Another title in the long ongoing series of Kingdom Rush games, Kingdom Rush Battles TD Game brings the focus to experiencing split-screen fights of two players against the incoming waves of enemies. This is neither a regular tower defense situation, nor just a friendly competition, because you can pepper up the other player's mob lanes with various obstacles, debuffs, additional enemies, randomly turn their towers into chicken coops, and much more. Your survival depends mostly on, obviously, Towers, but also Heroes who you can deploy on the field to help form an impenetrable defensive line. Let's see what the best picks of both Heroes and Towers are in our Kingdom Rush Battles TD Game tier list!
In this tier list, the ranking is influenced by several things:
- The rarity and overall power of Heroes and Towers
- How a regular player would be able to benefit from these units
- How easy they are to obtain
- At which game stage they can help you the most and how.
Since this game does not feature the most standard form of a gacha system, and the higher rarity units can only be obtained as you progress through the game, it's first a matter of playtime, then luck, when you'll obtain the better units. It's worth noting that the best units here and the means to build them to their full potential are gated behind paywalls, which may ruin the fun when you run into a p2w player. There's plenty of units to choose from in all rarities and damage types, so this is how they rank when we consider all these elements!
Kingdom Rush Battles TD Game Hero Tier List
Hero tier list is sorted as such:
- S Rank: Best of the best units, who will turn the tides of battle to your favor in any scenario
- A Rank: Excellent heroes who also synergize well with towers and have good sustainability
- B Rank: Units who are just not as useful during battles

S Tier Heroes - Best Picks
| Hero | Pros & Cons |
|---|---|
![]() Ashbite Legendary Flying | + One of the three flying units in the game, no road or obstacle stops this dragon. Ashbite sports the highest damage stats, but is a bit slower to attack than the other two dragons. + An excellent team player, as one of its passives amplifies the strength of all friendly towers. The other helps your overall combat prowess by enhancing your spell damage. + All skills and strikes are of AoE splash type, perfect for dealing with the many mobs. Only one of them aims for a single enemy, but has a chance to delete the target on the spot. − The only downside comes from this dragon being a flying unit, meaning that they can't physically block the incoming waves and will need to deal damage fast enough to stop leaks, which they usually do. |
![]() Eiskalt Legendary Flying | + Eiskalt boasts faster attack speed, but somewhat lower damage stats. + The passives make it a great teammate for magic towers, directly boosting their damage. It also slows down enemies so that more shots can be hurled their way before they become a threat. + All the skills are focused on slowing enemies down, applying freeze to damage them, and outright stunning them in some cases. − Only the fact that this unit is flying prevents it from physically halting the enemies. |
![]() Beresad Legendary Flying | + Perhaps the strongest of the three dragons, Beresad is almost as powerful as Ashbite, and almost as fast as Eiskalt statwise. + Its passives focus on health buffs and debuffs, adding available max health to friendly units while removing some from enemies. + Beresad's kit gives extra gold drop utility, fear crowd control, summons additional golem units to fight at your side, and flat out just explode enemies to oblivion. − As is with other dragons, the flying type cannot physically block mobs, but is instead the epitome of good offense being the best defense. |
![]() Elora Wintersong Epic Ranged | + The only unit in the game currently of Epic rarity, Elora Wintersong is a ranged damager and crowd controller, which puts her up here given that ranged units are well ahead of melee in terms of overall utility and survivability. + Both her skills and her passive prioritize slowing enemies down and damaging them on the go. She leaves a trail of damage behind her, so it's a good idea to keep her on the move in a certain perimeter to dish out extra numbers. − To offset her damaging trail, her movement is extra slow, so even if you use this icy trail as an offensive ability, it's a good idea to keep her safe well in advance. |
A Tier Heroes - Can be Excellent
| Hero | Pros & Cons |
|---|---|
![]() Vesper Rare Ranged | + Vesper is a Rare ranged unit who works best in a hotspot of ranged towers, which proc his sight enhancement passive. + He has both single target and AoE skills, but also a melee skill which is his best bet if he comes face to face with enemies (which he normally shouldn't). His single target skill also leaves the target enemy stunned. − His attack speed leaves a lot to be desired. |
![]() Alleria Swiftwind Common Ranged | + The common rarity ranged hero you get at the start of the game, Alleria is an excellent beginner pick. + Her main offensive skill is a decent AoE attack, and she also summons a cat to fight as an extra unit. − Her attack speed is super slow, and her only survival skill which should let her dodge away from melee danger has a relatively low chance of proccing. |
![]() Dierdre Rare Support | + The only currently available support hero in the game, Dierdre is heavily reliant on the towers in your setup as her entire thing is enhancing attack of allies, restoring their health and buffing it. + A skill that gives blessed shield to both her allies and herself is her best bet at survival. − Her main trait is also her downfall, she is as useful as the towers in her team. |
