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Best CloverPit Charms Tier List

Here's a complete CloverPit Charms tier list!

Lucky Charms are the backbone of a strong CloverPit run. Because space and tickets are scarce, the best charm is usually the one that multiplies the value of everything else you’re already doing. Some effects scale up in the mid or late deadlines once patterns start triggering, while others help you avoid bad rounds. So, to help you consistently choose the best ones, we've compiled a definitive tier list for all the Charms in CloverPit and why you should get them.

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Best CloverPit Charms Tier List

Charms shop in CloverPit
Screenshot by Pro Game Guides
TierCharms
SCat Food, Stain, Shrooms, Fake Coin, Horseshoe, Lucky Cat, Pentacle, Cloverpot, Clover Voucher, Car Battery
ARaging Capitalist, Stonks, Hamsa, Toy Train, Red Shiny Rock, Number 1, Number 2, Megaphone, Cloverpet, Red Pepper, Green Pepper, Grandma’s Purse
BTarot Deck, Nuclear Button, Lemon Picture, Cherry Picture, Clover Picture, Bell Picture, Diamond Picture, Coins Picture, Seven Picture, Golden Lemon, Golden Cherry, Golden Clover, Golden Bell, Golden Diamonds, Golden Coins, Golden Seven, Lost Briefcase
CHoly Bible, Coins Picture, Diamond Picture, Seven Picture

The above tier list gives you a general overview of all the best charms in CloverPit. The S-tier are the top charms that you should try to secure as soon as you get them, while the C tier are the weakest ones. Now, below we have listed a complete breakdown of the pros and cons of all of the charms.

S Tier Charms - Best Charms in CloverPit

CharmCostPros & Cons
Cat Food4 Tickets+ Cat Food adds +2 spins every round.
+ Universally strong.
+ Prevents bad spin chains.
+ Scales into late game.
Stain1 Ticket+ Cheap cost.
+ Stain boosts all patterns when 4+ symbols trigger.
+ Huge mid/late scaling.
+ Synergizes with interest builds.
Shrooms2 Tickets+ Doubles all symbol values mid-round.
+ Shrooms stack well with extra spins.
+ Insane late game payoff.
+ Cheap cost.
Fake Coin2 Tickets+ Fake Coin give +1 spin when triggered.
+ +4 Luck bonus.
+ Cheap cost.
+ Jackpot synergy in late runs.
Horseshoe3 Tickets+ Doubles “random trigger” charms.
+ Horseshoe synergizes with Fake Coin/Peppers.
+ Strong passive scaling.
+ Versatile for most builds.
Lucky Cat1 Ticket+ Lucky Cat synergizes with interest builds.
+ Very cheap.
+ Easy to trigger 3+ patterns.
+ Solid late-game passive income.
Pentacle3 Tickets+ Pentacle has permanent scaling with 5+ patterns.
+ Synergizes with spin-focused builds.
+ Strong late-game multiplier.
+ Provides stable economy growth.
Cloverpot2 Tickets+ Cloverpot generates extra tickets every deadline.
+ Compounding economy boost.
+ Great early pickup.
+ Sustains long runs.
Clover Voucher2 Tickets+ Free instant 4 tickets.
+ No slot taken.
+ Clover Voucher enables early economy spikes.
+ Very flexible.
Car Battery1 Ticket+ Doesn’t take space.
+ Car Battery restores Energy to button charms.
+ Triggers red-button loops.
+ Cheap Cost.

A Tier Charms

CharmCostPros & Cons
Raging Capitalist4 Tickets+ Scaling trigger chance.
+ Raging Capitalist is very strong long-term.
- Less impactful early game.
Stonks2 Tickets+ Stonks adds +5% interest.
+ Provide permanent passive boost.
- Low short-term effect.
Hamsa3 Tickets+ Hamsa adds +7 Luck on final spin.
+ Great for Luck builds.
- Inconsistent if early rounds end fast.
Toy Train2 Tickets+ Toy Train adds +5 Luck after two dead spins.
+ Cheap cost.
- Only triggers in losing situations.
Red Shiny Rock1 Ticket+ Red Shiny Rock adds +4 Luck after Red Button.
+ Restores Energy and cheap.
- Needs button synergy.
Number 13 Tickets+ Extra yellow patterns.
+ Number 1 restores energy and has synergy.
- Needs yellow-heavy build.
Number 23 Tickets+ Extra non-yellow patterns.
+ Number 2 restores energy and good with mix patterns.
- Needs button synergy.
Megaphone7 Tickets+ Megaphone doubles red telephone abilities.
+ Extremely powerful; enables high synergy.
- Very expensive cost.
Cloverpet2 Tickets+ Cloverpet add +1 multiplier per 5 tickets.
+ Good for economy scaling.
- Weak if ticket amount low.
Red Pepper1 Ticket+ Random trigger Luck +5.
+ Red Pepper has a cheap Cost.
- Limited 12 uses.
Green Pepper2 Tickets+ Random trigger Luck +7.
+ Green Pepper adds a strong Luck Boost for Luck builds.
- Limited 9 uses.
Grandma’s Purse3 Tickets+ Grandma's Purse gives +15% interest.
+ Fits interest economy builds.
- Decays over time.

