In Locked 2, the best way to improve your game is to use a weapon that suits your style of gameplay. With more than 10 weapons, it can be extremely puzzling for new players to pick the right one. For all those confused players out there, here is a Locked 2 Weapons Tier List for your reference to pick the right ones.
All Locked 2 Weapons, ranked
Below, you can find all the usable Weapons in Locked 2, ranked according to their ease of use, effectiveness, and rarity. Go through each Weapon, understand its effects, and learn its pros/cons before equipping it.
S-Tier
| Weapon Name | Effects | Cooldown | Pros / Cons |
|---|---|---|---|
| Metavision (Unique) | Shows ball trajectory, +10% speed boost, no ankle breaks for 10s, grid vision | 70s | + Insane awareness (basically a wallhack to track ball) + Suitable for any type of players + Useful in every situation – No direct scoring ability |
| Emperor Impact (Unique) | Instant high-speed shot | 100s | + Fastest and most reliable scoring weapon + Hard to defend + No setup required – Long cooldown |
| Perfect Counter (Unique) | Long extended counter dribble vs steals | 100s | + Completely shuts down defenders + Extremely strong in 1v1s – Requires timing |
A-Tier
| Weapon Name | Effects | Cooldown | Pros / Cons |
|---|---|---|---|
| Immense Speed (Legendary) | 3 burst dashes, each faster than last (+11% scaling) | 100s | + Best Mobility Weapon in Locked 2 + Great for breaking defenses + Suitable for any role – No direct ball control |
| Blackhole Trap (Epic) | Trap the ball midair with perfect control | 60s | + Easy to regain possession + Strong for interceptions in midfield positions – Needs correct positioning |
| Monster Lift (Epic) | Lift the ball overhead and dribble past defenders | 40s | + Very low cooldown + Great skill to move past players + Useful in every situation – Needs ball possession |
| Stealthy Steps (Rare) | Turn invisible + speed boost | 80s | + Can surprise your opponents + Strong repositioning tool – Predictable in high- level lobbies |
| Primal Handstand (Epic) | Flip into a handstand to block hard-to-reach shots (acrobat save) | 60s | + Best GK Ability + Low cooldown + Great against hard-to-reach shots – Only useful for Goalkeepers |
| Riptide Curve (Legendary) | Kickball with directional spin (left/right curve) | 60s | + Very low cooldown for a scoring tool + Hard to predict/save – Less raw power than Emperor Impact |
B-Tier
| Weapon Name | Effects | Cooldown | Pros / Cons |
|---|---|---|---|
| Super Fast Scissors (Rare) | Rapid dribble burst past defenders | 40s | + Good for gaining pitch control + Extremely Low cooldown – Outclassed by better weapons like Monster Lift |
| Bunny (Rare) | Leap high into the air | 80s | + Good vertical mobility + Useful for forwards – No defensive or offensive utility |
C-Tier
| Weapon Name | Effects | Cooldown | Pros / Cons |
|---|---|---|---|
| Dragon Header (Legendary) | Run forward and launch a powerful header | 150s | + Strong finisher move – Very long cooldown – Requires setup for performing headers |
| Crushing Header (Epic) | Powerful header shot | 100s | + Good for forward players – Requires you to set up a header |
| Power Shot (Rare) | Charge to release a stronger shot | 100s | + Powerful shot that is challenging to block + Good shot range – Requires time to charge |
| Serpent (Unique) | Clear ball in the facing direction (hold to jump higher) | 130s (65 if you miss it) | + The easiest weapon to clear balls – Very long cooldown |
D-Tier
| Weapon Name | Effects | Cooldown | Pros / Cons |
|---|---|---|---|
| Direct Shot (Common) | Faster shot from teammate pass | 60s | + Easy to use – Completely outclassed by other shot-based weapons |
| Bear Claw (Common) | Catch the ball instead of deflecting | 30s | + Good for goalkeepers – Extremely role- oriented |
| Stylish Reach (Common) | Increase defensive hitbox range | — | + Ideal for defensive players – Very low impact |
| Big Bang Drive (Unique) | Bicycle kick, sending the ball backward | 120s (60s if you miss it) | + Stylish & extremely situational – You can shoot only in one direction – Long cooldown and low reliability |
How to Reroll Weapons in Locked 2

To Reroll Weapons in Locked 2, open the Weapons section by entering the Character room from the main lobby. Now, use the Buy Roll option for 1000 Yen to roll for a random weapon. Yes, you will receive a random weapon with each spin. If you like it, you can keep it or keep spinning for more. Since money is a bit challenging to come by in Locked 2, I recommend checking out our Locked 2 Codes for some free money. So, keep rolling until you get the Weapon of your choice in Locked 2
Locked 2 Weapons FAQs
Weapons are special skills in Locked 2 that provide a perk or passive that improves your overall build to make better plays.
There are 20 Weapons in Locked 2, with more coming in future updates.
You can equip up to 2 Weapons at a time in Locked 2. There are no requirements to unlock the second slot, and it can be used immediately.
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