B Tier Heroes - Can be Used, but Better to Avoid
| Hero | Pros & Cons |
|---|---|
![]() Aegion Brightsteel Rare Tank | + Aeigon Brightsteel is a tank type unit who isn't as worried with dealing damage, instead focusing on crowd controlling the enemies via stalling and teleporting backwards. This kind of setup helps slower towers peel the enemy lines. − Due to being a melee unit, even if tanky, he is bound to suffer from hordes and stronger enemies. |
![]() Gerald Lightseeker Common Melee | + The very first beginner unit you obtain, Gerald has some minor survivability and buffing skills, but nothing revolutionary that will help you excel in battle. − His kit is very plain and doesn't contribute a lot to the setup, and you should switch out to any other unit as soon as possible, plus he's melee which makes him extra susceptible to falling in battle. |
![]() Grawl Common Tank | + Grawl is a tank hero who has one okay crowd control skill in his kit, while also hitting the enemy lines with some AoE attacks. The stun skill has a good AoE size. His other AoE skill may instantly end some enemies on an RNG score. − Like other melee units, he suffers from being exposed to taking the blows from enemy lines. |
![]() Ingvar Bearclaw Rare Melee | + A melee hero whose main selling point is decent survival via one of his skills that turns him into a bear and makes him invulnerable while he recovers health. + Ingvar's viking summons help damage and stall enemies on the field. − His damage is otherwise pretty low for a Rare hero, which makes him of very little consequence. His synergy is meant for barracks type towers, but towers he may synergize best with are vastly outclassing him. |
![]() Hacksaw Rare Tank | + Hacksaw is a tank who has a decent single target instakill skill with a solid 80% chance to proc. + His other skills and attacks focus on damaging multiple enemies, and his passive lowers enemy armor a tad bit. − While he may be the most usable melee unit due to how much damage he can dish out to the enemy lines, he is still suffering from the usual drawbacks of being there to take all the enemy hits too. |
Kingdom Rush Battles TD Game Tower Tier List
Tower ranking is more balanced, and there are some lower rarity towers that can be of use to you later into the game. We have sorted them by this criteria:
- S Rank: The best towers that are either here via sheer firepower, their utility, or ease of leveling
- A Rank: Great towers that will get you far, but are outclassed in late game
- B Rank: Towers that should be replaced as soon as you have access to A or S tier ones

S Tier Towers - Go-to Picks
| Tower | Pros & Cons |
|---|---|
![]() Battle Mecha Legendary Artillery | + A legendary tower that is best placed in range of as many friendly towers as possible to maximize the buff effect which stops friendly towers from being stunned or disabled. Additionally great for PvP, launching mines to the opponent's side that damage enemy units. + Battle Mecha has passives which focus on armor, both decreasing enemy armor and increasing the armor of friendlies. + Max Level skills include crowd control slowing effects and devastating homing missile swarms. − The cost of maxing out a Legendary tower is huge. |
![]() Blazing Gem Legendary Magic | + A powerful Magic type tower, Blazing Gem boasts skills like series of damaging rays that have a small chance of instakilling enemies, and combusting them when defeated. + Has excellent synergy with other magic towers in the team, enhancing all of their damage while also reducing cooldowns to all spells. This makes magic builds all the more overpowered. + When it's upgraded to Max, this tower can hit twice. It also gains access to an Eldritch Magus summon, who deals true damage. Even more importantly, this tower enters a protective state which briefly enhances the magic resistance of all allies in range. − Since this tower is Legendary, it's super expensive to max out. |
![]() Necromancer Epic Magic | + Necromancer is an Epic tier tower which raises skeletons to send to your opponent's side, making it a perfect offensive PvP tower. + While the other two skills are gated behind Max Lvl, they turn this tower into an absolute PvP nightmare, summoning the strong Skeleton Horseman. + Good support for the Hero reliant teams, decreasing their respawn time. − This tower is not as geared towards protecting your own lanes from the mobs. |
![]() Arcane Wizard Epic Magic | + Another excellent tower for magic teams, Arcane Wizard shreds the enemies' magic resistance, providing easy clears even with enemies who are normally very resistant to magic. Their passive also enhances all team spells damage. + Max Lvl skills further give utility through crowd control backwards teleportation, and a focused single target damaging skill. − Arcane Wizard isn't really good for dealing with the hordes on its own, and is more fitting for a support role. |
![]() Archmage Epic Magic | + Archmage focuses on dealing magic damage, and further gains pushback crowd control on Max Lvl, with an additional PvP skill which sends your own enemies onto the opponent's side. + Its passive gives a spell area size increase. − This tower offers no help to PvP until the Max Lvl. |
![]() Glacial Druid Rare Artillery | + This tower offers excellent, low-cost freeze crowd control and a speed buff for slower heroes. + Since it's a Rare, Glacial Druid is easier to Max and enable its two other skills, which make it a great PvP contender. It sends Frost Giant summons straight to the opponent's side while also freezing an enemy tower, aiming for fast clears in PvP. |