B Tier Charms

CharmCostPros & Cons
Tarot Deck1 Ticket+ Tarot Deck has multiplier scaling if triggers occur.
+ Cheap cost.
- Resets to 0 easily.
Nuclear Button3 Tickets+ Nuclear Button riggers button charms twice.
+ Good synergy.
- Reduces charm slot.
Lemon Picture4 Tickets+ Lemon Picture gives +2 Lemon spawns.
+ Good for modifier builds.
- Needs lemon synergy.
Cherry Picture4 Tickets+ Cherry Picture gives +2 Cherry spawns.
+ Boosts golden cherry.
- Needs cherry synergy
Clover Picture4 Tickets+ Clover Picture gives +2 Clover spawns.
+ Synergy with Clover charms.
- Needs clover synergy.
Bell Picture4 Tickets+ Bell Picture gives +2 Bell spawns.
+ Good synergy in late game.
- Needs bell synergy.
Golden Lemon2 Tickets+ +20% Golden Lemon spawns.
+ Golden Lemon boosts scaling.
- Only good in lemon decks.
Golden Cherry2 Tickets+ +20% Golden Cherry spawns.
+ Golden Cherry boosts economy scaling.
- Only Golden Cherry synergy.
Golden Clover2 Tickets+ +20% Golden Clover spawns.
+ Golden Clover is strong with clover builds.
- Clover syngery dependent.
Golden Bell2 Tickets+ +20% Golden Bell spawns.
+ Golden Bell has Late-game synergy.
- Needs bell patterns.
Golden Diamonds3 Tickets+ +20% Golden Diamond spawns.
+ Golden Diamonds have Jackpot synergy.
- Low consistency.
Golden Coins3 Tickets+ +20% Golden Coin spawns.
+ Golden Coins fit economy builds.
- Weak outside economy builds.
Golden Seven3 Tickets+ +20% Golden Seven spawns.
+ Golden Seven increases Jackpot payoff.
- Extremely inconsistent.
Lost Briefcase2 Tickets+ Instant 30% debt relief.
+ Lost Briefcase allows you to Quick save.
- One-time only.

C Tier Charms - Worst Charms in CloverPit

CharmCostPros & Cons
Holy Bible1 Ticket+ Holy Bible Cancels 666 trigger once.
- One-time use.
- Weak ability overall.
Coins Picture3 Tickets+ Small coin spawn boost.
- Requires heavy coin synergy.
- Weak on its own.
Diamond Picture 3 Tickets+ Diamond Picture gives +2 Diamonds.
- Very much dependant on synergy.
- Takes up slot.
Seven Picture 3 Tickets+ Seven Picture gives extra 7s.
- Inconsistent.
- RNG reliant.

Frequently Asked Questions (FAQs)

How many economy charms should I take?

Two to three is the sweet spot. Clover Voucher plus Cloverpot and either Stonks or Lucky Cat creates a good bankroll without affecting your scaling.

When are Golden and Picture charms good?

They're good when your synergy already revolves around that symbol. If you’re not consistently triggering that symbol, the buff is not useful.

What should I buy first if I see multiple S-tiers?

Cat Food is the safest universal pick because it turns every other charm into more value. If you already have strong patterns, Stain or Shrooms are better options. Pair them with Fake Coin or Horseshoe when available.

For more Game Tier Lists, check out Adventure of White Chord Tier List or Dead Defense Tier List on Pro Game Guides!


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About the Author

Sudhanyo Chatterjee has nearly six years of writing experience, with four focused on the gaming industry. He specializes in RPGs, strategy games, and mobile game guides. His favorite titles include the Diablo series and strategy staples like Total War and Age of Empires.