier scaling if triggers occur. + Cheap cost. - Resets to 0 easily. |
Nuclear Button | 3 Tickets | + Nuclear Button riggers button charms twice. + Good synergy. - Reduces charm slot. |
Lemon Picture | 4 Tickets | + Lemon Picture gives +2 Lemon spawns. + Good for modifier builds. - Needs lemon synergy. |
Cherry Picture | 4 Tickets | + Cherry Picture gives +2 Cherry spawns. + Boosts golden cherry. - Needs cherry synergy |
Clover Picture | 4 Tickets | + Clover Picture gives +2 Clover spawns. + Synergy with Clover charms. - Needs clover synergy. |
Bell Picture | 4 Tickets | + Bell Picture gives +2 Bell spawns. + Good synergy in late game. - Needs bell synergy. |
Golden Lemon | 2 Tickets | + +20% Golden Lemon spawns. + Golden Lemon boosts scaling. - Only good in lemon decks. |
Golden Cherry | 2 Tickets | + +20% Golden Cherry spawns. + Golden Cherry boosts economy scaling. - Only Golden Cherry synergy. |
Golden Clover | 2 Tickets | + +20% Golden Clover spawns. + Golden Clover is strong with clover builds. - Clover syngery dependent. |
Golden Bell | 2 Tickets | + +20% Golden Bell spawns. + Golden Bell has Late-game synergy. - Needs bell patterns. |
Golden Diamonds | 3 Tickets | + +20% Golden Diamond spawns. + Golden Diamonds have Jackpot synergy. - Low consistency. |
Golden Coins | 3 Tickets | + +20% Golden Coin spawns. + Golden Coins fit economy builds. - Weak outside economy builds. |
Golden Seven | 3 Tickets | + +20% Golden Seven spawns. + Golden Seven increases Jackpot payoff. - Extremely inconsistent. |
Lost Briefcase | 2 Tickets | + Instant 30% debt relief. + Lost Briefcase allows you to Quick save. - One-time only. |
C Tier Charms - Worst Charms in CloverPit
Charm | Cost | Pros & Cons |
---|---|---|
Holy Bible | 1 Ticket | + Holy Bible Cancels 666 trigger once. - One-time use. - Weak ability overall. |
Coins Picture | 3 Tickets | + Small coin spawn boost. - Requires heavy coin synergy. - Weak on its own. |
Diamond Picture | 3 Tickets | + Diamond Picture gives +2 Diamonds. - Very much dependant on synergy. - Takes up slot. |
Seven Picture | 3 Tickets | + Seven Picture gives extra 7s. - Inconsistent. - RNG reliant. |
Frequently Asked Questions (FAQs)
Two to three is the sweet spot. Clover Voucher plus Cloverpot and either Stonks or Lucky Cat creates a good bankroll without affecting your scaling.
They're good when your synergy already revolves around that symbol. If you’re not consistently triggering that symbol, the buff is not useful.
Cat Food is the safest universal pick because it turns every other charm into more value. If you already have strong patterns, Stain or Shrooms are better options. Pair them with Fake Coin or Horseshoe when available.
For more Game Tier Lists, check out Adventure of White Chord Tier List or Dead Defense Tier List on Pro Game Guides!