![]() Rangers Hideout Common Ranged | + A very good low-cost ranged tower for crowd control and damage. + Thanks to its low rarity, it can be easily Maxed out, granting it two other skills. One sends Wolf Ents over to the opponent's side, and the other deals DoT poison damage to enemies on your side. It's best placed near the incursion points to make sure all the DoT available can take effect. + Rangers Hideout is a great early PvP tower. |
![]() Musketeer Garrison Common | + Another great Ranged tower, Musketeer Garrison is good for piercing and ignoring enemy armor. + When Max Lvl, it also fires splash AoE explosive shells which deal decent damage. + Another Max Lvl skill grants this tower a precision strike against the opponent's units with a small chance to instakill, upping your chances to win in PvP. |
![]() Barbarians Mead Hall Common Barrack | + The best Barrack-type unit in the game, this tower spawns barbarians which spin and dance around the lanes to chaotically deal damage to enemy lanes. + At Max Lvl, a third barbarian appears on the tower itself to pepper axes from above. − Barrack type towers don't offer much as a whole because their summons don't really carry any game breaking skills. |
![]() Tesla X104 Rare Artillery | + With its high attack speed, Tesla X104 fires lightning arcs at enemies, and also grants all moving allies a speed enhancement. + At Max Lvl, it additionally has a 50% chance to zap enemies around the tower, which is best capitalized upon when you place it at a crossroads. + Its Max Lvl also grants a PvP skill which incapacitates opponent towers for a few seconds, a surefire way to win a match. |
A Tier Towers
| Tower | Pros & Cons |
|---|---|
![]() Dwaarp Epic Artillery | + This tower's main selling point is crowd control, which allows it to stun surrounding enemies. At Max Lvl, Dwaarp also stuns two enemy towers for a few seconds. − Less remarkable in terms of synergies and potential for an Epic tower. |
![]() Archery Scouts Rare Barrack | + Archery Scouts amplify their own critical chance on hitting the enemies, and also passively add a bit of range to a ranged friendly Hero. − Their Max Lvl PvP skills only come into play if they aren't firing at anyone else on their side, which makes them either useless or redundant. |
![]() Holy Sanctuary Rare Magic | + The Holy Sanctuary tower is a defensive tower which reduces incoming damage to friendly units in range. At Max Lvl, it can boost the power of other towers, and also heal friendlies. − It works well with Barrack towers and heroes, but is mostly useless in other builds. |
![]() Hunter Outpost Rare Ranged | + This Ranged type tower sends eagles to deal damage in large areas around the tower, making them suitable for back lines when there is adequate crowd control in the front. At Max Lvl, this eagle can head to the opponent's side and peck the enemy lines. + Max Lvl upgrade adds crowd control to Hunter Outpost in the form of bear traps which damage and briefly stun all who walk in. − The positioning to make the most of this tower can be awkward. |
![]() Sorcerer Mage Common Magic | + Sorcerer Mage greatly reduces physical armor of targets. At Max Lvl, they can turn enemy targets into sheep with significantly lowered stats, and also conjure Earth elementals which help protect the field. − This unit's physical armor shred is counterintuitive, forcing a mixed build which isn't great for later game. |
![]() Mage Tower Common Magic | + The beginner Mage Tower works well as a filler tower in magic team compositions. It's easily maxed out. This grants both damage enhancements and a PvP skill which gives mobs on the opponent's side some magic shields. − Easily outclassed by other, better magic units. |
B Tier Towers
| Tower | Pros & Cons |
|---|---|
![]() Royal Archers Rare Ranged | + The only special thing Royal Archers have going for them is the ability to take out flying enemies more effectively. Their passive also lowers the enemies' health. − This unique ability is pretty underwhelming and there's nothing else to redeem them. |
![]() Dwarven Artillery Common Artillery | + While great for dealing splash damage to enemies in the early game, Dwarven Artillery falls off later. However, it has the ability to stun opponent towers a bit on a lengthy cooldown. − This tower isn't particularly bad, it just falls behind others as the game progresses. |
![]() Paladin Barracks Common Barracks | + The purpose of this Barracks tower is mostly to stall for the others to deal damage. − The Paladin summons can heal themselves at Max Lvl, but are otherwise insignificant and still get trampled over. |
![]() Archer Tower Common Ranged | − The most basic of the basics, Archer Tower is just best replaced by anything else that resembles a build as soon as such towers are available to you. It does nothing interesting, and not even shooting at your opponent's units at Max Lvl can help it stand out. |
Kingdom Rush Battles TD FAQ
A: The best Heroes in Kingdom Rush Battles are the three dragons, Ashbite, Eiskalt and Beresad.
A: The best Heroes in Kingdom Rush Battles are Battle Mecha, Blazing Gem and Necromancer.
A: The best decks or teams in Kingdom Rush Battles would be those who have one of the dragons as their Hero, and a setup of magic damage and magic support towers, such as Arcane Wizard and Archmage. Add a Necromancer into the mix to annoy your opponent, and the win is yours!
That's it for our picks for the best units in Kingdom Rush Battles TD Game! If you like strategic approaches in your games, check out something from the deck builder genre like Chaos Zero Nightmare, and bookmark Pro Game Guides for fresh gaming news and detailed guides and tier lists!































